Mordhau
 PapaVynxl
  • Likes received 33
  • Date joined 19 Oct '17
  • Last seen 7 Jun

Private Message

1430 2175

Ah, remember Alpha patch 14, where shields were perfectly balanced, fun to use and alot of fun to fight? Good times, good times.

People said they were too hard to use, but I, a true chad and shield user, thought they were just right and fairly intuitive. That's the beauty of differing playstyles and skill sets, right? But Mordhau isn't about encouraging different playstyles and tactics, it's about forcing you to play the meta. So gay kick stun got added and shields became stamina whores that had a magically massive parrybox. Gay.

I'd rather the devs give up AND NEVER TOUCH SHIELDS AGAIN than take shield advice from anyone else here or worse, the comp players. I'd rather shields stay as useless as they are now, than be reverted into even more useless noob crutches.

Bring back Alpha Patch 14/15 shields or you're gay. Or just leave them alone, you've done enough damage to my babies.

158 198
  • 7 Apr
 The Bird

The Bird seconds this. Crested helmets are excellent. The Bird approves.

Here is some crested helmet porn:

Great helm with crest 2.jpgHelmet with crest 3.jpgHelmet with crest 1.jpg

43 66
 cain

With the latest large patch we finally got an item I've been hoping for since Launch: the Plague Doctor Mask! It's no secret that these birdy beaks are a popular unlock, and the ability for them to be worn as both a level 1 head item or a cosmetic "neck" item is a very nice touch. I've equipped a mask on most of my builds, now and even redone some of my in-game wardrobe to make some beaked loadouts.

There's just one problem I keep running in to, and I'll post a screenshot to illustrate what I mean:

neck.png

See that? Look at that neck. That's simply unacceptable! (well, that's overstating it a bit, but you get what I mean). Now, sure, I could simply wear the mask as a level 1 head item and equip a neck item to cover up that weird exposed flesh, but then I run into the problem of being stuck with a level 1 head protection, making me a one-shot to a great deal of weapons in the game if they know how to aim at my head.

This isn't just a problem with the Plague Doctor mask, either, this effects every single "face" item in the game. Having to pick between something worn on the face - like an eyepatch or a mask or spectacles - and something worn over the neck, like a gorget or a scarf or collar, is making customisation a real pain in the backside! Especially for certain armour peices like the Fluted cuirass (one of my favorite items) which, without a proper neck item, look very uncomfortable to wear!

The solution is quite simple; Introduce a new cosmetics section - "Face".

The "Face" catagory obviously wouldn't do much for level 3 helmets that encompass the entire head, but for anything where the face exposed, you could then wear both a facial item and also a neck item.

The following items would be removed from the "Neck" catagory and added to the "Face" catagory for more flexible customisation.

  • Plague Doctor Mask
  • Eye Bandage
  • Eyepatch
  • Spectacles

A mockup of how it could look:

neck and face.png

Hopefully something like this wouldn't be too difficult to implement. It'd be a fairly simple addition, but would make customisation just that little bit better, in my opinion.

8 6

Basically as the title says like the hoods the landsknecht hat should be made an accessory for at least certain tier 2 helms or maybe add some new ones and have that go as an accessory because ive seen images of landsknechts wearing like what looks like a smallish skull cap under thier hats

f8110d241321869181153465a007017a (2).jpg25e1d7d78cc57edf4bc1a1e9023f26cd (2).jpglandsknechts-in-attack-medieval-soldiers-illustration-medieval-battle-2A70FM0 (2).jpg5vo7e (2).jpgIMG_0820 (2).jpg
was actually kinda difficult for me to find specific images where they had the helmet and the hat clearly visible so i dont know how common it was for them to do it

Knight 5409 7405

Alright so with the new point system finally here, i'm getting back at sperging about weapon suggestions.
But first and foremost: i don't get why they didn't give the billhook the ability to make horses rear if it stabs one upfront, like many other polearms were given. This trait would make the most sense in the billhook as it is the specialized anti cavalry weapon of the game ¿wouldn't it?. wtf bruh.
Give that mechanic to the billhook too.

