Mordhau
 vanguard
Conscript
  • Likes received 6302
  • Date joined 27 Oct '15
  • Last seen 6 Jan

Private Message

Knight 3139 7327
Conscript 883 1816
Knight 7768 14315
  • 14 Dec '19
 ToLazy4Name

@TombstoneJack said:
sweet this means were gonna be anther happy animal thread when he coms back

blessed cade and bunno.jpg

Knight 7768 14315
  • 5 Dec '19
 ToLazy4Name

shut up retards

bonk.jpg

1817 1903
  • 4 Dec '19
 SWSeriousMike

He has a second channel? This day just keeps giving!

Mercenary 1888 7056
  • 2 Dec '19
 ThunderDuck

IF YOU LIKE FUNK then do yourself a favor and check out this insanely talented guy

1 8
  • 28 Nov '19
 PostmasterGeneral

@Oshardt said:
Are you going to make us download something every day or what????? Three days on a row. This is starting to annoy me A LOT.
After a whole day i just wanna chill a bit and play and i find a new pacth and have to wait every day.
Its really bothering me.

Oh no everything is broko plz patchie
Oh no I have to download patchie

Devs put out fixes, you complain. Devs don't fix, you complain

Get life.

1505 4132
  • 2
  • 26 Nov '19
 TombstoneJack

Community status
On fire [ ]
Managed [X]

MORDHAU Patch #14
Combat changes & Optimizations

This patch includes a large number of optimizations intended to improve overall FPS and reduce stuttering, especially during combat and on large player counts, as well as reduce load times. Also included are combat changes aimed at differentiating existing weapons more and at addressing overall balance. Finally, Feitoria has had its layout revised to make the ending more climactic.

Gameplay

Substantial CPU optimizations across the board to improve overall FPS and remove stutters and hitches during gameplay, especially on larger player counts
Optimized and improved loading times
Workaround for server information update error
Reworked Feitoria Invasion layout
Disabled dodging with barrels
Changed how deliverables work, it is now possible to drop them and pick them up (for attackers), and defenders can hold interact to destroy them
Disabled climbing on oil cauldron, ammobox, rock spawn, rock basket
Time to decline objective participation from 6s to 4s
Fixed a case where dying on ladder in Horde wouldn’t remember your equipment
BR/HRD Ladders on Grad now raise-/droppable
King-type objectives (Invasion) are now invulnerable until the first player could've possessed them (prevents rushing to take advantage of AI)
Traps and pavises no longer allowed to be placed on destroyables (which when destroyed would cause them to float)

Combat

Parry/Chamber box is now bigger - now significantly wider horizontally, fixing cases of attacks going through parries. Now always covers the legs and feet vertically, this fixes the broken toe stabs and makes it much easier to deal with overhead drags to the legs. - also affects shields, although less. Parry knockback reduced slightly
Parry turncap slightly more strict
Global attack turncaps 5% more strict
Trying to change attack direction during a strike release too many times will now get compensated by the game - this fixes (or attempts) the broken drags such as sky drags, waterfalls/wessex etc and promotes playing more “normal”
Attack lunge now decreases gradually after 105cm weapon range (Longsword) - this means that the longest weapons now have the least amount lunge
Miss recovery is now based on weapon length and speed or “weight” - this means that short one handed weapons now have significantly less miss recovery, making them much more nimble and lighter in use. Longer weapons have more, making misses more punishing.
Blunt weapons now have crippling effect - this means that being hit by a blunt weapon now slows you down more when being flinched and causes more camera shake/stun effect - comes in two tiers, strength depending on the attack and weapon. Tier 1 slows down 12.5%, Tier 2 slows down 25%
Billhook now has immobilize on the attacks that pull. This heavily slows down enemies and allows you to control them much easier
Stab knockback is now straight and more predictable
Huntsman now works differently and is no longer based on quiver, now only applies to enemies with a bow/crossbow in hand. This means that when switching to a melee weapon from a ranged weapon, after 4 seconds you no longer take the huntsman bonus damage, allowing archers to go melee without being oneshot from huntsman.
Fixed active parry blocking from behind
Plate leg armor now doubles kick damage
Kicks no longer have headshot damage
Kicks no longer drain stamina
Following up a feint with a stab will now have 50ms more lockout - this should fix most unpunishable stab feints

