Mordhau
 JasonBourne
  • Likes received 453
  • Date joined 15 Sep '17
  • Last seen 3h

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Knight 445 1073
  • 27 Aug '18
 Knight Nicholas

eveningstar
freaks-and-geeks-mailbox-baseball.jpg

Knight 1815 2219
  • 24 Aug '18
 Void

@JasonBourne said:
Why would we rost u, Niko, u are our big brother.

True Jason, though I'd say he is just my brother since Niko is at my age more or less.

Knight 93 270
  • 24 Aug '18
 Nikosawa

@JasonBourne said:
Why would we rost u, Niko, u are our big brother.

<3

Knight 925 2541
  • 22 Aug '18
 Pred

@Nikosawa said:
....i would release the game in march 2019

You mean speed up the release from 2024?

Knight 925 2541
  • 17 Aug '18
 Pred

@JasonBourne said:
https://www.youtube.com/watch?v=oh3BO11LlO0

wtf the stamdrain on chamber! 4 chambers and ur out of stam lmao. Goodbye 900h chambertraining.

Should've spent 900 hours practicing shield instead.

Knight 29 154
  • 9 Aug '18
 internetgoodboy

DAY 100
DZAEWgoVQAAhue9.jpg
GIVE IT UP FOR DAY 100

251 859
  • 29 Jul '18
 Cswic

@JasonBourne said:

@Cswic said:
Lol at the 1hander fear mongering in relation to morphs. Many 1 handers already have morph costs of 5 stam or similar so 1 handers benefit the least from the morph stam change.

As opposed to just about every single 2hander which will have nearly double the morphs with this stam change.

Im talking about morphs for all weapons. They are unpunishable, costs the less stamina and its easy to do yet very effective.

My comment was mainly in reference to stouty and what seems to be his near constant crusade against morphs and 1 handers.

Duchess 774 3449
  • 1
  • 28 Jul '18
 Stouty

My main concern with these stam values is morph spam. Yes they're easier to read than feints but at face hug they're still pretty difficult. A lot of people go "HUE morphs are ez man git gud" when I mention this and then in a match I'll just spam morphs and completely destroy them. Now not only are morphs a cheap 5 stam, allowing you to potentially morph 20 times in one stam bar but you'll also get another 2 morphs from each successful hit. I can see a lot of people running 1h weapons which threaten insta hits and then morph for days each duel and shields are going to be VERY powerful now.

As morphing will probably be the meta option I can't see chambers having any utility at all besides jumping drags and going for a chamber simultaneously. You'll either end up paying a huge stam price if you land it or if you have to FTP when your opponent morphs instead of feints

251 859
  • 8
  • 24 Jul '18
 Cswic

This has to do with what weapon the game autoswaps to when you throw a weapon. I don't think I've found all the rules yet for determining what weapon will be swapped to but so far I feel they are confusing.

  • Loadout Slot 1, 2, 3 will be represented by L1, L2, L3. Weapon that is thrown will be labelled thrown. Weapon that gets swapped to labelled as swapped.

Examples which I just tested:

L!: dagger
L2: bastard sword 1 hand
L3: mace

  • Thrown: Mace. Swapped: dagger.

L!: dagger
L2: bastard sword 2 hand
L3: mace

  • Thrown: Mace. Swapped: 2hand bastard sword

L!: mace
L2: bastard sword 2 hand
L3: mace

  • Thrown: L1 Mace. Swapped: L3 mace.

L1: mace
L2: throwing axe
L3: throwing axe

  • Throwing: Mace. Swapped: Fists

So the order for weapon swap preference seems to be something like this.

1) Do you have another weapon of the same type in your inventory? If so swap to it.
2) No? Then swap to 2handed weapon.
3) No 2hander? Swap to 1 hand.
4) No other melee weapons available? Swap to fists.

I feel like it would be better if the slot that will be swapped to upon throwing a weapon is easier to determine without keeping in mind those 4 rules (and possible others I just didn't take time to find).

Maybe just always swap to the slot 1 if a weapon is present, then slot 2, slot 3 or the reverse. Just something so that people can easily put the weapon they want to swap to after a throw in the appropriate weapon slot in armory without consulting a flowchart.

This does not affect disarm (currently) as you need to manually hit a key to swap to a weapon after being disarmed.

Duke 5481 13081
  • 11 Jul '18
 Jax — Community Manager

@ohshitsorry said:
crushed smashed my gf

so..

crush crushed your crush?

251 859
  • 16
  • 18 Jul '18
 Cswic

This is just going to be a big dump of Dev discord comments. For now I am starting with comments from May 1st (date of last patch) to today. This is for people who are not on the discord frequently and may miss some of the dev comments about upcoming features.

Nothing here is set in stone or should be taken as a certainty. This isn't a record to use to crucify them if X feature you liked doesn't get put in. For all you know I just sat here and edited everything so nothing of this should be trusted anyway.

EDIT: In the next day or so I will do my best with formatting everything and filtering out the comments that don't have much info in them.

This first post is going to be a lot to read through since it is about 2 months worth but there is some good snippets of info here about upcoming changes.