Now onto the sperging.
First i guess i should give an estimation of where my previous suggestions would land:
Heavy quarterstaff: I envisioned this to be a 3 point weapon, so in the new system i think it would fall in 5 to 7 points around axe, arming sword and falchion.
Brandistock: This one was 6 points, so now could be 17 to 18 points right there with estoc and poleaxe.
Glaive: I made this one worth 7 points, since i pictured the glaive/partisan/swordstaff as a middleground in between the billhook (stab wise) and a bardiche (swing wise) but still being more powerfull overall than the brandy so it's closer to the bardiche (8 points back then). It could land in between 20 and 23 points.

Now onto the proper sperging, the first weapon i want to discuss is

The flail (again...)

Flail.jpeg
In the fires of creation lay your potential dreams

We know this thing will be coming but we don't know how it will work. Everytime it's brought up to debate people suggest weird mechanics like unique tracers, spinning to gather momentum and damage and other wonky stuff.
I think it doesn't need any of this to be a special and unique weapon, those mechanics not only would add unecesary developement time but also posibly become a hell to balance.
I have a series of suggestions that i think make for a compromise in between the properties this weapon has in real life and gameplay, just using the weapon stats and basic core mechanics of the game:

  • No hitstop: As a flexible weapon, the flail's head is separated from the section that's being handled and that grants it a few unique physical properties. It can wrap around stuff and thus hit around parries or blocks, and you can follow through easier than with a regular weapon. This is because since the head is conected to a chain, when you hit with something the head stops moving but you can keep the swing going and the chain will pull the head and make it follow.
    And this is what i'm interested in, rather than trying to do a wonky wrap around parry/blocks mechanic and mess with tracers and what not, we can just make flails the only type of blunt weapon that has no hitstop. Maybe you could give it a good stamina drain against shields like axes currently do in game, to somewhat represent the block bypassing property.
  • Low stamina drain: Flails are difficult to defend against given what i explained above but when you actually manage to parry or block a swing from it, the hit is not as heavy as one would expect. With a propper attack from a regular hafted weapon when you hit something you can put the weight of your body into the blow. With a flail this is not posible due to the chain, you only put the weight of the head into the strikes and the energy transfer is lost within the chain, this is the trade-off articulated weapons make in exchange for their flexibility. So in game, when people parry you they wont suffer much stamina loss, making the flail bad at the stamina game.
  • Shit stamina drain negation: It's pretty obvious that a one handed flail has poor defensive capabilities, it's a purely offensive weapon, but i don't think we need to obligate players to equip a shield alongside it. Just give it a shitty stamina drain negation value, as or even shittier than dagger, so if people don't equip a shield they will be unarmed and screwed very quickly. That is unless they chamber the incoming attacks. I know it will look weird but if a flail user gets his shield disarmed he could have a last fighting chance if he is good at chambering. This would also fit with the identity of the weapon since its only real defense would be attacking, like irl.
  • Very weak stab: You can't really thrust with a flail, not in a conventional way. The best you can hope for is launching the shaft forward and making the head follow and make an arc, turning the attack into a swing of sorts.
    Flails stabs in game should be pretty shit, you just ram the top of the shaft on your enemy. And flails could be the only type of weapon that have a stab shorter than their swings, to further complement their uniquness and identity.

So with this we have a purely swing centric blunt weapon (good at fighting armor) that's also good at taking on multiple people, unlike the rest of blunt weapons that have hitstop. Shield is mandatory because the flail by itself is shit at the stamina game, that is unless you are memeing around or a melee god. If you get your shield disarmed all left to do is evade or attack, as chambers will be your most reliable defense. This weapon will rely on mixing accels, drags, target switching and feints, staming out the oponent is not a good choice and morphs would be situational given the crappy stab.

For everything else i'd take the mace as a reference, including the alt mode (FLYING FLAIL). But since the flail has no hitstop it shouldn't have the crazy raw damage nor two shot T2 and T3 like the mace to not be op af.

Strikes
----T0 - T1 - T2 - T3
HS 90 - 75 - 50 - 45
CS 53 - 52 - 51 - 40
LS 52 - 50 - 40 - 30

Thrusts
crap.jpg

As you can see the flail will not one shot anything, not even naked head. In exchange it will deal lots of damage to anyone in its path, two shotting everything except for plate which will take 3HTK both to the head, the torso or a mixup of them. It trades raw power for multiple target damage.
I would make this weapon cost 11 to 13 points, as it would be nothing but one of the top one handers of the game alongside the mace, the rapier and the bastard sword.
I think this is a good way to have a weapon that's good at fighting both armor and multiple people without making it too powerfull for a one hander nor making it too costly, that should be reserved for