Weapons & Equipment

1H Axe strike windup 25ms faster
1H Axe recoveries reduced to 400ms
Arming sword strike combo is now slightly faster and has a bit more raw damage
Arming sword recoveries reduced to 400ms
Warhammer recoveries reduced to 400ms
Warhammer main mode strike torso damage increased by 5
Quarterstaff now has 400ms recoveries
Quarterstaff alt mode strike damage now the same as the main mode, strikes now have 75ms faster combo speed
Maul miss recovery to 600ms
Cleaver miss recoveries reduced to 400ms
Cleaver stamina negation nerfed by 1
Cleaver stab no longer flinches
Cleaver now takes 20 stamina to chamber instead of 15
Dagger miss recoveries reduced to 400ms
Dagger now takes 20 stamina to chamber instead of 15
Shortsword miss recoveries reduced to 400ms
Shortsword stamina negation buffed by 3
Shortsword now takes 20 stamina to chamber instead of 15
Falchion miss recoveries reduced to 400ms
Heavy Handaxe miss recoveries reduced to 500ms
Mace strike windup 25ms faster
Mace stab windup 50ms slower
Mace miss recoveries to 600ms
Rapier miss recoveries reduced to 400ms
Bastard sword 1H stamina negation nerfed to 12
Bastard sword 1H stamina on hit reduced to 6
Bastard sword 2H miss recoveries reduced to 400ms
Messer 2H miss recoveries reduced to 550ms
Messer stab windup slowed down 25ms
Shortspear miss recoveries to 600ms
Shortspear can no longer combo
Shortspear point cost reduced to 3
Billhook strike pull distance increased
Longsword stamina negation buffed to 13
Longsword main mode miss recoveries reduced to 550ms
Longsword main mode strike windup 15ms faster
Longsword alt mode miss recoveries reduced to 400ms
Longsword alt mode strike windup 25ms faster
Estoc main mode miss recoveries reduced to 600ms
Estoc main mode stab windup 25ms faster
Chambering with Estoc now costs 10 stamina instead of 15
Estoc alt mode miss recoveries reduced to 400ms
War Axe miss recoveries reduced to 600ms
Poleaxe main mode miss recoveries to 600ms
Poleaxe main mode strike windup 25ms faster
Poleaxe alt mode strike can now repair toolbox buildings
Executioner sword stab headshot bonus damage removed
Executioner sword miss recoveries increased to 800ms
Bardiche main mode miss recoveries to 600ms
Eveningstar alt mode miss recoveries to 600ms
Spear main mode strike miss recovery to 800ms
Spear main mode stab now has more hit knockback
Halberd alt mode miss recoveries increased to 800ms
Greatsword halfswording miss recovery for stab now 400ms, for strike 550ms
Greatsword halfswording stab now has 25ms faster windup and 25ms faster combo
Zweihander main mode stab 25ms slower and slightly stricter turncap
Zweihander halfswording stab now has 25ms faster combo, miss recovery to 400ms, swing miss recovery to 550ms
Quiver no longer has invisible movement debuff
Horde shields no longer slow you down
Raised initial fire damage very slightly
Fire no longer damages buildings outside of the actual fire
Adjusted 2H rock AOE structure damage

Visuals & Misc

Added two long beards and a moustache
Players with the same name will now get a sequential number appended to the name, preventing confusion and abuse
Characters will now start screaming when they're falling for longer than 1s, does not happen if you have the cat perk
Added m.ShowServerInScoreboard (also found in options) which allows to disable the name showing up on scoreboard, useful to prevent stream sniping
Friendly bear traps now show a marker when near
Chain coat now takes metal color
Fixed a dropped ladder mesh on Grad clipping the ground
Fixed floating planks on HRD_Grad
Darkened eyes on slitted kettle and sallet a bit
Fixed motion blur settings on Feitoria
Improved hitmarker sound on torso and leg hits

