Mordhau
 Arctomys_
Baron
  • Likes received 122
  • Date joined 25 Oct '15
  • Last seen 15 Apr

Private Message

Knight 1269 3811
  • 25 Sep '17
 Frise

You wanna hold your parry? Good for you, go play M&B or For Honor.

What you suggest has been discussed ad nauseum, look through the forums.

Knight 2608 6921
  • 11 Sep '17
 Rattsknecht

No one cares

988 6974
  • 11 Sep '17
 marox — Project Lead

It's almost here folks, and yes, that's 2017, we're not delaying it by another year. We will unlock Steam keys tomorrow by the specified time, which will then appear in your forum account, and you'll then be able to activate them on Steam. If you haven't activated your purchase on our forums yet, go ahead and do that (we've sent out emails with the activation link some time ago!)

We can't wait to have you guys get your hands on what we've been working on (and what you've been waiting) for so long. See you guys tomorrow!

PS: regarding the recent outbursts on the forums.

The situation on the forums has been, well, rather tense the past few days. We made some decisions that clearly riled parts of the community up. If we were to do it again, we'd have handled it differently for sure. We've been working day and night to make sure everything in the alpha is working correctly, and that it has as much content as we can reasonably put into it at this point.

If you've been following us for a while, you know we tend to obsess over details and nothing is ever good enough. This remains true even for an alpha, and will remain true in the future. It's simply how we operate as a team. Unfortunately, everything has its downsides, and it sometimes costs us foresight when it comes to other aspects, like keeping you informed of our on-the-spot decisions, or being able to stay true to deadlines. That said, we think you'll love it. And ultimately, that's really why I think we're all here. Thanks for your patience and support, we'd never have made it without you.

Knight 65 192
988 6974
  • 28 Aug '17
 marox — Project Lead

With September just around the corner, we unfortunately have to announce a short delay in getting the alpha out to you all. This one's not going to be long, it's one to a maximum of two weeks into September. We simply couldn't get everything done in time to hit August. These weeks before launch are incredibly hectic and sometimes there's just not enough hours in a day (or week, or month). Given that there's over 3000 of you (both scary and exciting), we want to make sure things work properly.

At Alpha launch, you'll be able to play on these 4 maps: Camp, Grad, Pit and Ruins. There are more maps that will be added during the Alpha period, but these were our most polished, so we decided to include them first. Check them out below:
http://imgur.com/a/V4Xlx

More weapons and armors are being added to the game constantly, check out these two-handed maces that you'll be able to wield soon:

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Stay tuned, won't be long now!

Knight 830 1764
Knight 64 93

@Smeelio said:
If we get onto the next page, are any new comments then above the ban comment?
Also I am waiting patiently for the developers of Mordhau to not overwork themselves and progress with the game at their own pace and then release it when they are satisfied and content!

I want it in August and ur gay

Knight 830 1764
988 6974
  • 1
  • 31 Jul '17
 marox — Project Lead

August is fast approaching and with it, the alpha testing for Mordhau is getting ever closer. In this month's update, we'll show off some recent additions to the gear, as well as an idea of what to expect from the alpha, and when to expect it.

Check out the album of this update's in-game shots here!

An alternate skin set for the greatsword that is themed on the Scottish claymore has been added. More armor pieces, including gloves, pauldrons, and a set of lamellar armor has made its way into the game. With each added piece, the combinations possible become more and more varied. We have over 150 different pieces of wearable gear in the game already!

The alpha will begin with a focus purely on smaller scale melee combat, with modes such as Deathmatch, Team Deathmatch and Last Team Standing, and will also include expansive character customization. As the alpha goes on over the following months, we will start including more content such as ranged combat, vehicles (including horses) and bigger modes. We decided this was the way to go for several reasons, one being that it focuses players on testing what we feel we can use feedback on. The second being that it allows us to polish up remaining content before it is added for testing.

So, when? We're aiming for end of August, if all goes according to plan. Sometimes delays are inevitable because things can break spectacularly at the last minute, but hopefully that won't be the case. We'll keep you updated should the situation change.

