• Likes received 30
  • Date joined 1 May '17
  • Last seen 9 Sep '19

Private Message

Knight 7768 14315
  • 2 Sep '19

@crushed said:
Certain strikes now have bonus stamina damage against shields, following weapons are affected, starting with the lowest bonus stamina damage - 1H Axe, Poleaxe, Halberd, Heavy Handaxe, Maul, War Axe, Bardiche, Battle Axe

lmao you actually decided to go with Warband mechanics instead of just nutting up and reworking shields i'm honestly impressed by how retarded this is

1818 1905
  • 10 Aug '19

Offense is boring in this game. Doesn't feel rewarding to hit someone. It feels more rewarding to dodge, read or parry.

404 607
  • 12
  • 10 Aug '19

Although Mordhau has no truly unreadable attacks

Is this a parody piece.

Is that why top players are complaining about bastard sword mixups and stabs in general? Not to mention riposte footdrags etc. Perhaps things would be different in a 0 ping LAN environment, but no one is hard reading bastard sword mixups unless you count buffering chambers and stab gambles as "reading".

I'm not against "unreadable" attacks btw, just the way they work in Mordhau is flawed due to the low execution ceiling.

I think it's safe to say that the majority of reasonable players would agree that simple-to-input attacks that are also exceedingly hard to read (Even by top tier players) have no place in the game, but at what point should even the difficult-to-perform maneuvers be nerfed or removed due to how inconsistent they are to read?

There should be higher skill ceiling offense in this game, but that means buffing swing manipulation to chiv levels which uhh also means a fucked up game for 90% of the population who aren't competitive players. There's also a risk-to-reward factor that's hard to balance, for example why take the time to learn the wessex undercut drag that even Wizardish cant do when there are literally lower effort attacks that take 0 time to master and do the same amount of damage? This is the case in fighting games where there would be 0 point in learning optimal combo routes if they did the same dmg as a noob bread n butter combo. I don't see a future where certain drags doing more damage is actually a thing.

There's also the issue of balancing for team games AND duel which I think is responsible for a lot of things wrong with Mordhau.

Knight 766 3316
  • 10 Aug '19

Unreadable attacks.
The term is thrown around by players of all skill levels quite often, usually when describing an attack that is difficult to consistently defend against. Although Mordhau has no truly unreadable attacks, there are certain maneuvers so difficult to read that even the best players will struggle to consistently deal with them in most situations. Keyword: consistently. Skilled players do their best to mitigate unreadable attacks with good footwork: trying to give themselves more space (and therefore time) to read, as well as repositioning themselves so the attack isn't floating right in front of their camera. Other mitigation examples: running away, crouching, torso movement, jumping.

At low levels of play, properly-executed feints and morphs are extremely difficult to read, especially when they don't mitigate any of their attacks - usually either face-hugging or backpedaling at all times. These players will either panic parry or gamble almost every single time. Even after hundreds of hours of practice, they can still be difficult to read consistently. An intermediate player may still fall for a well-executed morph about once every three or four times. Combine it with decent accels, drags, footwork, etc. and even a player with over 500 hours of playtime will find it impossible to consistently read his opponent's mix-up. So how much practice should be necessary to consistently read a particular maneuver?

The reading-difficulty of an attack should be determined primarily by the difficulty to perform the maneuver.
An example of this would be the undercut-waterfall / wessex / That One Undercut Drag / whatever you want to call it. This attack is one of the hardest maneuvers to perform currently, and it's also quite difficult to read as well. On the other hand we have attacks that are very simple to perform (i.e. stab ripostes or bastard sword morph/feint mix-ups) that are also extremely difficult to read consistently even by god tier players. Part of a maneuver's difficulty is how situational it is, as well. Stabs are not situational at all: they are precise, fast, won't accidentally hit teammates or walls, and hard to runaway from so they should be weaker in terms of damage or be easier to read.

I think it's safe to say that the majority of reasonable players would agree that simple-to-input attacks that are also exceedingly hard to read (Even by top tier players) have no place in the game, but at what point should even the difficult-to-perform maneuvers be nerfed or removed due to how inconsistent they are to read? The danger in removing certain "unreadable" attacks is that it makes defense easier, which can sometimes lead to really bad compensations like nerfing parry (increases inconsistency across the board) or over-buffing basic attacks (stabs). It can also make the game feel really stale as the number of viable offensive options continues to dwindle, and complex attack manipulation takes a back seat to mechanics-heavy playstyles.

957 310
  • 30 Jul '19

does the Castle map have Machicolations

Knight 928 2545
  • 28 Jul '19

@ToLazy4Name said:
You need to get good enough to actually react to their attacks and parry them. If they're spamming through your riposte, then you should accel your riposte as hard as you can, you'll hit them first.

