Mordhau
 Ser Arthur Dayne
Knight
  • Likes received 275
  • Date joined 17 May '16
  • Last seen 10 Oct '20

Private Message

988 6974
  • 30 May '17
 marox — Project Lead

We've been busy! Work is progressing towards our Alpha milestone, which means getting critical bugs sorted out, putting UI in place, and deciding which content will make the initial cut. Along with this, we're also taking care of some optimization to make sure we get rid of any nasty framerate spikes during gameplay and that we're able to hit stable framerates in battles of various sizes. Being a melee game with a reliance on timing, the input has to be really tight, and there's not much room for framerate dips. Being a graphically intensive game on top of this can make things quite challenging.

We leverage level of detail (LOD) functionality heavily to this end. The simplest of its kind is a reduction in polygons as characters move further away from the screen, like in the example below.

1 (2).jpg

This reduces some load on the GPU, but doesn't do much when the CPU is struggling, so we have to resort to many other tricks. For example, a big culprit are our characters because they are comprised of many different parts, each part requiring their own texture. If you add up all the gloves, arms, shoulders, chests, helmets, coifs, skirts, legs and boots that a character can wear at any time, you end up with a staggering number of parts. These make each character truly unique, but are also quite expensive for the CPU when it has to tell the GPU to draw them. To alleviate this, when characters are far away and when this sleight of hand is not noticeable, we switch to a different construction that is very efficient for the CPU to pass around, and it looks a bit like this:

2 (2).jpg

We're also adding other optimizations on the CPU side of things, and letting players really lower the CPU load. One drastic measure we're taking is that we allow CPU code to run at a lower FPS for content that is further away from the player. This is typically done in games for animation, which ranks among the most expensive, but we generalize this approach and use it across the board. When this setting is cranked to extreme levels, it can have the effect of watching something in the distance in stop motion, but it can help lower-end rigs run the game at a reasonable framerate, and it does wonders for when you have lots of characters on the screen fighting.

However, work continues on other aspects of the game, too. More and more wearable items are being added to the game, check out the character below and see if you can spot some never-before seen gear!

3 (2).jpg

And last, but not least, more map environments. We're trying to make some new, pleasant environments for you to murder each other in. Here's a shot of some more recent work, it's one of the larger maps containing among other things, a fort and a mine. Take a look!

4 (2).jpg

Baron 107 179
  • 30 May '17
 Ðïαbδlμş

Are you going to have the LOD fade as you get farther away from things? I really hate LOD that pops in and out as you get closer or farther away.

Duke 507 1200
Knight 135 150
  • 26 May '17
 SirLancelot

@DarthQuinn said:
Sweet looks good, love that you guys use the <3 as much as I do lol. Keep it up so I can leave my home of chivalry, I already have my bags packed and I got my early ride but now I'm waiting on my driver to take me there and I hope he gets me there fast :3

Did you pack your spear? ;)

Duchess 6896 9886
  • 22 May '17
 Sir Zombie

@Smokingbobs said:

@P0P218 said:
i hope the notification is clear enough when it happends
would not like to miss the alpha start

Oh you'll hear. Trust me.

deus vult

Knight 3153 7400
  • 22 May '17
 Punzybobo

@King Peasant the Ruthless said:

@Sir Zombie said:

@Smokingbobs said:

@P0P218 said:
i hope the notification is clear enough when it happends
would not like to miss the alpha start

Oh you'll hear. Trust me.

deus vult

meem xD

POMMEL.
1491372505645.jpg

Knight 513 1047
  • 1
  • 22 May '17
 FaffyШaffy

Haha Mordhau when? SOON le marox nudes end him rightly deus vult Holyland Trebuchet 90kg pommel over 300 meters xdddddsddd traps are fucking gay

Duchess 806 3550
  • 1
  • 7 Apr '17
 Stouty

FOR HONOUR IS OVER.jpg

I did my part

Duke 311 589