Mordhau
 Atro
Knight
  • Likes received 91
  • Date joined 1 May '16
  • Last seen 31 May

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Duke 5477 13080
  • 16 Feb '18
 Jax — Community Manager

it's atropos not atopos

https://www.twitch.tv/videos/229480487

Conscript 4 2
  • 16 Feb '18
 Ren

Link to the YouTube video? Apparently you channel on Twitch doesn't exist anymore so I can't watch previous broadcasts. :(

Knight 196 414

"lol random joes talking about mordhau LUL"

  • Wizardish the LOSER
Duke 5477 13080
  • 1
  • 16 Feb '18
 Jax — Community Manager

Sweet, i'll throw you a host
I think you're missing an R in your link tho

Conscript 4546 6279
  • 16 Feb '18
 vanguard

Hey man, if possible, post something like the best moments of it or something along these lines here after it happens! This is a good initiative imho

3234 4260
  • 1 Oct '17
 Havoc

Instead of having our heads lock onto players through walls like an autistic psychic, why not just have a freelook key which our player's head will follow.

This would be very popular with shield users.

Knight 1269 3804
  • 23 Oct '17
 Frise

@CaptainGaymer said:
@DerFurst

there is literally nothing wrong with being jewish

Absolutely true but I want to point out that adoctrination is a horrible thing in any religion and people should be way more aware of that.

Duchess 6861 9829
  • 23 Oct '17
 Sir Zombie

There are no set multipliers. Theoretically you could make a weapon that 1shots to armored legs but deals 0 damage anywhere else.
And to re-arrange I propose the format used in the masterthread.

Baroness 175 185
  • 23 Oct '17
 Edy_Nelson

From what I heard all numbers have been put in by hand, multipliers might not even exist.

Also, would it be possible to re-arrange the numbers in a way to be more readable?
Right now its very messy.

Knight 292 904
  • 23 Oct '17
 GIRUGIRU

@intTobey said:
Cool, thanks for this. It's hard to read though.

I'm noticing that some weapon's damages are different that one would expect between body parts.

For example, the billhook alt grip slash says 40 dmg to unarmored chest, yet 100 damage for unarmored head. The head hit here is doing at least 2.5x damage, which is far more than most other head-hit multipliers. Is it incorrect data or can body part damages be set independently?

Billhook does have a higher headshot multiplier along with Warhammer

76 153
  • 2
  • 23 Oct '17
 intTobey

Cool, thanks for this. It's hard to read though.

I'm noticing that some weapon's damages are different that one would expect between body parts.

For example, the billhook alt grip slash says 40 dmg to unarmored chest, yet 100 damage for unarmored head. The head hit here is doing at least 2.5x damage, which is far more than most other head-hit multipliers. Is it incorrect data or can body part damages be set independently?

Knight 292 904
  • 22 Oct '17
 GIRUGIRU

I'm not 100% sure but i think all your windup values are affected by your ping, so unless you tested it on a local server its gonna be janky af values

good job though nevertheless, there NEEDS to be a spreadsheet like this i have no idea how triternion expect to balance without one

3234 4260
  • 22 Oct '17
 Havoc

Why is default damage 100?

214 412
  • 7 Oct '17
 Astonop

Nice video. Take my sub, look forward to future videos.

Conscript 4546 6279
  • 6 Oct '17
 vanguard

Nice video man, you are absolutely right about being able to adapt to shit in this kind of game, gotta be like water

Duke 986 1381
  • 6 Oct '17
 PadanFain

Nice job

Mercenary 1855 6979
  • 6 Oct '17
 ThunderDuck

Good video, man. I really like your attitude!

2374 4815
  • 6 Oct '17
 Maci

Nice video!
the way you say Mordhau triggered me tho
get your local German friend to send you a vocaroo of the correct pronunciation pls

6 14
  • 6 Oct '17
 xPIxGrimShine

I saw me XD good vid, looks about how it feels for the first while.

Knight 3294 6737
  • 1
  • 6 Oct '17
 Bodkin

Very nice and well organized video