• Likes received 30
  • Date joined 1 May '17
  • Last seen 9 Sep '19

Private Message

957 312
  • 30 Jul '19

does the Castle map have Machicolations

957 312
  • 23 Jul '19

How to win in Mordhau

  1. take off all armor but a t1 hat

  2. equip Bloodlust

  3. equip one of these 99c491e1cf89e94d63a49b410f5eab36f70ec28b.jpg

  4. e1e30e9ebe37eb5082c791f8f5ce8bd9.gif

2021 2108
  • 19 Jul '19

Sounds pretty good to me, but you haven't mentioned hiring. IMHO you really should consider expanding your team.

Conscript 168 358
  • 4
  • 26 May '19

It does not matter that we use the palyerlist command and votekick (number).
They reconnect.

The server keeps track of the person's score when they reconnect,
But for some reason, it does not keep track of the ID of the person so he can't join back although the votekick would be successful.
Because they reconnect, the votekick does not finish.

Anyway, to fix this you guys need to make the servers remember the player ID and ban them for that match, instead of thinking they don't exist.

Also, please add a duel gamemode, it's very simple to do. do an emote while looking at someone and you initiate a duel, that way RDM-ers are also nonexistent.

(Also, they farm gold more easily, and end up first place from sneak maul 1hit kill attacks)

1 1
  • 15 May '19

I keep getting this pop up when I try to join any server from server browser. My Matchmaking isnt working since new patch either. Any suggestions? I've restarted and verified steam files already.

42 43
  • 22 May '19

Person can just leave and come back with no repercussions.
Just had someone who everyone wanted to kick out disconnect and spam votekick me and then the server kicked me out.

Fix your fucking game.

This is beyond a joke.

People can just votekick the enemies top player cause he's winning the match.


1 1
  • 21 May '19

There is a serious exploit where anyone who is at risk of being votekicked can immediately leave the game and rejoin. There are effectively immune from any action that players can take to lawfully rid them of a server. This is especially common in duel servers from griefers.

Something needs to be in place to ban this kind of behavior, like a cooldown or general ban on repeat offenders. Duel servers have literally been unplayable tonight.

Also, a proper votekick feature where it's not a friggin' console command. Come on.

Baron 93 112
  • 17 May '19

I don't know what the problem is but I am having pretty bad FPS drops. It goes as low as 40 sometimes. I have always been playing the game 120 FPS with no issues. When the game was released I was still playing on 120 no problem. But as time went on, about a week ago, my FPS has dropped to 60 on average and no matter what settings I change it won't stabilise. If it was a stable 60 even I wouldn't mind but it drops to 40 as I mentioned and probably lower cause people start flashing on some occasions and its pretty unplayable cause you cant block 1 guy let alone fight multiple people.

My specs are:
Ryzen 7 1700X Eight-Core 3.40 GHz
GeForce GTX 1060 6GB

I tried uninstalling the game. I uninstalled the game with Revo Uninstaller Pro so It would be completely cleaned. But when I started the game up it was still the same.
The FPS cap was on 120 and I didn't turn on VSync. I tried turning it on in hopes that it would stabilise the FPS on 60 but I was still getting the same amount of drops.

I have no clue what the problem is since the game was working perfectly before. I don't have any viruses or malware that could be causing this.

I would appreciate any sort of feedback since the game is becoming unplayable as of late.

168 1700
  • 2
  • 6 May '19
 elwebbaro — Art

It's been one hell of a ride thus far, and it's only been 7 days. None of us would've expected this reception in our wildest dreams.
As of today MORDHAU has sold just shy of 500.000 copies and we have reached a peak of 60.000 concurrent players yesterday. These are just mindblowing numbers to us, and we still haven't fully realized that MORDHAU is currently among the top played games on Steam.