The Poleflail

Poleflail.jpg
In the fires of creation there should also lay this dream

This one should be a straight upgrade from the one handed flail posibly in every aspect except for speed, one of the best weapons in the game, landing in no less than 20 points. It will wreck armor, will have no hitstop and will have standard stamina drain and stamina drain negation values for a two hander. The only weakness it would retain from its little brother would be the short (compared to the swing) and somewhat weak stab.
This time i apply the same concept and take the evening star as a reference:

Strike
----T0 - T1 - T2 - T3
HS 100 - 90 - 70 - 55
CS 62 - 59 - 57 - 50
LS 52 - 50 - 47 - 45

Thrust
bird poop.jpg
(cattering to the bird fans...)

Once again, this two handed flail is trading the raw power for area damage.

This is all for now, i'll be back with more weapon autism one of these days.
You can thank Red Lobster Inc. and the quarantine for this post!

6 14
  • 2
  • 31 Mar
 Benda_CZ

Greetings friends
I've made my own suggestions on tread what I add few days ago, but I decide to add it also here. I think, that my suggestions exactly follow this topic, so here they are:

A have some suggestions about what could be added in Mordhau. All these items are based on late medieval and renaissance paintings and iluminations. These items are also for me significant for this time period and I’ll be delight, if they would be added in Mordhau. I really missed them.

  • DOUBLET
    Actual model of Doublet in Mordhau is more like the doublet’s later version – wams on this picture

    Wams.jpg

Real doublet is part of wear and it’s a piece of clothing whose main function is to hold hosen. Doublet is clamped with fitted hips and is fastened to buttons or strings on Vittore Carpacio’s gondollieri.

Doublet 2.jpg

Doublet.jpg

Doublet (2).jpg

doublet (3).jpg

  • POURPOINT
    There ia also quite similar wear to doublet named pourpoint, which evolved from gambeson. Its quite similar to doublet, but is longer and it deosn’t hold hosen.

Purpoint (2).jpg

purpoint.jpg

  • SHORT CLOACK - SHOULDERS
    The other part of italian wear is short, and it is weared to protect from sun and dust.

Italian coat (3).jpg

Italian coat (2).jpg

Italian coat (4).jpg

Plášt.png

  • SLEEVES - ARMS
    Sleeves are also a very important part of an outfit. In renaisance Italy, there were six main types of sleeves.

Sleeves.jpg

Sleeves 2.jpg

Sleeves 3.jpg

Sleves 4.png

Sleves 5.png

Sleeves 6.jpg

  • HOSEN WITH DRAWBRIDGE
    Hosen with „drawbridge” wich cover crotch are held by doublet.

Hosen (3).jpg

Hosen (2)a.jpg

Hosen (4).jpg

  • HATS
    In renaissance there are many types of caps and hats. These are some of those I miss the most in this game.

sugarloaf.jpg

Hat.png

Hat.jpg

Italian hat.jpg

  • GIORNEA
    The last piece of italian fashion is a coat called Giornea (Journade in French).

Giornea.jpg

Journade (France) or Giornea.jpg

  • CARVELLIERE HELMET (probably tier I.)
    This helmet was one of the most cheap helmets used in Europe
    throughout the Middle Ages and it was one of the most common pieces of armor.

Cervelliere.gif

Cervelliere.jpg

Cervelliere (5).jpg

Cervelliere (7).jpg

  • CARVELLIERE HELMET WITH IRON DISCS (probably tier II.)
    Significant for Burgundian footman and militia from the area of nowdays Belgium

Collar and helmet.jpg

Helmet with discs 2.jpg

Helmet with discs 1.jpg

Helmet with discs A.jpg

  • OPEN SALLET WITHOUT VISOR (probably tier II.)
    This helmet evolved from Late Kettle.

Open sallet (2) A.jpg

open sallet.jpg

Sallet.jpg

  • ITALIAN HELMET (tier II.)
    This helmet is from painting of Vittore Carpaccio Arrivo a Colonia. It‘s quite similar to helmets used by Ottomans.

