Mordhau
 EruTheTeapot
Mercenary
  • Likes received 3899
  • Date joined 1 May '16
  • Last seen 18 Sep

Private Message

Knight 7577 13875

@Christian2222 said:
When people can't admit that cheesy tactics does NOT equal skill.

Oh humanity.... why are you such a piece of shit? :_D

oh for fuck's sake I thought you had finally left please for the love of god leave so I don't have to hear your retarded whiny posts ever fucking again holy shit

Knight 7577 13875

It turns out, as you increase in rank, so too does the quality of your opponent. Who would have thought?

Sellsword 680 2146
  • 20 Aug
 Goof

@EruTheTeapot said:
Fuck yes, 3d printing is the new shit
Trying to meddle with it myself too

I'm fiddling with the idea of purchasing one for my birthday

Sellsword 680 2146
  • 19 Aug
 Goof

@TheDankestMeme said:

@Goof said:
20190819_081148.jpg

noice

A buddy of mine had that 3D printed. I'm planning on sanding down the imperfections, hitting it with some grey primer and painting it.

34 62

New Doc 2019-08-12 23.45.40_1.jpg
dismounted elvic knight. Plate harness's all full of runey shit sandwiched inside, so it's relatively lightweight and bulletproof. Add in an 8-shot runelock repeater, poleaxe, and barded mount, and you've got a dude that can roll around like an Archaic Greek champion amidst muskets and cannons.

34 62

domping some pieces from this world project I've been wasting time on for the better part of a year
please forgive the shitty phone scanner
New_Doc_2019-03-25_21.15.23_5.jpg
New Doc 2019-07-21 20.47.51_3.jpg
New Doc 2019-07-21 20.47.51_4.jpg
New Doc 2019-06-14 10.32.36_1.jpg
New Doc 2019-05-29 13.35.25_1.jpg
New Doc 2019-06-24 00.14.31_1.jpg

Mercenary 111 311
  • 4 Aug
 Racemate

@Corsario said:
Quick sketch

IMG_20190802_170929118.jpg

I have a sketch of its relative:

sGDiGh0l.jpg

Sellsword 680 2146
  • 2 Aug
 Goof

@Corsario said:
Quick sketch

IMG_20190802_170929118.jpg

20190802_122835.jpg

Knight 231 1059
  • 2 Aug
 Corsario

Quick sketch

IMG_20190802_170929118.jpg

Knight 2229 4004
  • 2 Aug
 Runagate

Thread revived! And sick drawing Corsario

Knight 231 1059
  • 2 Aug
 Corsario

A drawing from when I was 15 years old:

IMG_20190802_125609913.jpg

Sellsword 680 2146
  • 2 Aug
 Goof

20190801_215508.jpg20190801_215537.jpg20190801_215615.jpg

My first attempt at painting miniatures for DnD.

Count 4202 9802
  • 19 Aug
 DerFurst

Is it time for the "what ever happened to... ?" youtube retrospectives on Mordhau yet?

Knight 2229 4004
  • 19 Aug
 Runagate

Get scammed noob

Knight 7577 13875
  • 18 Aug
 ToLazy4Name

das you continue to astound me by never making a single bad post, which is saying something because you just explained business and taxes to a retard in a manner that an ancap finds acceptable

Knight 693 1582
  • 18 Aug
 das

@Jax said:
We obviously care about the game and we're working on updates, if we wanted to jump ship with the money we wouldn't be making big updates and working super hard on content and features.

Everything is true except this part: obviously, which is the crux of the problem. This isn't because you guys aren't working on the game (I understand that new maps and mechanics take forever), but because nothing is being communicated and immense problems that do have a quick or already finished solution aren't implemented in a timely manner (horses, Crossroads temporary removal, the TKing and spawnblocking issue, etc.). To me, this indicates an issue with the development pipeline and someone in the private Discord chat theorized that whatever version control is being used disallows the team from releasing such hotfixes on an older, stable live version.

