Mordhau
 JimboniusMaximus
  • Likes received 39
  • Date joined 15 Jul
  • Last seen 21 Sep

Private Message

Knight 7636 14014

@Budd said:
Why use a longsword when you could use something like rapier and heater shield, Why use a evening star when the maul is just a better version of it.

stopped reading lmao please do not comment on the state of the game when you have opinions like this

Knight 7636 14014
  • 26 Jul
 ToLazy4Name

Riposting gives you initiative, and you can drag them like any other strike. If you don't riposte, the enemy can often keep initiative or at least has more options available to them.

Also, ripostes are one of the core 1vX mechanics since they cannot be flinched.

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anyone else use a shield as a distraction, i use one but chamber most attacks so when people go for a kick to stun i just counter the kick with a stab

Knight 7636 14014

you should be banned just for how awful it is trying to read this mess

Duke 5477 13081
  • 19 Jul
 Jax — Community Manager

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Hello!

In this post I’ll be discussing some plans for the future of Mordhau, and what the team has been working on recently. Please note that most, if not all features and content covered are in varying stages of completion; everything is Work-In-Progress and may change prior to its release or be canceled. As for timelines and estimated release of these things, we focus more on ensuring they are up to our standards as opposed to setting hard deadlines, so things will come when they’re ready.

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Content / Maps

Our main priority post-release has focused around bringing in additional content to help keep the game feeling fresh - while a handful of weapons, cosmetics, and the map Crossroads were added, our artists have been hard at work on fully-fledged maps that will be playable in all game modes.

Feitoria is a sprawling town and accompanying village that will alternate between crowded streets, chokepoints, and more open areas and will have an emphasis on verticality and interiors as well. Currently, progress is going well on Feitoria, and our level designer is working on optimization, interior/background polish, and configuring the map for game modes.

Castello on the other hand, is a southern-European/ Mediterranean inspired castle keep and walled courtyards. It will have a similar feel to Grad, but with a more involved castle section, including portcullis control and close-quarters fighting. At the moment, Casello has begun its final art pass, along with some fine-tuning of the lighting and post-process effects.

Existing maps aren’t being forgotten, however - while we’re prioritizing new maps over spending all of our time tweaking the existing ones, we’re aware of balance and gameplay issues on existing maps, especially Crossroads, and will be improving them.

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Game Modes

Recently, we have been hard at work on implementing ranked modes into Mordhau, as we feel it is a perfect fit for the high-skill gameplay that Mordhau brings to the table. You will earn a distinct rank - here’s a quick preview of them:

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In addition to Ranked, we’re also working on a 64-player attack/defend mode which will capture the feeling of a medieval battle, with sieging and progressive objectives. We’re calling this mode “Invasion” in-house, and we’re in the process of designing the mode. It’s important that we’re able to retroactively add this mode to existing maps, as our levels are designed to be usable in all game modes when possible. This mode will not come next patch, but in the future.

We’ve been listening to your feedback, and we’re aware that Frontline is a bit of a polarizing topic - some people love it, others hate it. We’ve been looking into ways to reduce stalemates and make Frontline have more of a back-and-forth “tug of war” feel to it, and increase the player’s feel of involvement with the objectives. Nothing on this front is set in stone, but we’re looking into ways to improve the game mode nonetheless.

Balance & Gameplay Improvements

We’ve been listening to your feedback on game balance and frustrations with the game, and we’ve identified some areas that need a bit of work in this regard. Horses feel a bit too powerful and unfun to fight against and we’re looking into ways to make horses fairer to fight against, adding more risk to the horse riders while keeping them deadly and powerful. These potential changes include things like momentum damage against the rider, a smaller and more accurate horse flinch hitbox, fixing the desynced horse hitboxes causing players to hit through them and making horses more fragile against bigger groups of infantry, and more.

Fire bombs can also be frustrating at the moment, and we’re working on ways to fix these as well. We’re currently re-working the way fire damage is applied - it will start out much less damaging and faster, and standing in the fire will cause the damage to ramp up, making it behave more like one would expect from a fire. This will make the fire bombs less punishing when players only “touch” the fire shortly. In addition to this, the fire will be louder in volume and generally more noticeable. Players will still have to respect the fire as an area denial, but situational awareness will be increased and avoiding them will be much easier.

At higher levels of play, especially in duels, we noticed that the buckler can be overly powerful. We’re looking into removing the 30 stamina gained when the buckler is disarmed, but increasing the usefulness of the buckler when it comes to stamina costs when blocking weapons. We’re also looking into making swing manipulation look better overall without compromising the skill of the game, and adjusting a few weapons turn caps which are a bit too extreme at the moment (For example, Spear in short grip), making the game a bit more grounded. There will be many more adjustments and improvements, including Javelins among other things, to help fine-tune the already amazing combat.