Helmet.jpg

Helmet A.jpg

Helmet B.jpg

Italian helmet (2).jpg

  • COMPOSED ARMOR
    LOWER PART OF CUIRASS WITH GAMBESON (Tier II.)
    LOWER PART OF CUIRASS WITH BRIGANTINE (Tier III.)
    Armor composed from lower part of Italian cuirass and gambeson or Brigantine. I also saw it here:
    https://mordhau.mod.io/brigandine-w-plackart

Composed armor.jpg

Composed armor 2.jpg

Composed armor 3.png

  • LIGHT BEVOR – NECK
    Also very common part of armor used even by regular soldiers

Light bevor.jpg

  • CHAINMAIL COLLAR – NECK

Simply chainmail collar.jpg

  • CHAINMAIL SHORT SLEEVES – SHOULDERS

Composed chainmail sleeves.jpg

  • JACKCHAINS
    Also very common and cheap protection of arms weared by poor soldiers

Jackchain 1.jpg

Jackchain (2).jpg

Jackchain.png

  • SKINS FOR HEARTED SHIELD
    Elipse shield

Elipsed shield.jpg

Cervelliere (4).jpg

Rounded Shield
Iron shield used in the area of Iberian peninsula and it gave the name to the unit of Spanish rodelero.

Rodelero.png

Rodelero.jpg

  • FUL METAL HOURGLASS GAUNTLETS

Gauntlets.jpg

  • CLAMSHEL/MITTEN GLOVES
    Mostly used by soldiers armed with rod weapons

Gauntlets (2).jpg

Guys, I hope you like it.

57 128

@Spook54cf86911dcd4816 said:
I think if they include the handgonne it should double as club when it runs outta ammo, after all the "handle" was meant to double as a crude spike for clubbing

Talking handgonnes in general, I see no reason why they couldn't be integrated as a Frontline/Invasion tool in the same manner as bows, smoke/firebombs, horses, and catapults.

The way I see it, the handgonne would be all about timing. You'd have to manually ignite the weapon (a few seconds of holding a smouldering match to the vent-hole, that can't be cancelled and during which you move like you're aiming a bow). If you ignite too early, your foe has time to get to cover or get ready to parry; if too late, he just chops your head off. You'd be treated as an archer for perk purposes (carrying a powder-horn on your belt instead of a quiver).

The bullet is heavily affected by falloff, i.e. how far it's travelled. At point blank it disarms enemies that parry it, and kick-stuns them if they don't, in addition to crossbow-like damage with slightly better performance vs. heavy armor. You can then pull out your secondary and engage them on advantageous terms. After about 10m, that effect disappears (the bullet working like a normal arrow), and over time its damage and speed decrease, becoming more affected by gravity. To easily communicate this the bullet would have a yellow tracer effect of sorts that'd diminish in intensity over distance. A spent bullet at extreme range deals around 10 damage at most.

Playing a handgonner would basically be a game of trying to set up shots as close-ranged as possible while working around the ignition time, and positioning yourself so you don't get ventilated by archers or caught out in the open.

6 14
  • 1
  • 28 Mar
 Benda_CZ

Greetings friends.
A have some suggestions about what could be added in Mordhau. All these items are based on italian renaissance paintings and iluminations. These items are also for me significant for this time period and I’ll be delight, if they would be added in Mordhau as the Italian reaissance fashion later influenced the whole western europe

DOUBLET
Actual model of Doublet in Mordhau is more like the doublet’s later version – wams on this picture

Wams.jpg

Real double is part of wear and it’s a piece of clothing whose main function is to hold hosen. Doublet is clamped with fitted hips and is fastened to buttons or strings on Vittore Carpacio’s gondollieri.

Doublet 2.jpg

Doublet.jpg

Doublet (2).jpg

doublet (3).jpg

POURPOINT
There ia also quite similar wear to doublet named pourpoint, which evolved from gambeson. Its quite similar to doublet, but is longer and it deosn’t hold hosen.

Purpoint (2).jpg

purpoint.jpg

SHORT CLOACK - SHOULDERS
The other part of italian wear is short, and it is weared to protect from sun and dust.

Italian coat (3).jpg

Italian coat (2).jpg

Italian coat (4).jpg

Plášt.png

SLEEVES - ARMS
Sleeves are also a very important part of an outfit. In renaisance Italy, there were six main types of sleeves.

Sleeves.jpg

Sleeves 2.jpg

Sleeves 3.jpg

Sleves 4.png

Sleves 5.png

Sleeves 6.jpg

HOSEN WITH DRAWBRIDGE
Hosen with „drawbridge” wich cover crotch are held by doublet.