When people return to the game and give it another try, they want to see change, not just with new maps and skins but with the team's development process and attitude. To see "shields now have bigger kickbox lol" in patch notes and hear that a rework is never coming does the opposite of this.

The current model is not working. And it was frustrating and mindboggling to deal with in alpha too. Jax, I suspect that you're the lightning rod of abuse when it's probably not even your fault. You were admonished by the team for trying to show Frontline to the rest of us in the alpha. When I heard about that, I couldn't help but ask myself, WHY??????? Why was the #1 priority to "not show anything, to build up hype for our alpha players"? Why weren't we allowed to actually see the mode for ourselves and give input months before release so that perhaps the team could be directed into making a more fitting and better gamemode before it was too late? I feel as if the rest of the team is tying your hands and gagging you all the time. When you stream, I'm always hearing "...but I can't talk about that" from you.

Honestly, think of it as a relationship. You don't talk to your girlfriend one day and then just stop texting her for two weeks... that doesn't get people hyped. She's just gonna dump you. People are just gonna quit playing. Absence does NOT make the heart grow fonder... possibly one of the worst trite sayings being passed around as common wisdom. At the very least, it does not foster a healthy relationship.

And that's exactly what it is. The relationship between player and the devs is souring. The biggest problem isn't the melee combat; probably the opposite, that is its greatest strength and it's very obvious to release players that that is what the devs focused on 90% of the alpha. The new maps will alleviate the "lacks content" problem, but it's kind of like buying a new purse for your girlfriend - it's not a permanent solution if the root problems of your relationship aren't fixed and addressed.

The devs need to be able to find a system where they can hotfix and incrementally release smaller patches while simultaneously working on the big loads to come every month or so. That would be communication by showing good and timely acts. In the absence of patches, smaller engagements (text messages saying I love you with the cute smiley faces and shit) are needed. Right now that girlfriend doesn't feel loved, the guy's never texting her, he promises her that he's gonna land this huge deal and they're gonna get so much money and they're gonna move out to a better house and get a dog and it'll all be better, but what that girlfriend is asking for is to feel loved and present.

OP said:
Let's face it - the developers don't care what any of us want, and they never have to again. Mordhau's surprise success made them all millionaires overnight. Why on earth would they want to spend any of that money on a game that's already the overwhelming majority of money's it's ever going to make? If I were in their position, I'd say fuck Mordhau and enjoy early retirement.

Revenue =/= profit. Steam's cut, Unreal's cut, payments to employees around the globe, working with those foreign laws, and taxes. Let's imagine that Mordhau sold 2 million copies at an average cost of $29 (the game's price depends on the region and the means in which it was bought, e.g. first week sale, the 3000 kickstarter buyers, etc.).

2,000,000 x 29 = $58,000,000

Cool, but now Steam takes 30% off of that
58,000,000 * 0.7 = 40,600,000

Then Unreal takes 5% of that
40,600,600 * 0.95 = 38,570,000

Taxes vary immensely across the various countries... but European taxes are generally a lot higher than American taxes. I don't know how corporate vs personal taxes factor into all this, but my guess is that you take that above number and reduce it by the corporate tax rate, then it is again taxed by the personal tax rate.

Corporate Tax of 20% (Slovenia at 19%, but I'm not sure how this works with Triternion having people around the globe)
38,570,000 * 0.8 = 30,856,000

This is assuming 2 million copies sold, which I don't think is the case. Over a million is confirmed, which would be $15,428,000. One and a half million would be at $23,142,000, which is probably closer to reality.

This isn't even factoring in any of the loans and debts that marox and co. almost certainly had to undertake. There was a huge rush before release to push the game out due to "money". The devs had to live somehow with $0 income from Q4 2014- Q2 2019. Mordhau had some very strong guerilla marketing around release, whether they had to pay the big bucks for it or not is unknown cause it's quite literally none of our business.