Unfortunately the launch wasn't as smooth as we had hoped. Server performance was abysmal and reward drops such as Gold and XP, as well as unlocks were not functioning properly. We are still in the process of seting up new servers in regions that need them and as a result the Matchmaking can still be spotty. There's also some other Matchmaking related bugs that prevent parties from joining the same game, or BR lobbies to populate very slowly, but we're on top of that. All things considered, the majority of launch issues have been resolved. As for compensation of the lost Gold and XP. We have not forgotten about it and will be shipping it via the next patch.

Right now we are addressing some of the more frequent and critical issues, like the "Ghost Bug" among others, as well as some map exploits. These past few days had been very hectic for us, but things are starting to somewhat get back in order.

Looking ahead for future updates, we've got a couple new maps in mid-production: Castello and Feitoria. Here's a few impressions on the latter.

On top of that we will start looking into Ranked/Competitive modes, starting with duels. However we cannot give an exact timeframe on when you can expect these updates to be rolled out yet. We are terrible when it comes to estimating things, I'm sure our alpha players can attest to that.

Additionally we will keep adding new armor pieces and weapon skins here and there, as well as some new character customization options.
Goals further down the line would be to release Modding Tools, as a lot of you seem to be very eager to create some custom content.

We've got lots of ideas for improvements to the maps and gamemodes. There's also been some amazing feedback and suggestions coming from you guys. When it comes to balancing and tweaking of mechanics, we are pretty happy with how things are looking right now, but we will start tweaking some things soon.

In closing we'll take this opportunity to give some shout-outs.

Thank you

  • to all the Kickstarter backers and alpha testers. Without your constant feedback, suggestions and nitpicking the game would not be where it is now.
  • to G-Portal/zeuz and their amazing support. You guys were super helpful and assisted us a bunch to keep up with our launch woes.
  • to all community server hosts. You really saved our asses to provide servers for all these players while we were struggling to spin up our own.
  • to our promotional launch re-stream: You guys knocked it out of the park and delivered some sweet first impressions right on the storefront.
  • to all the content creators out there creating videos and streaming. MORDHAU spread like a wildfire, which wouldn't have been possible without you.
Baron 1551 2087
  • 1
  • 15 Jan '19

@Frise said:

Dats da one

What is the point of an fov slider if one side is a joke and the other is barely acceptable?

Sellsword 66 102
  • 1 May '19

Hopefully these guys are on the ball and get a fix soon, otherwise I dub thee Triternion Banner.

King 2430 3418


What 80 ping means basically

Duke 154 208
  • 25 Apr '19

Completed it twice to make sure. No gold awarded.

Knight 1269 3811
  • 11 Apr '19

@Jax said:
We're looking at 1vX improvements and some other general tweaks to improve things, but like I said I'm not going to go into specifics here.

You said this exact bullshit with the shields issue, and then we got kick-stun. So yea, this means nothing.

Knight 1269 3811
  • 11 Apr '19

@ÐMontyleGueux said:
I couldn't disagree more. I feel like most weapons have their little something to differenciate them from the rest, especially with the alt modes giving more depth to each weapons.

They have alt-modes that instantly change their stats, ye. But the weapons all play out the same way. Battleaxe, eveningstar, poleaxe, longsword alt-grip, all of those are played the exact same way. Some are faster, deal more damage, etc... But they play out the same way and feel the same way. In Chiv the variation was huge and you could tell what kind of player someone was just by looking at their weapon. SoW? That guy spams feints. Messer? The dude loves spinning and gambling. Poleaxe? Better get ready for the hidden stab anims and overhead feints. Longsword? They can literally pull off any move in the game. Claymore? Lol you know how that plays out. Brandi? Mmmh yes get those long ass stab feints. Spear? Probably the same but more aggresive and with a higher mix of LMBs.

You don't get this in Mordhau because the weapons have differences, but don't really promote different playstyles. Hitstop, no-combo, alt-modes add a bit of variation but at the core, all weapons play out the same way.

Knight 1269 3811
  • 1
  • 11 Apr '19

@Naleaus said:
Ok so you're just going to not comment on coming changes and rewrite what you wrote the first time.