Gathering this info was mostly automated so I'll make another post in a few days to a week if that is cool.

Also thank you for the help with formatting and removing duplicates.

Crush comments from Alpha testing channel:

  • 01-May-18 07:14 PM crush#1149
    you cant feint but you can FTP them, which is extremely useful (on ripostes)

  • 15-May-18 12:11 PM crush#1149
    if a bigger comp scene happens we'll support it, but we wont try to force it, its up to the community

  • 15-May-18 12:40 PM crush#1149
    glancing blow has nothing to do with swing arcs
    its simply there to add risk to spinning

  • 15-May-18 12:57 PM crush#1149
    new experimental swing arcs will make drags and accell easier to tell apart

  • 15-May-18 12:57 PM crush#1149
    and give more control in swing manipulation especially the early parts of release

  • 15-May-18 12:57 PM crush#1149
    and reduced arc which means 5% is removed

  • 15-May-18 12:58 PM crush#1149
    swings feel more controllable

  • 16-May-18 12:20 AM crush#1149
    i wasnt joking when i said you can be a blacksmith soon

  • 16-May-18 12:22 AM crush#1149
    nah bubble is smaller next patch

  • 22-May-18 07:44 PM crush#1149
    basically the full swing arc is being moved more "behind the shoulder" so what this means is that off screen dragging is reduced without the 5% bandaid which is being removed. basically, normal attacks will have longer travel time to the enemy than in the current live build, so drags and accellerated hits are a lot more telegraphed and easier to tell apart.
    on one side drags and accells will be easier to tell apart, on the other side you will have more control over your weapon especially in earlier parts of release
    basically to get the normal swing speeds in the live build, you will have to accellerate slightly (10 degrees), and to get the accells of the live build in teh next patch you will have to accellerate a significate amount which will telegraph it much more and make it easier to deal with

  • 22-May-18 07:47 PM crush#1149
    tldr; the games swing manipulation will have more control, but will require more skill

  • 01-Jun-18 10:26 AM crush#1149
    gambling kick after being hit is very ineffective because theres a slow kick modifier to nerf kick gambling hard
    when u kick out of flinch/after flinch the kick is much slower

  • 01-Jun-18 10:52 AM crush#1149
    the bubble is being reduced slightly next patch because of attack swing arc adjustments and some smaller movement adjustments

  • 01-Jun-18 10:56 AM crush#1149
    max stab release stab drags are nerfed next patch, the 375ms max stab release is being reduced to 350, and some stab windups are bweing adjusted, so stab drags are slightly nerfed because they went a bit overboard on some weapons

  • 01-Jun-18 10:57 AM crush#1149
    stabs arent affected by the 5% thing at all

  • 18-Jun-18 04:45 PM crush#1149
    glancing blow has nothing to do with offscreen hits

  • 20-Jun-18 06:10 PM crush#1149
    next patch will have some good stuff
    its worth the wait

  • 21-Jun-18 06:56 PM crush#1149
    realistic hit feedback is one

  • 21-Jun-18 06:58 PM crush#1149
    new dynamic system which creates procedural realistic hit reactions, with greatly reduced knockback, looks very realistic and makes every hit feel like ur weapon actually connects. ontop of this locational wounds inflicted by weapons which are different per weapon type and attack, a new cosmetic hitstop effect where your weapon actually collides with things and gets "affected" by the object, kind of like the hit effect of the new god of war
    also some camera feedback for hits

  • 21-Jun-18 06:59 PM crush#1149
    it feels really satisfying to hit things now

  • 21-Jun-18 07:00 PM crush#1149
    also more clash fights

  • 21-Jun-18 07:01 PM crush#1149
    weapons dont get deformed, i mean for example if you hit someone, your weapon will collide with the character and get rotated/lags behind a bit

  • 21-Jun-18 07:02 PM crush#1149
    its just cosmetic
    hits and characters feel much more weighty
    the remaining knockback is directional now

  • 21-Jun-18 07:03 PM crush#1149
    mackdaddy there will be more clash chance on releases (it also counts early release now)

  • 21-Jun-18 07:04 PM crush#1149
    basically the "constant dragging against chamber attempts" meta will be changed to something different

  • 21-Jun-18 07:08 PM crush#1149
    well the biggest fundamental problem is that the way chambers work playing by dragging non stop is encouraged and playing normal/aggressive is bad. this will be changed because were not happy how the meta looks

  • 21-Jun-18 07:09 PM crush#1149
    more punishable misses is on my list too

  • 21-Jun-18 07:16 PM crush#1149
    feels nice to shoot the bows 😄

  • 21-Jun-18 07:17 PM crush#1149
    im not sure but horse archery would be nice
    horses had a lot of work too

  • 21-Jun-18 07:17 PM crush#1149
    i think we have someone working on torches atm

  • 21-Jun-18 07:18 PM crush#1149
    and voice commands 🙏

  • 21-Jun-18 07:18 PM crush#1149
    hearing the first couple of voices really made it clear that something was missing

  • 21-Jun-18 07:20 PM crush#1149
    i want to fix the emote order in the future
    so it always stays the same

