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  • Date joined 26 Apr '16
  • Last seen 7h

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Mercenary 1263 2303

@ThunderDuck said:
black armor is mega cringe change my mind


Knight 156 154
Baron 1644 5230
  • 3 Mar '19


Come on, again?! He already has enough bombs, damnit. At this point he's gonna turn into the Unabomber, or something.


Max tries to wield a trident, but then remembers that they didn't add tridents to the game. He ponders his existence.


Oh god. Oh god... not again. NOT AGAIN. It's gonna be just like last time...

Some more jolly co-operation from various tributes. Interestingly, it seems like the God of Order, Marox, has teemed up with his opposite, Rob the Dark God of Chaos.


Red Lobster accidentally buys into a Baba Ji scam and is riddled with bankruptcy, HIV, bad vibes, etc.


I think this is the first big gang of tributes we've seen, and what a group it is! Two streamers, two forum regulars, and a serial spammer. The stuff of legends.


It's a long, long way from SA. Speaking of which...




District 7 is the first to be totally annihilated, leaving Humble as the sole representative of SA still in the game. Will he pull through?



Some more jolly co-operation. Spook has thrown in with the spammers of District 8... to his benefit, or to his demise?


Good luck, bud. You're gonna need it.




Red Lobster finally gets their first customer! Jax is welcomed into the makeshift diner and offered a steaming plate of fried shrimp. Wait, where'd he get those?


Alas. You might be the Dankest Meme on the forums, but you're no match for a god with a sharp sword and a sharper temper.

One Christmas Hat remains...


...heh. This has meme potential.

Knight 1269 3811
  • 3 Mar '19

crush questions his sanity.png

I do believe Crush is open to change, judging by the few times I talked with him. He just falls into the circlejerk and ends up believing shit like "sidestabs look bad to noobs". But he showed intent to add depth to the game and make alternative playstyles viable.

Duke 2266 4010
  • 1
  • 3 Mar '19

Crush is just very vocal about his thoughts which I think is a very good thing, and he is conservative with the changes he makes which is arguably also a good thing.

He can be rude at times but he is fair and actually listens to feedback, regardless of if you know it or not. He probably reads all this shit too tbh.

We are lucky to have him as a dev man.

Baron 1644 5230
  • 2 Mar '19

Alright. Now that I have everyone riled up, time to delay this indefinitely.

The games begin... now!



The horn sounds, and everybody scatters in different directions, with surprisingly little fighting going on.
Though, elweb, I gotta say, that lighter and rope combination is HELLA sus, dude. Just what are you planning on doing with those?


Vanguard SEIZES the means of destruction from Runagate! With his newfound power, all private property at the Cornucopia will be forcibly redistributed... to himself.

A true Frenchman through and through. Ready to start some riots.
And that's the end of the so-called "Bloodbath", folks. A sum total of zero deaths around the Cornucopia. Let's keep going!


Frise, for whatever reason, decides that this horrible patchie-mutant abomination should continue on living its horrible, miserable life. He lets it flee into the trees.


Jesus fucking Christ! Our first death of the games, and it's none other than Humble fucking bodying Ratt to death. I'm a bit disappointed; I thought Ratt was destined for great things. Sayonara, my drunk Russian artfriend.


"release... fuckign... game already, stupid pigdog," he mutters under his breath as he peers at Elwebbaro through the bushes.


Marox and Max team up to try to find any scraps of leftover Kickstarter money.


Jax accidentally leaks game info on a live stream! -5 HP!


...a shack out of which he immediately begins selling some delicious, piping hot Red Lobster™ Cheddar Bay Biscuits™! Seeing as he's alone in the woods, nobody takes him up on the offer.


That;s not double K.O! hunger Games shit! is a fucking joke..




Rough times for the Christmas Hat Guild. I had high hopes for them!

The first day has come to a close with only two deaths, surprisingly. It seems the forum-goers are more averse to conflict than we were led to believe... but will it last?