Hosen (3).jpg

Hosen (2)a.jpg

Hosen (4).jpg

HAT
In renaissance there are many types of caps and hats. These are some of those I miss the most in this game.

sugarloaf.jpg

Hat.png

Hat.jpg

Italian hat.jpg

GIORNEA
The last piece of italian fashion is a coat called Giornea (Journade in French).

Giornea.jpg

Journade (France) or Giornea.jpg

I would be glad if you support these suggestions and if you like it, check the part two with armor of late 15th century. You can visit the tread here: https://mordhau.com/forum/topic/21249/new-armor-suggestions-part-2-late-15th-century-arm/#c3

Mercenary 1263 2303

It's not necessarily 15th century but since this is the armor thread closest to the top I'll put my suggestions here. These are some (imho) essential options we are missing right now to make more complete and historically accurate builds.

Longer mail coats/hauberks:

Long mail coat:
ChainmailCoat1.jpg

Long hauberk:
ChainmailCoat2.jpg

More surcoat/tabard variants

Notice the wide fit and extended shoulder area:
Surcoat1.jpg

Long sleeve surcoat:
Surcoat2.jpg

Mail + surcoat (Medium armour with surcoat!):
Surcoat3.jpg

Decorated/strapped variants:
Surcoat4.jpg

Brigandine variants:

Brigandine1.jpg

Brigandine2.jpg

Brigandine3.jpg

Leg armour:

Fluted chausses (we have so many fluted pieces, but not legs):
Legs1.jpg

Make Brigandine legs great (again), this could be achieved by making the leather bits at the top recolourable in the same colours as the brigandine itself.
legs2.jpg!

Clean chausses (because we need all-purpose heavy legs to go with some of the cleaner-looking chest plates):
legs3.jpg

Articulated leg plates (hussar chausses):
legs4.jpg

Splinted legs variations (medium leg armour) these would both have arms as well:
legs5.jpg

legs6.jpg

Hats:

Merchant's muffin cap (feathered and unfeathered variants):
Hat1.jpg

Wool peasant cap with laces (I know we have the arming cap but this one is wool instead of leather and should be able to be recoloured completely):
Hat2.jpg

Jester and Bard hats:
hat3.jpg

Gauntlets:

Pretty happy with the collection of gauntlets as it is, but I'd like to see some clamshell styled ones:
clam-shell-gauntlets.jpg

More/better low level leg armour:

Padded leg guard (like the padded vambrace arms but for legs instead):
Lightlegs1.jpg

Padded shin guard:
Lightlegs2.jpg

Merchant's pants with wool shin/ankle cover (variants with or without brooches/pins):
lightlegs3.jpg

Light/no chest armour:

Merchants shirt (slightly fancier than normal shirt + patterned stitches):
Merchant1.jpg

Merchants shirt and merchant tunic w/shoulder cloth:
merchant2.JPG

Various improvement suggestions to existing armour pieces:

Remove the white square where the emblem goes from the coat of plates skirts please. Either remove it completely or make it the same colour as the base of the skirt. It's the only reason why I don't equip them on more builds.

I would love it if you removed or added new options without the non-recolourable leather parts that are present on many waist skirts. They make them look heavy and the leather often doesn't match recoloured leather parts on other pieces. It really restricts creativity and looks unrealistic, as most medieval skirts didn't have those leather trims at all. I'm talking about the outer strips on (among others) the segmented and split waist items.

Another semi-unrelated suggestion, but please keep the fantasy items to a minimum. Many of the skins for weapons (and some for armour as well) that were added later are blatantly ahistorical, fantasy or ceremonial items that should have no place on the battlefield.

And that's all I can think of right now. I really hope the developers consider these as they are, imho, essential in a lot of builds, from early medieval soldiers to gothic knights to peasants and merchant builds.

Loving the game just went over 1k hours recently, and many more hours to come in the future. Many of these were spent customising my mercenaries :)

6 14
  • 1
  • 28 Mar
 Benda_CZ

Greetings friends
I will continue in this topic, wich i start here: https://mordhau.com/forum/topic/21248/new-armor-suggestions-part-1-italian-early-renaiss/#c1

  • suggestions for new items to increase possibilities of character customization. In this thread i’ll focus on pices of armor from late 15th century.

CARVELLIERE HELMET (probably tier I.)
This helmet was one of the most cheap helmets used in Europe
throughout the Middle Ages and it was one of the most common pieces of armor.

