Mordhau
 Cow
  • Likes received 52
  • Date joined 2 May '17
  • Last seen 20 Sep '19

Private Message

1503 4123
  • 27 Apr '17
 TombstoneJack

how I imagine people will decide who gets to use the horse at the start of a match

Baron 495 1381

This is my "Boom-Stick!"

600px-Boomstick3.JPG

Mercenary 46 59
  • 28 Sep '17
 Mizikiell

@ÐMontyleGueux said:
I think i saw something on the forums about the overhead and underhand chambers being inconsistent (tried it myself with bots and friends) and that the devs are working on making them better.

From my tests, my problem with current chambers is where you have to aim.
For stabs and slashed you can consistently chamber just by looking straight at your opponent, but it does work if you look directly at the attack as well.
For overhead and underhand strikes, i concluded from tests in slomo that the chamber aiming have to be extremely precise and thus become too inconsistent to rely on.
Even worse, in a real situation chambering overhead and underhand strikes becomes way too hard. Try to chamber an overhead targeting your feet for example.

I understand what op tried to say, but I think instead of making them more rewarding the aiming part should be tweaked to make them easier.
Chambers shouldn't be something rare and extremely high risk. You should be able to chamber consistently at high level even if your opponent is dragging his strike for example.

Yes I agree after more time in the game that better solution would be to make chambering easier to do consistently at high level, instead of what I suggested.

Knight 685 1853
  • 28 Sep '17
 ÐMontyleGueux

I think i saw something on the forums about the overhead and underhand chambers being inconsistent (tried it myself with bots and friends) and that the devs are working on making them better.

From my tests, my problem with current chambers is where you have to aim.
For stabs and slashed you can consistently chamber just by looking straight at your opponent, but it does work if you look directly at the attack as well.
For overhead and underhand strikes, i concluded from tests in slomo that the chamber aiming have to be extremely precise and thus become too inconsistent to rely on.
Even worse, in a real situation chambering overhead and underhand strikes becomes way too hard. Try to chamber an overhead targeting your feet for example.

I understand what op tried to say, but I think instead of making them more rewarding the aiming part should be tweaked to make them easier.
Chambers shouldn't be something rare and extremely high risk. You should be able to chamber consistently at high level even if your opponent is dragging his strike for example.

Knight 3139 7325
Knight 2608 6919
Knight 445 1074
Knight 685 1853
  • 27 Sep '17
 ÐMontyleGueux

@EruTheTeapot said:
I'm gone for couple days and forum is flooded with repetitive discussion, rip

These kind of posts "I can't deal with (drags/feints/morphs) so we should change them, here is my fix [something completely breaking the game]" are invading the forum right now.

1084 6148
  • 27 Sep '17
 crushed — Art

After the attack animation updates which will also make drags easier to see/read, we'll be looking into some of the more problematic drags.

Currently eyeing the left over spinning (360, non reverse) that is still possible in an edge case as well as crouch delay drags, we will probably get rid of both as they do not add anything good to the game. They are very easy to deal with as skilled player so all they do right now is allow some cheese against noobs while looking awful/wierd/broken ontop. Ofcourse, crouch accellerations will still be possible.

As for regular drags we think they will be in a good spot once the animation updates are in, as well as the recent max. release time change.

3234 4262
  • 25 Sep '17
 Havoc

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Knight 31 59
Knight 115 67
  • 26 Sep '17
 DailyMilkman

@Cow said:

@DailyMilkman said:

@Cow said:

@DailyMilkman said:

@Cow said:

@Frise said:

@DailyMilkman said:
Yeah but with a hammer head, and shorter stick

So like the poleaxe in the alt mode

i think he just want the original maul from chivalry

That one is too big for this game too look nice. Just need to rescale it really!

Ye xd i love the maul too punky but you can't one shot everybody in this game plss... armor are not really balanced atm and sledge hammer is too juicy and op and it's more a fun weapon, even if i'm a big maul fan in chivalry too i'm not sure to add this in the armory could be good for balance

Its still in alpha so there is room for balance. A two handed hammer can even 2 hit everything and im happy. Remember that the learning curve is huge in this game.

i think it's just a tool like pickaxe or shovel but really op atm, are you a peasant or a fucking warrior dude... ^^

Its not OP :s The only good thing is dmg and drags. Theres more cons than pros of using it! Then i am a fucking peasant! SWORDS ARE SILLY REFUND PLS

Knight 1269 3811
  • 26 Sep '17
 Frise

@DailyMilkman said:
Yeah but with a hammer head, and shorter stick

So like the poleaxe in the alt mode

Baron 130 314