The twilight hours find most of the tributes questioning their lives and their sanity.
:( poor Geach, I want to give him a hug right now...
Also, looks like Jax got fed up with some of that SA shittalking. Frise Frisedrags no more!


91={{9001187393}} water dehydration problem solution baba ji in PANEM


"Where.... p...patchie..." twitch twitch


Spook pulls out the banhammer and eradicates communism from the Internet. Ohshitsorry runs away in panic, lest he himself be wiped from existence.

Rest in peace, Vanguard. Forever liberating the wage-slaves in our hearts.


The implications of this conversation are pretty terrifying and I don't really want to imagine how it went down.


"What if... what if Double KO isn't the point of all this? What if I've been wrong this whole time?"


Brutal, some infighting among the devs. Poor elweb just wanted out of there, but alas, nobody runs from the art czars.


And it looks like Marox finally found that Kickstarter money! He's had a chance to hide it from Max while Max was out murdering their colleagues. Will they keep working together, or will one betray the other?? Find out next time on the Mordhau Games!!

201 403
  • 3 Mar '19

im travelled from 1 day in the future to warn every one patchie did not arrive. the world is not the same as it was anymore, the sun is gleaming with scoring red light rays, incinerating anyone who contacts them. entire towns have been consumed in burning coals and viscous smoke volumes. the clouds are precipitating large, deathly oscillating hammers that dismember you with immediate effect. we have taken to holding out in the tunnels in the hopes that we find patchie, but even those are unsafe to be in with the looming threat of th-############hel#####pat #####ch###########ie####################wh########en####@@#@###%:%=#

1088 6148
  • 2 Mar '19
 crushed — Art

【soon trademark】

Knight 260 706

This thread is meant to be a repository of loadouts created by the community. In addition, I shall show you how to backup your current loadouts in the unlikely event you delete Mordhau or you wish to transfer loadout to and from computers.

How To Backup Your Loadouts

  • Simply go to C:\Users\UserInQuestion\AppData\Local\Mordhau\Saved\Config\WindowsClient\game.ini
    From there save the game.ini file to a USB or external hard drive and boom! Everything is saved.

How to Upload Specific Loadout To Share On Repository

  • From here open up your game.ini with notepad++ or notepad (notepad++ is preferred) and find a specific loadout you want to share to the world. Extract the line of text and make sure to include a picture of the class on the thread so people have an idea of what it looks like.

Example 1


  • CharacterProfiles=(Name=INVTEXT("Red Knight"),GearCustomization=(Wearables=((ID=64),(ID=9),(ID=20,Colors=(44,0)),(ID=12,Colors=(9,44)),(ID=29),(ID=3),(ID=3),(ID=5,Colors=(44,0)),(ID=1)),Equipment=((ID=24,Parts=(1,2,2)),(),())),AppearanceCustomization=(Emblem=21,EmblemColors=(44,9),MetalRoughnessScale=0,MetalTint=7,Age=0,Voice=0,VoicePitch=127,bIsFemale=False,Fat=0,Skinny=0,Strong=255,SkinColor=0,Face=0,EyeColor=0,HairColor=0,Hair=0,FacialHair=0,Eyebrows=0),FaceCustomization=(Translate=(15360,15360,15840,12656,15364,12653,15862,0,15385,0,16320,15847,15855,15855,384,8690,8683,480,480,480,31700,480,480,480,15360,15840,18144,15840,31690,15850,15860,11471,11471,12463,12463,11471,11471,15840,15840,0,0,0,0,0,0,0,0,7665,7660),Rotate=(0,0,0,0,0,0,16,0,0,0,0,14,0,0,12288,591,367,0,15855,15855,18976,0,0,0,0,18432,0,0,18816,0,0,0,0,0,0,0,0,655,335,0,0,15840,15840,0,0,15840,15840,0,0),Scale=(14351,14351,0,15360,0,15360,0,15855,0,15855,14336,0,0,0,14350,0,0,15855,15855,15855,15840,0,15855,15855,0,15914,6,0,15840,0,0,0,0,0,0,0,0,15855,15855,0,0,0,0,0,0,0,0,0,0)),SkillsCustomization=(Perks=8192,Archetype=0))

How do I upload custom loadouts to my game

  • Simply find a class you like on the repository and copy the line of text for it. Then open up your game.ini . Find the section [/Game/Mordhau/Blueprints/BP_MordhauSingleton.BP_MordhauSingleton_C] . Press enter directly on the first row to move it down and paste your new loadout.



