Mordhau
 .GoetZ
Knight
  • Likes received 1
  • Date joined 1 May '17
  • Last seen 9 Jun '19

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Knight 19 56
  • 31 Mar '19
 RatedMforMlady

First Impressions from a noob (600 hrs Chiv, 40ish hours Mordy)

TL;DR - Overall, FL is missing the "soul" of TO because it feels like a disconnected, endless slog of a battle that looks awesome on paper and has great cinematic ragdoll-style effects but ultimately feels like TO's sloppy seconds because it doesn't feel like there's any thread of a story running through each area/objective.

FL seems like it's missing the "soul" that TO once had. If we take everyone's favorite Dark Forest as an example, it feels like both teams are going through a sort of story as the match progresses. Sure, the lore is minimal and pushing the cart is simplistic, but little flavor elements and varied objectives like spilling the corpses into the cistern to spread plague or having two people stand on either side of a gate to lower it, combined with the final epic siege of the fort to kill the royal family, all lead to the player feeling like there's kind of a "story" as the game goes on.

Plus, you'll start to recognize the exceptional players on both teams as the match goes on. You might see a guy with a gold helmet 1v3 and go wow, I better steer clear of him. Then you remember his name and he becomes almost like a miniboss as he's defending the royal family. These mini rivalries create sort of a meta story, combined with the lore elements of the objectives, that make each match of TO memorable and enjoyable even if you occasionally die from a catapult or some nonsense firepot.

FL has almost none of this because the objectives themselves (points and carts) don't really do anything significant. Throwing fire onto blue team's camp tents is neat and a nice throwback to chiv, but the explosive carts and holding points feel sort of uninspired. Perhaps part of that is because they they dont change the terrain at all.

Even in a linear TO map like Dark Forest, you'd have plenty of unique areas to fight around during each stage of the objective. The first two sections are simple with small wooden structures and bridges, but thanks to a bit of verticality they remain interesting (think of the second wooden platform layer during the cistern stage (the one with the gate that two people have to stand on each side to lower) and the log bridge at the royal family part). Whereas FL, or at least Camp, is mostly just a big flat battlefield. Kinda boring. And maybe part of that is because it doesn't change. With TO maps, unique and interesting areas might not last more than a few minutes, so if you want to try something unique, you'll only have a few chances to do so. The experience remains novel in the player's mind because it doesn't last very long, so the fights they have there feel like they have a history and not like it's just a big battle where your last fight could've happened in this match, the previous one, or any other random moment of playing FL.

The attackers have a solid goal to push toward and they know they can make reliable progress that won't be reversed, so they can feel happy about their death if they know it helped push the cart just a few more inches. Whereas defenders can feel extra satisfied when they do finish someone off and clear the cart. They know that they just have to last a few more minutes and they'll win, whereas the attackers need to beat them back just far enough to get the next objective and add more time. Those moments are climactic and exciting because there are reasons to try extra hard during those moments.

TL;DR again

Overall, FL is missing the "soul" of TO because it feels like a disconnected, endless slog of a battle that looks awesome on paper and has great cinematic ragdoll-style effects but ultimately feels like TO's sloppy seconds because it doesn't feel like there's any thread of a story running through each area/objective.

301 875
  • 10 Sep '17
 Naleaus

@Ahundred said:
It's also childish to get triggered because some people get to play a few days before you do. We should support the Team even through decisions we might not like. If they need testers, they have the right to choose whoever they want imho.

So if you want to support the devs, why post shit that you know will upset people and make them angry at the devs, then blame the ones that get upset instead of yourself? Hiding behind "triggered" isn't a defense.

I personally don't care who they pick, if they delay the alpha, etc. I spent my money knowing I may not ever get a finished product. That's not my point. I'm just saying that at this point, trolling needs to stop. It was fine to waste time for the past 3 years, but now it can cause harm and distract from development and testing.

301 875
  • 9 Sep '17
 Naleaus

Should temp ban people spreading fake info under the context of "just a joke." While I don't care if it's delayed, quite a few of in the community are foaming at the mouth about not being able to play it. All these memes do is exacerbate things, and leads to more negativity towards Triternion, regardless of if they're fake or not. It's just childish.