Comment on some small suggested stab timing changes and a buff to easy parry that's "in the works"? Months ago Marox himself said they were experimenting with ways to make direction relevant, and then the only thing they came up with was increase stab release (the worst way to do so). Shield changes have supposedly been in the works for years too and they added kickstun, almost like an insult to everyone.

This "there's a solution coming up" thing is tired to shit and hasn't worked so far. Small balance changes and giving more buffs to 1vX won't solve any fundamental issues with the combat. Frontline was silently developed without testing it in the alpha and letting us provide feedback and it clearly didn't work.

Adding more buffs to the 1 in 1vX is a bandaid solution but it's better than nothing. However, if they are going to add those changes, they need to just get them out there, so that they can see how they play out, and then make changes. That's what the alpha is for. And with such little time before release and the rate at which the combat has been evolving lately, very little is going to be accomplished with the combat if they don't start experimenting.

Knight 1269 3811
  • 11 Apr '19

"Just ok" isn't the standard of quality I imagined 2 years ago from a game made from former Chivalry veterans that experienced how shitty Tornbanner were at developing. I thought Mordhau was gonna be developed to be a great competitive game. Instead we're getting another big multiplayer medieval game with "ok" combat. Shields are crap? Well at least they're not broken, so it's ok. 1vX impossible? Eh, game's still balanced. Stabs are more unreadable than in Chiv? Eh just spam chambers and be forced to hard-read them if you're in 1vX.

Balance changes can happen post-release but major mechanic changes are unlikely. The 2 years of alpha was the time to do experimental mechanic changes.

1430 2175

I don't like that we get scraps of what may or may not be coming from people who might be on the dev's inner circle. More specifically to deflect or play down combat complaints that have been made since day 1 of Alpha and will likely continue post-release.

Where is Jax?

Knight 1269 3811
  • 1
  • 10 Apr '19

Stab feints being arguably less readable than in Chiv, but justified by ez-mode chambers, so that the optimal way of playing is to attempt a chamber on every single stab? What is even the point of stabs anymore? Is that ideal or just lazy?

Shields being as dumb as they were in Chiv, with same non-solution Tornbanner implemented?

And then 1vX being a riposte-spam fest where the 1 is forced to just passively read these broken stab feints without being able to use the mechanic that makes them reasonable, chambers, because chambers still have no protection or use in 1vX. But hey, the 1 can trade hits. That should be enough to get over the fact that they can't use the main tactic the game is based around.

All weapons feel almost identical, while Chiv, for the shit show it was, had all weapons feel unique and reward different playstyles. Tornbanner pulled that off by accident. Yet in Mordhau, with mechanics intending to do just that, like no-combo weapons and no-flinch carving knife, weapon variety is miles worse.

Is this really what ya'll wanted Mordhau to be? Since you're saying that combat isn't a priority and you just wanna get Frontline out.

Emperor 400 927
  • 24 Mar '19

Liked your video and what you discussed, fat vape hit gave me a good giggle thanks for that.

This is a topic I personally haven't even really thought about but I see your point, back in Chivalry though, atleast for most people I know choosing Mason or Agatha was either

  • You enjoy this factions voice commmands
  • You enjoy this factions spawn points/objectives on X map
  • You enjoy being either the blatently obvious villian the Masons, or Agatha the "hero" "good" faction.

But yeah, so far, it's kinda blurry, in Mordhaus Frontline it's just the red team or the blue team. There didn't seem to be any incentive to join one or another, besides balancing teams. I know the developers try to convey the fact YOU are a mercenary, you pick who to fight for etc

I couldn't care what team I joined because there is no real difference to me, it's just a color scheme and a different spawn/approach to the map.

Think it's fine, in my opinion, I don't think this game needs too much lore. Was hoping there would actually be more than two factions you could join, 3-4 factions on a map etc, anywho, yeah lore and a bit of history in a game is always appealing and I hope the developers throw a bit of time at that at some point. But the way it is now, I honestly don't think 95% people will care about what team they join tbh.