Hopefully this tutorial and repository help! Enjoy!


  • CharacterProfiles=(Name=INVTEXT("FFA Knight"),GearCustomization=(Wearables=((ID=50),(ID=13),(ID=5,Colors=(9,20)),(Colors=(20,9)),(),(ID=6,Colors=(20,9)),(ID=3),(ID=5,Colors=(20,9)),()),Equipment=((ID=2,Colors=(18,0,34)),(ID=14,Colors=(9,13,0)),())),AppearanceCustomization=(Emblem=21,EmblemColors=(9,20),MetalRoughnessScale=0,MetalTint=3,Age=0,Voice=2,VoicePitch=0,bIsFemale=False,Fat=0,Skinny=255,Strong=0,SkinColor=0,Face=0,EyeColor=0,HairColor=0,Hair=0,FacialHair=0,Eyebrows=0),FaceCustomization=(Translate=(15360,15360,15840,12656,15364,12653,15862,0,15385,0,16320,15847,15855,15855,384,8690,8683,480,480,480,31700,480,480,480,15360,15840,18144,15840,31690,15850,15860,11471,11471,12463,12463,11471,11471,15840,15840,0,0,0,0,0,0,0,0,7665,7660),Rotate=(0,0,0,0,0,0,16,0,0,0,0,14,0,0,12288,591,367,0,15855,15855,18976,0,0,0,0,18432,0,0,18816,0,0,0,0,0,0,0,0,655,335,0,0,15840,15840,0,0,15840,15840,0,0),Scale=(14351,14351,0,15360,0,15360,0,15855,0,15855,14336,0,0,0,14350,0,0,15855,15855,15855,15840,0,15855,15855,0,15914,6,0,15840,0,0,0,0,0,0,0,0,15855,15855,0,0,0,0,0,0,0,0,0,0)),SkillsCustomization=(Perks=0,Archetype=0))


  • CharacterProfiles=(Name=INVTEXT("Roman"),GearCustomization=(Wearables=((ID=7),(ID=7),(ID=25,Colors=(43,0)),(),(ID=4),(ID=14,Colors=(43,43)),(),(ID=1,Colors=(43,0)),(ID=1)),Equipment=((ID=9,Colors=(43,43,0),Pattern=1),(ID=25,Colors=(43,0,0),Parts=(2,0,2)),())),AppearanceCustomization=(Emblem=26,EmblemColors=(43,20),MetalRoughnessScale=0,MetalTint=18,Age=0,Voice=5,VoicePitch=0,bIsFemale=False,Fat=0,Skinny=0,Strong=0,SkinColor=0,Face=1,EyeColor=0,HairColor=0,Hair=0,FacialHair=0,Eyebrows=3),FaceCustomization=(Translate=(15360,15360,15840,12656,15364,12653,15862,0,15385,0,16320,15847,15855,15855,23560,3028,3017,480,480,480,29707,480,480,480,15360,9441,960,15840,29714,27017,27028,11471,11471,12463,12463,11471,11471,15840,15840,0,0,0,0,0,0,30,30,333,336),Rotate=(0,0,0,0,0,0,16,0,0,0,0,14,0,0,12288,591,367,0,15855,15855,18976,0,0,0,0,18432,0,0,18816,0,0,0,0,0,0,0,0,655,335,0,0,15840,15840,0,0,15840,15840,0,0),Scale=(14351,14351,0,15360,0,15360,0,15855,0,15855,14336,0,0,0,30747,0,0,15855,15855,15855,15840,0,15855,15855,0,15914,6,0,15840,8146,8146,0,0,0,0,0,0,15855,15855,0,0,0,0,0,0,0,0,0,0)),SkillsCustomization=(Perks=0,Archetype=0))