Cervelliere.gif

Cervelliere.jpg

Cervelliere (5).jpg

Cervelliere (7).jpg

CARVELLIERE HELMET WITH IRON DISCS (probably tier II.)
Significant for Burgundian footman and militia from the area of nowdays Belgium

Collar and helmet.jpg

Helmet with discs 2.jpg

Helmet with discs 1.jpg

Helmet with discs A.jpg

OPEN SALLET WITHOUT VISOR (probably tier II.)
This helmet evolved from Late Kettle.

Open sallet (2) A.jpg

open sallet.jpg

Sallet.jpg

ITALIAN HELMET (tier II.)
This helmet is from painting of Vittore Carpaccio Arrivo a Colonia. It‘s quite similar to helmets used by Ottomans.

Helmet.jpg

Helmet A.jpg

Helmet B.jpg

Italian helmet (2).jpg

COMPOSED ARMOR
LOWER PART OF CUIRASS WITH GAMBESON (Tier II.)
LOWER PART OF CUIRASS WITH BRIGANTINE (Tier III.)
Armor composed from lower part of Italian cuirass and gambeson or Brigantine. I also saw it here:
https://mordhau.mod.io/brigandine-w-plackart

Composed armor.jpg

Composed armor 2.jpg

Composed armor 3.png

LIGHT BEVOR – NECK
Also very common part of armor used even by regular soldiers

Light bevor.jpg

CHAINMAIL COLLAR – NECK

Simply chainmail collar.jpg

CHAINMAIL SHORT SLEEVES – SHOULDERS

Composed chainmail sleeves.jpg

JACKCHAINS
Also very common and cheap protection of arms weared by poor soldiers

Jackchain 1.jpg

Jackchain (2).jpg

Jackchain.png

SKINS FOR HEARTED SHIELD
Elipse shield

Elipsed shield.jpg

Cervelliere (4).jpg

Rounded Shield
Iron shield used in the area of Iberian peninsula and it gave the name to the unit of Spanish rodelero.

Rodelero.png

Rodelero.jpg

Guys, I hope you like it.

Sellsword 17 20
  • 3 Mar
 Cody1750

If only the horseman's axe had parts.
Heater Mercenary Mordhau.png
A real surcoat would be nice.
Axman Mordhau.png
Gambeson chausses would be a good choice for tier one leggings.
Mace Militia Mordhau.png

7 15

Not only is this a really good idea, but in general I think a great way to get more content in game would be to use the current assets we have and combine them for more options in game. Things like gambesons with livery coats (the cloth from draped cuirass with the short/checkered gambeson) same with maille, hosen with knee protection (footsoldier knees with t0 hosen), having more orelles and feathers on helmets, maybe giving such things their own subcategory to customize what to add and adjust. We have enough common assets that it would allow for a big expansion of content with minimal effort like we saw with the painted armor, and generally allows for more variety for players, which is especially important when a big portion of the community wants more content as a major complaint. It allows for an easy way to tide people over in the meantime while maps and game modes are fleshed out.

13 26
  • 28 Feb
 Jamcakes

I think this would be a great way to add new variety to characters with old assets by putting the poleyns from the Gothic Leggings onto the Linnen Hosen and perhaps Chainmail Hosen too. Lord knows we need more Legs and I think this would would be a great addition for all sorts of more nimble mercenaries.
Gothiclegs.png
Here's a default character to make it clear exactly what's going on here.
gothicleggies.png
This style of leg protection is prevalent in many artworks.
image0 (1).jpg

Would you like to see something like this added?
57 128

ART050.jpg
ART051-1.jpg
ART052-1.jpg
ART053-1.jpg
ART054-1.jpg
the recent haul

Recruit 87 134
  • 8 Feb
 FlameHeart

Alright, i've got a suggestion for ya'll,

A Simple Hauberk. Have it cancel the arms slot (since that'll be part of the torso, like it is with the regular chain mail. as well as the waist spot.) Doesn't need any useless leather decorations. just a simple Hauberk. Maybe as a replacer of the waist spot, there could be a long tunic underneath the Maille that we can color, much like the regular chain mail with the Gambeson.

Long sleeved Maille that splits off and stops at the mid thigh. typical of the 11th-12th centuries.

I say this because I want to make a proper Norman Knight of the late 11th century to early 12th.

