Mordhau
 Izıl
Mercenary
  • Likes received 541
  • Date joined 11 Jan '16

Private Message

2354 4750
  • 13 Jun
 Maci

So I was playing on a duel server today when, and you won't believe this (trigger warning) like 10 or so fucking Hitlers and other Nazis and KKKs showed up and I'm just like I'm just literally fucking shaking right now and I can't believe this is happening in 2019 this is so scary and wrong on so many levels you really need to permanently ban these people from the internet for the safety of peoplekind as a whole!

T4Gk1g3

Knight 894 900
  • 9 Jun
 afiNity

This is not the first topic about this subject but I didn't want to necro.
To make it short, I think the lunge (the speed boost you get when you make an attack) needs to be nerfed.
The lunge makes it harder to judge distance and it negates (to some degree) the differences between the weapon-lengths.
When you compare it to Chivalry, the lunge is much more prominent in Mordhau and while Mordhau does almost everything better than Chivalry, variety in weapons and footwork is something Chivalry did better.
If I'm not mistaken the lunge was already nerfed in the alpha but it should be nerfed even more tbh

35 40
  • 2
  • 30 May
 Prophet

Its not an edit to the game files nor an exploit.
It is deletion to client side sounds.
I don't think deleting files constitutes in a ban.

It appears people have already been deleting the lute sound files and aren't getting banned.
That is actually what helped me figure this out I went here

I left the Lute files intact because I enjoy the Lute music and use Lutebot which isn't bannable either.

Removing these (2) sounds that play after a kill is out of necessity.
It hurts my ears and makes me not be able to play very long without physical discomfort.

Devs if you read this post are we OK in doing this?
If not, I'll restore the files.
I backed them up, but for now I'm going to keep playing without having to literally take ibuprofen

35 40
  • 30 May
 Prophet

Well I figured it out!

  1. Go to C:\Program Files (x86)\Steam\steamapps\common\Mordhau\Mordhau\Content\Mordhau\Audio\Raw\UI
  2. Backup then delete the following (4) files:

Impacts_SIMPLE_343.uasset
Impacts_SIMPLE_343.uexp
Metal_Hit_Crash_246.uasset
Metal_Hit_Crash_246.uexp

Enjoy!

78 56
  • 26 May
 Threule

The same way we have the Hood called Hood working with helmets, wanderers and workers hood should do the same thing

35 40
  • 4
  • 27 May
 Prophet

EDIT:
Well I figured it out!

Go to C:\Program Files (x86)\Steam\steamapps\common\Mordhau\Mordhau\Content\Mordhau\Audio\Raw\UI
Backup then delete the following (4) files:

Impacts_SIMPLE_343.uasset
Impacts_SIMPLE_343.uexp
Metal_Hit_Crash_246.uasset
Metal_Hit_Crash_246.uexp

Enjoy!

OP Starts Here:

There is a loud bang sound that happens when you get a kill, I'm not talking about hitreg sounds but that bang sound right after the sound of your weapon hitting.
Is there a console command to disable just that sound or maybe a file I can delete?
For reasons I'd rather not share its ruining my gameplay experience. Hopefully someone can help thank you.

950 1582

Please elaborate my precious dinosaur. Do you main rapier? Or are you a chad who mains nothing but fists and beats the living shit out of rapier users. Each. And every. Time.

174 173
  • 7 May
 Roag

Basically the title,

I know there are still 48 slot Official FL servers up but I would love to see more of them, personally I find the 64 player servers less enjoyable as the higher playercount results in lower FPS, worse server performance and overcrowded fights.

Despite it only being an extra 16 players, it makes a large and noticeable difference in terms of overcrowding in team fights and server performance/FPS - even on my PC which is pretty high end. Would love to see more 48p FL servers!

For those who haven't played a 48 slot FL yet, would really suggest trying yourself before commenting :)

164 1656
  • 8 May
 elwebbaro — Art

Patch #04 Changelog: 08/05/2019

With this patch, we are rolling out the gold compensation for our rocky launch. It comes in the form of 10K gold, and you can choose to accept or decline it when you launch the game. We have no way to know who was affected, so it is extended to all current players. This is a one time thing. If you decline it, it's gone. You will be able to claim this compensation until (including) Sunday UTC.

Networking

  • Matchmaking improvements
  • Joining a server will now reserve a slot in advance, fixing the issue of being booted after loading.
    Server owners will have to make sure that the beacon port (15000) is reachable; it can be overridden on the command line with BeaconPort=<port>

Maps & Gamemodes

  • Fixed players being able to get out of bounds on Mountain Peak
  • Fixed some icicles not dropping on Mountain Peak
  • Weapons/projectiles no longer collide with bounds on certain maps

Visuals & Misc.

  • Fixed spectators being kicked for AFK even when moving
  • Fixed fire kills not being tracked
  • Fixed pyromaniac achievement not working
  • Fixed Whack A Mole achievement
  • Fixed couched head kills not being tracked
  • Potential fix for a rare(?) crash (could also crash the server)
  • Added m.ThirdPersonDeathCamera by default it is disabled, added it to settings as well. Does what it says, forces 3p camera on death. Can help for people who get motion sick.