  • CharacterProfiles=(Name=INVTEXT("shrek"),GearCustomization=(Wearables=((ID=20,Colors=(24,24)),(),(ID=1,Colors=(4,4)),(),(ID=2,Colors=(17,17)),(),(),(Colors=(17,0)),()),Equipment=((ID=31),(),())),AppearanceCustomization=(Emblem=0,EmblemColors=(18,0),MetalRoughnessScale=0,MetalTint=0,Age=0,Voice=3,VoicePitch=0,bIsFemale=False,Fat=255,Skinny=0,Strong=255,SkinColor=0,Face=1,EyeColor=12,HairColor=0,Hair=0,FacialHair=0,Eyebrows=2),FaceCustomization=(Translate=(15360,15360,15840,12656,15364,12653,15862,0,15385,0,16320,15847,15855,15855,6,960,990,480,480,480,31710,480,480,480,15360,15840,18144,15840,31680,15850,15860,11471,11471,12463,12463,256,286,15840,15840,0,0,0,0,0,0,0,0,7665,7660),Rotate=(0,0,0,0,0,0,16,0,0,0,0,14,0,0,12288,591,367,0,15855,15855,18976,0,0,0,0,18432,0,0,18816,0,0,0,0,0,0,0,0,655,335,0,0,15840,15840,0,0,15840,15840,0,0),Scale=(14351,14351,0,15360,0,15360,0,15855,0,15855,14336,0,0,0,31709,30684,30684,31453,15855,15855,31616,30750,31134,31134,0,31261,30749,0,31616,16649,16649,0,0,16439,16439,0,0,29704,29704,0,0,0,0,0,0,0,0,0,0)),SkillsCustomization=(Perks=112640,Archetype=0))
Knight 3313 6811
  • 9
  • 2 Mar '19

Here frens have some cancerous music…

Original Song -

Remix -

EDIT: On youtube now

132 1228
  • 1 Mar '19
 Maxilatorn — Art

@Rattsknecht said:

@Maxilatorn said:

@Rattsknecht said:
It was intented to be a meme at first, but would it be possible to just hand-animate the large sleeves? I even did it myself on a model but it was way simplier than mordy (canned animations, one bone and like 16 polygons). Obviously Mordhau models are several levels more complex than that, and I don't if it still would be feasible.

Having individual bones for individual pieces is probably possible but hand animating it would not be too viable for us, making it dynamic is not the problem here really. The problem is appending bones to the character rig, which is sorta possible to do but something that we have not really dealt with yet and would take quite a bit of experimenting to get working well.

Do you consider trying something like that post-release?

Perhaps, can't promise anything, I'd certainly be interesting figuring out how well it'd work.

988 6972
  • 1
  • 1 Mar '19
 marox — Project Lead

Private servers do give xp/gold.

Knight 528 3385
  • 27 Feb '19

Once upon a midnight dreary, while i tested, weak and weary,
over many a feint and curious trade of forgotten lore--
While I sat with indignation, suddenly came a notification
As of some one gently @ing, @ing at my Mord Discord
"Tis some piece of shit," I muttered, "@ing at my Mord Discord--
Only this and nothing more."

Knight 513 1046
Duke 5550 13280
  • 1
  • 26 Feb '19
 Jax — Community Manager

We already have the burgonet and elizabethan armor, some super late-period items like hussar stuff, rapier, zweihander etc.

We're pretty much stopping at the point where armor was being phased out or reduced to the point of not looking medieval.

For example, this is like 1550's armor, guns were definitely a thing but this still looks medieval enough


Knight 2306 4188
  • 26 Feb '19

Mordhau is in an entirely fictional setting