  • 21-Jun-18 07:21 PM crush#1149
    theres like 60 more emotes in the works for a future update

  • 21-Jun-18 07:23 PM crush#1149
    emotes arent being worked on right now, its just in the works for much later

  • 21-Jun-18 07:23 PM crush#1149
    atm focus is combat anims, archery in terms of animation

  • 21-Jun-18 07:26 PM crush#1149
    for 1p or 3p?
    the 1p weapon draws will be improved later on, 3p no plans atm

  • 03-Jul-18 12:17 PM crush#1149
    chase mechanic will be in next patch

  • 03-Jul-18 03:28 PM crush#1149
    there will be "medics"

  • 03-Jul-18 03:28 PM crush#1149
    and support items

  • 03-Jul-18 03:29 PM crush#1149
    there will be a lot of utility items and ways to play support

  • 03-Jul-18 03:30 PM crush#1149
    blacksmith

  • 03-Jul-18 03:30 PM crush#1149
    is confirmed

  • 03-Jul-18 03:32 PM crush#1149
    we'll probably have some important stuff at the capture points in frontline

  • 03-Jul-18 04:01 PM crush#1149
    we have a few voices in the works for voice commands

  • 09-Jul-18 06:49 PM crush#1149
    the next update may or may not contain the lute

  • 09-Jul-18 06:50 PM crush#1149
    also, fast kick is back

  • 09-Jul-18 06:56 PM crush#1149
    quite a lot of combat mechanics changes

  • 09-Jul-18 07:00 PM crush#1149
    we have a few close to getting ready and a few more in the works from our very talented voice actors

  • 09-Jul-18 07:03 PM crush#1149
    @renaissance#9028 probably the new hit feedback together with reworked combat meta/mechanics as its much more fun to play

  • 09-Jul-18 07:03 PM crush#1149
    and annoying archers with a targe + throwing axe + throwing axe on horseback build

  • 09-Jul-18 07:46 PM crush#1149
    it will be accurate to the shield models

  • 09-Jul-18 09:47 PM crush#1149
    there is a lot more stuff coming to the weapons list
    aswell

  • 09-Jul-18 09:50 PM crush#1149
    all the peasant weapons will be equippable with the peasant perk
    it will give you a new list

  • 09-Jul-18 09:52 PM crush#1149
    well not just melee weapons also utility items, ranged weapons etc

  • 09-Jul-18 09:53 PM crush#1149
    traps, supply items etc

Knight 30 160
Count 331 1394
  • 9 Jul '18
 RingMaster

Extraterrestrials, the perfect beings to give us the the most sought after answer to the most baffling question the human race has ever asked...

Mordhau wen?

Knight 86 133
  • 3
  • 24 Jun '18
 Raegarth

I made a copy/paste for my team abour what Crushed said on discord few days ago. For those who missed it

Crushed :

« new dynamic system which creates procedural realistic hit reactions, with greatly reduced knockback, looks very realistic and makes every hit feel like ur weapon actually connects. ontop of this locational wounds inflicted by weapons which are different per weapon type and attack, a new cosmetic hitstop effect where your weapon actually collides with things and gets "affected" by the object, kind of like the hit effect of the new god of war
it feels really satisfying to hit things now, completely different feeling »

« weapons dont get deformed, i mean for example if you hit someone, your weapon will collide with the character and get rotated/lags behind a bit »

About clashes :

« there will be more clash chance on releases (it also counts early release now) »

About chambers :

« chamber will get some serious changes but im not talking about that now »

« basically the "constant dragging against chamber attempts" meta will be changed to something different
i wont say more then that but expect a huge meta change
the role of chambers will probably be shifted, were currently testing some stuff but i cant say more rn as its just in testing phase »

« well the biggest fundamental problem is that the way chambers work playing by dragging non stop is encouraged and playing normal/aggressive is bad. this will be changed because were not happy how the meta looks »

Also, about missis on hits :

« more punishable misses is on my list too »

He added :
«  its probably gonna be a less radical solution something like a combo windup debuff which will allow you to gain initiative easier on the miss »

About archery :

He said that it looks dope.
« im not sure but horse archery would be nice
horses had a lot of work too »

He also talked about emotes. More than 60 emotes incomming (later !). When he tested out voice emotes he realized they really missed in the game. They’re planning to « fix » emote order list.

Finally, somebody is working on torches atm, even if it’s looks like it’s not a priority.

Thats all folks.

Knight 209 744
  • 22 Jun '18
 Anal Error

Rare death animations - this include double KO also :) !

Count 788 3012
  • 1
  • 22 Jun '18
 EatAtRedLobster

@ANALGRINDER said:
Rare death animations - this include double KO also :) !

r.gif

251 859
  • 21 Jun '18
 Cswic
80 285
  • 19 Jun '18
 wizardish

parryvolume.png

I drew it for you.

Duke 2266 4007
  • 11 Jun '18
 Huggles

Old kick was more useful and less annoying and had a clear role.

New kick is LESS useful and MORE annoying and does not have ANY role.

Why the fuck is this even a debate for people tbh.

Knight 1269 3804
  • 11 Jun '18
 Frise