Audio

  • Increased volume of human footsteps and horse galloping, increasing sound awareness
  • Catapult & Ballista firing sounds can now be heard from further away, increasing awareness
  • Fixed horn on camp being too loud at certain times
  • Increased volume of low stamina breathing and made it more even across voice sets, making it easier to notice in fights
  • Lute is now louder

UI

  • Added friend UI marker - can be toggled with H, in the options or m.friendlymarker console command. Has 3 states (friends & party, all teammates and off).
  • Frontline spawn screen now shows friends and party members as orange dots
  • Added “Show Killed By” toggle in the options or m.ShowKilledBy, can be used to turn off the killed by panel
  • Tutorial reward message on main menu now hidden when it is completed
414 413
164 1656
 elwebbaro — Art

It's been one hell of a ride thus far, and it's only been 7 days. None of us would've expected this reception in our wildest dreams.
As of today MORDHAU has sold just shy of 500.000 copies and we have reached a peak of 60.000 concurrent players yesterday. These are just mindblowing numbers to us, and we still haven't fully realized that MORDHAU is currently among the top played games on Steam.

Unfortunately the launch wasn't as smooth as we had hoped. Server performance was abysmal and reward drops such as Gold and XP, as well as unlocks were not functioning properly. We are still in the process of seting up new servers in regions that need them and as a result the Matchmaking can still be spotty. There's also some other Matchmaking related bugs that prevent parties from joining the same game, or BR lobbies to populate very slowly, but we're on top of that. All things considered, the majority of launch issues have been resolved. As for compensation of the lost Gold and XP. We have not forgotten about it and will be shipping it via the next patch.

Right now we are addressing some of the more frequent and critical issues, like the "Ghost Bug" among others, as well as some map exploits. These past few days had been very hectic for us, but things are starting to somewhat get back in order.

Looking ahead for future updates, we've got a couple new maps in mid-production: Castello and Feitoria. Here's a few impressions on the latter.

On top of that we will start looking into Ranked/Competitive modes, starting with duels. However we cannot give an exact timeframe on when you can expect these updates to be rolled out yet. We are terrible when it comes to estimating things, I'm sure our alpha players can attest to that.

Additionally we will keep adding new armor pieces and weapon skins here and there, as well as some new character customization options.
Goals further down the line would be to release Modding Tools, as a lot of you seem to be very eager to create some custom content.

We've got lots of ideas for improvements to the maps and gamemodes. There's also been some amazing feedback and suggestions coming from you guys. When it comes to balancing and tweaking of mechanics, we are pretty happy with how things are looking right now, but we will start tweaking some things soon.

In closing we'll take this opportunity to give some shout-outs.

Thank you

  • to all the Kickstarter backers and alpha testers. Without your constant feedback, suggestions and nitpicking the game would not be where it is now.
  • to G-Portal/zeuz and their amazing support. You guys were super helpful and assisted us a bunch to keep up with our launch woes.
  • to all community server hosts. You really saved our asses to provide servers for all these players while we were struggling to spin up our own.
  • to our promotional launch re-stream: You guys knocked it out of the park and delivered some sweet first impressions right on the storefront.
  • to all the content creators out there creating videos and streaming. MORDHAU spread like a wildfire, which wouldn't have been possible without you.
Duchess 758 3273
Conscript 548 1265
  • 15 Feb
 ohshitsorry

This topic has been unmoved.

974 6908
  • 12 Apr
 marox — Project Lead

Also, I like teamfights at the moment compared to when we had HA. Still wish we got to test AP again though.

We're reintroducing a short period of AP on parries and chambers, but mostly as a consistency thing since it helps blocking that attack that's just about to hit you when you press riposte. Similar to the reason we extend parry into flinch a little bit.

However, I don't think mechanic changes will stop after release. Balancing obviously will continue too. Maybe we can get a opt in test build after release.

We'll be using this to test changes post-release, right now it's just not feasible, because everyone would go onto that branch because it has players, then complain when it's completely broken.

Knight 205 700
  • 11 Apr
 Anal Error

2X KO U FAKIN NERDS!

Knight 2088 3761
  • 7 Apr
 Runagate

I will never not be mad they just chose red vs blue instead of something unique and interesting. I mean, they have this incredible colour customization system and then it only gets to be used in ffa/br.

Count 162 239

One of the things Chivalry: MW did right was the feature allowing you to select your colors from a specific color palette for your character when playing in team focused modes.

Now, since the devs chose to go with the classy red vs blue, and there is no other way to know friends from foe without adding immersion-breaking features. It would be nice to have the same option to choose your team colors in Mordhau, without it being too restrictive (white color only for blue team or black color only for red team, it should mainly have blue and red colors locked depending on your team).

8 27
  • 9 Apr
 WOLFIE

I'd honestly just prefer the game to be locked to first person but that is just me.

a simple filter for servers or specifications on competitive rulesets or the BR mode would work just fine also.

Being able to press a button and magicly be able to look round corners while in the BR mode cause players to have a huge advantage, such as knowing when a player is coming to then just set up a bear trap and get an easy kill before the other guy has a chance to react.

Count 1458 937
Knight 389 1542

@Christian2222 said:
Clearly I have never played REAL LIFE?! LOLL!!! I mean in real life you have 180 degree view if not way more. This community though xD, a riot.

On the internet, no one knows you are a pigeon.

fieldview-767x473.jpg