But if they parry your super hard accel, you will get fucked by their riposte.

500 ms should be minimal windup in this game, everything faster is just lazy design.

Knight 616 2047
  • 28 Jul '19

Shields will be reworked, maybe not in the next patch, but they are definitely not going to stay as they are. The rapier probably will remain the same, although I would not mind seeing it nerfed. It is balanced on the competitive level, but on a casual level one cannot deny it is way too fast for newcomers to deal with, and it does not sacrifice damage to have that speed.

Duke 553 939
  • 18 Jul '19

All the weapons are absolutely fucked in their own ways. Eveningstar animations not lining up with its drags, Warhammer instas, alt battle axe instas, zwei zero frame stabs, poleaxe insta stabs, messer insta stabs, longsword overhead instas. This isn't taking into account the disgusting nigh unreadable drags and ripostes people have figured out.

119 78
  • 2
  • 17 Jul '19

1. Battle Axe (alt mode)
The windup is so short that you just get instantly hit and it's nigh impossible to tell an accel from a drag sometimes.

2. Poleaxe
I don't know what it is with poleaxe, but telling an accel from a drag is much more difficult than usual. Mayhaps it's because of too high turn cap and the weapon being so thin that it's hard to visually tell its position. A mediocre player can mask a drag as an accel easily with this weapon, and it's too easy in my opinion.

3. Waraxe
Too powerful for only 5 points, increase cost to 6 points.

4. Eveningstar
This weapon is just insane in its current state and I feel like the overall balance might benefit from ES being slightly nerfed somehow.

5. Bastard Sword
Scuffed stab animation makes this weapon insanely hard to read, please rework the stab animation to be able to visually tell the windup better.

6. Spear (alt mode)
Again scuffed stab animation is weird to fight against.

7. Zweihänder
Scuffed swing manipulation. Could probably benefit from a slight turn cap nerf as masking a drag as an accel is extremely easy and very powerful with this weapon.

8. Heavy Handaxe
This weapon is just too strong for only 3 points. Increase to 4.

9. Rapier
Stabs outspeed battleaxe stab->swing morphs, also stab animations are unreadable.

10. Estoc (alt mode)
Busted turn cap.

11. Cleaver
Way too high damage.

12. Heater & Kite
Broken hold-RMB-to-win especially in combination with Bastard Sword. Unreadable, unfun fight that always comes down to stamina instead of outplaying with feints, morphs and chambers.

1505 4141
  • 1
  • 16 Jun '19

its a fucking stick anything beyond meme tier is silly

957 310
  • 23 Jul '19

How to win in Mordhau

  1. take off all armor but a t1 hat

  2. equip Bloodlust

  3. equip one of these 99c491e1cf89e94d63a49b410f5eab36f70ec28b.jpg

  4. e1e30e9ebe37eb5082c791f8f5ce8bd9.gif

1818 1905
  • 19 Jul '19

Sounds pretty good to me, but you haven't mentioned hiring. IMHO you really should consider expanding your team.

1818 1905
  • 19 Jul '19

@Goatie said:
Highlands was removed because they realised it was an open space and didn't have enough shit to get stuck on thus going against their design philosophy.

The problem is: How do you imbalance a map that is just open space? It's easy to criticize but it's hard to come up with actually good ideas to make that map completely one-sided!

Duke 553 939
  • 19 Jul '19

Highlands was removed because they realised it was an open space and didn't have enough shit to get stuck on thus going against their design philosophy.

94 105
  • 17 Jul '19

im beginning to think that people vote for this map just to troll. sometimes crossroads gets voted through and then the server empties out because people just dont want to play it. this map is seriously bad. Really needs to be changed ASAP

274 322
  • 2
  • 15 Jul '19

Poll is nonsense. Youre asking the wrong questions. Asking what someone “thinks” doesn’t determine what something actually is. Honestly, you would get more accurate info if you just asked;

  • Are you openly racist on mordhau forums, in-game and other platforms?


  • Do you identify as a racist in day to day life?

You’re also polling a small subset of the community. Even if you released that poll on multiple platforms youd naturally get a high percentage of “yes, I am a filthy racist” responses because a lot of the degenerates flock to these platforms to preach their bullshit.

1392 1052
  • 15 Jul '19

@Dialectic said:
What do you mean?

The poll is just horribly dumb and entirely useless. I hope I don't have to explain why...

1818 1905
  • 15 Jul '19

That's not how science works.

Knight 676 1053
  • 11 Jul '19

Sounds a lot more fun than frontline

214 179
  • 11 Jul '19

Crossroads is torture