Mordhau
 TheEmeraldArcher
  • Likes received 1724
  • Date joined 15 Feb '16
  • Last seen 7m
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  • 2h
 marox — Project Lead

@Jax said:
I guess I didn't even try to word my original question properly, lol

  1. What's it look like on the technical side? Remove arm/limb/whatever, replace with chopped-off version?

This would be a mountain of work for artists, and an annoyance every time we added armors. So instead, there's little people inside each limb. The actual character's (missing) limb is shrunk down via animation to vanish into a single point. The severed limb is essentially a copy of the whole character, with the parts that shouldn't exist shrunk down via animation trickery, and a gory static mesh is attached to the socket of the limb to hide it. Back in the early days, you could crank FOV really low and zoom into the limb and see a tiny nude man growing out of it. Since then we prune the mesh so only the arms, legs, or head are visible, and not the full shrunk guy. There's some plans to optimize this further eventually and we'll probably lose the little men in the process, but I'll always carry them in my heart.

  1. How many parts can be removed? So is it just 'arm' or is broken into arm/forearm/hand?

Hand, forearm, arm, upper leg, lower leg, foot, head.

  1. Is there any animation support for detached bits? Would be cool to see hands spasming after their removal, etc.

There is animation support, but they normally run ragdoll physics, although things like fingers are not ragdoll controlled, so they're free to animate and we could do something there.

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@TheEmeraldArcher said:
That's Lazy ain't it

nigga what.jpg

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  • 15 Feb
 crushed — Art

Fist animations are placeholder.

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The entire development progression is placeholder. It's actually going to be a 2d platformer roguelike once they replace all the systems with their release counterparts

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  • 19 Feb
 Punzybobo

@arr0wmanc3r said:
helo

pls can we hav this ploram pls

bless

ploram plzz.png

I don't know why, it reminded me of this thing I drew after seeing your drawing/
Halberd Jew.png

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  • 19 Feb
 arr0wmanc3r

helo

pls can we hav this ploram pls

bless

ploram plzz.png

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  • 18 Feb
 crushed — Art

@DOESNOTCOMPUTE said:

@Jax said:
I instantly thought of Mordhau when I saw this. How do you handle the gore in Mordy?

http://www.pcgamer.com/the-dark-art-of-creating-gorgeous-death-animations/

These games are very very over the top in terms of gore and death animations, the trick to an immersive experience is in the sound design anyway. I think they spoke about reducing the decapitations etc in one of the dev blogs so don't expect massive amounts of gore.

There is a massive amount of gore in Mordhau, it's a very brutal game.

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@Garou said:

@arr0wmanc3r said:

@Garou said:
I used to be a 'hamster' but I evolved.

So you're an xHamster?

I don't associate with the X's. I'm a lonely weeb.

Fixed it.

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  • 17 Feb
 Jax

@Humble Staff said:
The only meme i ever did:
dd1600a5846d4f6e3cccd5c399a1c904.jpeg

Hey!likefarmingsim.png

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  • 17 Feb
 Punzybobo

@Punzybobo said:

@DerFurst said:

@Punzybobo said:
there can only be one hitler lazy!!!

you're supposed to put me as an authoritarian centrist. You missed a great opportunity to meme

I was actually looking for your profile for a bit but didn't want to dig into any threads to find it.

But now that I have your pic...

Untitled.png

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@das said:

So why do these games not rely on multiple camera angles? Each and every one of them sticks to one camera angle during gameplay, and CS:GO is even exclusively first person 100% of the time, at least in comp. I'll tell you why; it's not possible to balance gameplay arround two totally different camera angles.

There will be people not buying into a first/third person mix. I wasn't talking exclusively about Chiv veterans, but about general potential customers. There are plenty of people that do understand that third person is never a good thing in a PvP game. These people tend to boycott games that do have a third person option, and I'm one of them. I do not mind third person in singleplayer stuff at all, as long as it is optional or the game is designed arround it. Mordhau is no singleplayer game, it is a comp. first person slasher. Yes, there are people that do get motion sickness in games with shitty first person, but you won't get that if you are able to adjust the FoV, or at the very least that will solve most cases. Those people are ultra rare and the fact that we have a FoV slider basically reduced that to like 10% of the ultra rare.

Also, it's not about allowing more diverse people into this game, this isn't some fucking american startup or something, it's a videogame. You like the concept and execution of this videogame? Go for it. You do not like it? Don't go for it. It's that simple. You can't try and give everyone everything they want or you'll end up with a mess of a game that was once a good idea but barely resembles that anymore.

What this game needs is to be unique, and the general idea of it is. There is no other first person comp. melee title out there and people do thirst for one. If people prefer third person then they have the option to switch to plenty of alternatives, not so for the first person crowd that usually doesn't get any love in melee titles for whatever reason. I do support the idea of having a third person option for server owners, but keep that shit out of the official ones. It only leads to inconsistency, cheesy playstyles and other things that we do absolutely not want in any game that even remotely tries to sell itself as a competitive title.

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  • 1 Feb '16
 marox — Project Lead

@IceTea said:
The solution to shut these people up, I believe, is to add more cultures and factions. People notice the armor sets and weaponry and they immediately think of chivalry. I don't think that's the kind of first impression you want people to think of. Another thing I think you should do is add much more intense sounds, with unique foot movements that are dynamic rather than the generic fluff. I just really hope you think of a clever way to distinguish yourself from chivalry in its entirety or else this game is going to have a short shelf life in terms of a playerbase.

Unfortunately neither the armor nor weapons look like the ones in Chivalry, unless I'm missing something obvious. It's a big problem for us to appear more distinct from Chivalry, but to me it seems the comparisons are primarily due to a handful of rather innocuous things:

  • The fact that the game is in first person and has somewhat realistic-looking (i.e. it's not Skyrim) weapons and armor.
  • Dismemberment.
  • Somewhat slower attack animations (compared to other games) so similar idea to Chivalry, due to being designed for real-time strikes.
  • The parry animation/effect is quite similar.

It's hard to know what people exactly think is similar, and most will say "it looks exactly the same", which doesn't help much. Until there's a few more first person melee titles, I don't think we'll be getting away with this. Every first person shooter looks exactly the same, how else would it look after all?

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  • 17 Feb
 Alphonse

What's the big deal?

3rd person is shit for accuracy. Whoever plays it will mostly be effective against scrubs only.

But if the real problem is toggling it to gain awareness situationally, then just make it less accessible (inside 'Settings' with no keybind) or so that you can't toggle 1PP/3PP for the entirety of that spawn.

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Aaaaaand pretty much all of my hype just died.
Good job, another Title being ruined by forcing casual shit onto people that do not want it.