Sounds

Adjusted hitmarker sound

Knight 54 55
  • 7 Sep '19
 Kobilic

Fifth month average active daily users of Chivalry after release: 1,523.4

Fifth month average active daily users of Mordhau after release: 4,200.0

We know that Mordhau shipped one million copies shortly after release as appose to torn banner who took a few months... so we can conclude that Mordhau is showing a higher percentage of retention so far based on those numbers 5 months in. I can safely say that Mordhau has superior active numbers and superior peak numbers so far.

I don't remember anyone saying that chivalry died 5 months after release. So I'm a bit disappointed people are exaggerating these numbers for Mordhau. The community has a right to be worried, but I'm personally pretty confident that steam sales, future content/updates and free weekends will keep it going. Add modding support to the equation and we could very well see another dayz pattern follow. It's certainly has a core system capable of supporting first class mod projects. So I'm feeling very optimistic about it's future and plan to sacrifice much of my time to create more content. Unless the devs abandon this project I can't see why most people who own a copy won't support the next big mod or triternion title that follows.

1505 4132
  • 15 Nov '19
 TombstoneJack

@Humble Staff said:
Happy birthday to your foot Lazy, take care of it, don't let it end up like Tombstonejack's

shhhh Seymour is sleeping20191115_094915 (2).jpg

Knight 5333 7245
  • 14 Nov '19
 Humble Staff

Happy birthday to your foot Lazy, take care of it, don't let it end up like Tombstonejack's

Knight 7768 14315
  • 14 Nov '19
 ToLazy4Name

hey gauntlet it was my birthday recently so I just wanted to wish you a happy my birthday

2408 4893
  • 1
  • 15 Nov '19
 Maci

think about it...

e56fcc8c356b27ac72c70d266d8dae97.png

Mercenary 1888 7056
  • 2 Nov '19
 ThunderDuck

here's some more gay ass djent/metalcore

part at 0:25 and 2:17 makes me cum so hard

Knight 7768 14315
  • 1
  • 12 Nov '19
 ToLazy4Name

@ThunderDuck said:

@ToLazy4Name said:

@vanguard said:

@ToLazy4Name said:
sleep means i'm not doing cool shit so I don't like to sleep

Dreaming is pretty cool tho tbh

I don't remember 90% of my dreams, and the ones I do remember just make me sad because it reminds me that i'll never be a superhuman demigod with laser eyes flying around shooting Davy Crockett nukes at commies

Not with that attitude.

Also why do you need to ask other people for workout advice? I always imagined you were fucking ripped deadlifting 700 lbs or something.

the joke is that stouty has shitty calves and that i'm making a borderline spam thread

@Cracksmith said:

@SWSeriousMike said:

@TombstoneJack said:
whats your room like when you do sleep lazy noise light level softness of bed etc

And what are you wearing? When you are sleeping and now.

On a scale from one to ten, how erect is your cock?

Completely dark, no noise except for my A/C occasionally running or a wendigo stomping around outside, I sleep in the nude and I always make sure my dick is completely dead by masturbating at least 7 times a day before I go to bed, and if that fucker wakes up in the morning he's getting it again

Knight 7768 14315
212 175
Knight 3194 4396
1505 4132
  • 12 Nov '19
 TombstoneJack

@ToLazy4Name said:

@vanguard said:

@ToLazy4Name said:
sleep means i'm not doing cool shit so I don't like to sleep

Dreaming is pretty cool tho tbh

I don't remember 90% of my dreams, and the ones I do remember just make me sad because it reminds me that i'll never be a superhuman demigod with laser eyes flying around shooting Davy Crockett nukes at commies

actually the lack of remembering dreams is because of your lack of sleep your body just isant getting enough sleep or your not entering a deep enough state of sleep if you got more sleep you'd have a higher chance to remember them not huge but better than what your getting

whats your room like when you do sleep lazy noise light level softness of bed etc