A little something for reference:

As for the waist:
Maille 3.PNG

As for the Maille itself:
maille 4.PNG

Thanks, guys :)

31 39
  • 19 Jan
 Bluhman

That or give T2 torso a slight speed nerf 'cause now I'm trying to shoehorn T2 armor on all my prior T1s and discovering how ugly and limiting the T2 chests are.

  • Low-padding chainmail, something a bit more loose-fitting than the default chainmail and how it's wearing a yeti suit of gambeson underneath.
  • Mail or Brigandine Doublet, incorporating some metal into a doublet. We really need more options in T2 that let us actually pick waist options.
  • Maybe make the Brigandine's color options make sense? Why on earth is it categorized as leather when it then doesn't have the material consistency/shininess of leather and then just has an alternative color scheme that gives it cloth-colored stripes? Maybe just give it a third coloring option for solid cloth color.
  • Scale mail

Unrelated to torsos:

  • T2 T3 foot options for Greaves + Sabatons - Basically for applicable T2-T3 options grant us some options for foot parts that are a combination of knee, shin, and foot armor. Something with a similar principle as the T2 shin-guard piece, but... interchangeable with other things than just weird tights. This would also encompass maybe some new T2 options that look like T0 ones, but then have these greaves/sabatons as the only foot options available? Consider a use case like this: this build's wearing T0 wanderer pants with some rider boots that are just colored to kind of look like armor (as best as I can because materials).
    namelessKnight.png
    Imagine that being T2, with the same pants, but with some greaves on.
  • Chainmail skirts sans cloth - They're by far my most used skirts since they're essentially the only ones that don't make me look like I'm about to trip over myself. Ones without cloth would be great though.
  • Loose chain sleeve - Similar principle as the loose gambeson sleeves.
  • Full-chain sleeves - Continuous chainmail from shoulder to the tips of your fingers with chain-mitten hands. No separations between those, it's one continuous garment. Like these:
    a70a6ace68c32f1f50684e64d446c590.jpg
    Similar to the bracer part, would likely have limited glove options.
12 22
  • 1
  • 11 Jan
 Beyorlan

20200110210948_1.jpg
This is for the most part based on a War of the Roses era English Knight

20200110211008_1.jpg
War of the Roses as well but I was going for the look the brigandine armor in the WotR game(RiP)

20200110211019_1.jpg
Transitional period English Knight

20200110211039_1.jpg
Rohirrim

20200110211056_1.jpg
Markus Kruber from Vermintide/Empire Soldier

20200110211133_1.jpg
Lancaster Longbowmen

20200110211146_1.jpg
Black Knight of Hungary, still need to unlock the actual black armor though

20200110211124_1.jpg
100 years war/Bergundianish

20200110211232_1.jpg
Conquistador

20200110211154_1.jpg
Finally just a Ranger type character.

Thats all for now I guess lol

3 15
  • 3
  • 30 Nov '19
 MordhauSanta

https://mordhau.mod.io/italian-armet
https://mordhau.mod.io/kettle-bevor
https://mordhau.mod.io/late-15th-century-german-sallet

Here we have some nice mods we can use, but I gotta ask the main question I am here for. Can we actually reach out to you dev lads if we could have some nice and realistic helmets/armor sets like these? This would make the game more creative and would allow people to customize their characters more. Here's a message from a friend of mine:

  • Having new helmets like the mods you see above.
  • Adding the Maximilian full set (Or maybe just arms / Helmets).
  • Adding a new "metal boot" like the crude sabaton that take all the down of the leg and the foot (because crude is.. crude x) ).
  • Being able to chose where you want your emblem (You can choose in each loadout if you want the emblem on the helmet and the waist but not the chest piece for exemple).
  • Having a bevored sallet, but with open visor (Like on alpha screenshots).
  • Having a "bec-de-corbin" (Basically a pole-hammer) Because we have poleaxe, but no polehammer even tho it's cool af.
  • A buff to billhook : Can disarm (or just drain a big amout of stamina) a shield user but only with a precise type of attack. In a way to have it fairly balanced
    Bonus : I know they would never add it but.. I found it cool to have an early Couleuvrine, not great accuracy, have a medium reload time but does shit tons of damage and maybe can cost around like 8-9 points ?
    They're some idea thrown like this .. ^^ Thanks

Thanks for reading!

10 15
  • 14 Nov '19
 SweetLemonGod

Too much concentration on T3 armour bits and pieces and the lightly armoured don't get enough love.