Mordhau
 Oatmate
Knight
  • Likes received 30
  • Date joined 1 May '17
  • Last seen 9 Sep

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67 92
  • 11 Jul
 SoRoofless

Crossroads is one of the worst multiplayer maps I’ve seen in any game.

88 187
  • 11 Jul
 Dekkers

@Dialectic said:
Hur dur numbers

Thank you for your fine contribution to this discussion

395 591
  • 7
  • 11 Jul
 smug

Yeah they missed their chance at a mainstream breakthrough, but there's not much they can do about it now. The hard pill to swallow is that Chiv/Mordhau's combat platform just doesn't appeal to a vast majority of players. 1v1 won't bring back many players since it's a niche format no matter what game. Mordhau's best bet was AT RELEASE to have had a 6v6 TO game mode with ranked, Frontline was a massive mistake and utter failure I think. It's basically all the worst parts of Mordhau in one turd package.

If there wasn't the massive novelty of being a medieval sword fighting game, if you were to judge Mordhau objectively, it was released as a very barebones and incomplete product. The product of being too hyper focused on the combat system, while ignoring other things around it that make a successful game. Right now the competitive Mordhau scene doesn't even have a proper game mode to scrim/play because there just isn't one aside from Skirm, and Skirm is boring and one dimensional.

80 116

Mord doesn't need maps, it needs a GAME MODE. People played chiv for years because of TO. No one will be playing mord for years because of frontline. No amount of maps will solve the issue that is FL.

19 43

@esturias said:
It is known.

But not only new maps - the game needs GOOD maps. No point adding 5 more Crossroads...
And those maps don't help that much when the balance stays that bad.

Some big city or fortress-maps would be cool. And forest maps. Also castle sieges.

746 557
  • 10 Jul
 esturias

It is known.

But not only new maps - the game needs GOOD maps. No point adding 5 more Crossroads...
And those maps don't help that much when the balance stays that bad.

19 43

I agree, it needs at least 5 more maps, and fast. That should be priority 1 right now. Its way more important than adding females or more customization choices. I like the game a lot but it does start to get boring playing the same maps all the time.

210 197
  • 10 Jul
 recurf

@smug said:
Ranked is going to be awesome, I can't wait to play Buckler/Bastard Sword mirrors!

pretty sure ES will be the meta, but we will see

395 591
  • 9 Jul
 smug

Ranked is going to be awesome, I can't wait to play Buckler/Bastard Sword mirrors!

395 591
  • 9 Jul
 smug

Can u guys remove cross roads, or the horses from crossroads

147 227

@crushed said:
Looking forward to see more of it, I wonder if they'll be able to top the industry defining success of Mirage with this new game

dude, your game is dying, lmao

Duke 549 913
  • 9 Jul
 Goatie

At least mirage had good maps and FUCKING SOUND

777 1029

@✵ Legate Lanius ✵ said:

@HalldeiMaul said:
Look man, I got to poison wells and kill a royal family in Chivalry, despite broken bubbles, windup cheese and ballerinas.
That's why I got quadruple digit hours in it.
You bring that kind of thing times two to Chivalry 2 and you're set for sales man, shitty meme combat or not.

From the trailer showcasing the crappy combat and animations and based on their decision to go with Epic, it's clear that they are targeting another audience. Fortnite players will suit the game fine I suppose. As long as they are far I'm good.

Judging whether to buy a game based on the first trailer is just bad decision making no matter how you slice it.

Not to mention people are framing this as a decision to go with Epic. Meanwhile I have done zero research and I'm pretty confident that the only real decision Chivalry 2 had was go Epic, or don't exist.

129 141

Yes it's a horror show but easier to just dip from the lobby after the map selection and load a different match via the broswer. The devs won't remove content from this very barebones games unless they absolutely had to.

214 178
  • 9 Jul
 Dialectic

There, problem solved. You don't have to waste time tweaking it (because its not fixable) and we don't have to suffer it. It also helps the horse problem a bit since we have way way less exposure to horses if we aren't on Crossroads.

8 5
 GlaroGer

Mordhau is a great game, but it could be greater. Here are my thoughts:

  • "Horse bubble" is way to big. Also the spear doesnt have to touch me if the horseman hits me, it counts... wtf
  • Weapons: Rapier should be nerved in sense of slower stab speed, the new warhammer alt mode is rly not worth it - a rework would be nice, executioner sword should do less dmg
  • Pls no joke maps like crossroads any more. A green hilly map with a few barricades and no advantage for a side would be rly nice. Also it would be nice to have more than 1 middle point, so the crowd is splitting up a bit
  • The chasing-mechanic was nerved way to much. Its not worth any more to hunt a coward if he is a full armor lvl beneth you
  • Maybe the blunt weapons should also go through enemys (why does axes have this benefit?), sadly its rly hard to use blunts against 1vsX, with this change the maul should be nerved in dmg
  • Smaller official servers would be nice, like frontline with 40 or 50 players, so theres not such a big gank
  • Also the other modes like teamdeathmatch or skirmish should get their own buttons at the main menu. I cant understand why those great modes dont deserve to be next to their big brothers
  • Another thing i have forgotten about: the automatic trebuchets at camp... why do they even exist? They re just annoying.
  • Why does the kick do 10 dmg? Thats huge... and another thing: not even a active block is sometimes needed to hit your oponent because of the recovery time... i mean if i block activeley and get kicked - OK - fair, but if i dont actively block a kick shouldnt do this mini stun.
    And yeah i know theres a counter kick... good for duels, but in a 1vsX its simply not possible because if you counter-kick you get hits from the other enemys

I know everybody can write his thoughts, but i think with 1750h Chivalry and now nearly 400h Mordhau my thoughts should get a lil attention.
Thx for reading and i hope to see some changes in the future.
Best regards

717 594

lol that was too LATE huh. god damn

does increasing the ticrate help this issue?

Knight 762 3301
Knight 99 263
  • 9 Jul
 GAYFISH

@SWSeriousMike said:
Just like cavalry, archery, siege weapons, engineering tools and spears and halberds in frontline.

By the way you can morph your attack into a kick. You can drag your attack around the shield. You can chamber or dodge their attack. It's you that forget 90% of the mechanics when you fight shields. Shield user have to pay attention to this or just get killed. If you are losing to someone that ignores all of this then you are probably not that good.

Are you being intentionally dense? Not once have I complained about losing to shields, I personally find them easy to beat. But keep on at it with the childish ad hominems if you wish.

It's just simply bad game design to base your combat system around correct timing and then add held block that requires no timing whatsoever. Ask any player that plays competitively and they'll say the same thing.