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988 6974
  • 1
  • 30 Jun '17
 marox — Project Lead

This month's update contains shots of some juicy new gear!
imgur album

First one of the bunch is the bill polearm category, made out of 2 parts with 3 choices for each (head and handle).

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Our first alternate skin for a weapon category is the norse sword skin for the arming sword. A skin is simply an alternate set of parts for a weapon category. Alternate skins have no gameplay effect, and are just for looks. The parts can't be mixed with other skins, allowing us to restrict the combinations to something tasteful, i.e. the end result still looking like a viking sword.

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More armors are making their way into the game, including a fancy, flashy landsknecht set. This outfit offers light protection, but good mobility.

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And of course, more helmets, because there's never enough of those!

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A knight sporting one of the new helmets, the bill, a brand new brigandine & a pair of new shoulderpads:

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A new breastplate worn with other gear.

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Until next month :)

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3234 4264
  • 29 Jun '17
 Havoc

Suddenly the value of those with extra keys went up by 250%

988 6974
  • 29 Jun '17
 marox — Project Lead

We've removed the option to prepurchase Mordhau (Alpha/Beta/Release) on our shop. Originally, our plans were to keep prepurchase options available as development went along as an extra source of funding and as a way to keep the alpha/beta populated, but this is no longer possible. Our options as far as selling additional Steam keys right now are to either wait until release, or put the game up on Early Access on Steam, and we feel Early Access on Steam would be opening the floodgates prematurely.

Just to be clear, everyone who already prepurchased the game or backed it on Kickstarter will get their Steam key, we're just not selling any more Steam keys.

PS: June update is still coming, we're just a little late!

Count 1452 3389
  • 30 May '17
 Smokingbobs

That forest map is damn near perfect. And my god it has a mine on it too.

If it only could like a little like this:

saltmine1.jpg

saltmine2.jpg

(Pictures originally posted by Jax)

Baroness 485 1386
  • 2 May '17
 arr0wmanc3r

Pull that stick out of your ass, Baroness. Did they advertise these new titles in the Kickstarter? I think not. You get what you paid for, exclusive Kickstarter titles. If you want the new titles, better spend some more dough. Welcome to capitalism.

988 6974
  • 2 May '17
 marox — Project Lead

Okay, so we messed up, and forgot we mentioned the titles were exclusive to Kickstarter backers :( To fix this, we're changing the webshop titles to Recruit / Militia / Mercenary (vs the KS ones that were Conscript / Sellsword / Knight). If you prepurchased on our webshop and feel cheated by this change, you can request a refund by mailing us at [email protected] and we'll sort it out.

Do note that due to how the titles work, if you purchased via the shop and picked e.g. the Knight title on the forums, it will stay until you try to change it, at which point you'll see the new titles rather than the Kickstarter ones (and won't be able to go back).

988 6974
  • 7 Mar '17
 marox — Project Lead

Mordhau is coming to Kickstarter TOMORROW, 8th March 2017 @ 4PM UTC. While we wait, here's a short animation we're using to explain the attack input & angling mechanics of Mordhau!

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And with that my hype is in super saiyan mode
frnXxyM.gif

988 6974
  • 2
  • 5 Mar '17
 marox — Project Lead

After a lot of hard work, Mordhau is finally coming to Kickstarter on Wednesday, 8th March 2017 @ 4PM UTC. Thanks for supporting us all this time, we're excited to reveal what we've been working on. Help us out by spreading the word & tell your friends to be there the day the campaign launches!

As a sneak peek, here's some of our newer work, more will be revealed leading up to the Kickstarter, and with the Kickstarter itself you can expect quite a few surprises!

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105 685
  • 22 Dec '16
 Spook — UI

wins.png

168 1700
  • 1
  • 22 Dec '16
 elwebbaro — Art

You heard it right! Mordhau is IndieDB's "#1 upcoming Indie in 2016".

Winning this award is a huge achievement for us and has only been possible because of you, our amazing community. It's a great feeling to see so much support for our little project and we are very grateful for all the amazing feedback, discussions and memes you share.

Once again, thanks for all your votes! We can't wait to unveil our Kickstarter campaign soon™.

Here's a little reward.