• Likes received 30
  • Date joined 1 May '17
  • Last seen 9 Sep '19

Private Message

Knight 1269 3811
  • 18 Mar '19

I think it would be cool if there was some rare enemies with some tier 4 armour, so that you have a reason to get maul or other 1v1 heavy damage weapons

Duke 60 165
  • 18 Mar '19

And I just spent 200 gold on the EPIC CHEST and got a 10 gold bear trap. FUCK.

Duke 60 165
  • 18 Mar '19

Also those shield guys are impossible to 1v1, they block everything

Duke 60 165
  • 1
  • 18 Mar '19

It's almost perfect. Great job devs.

Couple things that make it unbalanced:

Bots with projectiles. There is a fuck load of them, they have perfect aim, and the projectiles do full damage, so one dude with throwing knives kills you in two hits.

Health on kills is nice but you can heal yourself to full very easily.

Knight 706 1084
  • 12 Sep '17

Not sure if fixing bots is high on your list right now but...

Knight 321 611
  • 12 Mar '19

Only 1 in 10 players use them because they ridiculously boring, as they remove any skill involved towards timing - aka Half of the game.
They are way too easy to use and thus noone bothers playing with them except as a crutch.

17 49
  • 4
  • 16 Mar '19

Let's open this can of worms.

Let me give you some facts as a food for thought first, to start discussion.

  1. There is only one chest type and the loot doesn't seem to be expertly distributed.

  2. Most people are using melee weapons - tactical positioning is not required, even ground is preferable to anything else. Use a shield against archer to move up to him, etc.

  3. You get top tier weapons very often from the very first chests - I've seen a zwei being dropped from the FIRST chest near spawn on stream.

  4. (1+2) The map does not incentivise you to go anywhere, apart from hunting people down - loot is easy to get and I've seen at least six 333 halberds at the end of the game.

  5. There are no selectable spawn areas. Note that the areas could be big. Those allow for hotspots for high tier loot / high density chests, or quiet spots. These distinctions are extremely vital for a BR game because it gives a sense of freedom and you get less RNG results that way.

  6. (1+2+4) If you remove a possible thrill of the hunt and seeking out lone vulnerable players alike, BR looks like a simple FFA on a large map - which becomes a duelyard with no rules attached.

  7. Having a low amount of ranged weapons is refreshing, since now you can cross open spaces and generally feel safer. However, this also means that you may often see enemies and feel incapable of doing anything to them.

  8. (6+7) Since a LOT of people die in the first minute or so etc, the map somewhat becomes a ghost town, so people walk around trying to find a duel opponent most of the time.

Summary of all points above: The gamemode becomes a duelyard without rules on a huge map with loot and a tint of ranged combat. You really are better off going on a Duelyard server and getting first place THERE.

(the positive points were intentionally ignored here. there are only a few though)


Add areas filtered as high tier gear (top of the castle for example) and low tier gear (the church for example). Add a lot more peasant weapons, so that seeing a proper weapon is a rare commodity (this one is subjective though). Add area spawns. Add a map popup. Add more incentive to play the gamemode. Perhaps lock out all the 9+ cost weapons into high tier areas? Or add an "airdrop" - a chest that shines a magical beacon into the sky.

The gamemode is not ready for release, unless you bank on new players getting excited to try all the weapons out. I understand we are SOMEWHAT burnt out and have tried all the weapons, so chest drops ultimately become meaningless. After a few matches, everything becomes dull and everything becomes a deja vu - unless a newbie somehow manages to beat a comp guy.

In my opinion, the devs made the mistake of assuming BR is good because they played it together in a VC (most likely). Friends make everything better - it is a known concept, many a man play crap old games and enjoy them... with company. (yes, squads is a legitimate fix as well)

Knight 34 103
  • 17 Mar '19

I had fun with it for around half an hour. The gimmick quickly wore off.

There doesn't feel like much reward for winning, the maps feel too small, there are never enough chests to open so whether you do well early on feels like pure RNG, the instant death wall is a bad idea, bandages are apparently the rarest resource, and it's just too same-y after the first few games.

1430 2175

The fake chests in the dungeons need to be addressed.

Knight 1388 3163
  • 17 Mar '19

There's a certain option somewhere in the options menu

probably something around "Auto FTP"

Knight 766 3329
  • 16 Jan '19

@conny said:
What do you consider really low fov?

well it's personal preference, but (in horizontal FoV) 110 is about the lowest I can possibly stand. 100 is where things begin to get really claustrophobic, where if someone takes a small step to your left or right they fucking vanish. 90 is like trying to play the game while looking through binoculars made out of two toilet-paper rolls. on top of that, lower FoVs tend to give me motion sickness or lightheadedness after playing for more than 30 minutes. it gets even worse if the viewmodel FoVs are so low they take up anywhere from a quarter to half of your screenspace.

Baron 1551 2087
  • 16 Jan '19

Moving the camera back would help too.

This is a fairly accurate representation of where our first person eyes actually are for some reason.

Baron 1551 2087
  • 1
  • 16 Jan '19

Just as many of the top chiv players played at like 120 fov as 140, with the average 130. So it shouldn't be the upper limit here.

If 120 is viable in chiv vs 140s and 150s, where backspins were still a thing, how would 140 fov be so "gamebreaking" here?

How about instead of shitposting the shit posts about it we just TEST it for a patch? Thought the point of testing was testing shit out.

140 66
  • 15 Jan '19

i still fail to see why fov cannot be freely adjusted, it limits competitive players which is a no no zone

Baron 1551 2087
Baron 201 453
  • 3
  • 11 Jan '19

Yesterday I was customizing one of my loadouts (I had about 30) and the game suddenly crashed on me. I didn't think much about it as it was late and was about to get off anyways. Today, it seems all my loadouts have been wiped so there goes about 100 hours of my time. If anyone knows how to recover the loadouts, please let me know.


  • Was in a local bot game customizing my loadout when I crashed
  • Tried restarting pc as well as steam
  • I run Mordhau on a high end pc
  • Never experienced crashing before besides tabbing out when loading into a server
  • I was not on my pc between yesterday and today meaning I didn't tamper with any files
  • All my settings and binds were saved
  • My loadouts were replaced with the defaults as seen below
Knight 237 1157
  • 10 Feb '19

at the very least, gold/brass joint armor would be nice to have, like on the couters and poleyns and possibly visor


6 14
  • 4 Feb '19

How about instead of gold we could have battle-tested or battle marked like scratch marks on a shield or cuts, scrapes and dents in the armor possibly chips in the weapons

Knight 2307 4188
  • 3 Feb '19

I'd prefer diamond armor,,

Duchess 6897 9885
  • 1 Feb '19
 Sir Zombie

Want my fucking gold teeth