Then as marox allocates that ~$23,142,000 to the 11 members of the team, each of them is taxed differently based on the bracket. I think that this tax rate can be as high as 50%, so even if you were a relatively huge contributor to the team and were about to receive $1 million, that could be reduced to $500,000 that you actually get to take. This sounds like a lot, but considering you weren't paid for 4.5 years, this averages to an annual income (not gross revenue) of $110,000. Certainly still good by most people's standards, but you weren't able to spend any of that for 4.5 years + this isn't your income anymore unless Mordhau miraculously sells at a static rate of 1.5 million copies per year. Certainly far from being able to retire. If I'm grievously wrong about how taxation in this scenario works, please feel free to call me out on it.

Chances are that the team members didn't evenly receive $2 mil as their gross income, not all members joined at the same time and some comparatively have easier jobs. People who aren't the CEO tend to get salaries and compensations based on their job.

"So is marox hogging all that gold for himself?"

He can, but I highly doubt he would given that he took the immense risk and trouble of developing Mordhau in the first place and continues to develop it (even though 99% of that process is currently hidden...). The dude has a PhD and several published papers in Computer Science... he could've become a CTO or some big shot elsewhere making a regular $250+k a year without all the stress and risk of developing a massive game.

Why on earth would they want to spend any of that money on a game that's already the overwhelming majority of money's it's ever going to make?

Because investment into a company fosters good will and a stream of revenue for the future. This is what Torn Banner didn't get and what a lot of short-sighted, greedy companies in general don't understand (and unfortunately, companies and politics in America is filled to the brim with that). Mordhau has room to reclaim big playercounts and grow beyond even that. If marox doesn't believe that, then yes, he should just take the money and run. But I feel as if he is motivated by things other than money considering he started Slasher alone, already has the skills to make very steady and good money, refuses to implement microtransactions, refused to find a publisher that would've made this whole process 100x easier, etc.

If I were in their position, I'd say fuck Mordhau and enjoy early retirement.

And that's probably why it is unlikely you (and most people including myself) would ever be in that position in the first place.

"Dude, if marox isn't hogging all the gold and didn't pay each of his employees a gorillion bucks, then that means they just have like ~$20 million lying around! Why aren't they getting more employees?"

As already mentioned, chances are that Mordhau already made of the majority of the amount of money it will ever make (unless it explodes again with some significant patch, which is possible and hopefully what happens - CSGO erupted with the skins update, Blizzard games had expansion packs which are just today's version of 2.0.1 and 3.0.1 patches, Minecraft took a few years to truly explode, Rainbow 6 Siege was more successful quite a bit post-launch than on release). The income of the company isn't $20 mil per year, but probably rather low now that the game has settled down and dried out. Yet, the salaries of all 11 employees must still be paid. In addition to that are server and upkeep costs.

Expanding the team and obtaining a studio has a double whammy in increasing these costs. Even expanding to "just" 20 employees means that those millions will dry up really fast if the team isn't making massive headways. It also doesn't have a guarantee of making processes faster but could potentially make things slower. New coders need to be trained up to speed, which is a long term process and investment. I don't necessarily agree with the team's stance on such matters, but for perspective's sake I mention all this. I do believe this is their general reason for not expanding yet + they still want to keep "the integrity of the game" in tact, so to speak.

But all that being said, I don't really know what I'm talking about. I am very open to being educated and corrected by someone more knowledgeable about such matters. This is all a crapshot.

Duke 5473 13074
  • 17 Aug
 Jax — Community Manager

We obviously care about the game and we're working on updates, if we wanted to jump ship with the money we wouldn't be making big updates and working super hard on content and features.

190 93

modding and mapping scene is alive and booming.

You guys are silly to think a small team of like 15 ppl is going to cater to your every nerf and whim or even has time to read the bs you ppl post here.

you want something to happen in the game make it happen by modding it or creating a map.

this medium wont accomplish anything for the game whatsoever!

learn ue4 and mod the game.

quit fkn whining and do sumthing about it.