Mordhau
 McMercy
Knight
  • Likes received 371
  • Date joined 1 May '17
  • Last seen 18 Jul

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Knight 292 904
  • 5 Jul '19
 GIRUGIRU

@TyraxLightning said:
Many thanks for the info Devs!

Also, I know full well gal warriors in Medieval Times weren't common, but surely they didn't just not exist either. Surely Norse Legend Valkyries didn't just video game style promote into Valkyries from the Base Class of 'didn't do a damn thing violent gals who stayed at home & just cooked, cleaned, & did laundry'... That can't compute with me.

I bet Sparta Women would be amazed to know that they & their tomboyish ways never existed & they just hallucinated it the whole time... Oh, & Amazon Warriors say "Hi!"...

The Irish & Celts were known to have strong gals in their time as well... especially when those gals were Redheads. (<3 Redhead Gals <3)

There might have been very very rare Female Samurai in Japan... also there were enough Female Ninjas in ancient times that they had a special designation to themselves... "Kunoichi".

Also, France... who here has heard of the legend of "Joan of Arc"? (Who if I remember right went into battle in Heavy Armor...)

So... what was that that the voice of Chauvinist Pigs were saying about Gals being incapable of belonging on a Medieval Battlefield...? In my Shamelessly Biased Opinion, Gender Inequality is Bullshit. I rest my case.

Lastly, this Game is the Dev's game & they can do what they wish with it, including deciding how they wanna bring Gals into the fray & how so... & I will abide by it & work within the parameters they grant us. With that said, I can't help but to hope I can inspire your imaginations with some ideas for future Gal Characters i'd enjoy playing in this game... in no particular order:

1: Exiled Redhead Irish Princess...

2: Keira Knightley Character in King Arthur Movie inspired Female Archer. (If she wants to die everytime an Enemy Arrow finds her naked belly, she's responsible for the consequences of her choices, Truth in Television. )

3: Exiled Female Japanese Katana Wielder Mercenary. (If I remember right, in Medieval Times, Gals who were caught wielding a Katana were killed for daring to wield such a supposedly 'sacred' weapon while being gals instead of guys... I envision the Roleplay that my Gal said "Bleep YOU!!!" to that sexist unjust rule & trained to awesome proficiency at the Katana, but was eventually discovered & fled her Homeland to escape Execution & self-Banished vowing never to return, she traveled West all the way to Europe & makes her living as a Mercenary for Hire to make ends meet & keep herself fed & such.)

4: How can I not make a Joan of Arc inspired Character... aka a Heavy Armor Female...?

Food for thought...?

P.S. Ya chauvinist pigs would already have a way to 'argue' against Gal Characters... it's called... "Your Weapons". Peeps like me who think Gender Inequality is Bullshit also have a way to 'counter-argue' as well, yep, ya guessed it... our Weapons! One of the major causes of Battle & Conflict was disagreement & non-acceptance of Ideals not one's own... Mordhau can embrace this as a additional component for Fun Factor!

What has happened to this place

Duke 5554 13281
  • 5
  • 8 Nov '18
 Jax — Community Manager

Hello!

This thread will be used to give periodic updates on the development of MORDHAU as we near closer to release, and show off some of our newest additions and features to the game. Keep in mind that much of what you may see is in varying stages of completion, and these work-in-progress features may be changed during development.


First off, we've been working on the back-end of Frontline, and one of the features that will help to add to the chaos and immersion of this mode is the Toolbox, which allows you to place dynamic fortifications around the battlefield. Currently, you can choose between three different items; the archer barricade, stakes, and a miniaturized ballista. These can be placed nearly anywhere, but use up the toolbox's ammo, which you can replenish at a supply crate.

https://imgur.com/a/AYdobRr

The archer cover allows you to barricade areas off, to shoot out of the arrow slits. Meanwhile, the stakes cause damage to players running into them, and at certain speeds will be lethal.

https://imgur.com/OnkHukX

All of the new items can be destroyed, but in some cases you can bypass them altogether with our newest feature - climbing! You can climb most objects in the world, but it's risky - taking damage means you will be ragdolled and fall to the ground.

https://imgur.com/2eHrdIE

https://imgur.com/a/dWJIyYH

Some other utility items are coming soon as well, in the form of healing items. Bandages let you quickly regen some HP, keeping you in the fight for longer. If you're more focused on teamplay, a deploying the Medic Bag will allow other players to heal from it.

https://imgur.com/a/IOKtnBn

https://imgur.com/a/ETg8Quu

Lastly, a nice quality-of-life improvement is the new pickup system; tapping E will pick up an item, but by holding it you're able to directly swap items instead.

https://imgur.com/a/Bd0tROP

Wrapping up, most of our development efforts are focused on map creation, and we've got a few new screenshots of Taiga to show off. Enjoy!

https://imgur.com/a/NdpFRKZ

AGg0iUl

Knight 292 904
  • 16 Apr '18
 GIRUGIRU

I've ways insisted that rmb=FTP bind should be the default input for feint to parry. The reason for this is because of the thousands of hours I've spent slaughtering noobs, I always witnessed them pathetically microfeint after they regret their attack input instead of doing a FTP that (they don't know) they want to do

It will make the game feel more responsive for newer players. Having FTP bound is also flat out superior than double rmb, because you can choose to Q->RMB but can also utilize the immediate parry speed

And, yes, obviously FTP bind will be faster than double rmb because 1 input is faster than two

Knight 240 388
  • 10 Feb '18
 NitroSperg6K

@Xanatelos said:
Animations should be more readable. Ive already got 56 hours in mordhau and im still struggling (chiv vet). The game is just too hard and i dont want to no life this game like some of you nerds to be able to have fun. Sweathau is not fun.

This game is objectively easier to play than Chivalry.

Knight 21 56
  • 9 Feb '18
 Snowy

@Xanatelos said:
Animations should be more readable. Ive already got 56 hours in mordhau and im still struggling (chiv vet). The game is just too hard and i dont want to no life this game like some of you nerds to be able to have fun. Sweathau is not fun.

who even are you?

Knight 240 388
  • 7 Feb '18
 NitroSperg6K

lmao the bitter winter war of egos wages on

Knight 240 388
  • 6 Feb '18
 NitroSperg6K

You were banned because you spammed like an autist. Furthermore I think its quite amusing how youre bitching about giru as if he hasn't made multiple points without shittalking. Regardless shittas always gonna try and find elitist xDDD to blame.

Knight 240 388
  • 5 Feb '18
 NitroSperg6K

You don't have to be all that powerful to fuck with chambers though.

Depends on who you're fighting. It's already getting to the stage where people are chambering drags and accels consistently.
Unless you want to remove drags, there's not much more to discuss. Fairly certain an animation update is coming soon, so just hold out until then.

Knight 292 904
  • 5 Feb '18
 GIRUGIRU

Yes, I have read through the thread and taken into account what you are discussing

The point of the last major combat update was to bring back the offensive meta - chamber meta with weak drags and easy chambers made the game painful to play - cancer in 1vX cancer in teamplay and chamber ONLY centric duels. This was already known from the slasher test I don't know why triternion tested it again in mordhau but it's gone again, and for good reason

Offence is supposed to be easier than defence, it makes it possible for weaker players to.kill extremely powerful players and makes the combat more brutal and fast paced

If you want to look at a turtling meta For Honor is a perfect example, we all know how well that game did

I disagree entirely with things being "unreadable" - yes anims can and will be improved but in no way shape or form are they unreadable and that's where the l2p issue comes in. Maybe watch footage from double trouble/frank/rag and you will see how consistent these guys defence is.

Knight 292 904
  • 5 Feb '18
 GIRUGIRU

Aslong as you can Parry consistently there is virtually no issue. Chambers are a risk/reward mechanic and if you - as an individual - can't justify the risk don't do them - simple as

Chambers are not a gamble though, but that doesn't mean you can consistently chamber everything thrown at you nor should you ever be able to vs a powerful opponent

If you want I can go into further detail on why that is the case

Knight 292 904
  • 1
  • 5 Feb '18
 GIRUGIRU

The animations do need and will be improved, but you will never be able to stand still and chamber attacks from someone who is able to freely swing manipulate on you - that has absolutely nothing to do with the animations and is no way some kind of benchmark

Animation improvements are blending and windup related as well

Believe me I've spent hours in discord with wizardish and boner purely regarding balance and brought some of the devs in for discussions, what you're talking about is simply not the same so do not try to angle your obfuscated viewpoint with theirs

Knight 240 388
Mercenary 225 567
  • 1
  • 5 Feb '18
 Izıl

The only autistic screeching is from you tbh

Knight 240 388
  • 5 Feb '18
 NitroSperg6K

Attempts to agree in order to diffuse the situation
still gets screeched at by autist
:^(

Knight 292 904
  • 5 Feb '18
 GIRUGIRU

Boner plays on high ping, wizardish admits that he tries to chamber too much, stouty is one of the worst people to talk about balance with coz he has no idea, gauntlet idk don't really see him play

Knight 240 388
  • 1
  • 5 Feb '18
 NitroSperg6K

I'm pretty sure almost all of these players are aware of how much more depth drags and accels add to the game.
But if its anims you're on about, they could do with some tweaking.

Mercenary 225 567
  • 5 Feb '18
 Izıl

@vanguard said:

@Marsche said:
I expect to play less than 50 hours and be on par with people whom have farmed thousands upon thousands of hours in similar games. :(

I expect the game to be turn based stone paper scissors, where moving the mouse is considered an exploit. :(

You are no different than free weekend plebs complaining about chiv

What about Rob Owner, Wizardish, Gauntlet, Stouty... are they all free weekend plebs as well?

ur mom is free weekend

Knight 240 388
2 8
  • 5 Feb '18
 Marsche

I expect to play less than 50 hours and be on par with people whom have farmed thousands upon thousands of hours in similar games. :(

I expect the game to be turn based stone paper scissors, where moving the mouse is considered an exploit. :(

You are no different than free weekend plebs complaining about chiv

Knight 240 388
  • 5 Feb '18
 NitroSperg6K

Seriously though it's just a case of learning the windup anims and the positioning of your opponent, takes time though.