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Quality-of-Life / Miscellaneous Improvements

As we’ve discussed in our statement recently, we’re taking toxicity and racism seriously. At the moment we are discussing and experimenting with ways to add more tools to the game to help curb unwanted behavior. One area of focus is on preventing griefing and vote-kick abuse; we’re interested in adding more information to vote selection screen, such as the player in question’s team kill amount and team damage ratio, as well as a reason for the kick. We’d like to add an easier user interface for starting vote kicks, as the current method via the console is functional, but not exactly the easiest or most polished method we could implement.

A client-side chat filter is also in the works; while muting players removes anything they’ve said, you can only do that after they’ve said it. We plan on adding a filter that will automatically remove inappropriate or offensive messages before you have to see them, which will help to curb toxicity quite a bit.

In terms of griefing, we’re looking into ways to easily identify placed structures and their team/owner, so it’s more apparent to see if a teammate is intentionally placing structures to disrupt gameplay, and who exactly is the one doing it. We’re also looking into other ways to prevent griefing with toolboxes and firepots, to prevent players having to rely on votekick to deal with them in the first place.

While the majority of progression/gold issues have been fixed, there are a few persistent bugs remaining with our backend system. We’re looking to switch to a more reliable backend system that will handle player inventory, purchasing items, and player progression to resolve these issues for good. Additionally, we’re looking into server improvements to help reduce ping and latency problems.

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Mod Tools / SDK

We are also well aware of the high demand for modding tools, and it is not something we are ignoring. At the moment, development is focused more around our short-term goals of increasing the amount of content that the base game provides and we’ll look into an SDK and mod support in the future.

Knight 7636 14014
  • 16 Jul
 ToLazy4Name

@c08188447bf245df said:

@ToLazy4Name said:
ayy lmao I remember you, you got game banned for being an insufferable cunt and if need be I can dig up a thread complaining about you

So you’re telling me that because I am much better at the game than people, that I got banned? Interesting.

I'd assume you got game banned for doing more of what you did in the thread that was made about you + what I personally observed when I ran into you. You accused me of hacking in the first round, and then in the second round you switched teams, TK'd me, and then vote kicked me while claiming I was TKing. In the thread that someone made about you, you were using naughty naughty words and being a very mean boy, and you were also manually changing your steam account link for some strange reason that no one can possibly deduce.

enjoy your ban baddie :^ )

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  • 13 Jul
 CatR

Gonna be honest here. You can bang the drum of 'But we are adding muffins to this game populated entirely by cupcakes ANY SECOND NOW!' all you want but you can't get credit for it. You don't get grades based on what you were going to add into your paper if you had 2 more weeks, you get graded by the paper you hand in. Your movie doesn't get reviewed based on what the sequel looks like. Mordhau is a product that is sold for full price as a finished product and is treated as such.

Also, getting offended that journalists write news about the contents of the game and calling for their heads most of the time by discrediting their work and sometimes quite literally calling for their execution, as you'll see more frequently on the Steam forums; it doesn't exactly scream 'calm rational people that are really just doing their best'. Meaning no offence, but having a mod call the piece 'slander' is not really helping the image, because I actually took the time to read the thing everyone was outraged about and here is what I found:

The research is cited and uses a credible source. It postulates a correct phenomenon that entertainment about medieval times or European martial arts attracts white-supremacists. Mordhau as an example quite literally had people talking about the 'white ethno-state' and 'cultural marxism' until very recently. And in the end the article does not say anything about Trinternion that is not true. Let us get some quotes!

The developers of Mordhau, whether they planned to or not, have created an environment that is amenable to the
viewpoints of white supremacist appropriators of medieval culture.

Yeah, pretty much. Until very recently the entirety of the front page was "Don't add black knight!!" which incidentally is still what the Steam forums look like every other day. Sorry, Void, but you can't stem the tide on your own. You don't have to agree with the sentiment to see that it is still a very present factor in the community.

Mordhau’s forums, officially moderated by Triternion, are currently home to a number of threads and communities that
have a relatively lax approach to offensive slang.

Yes, pretty much. I don't find "Kniggas" offensive but I'd call it 'lax' indeed. Of course even people who argue for stricter moderation often use the N-word or the F-word or the R-word in descriptive or mocking ways. I don't refer to them as such in private but this is not private, is it?

Not only is this a gross misrepresentation of historical concepts of medieval societies, but it offers a dangerous space
for white supremacist movements to take hold, claiming that “authentic” portrayals of medieval Europe look a lot like
Mordhau: white, male, bloody.

Same as the first statement, Mordhau certainly contains only white people, only men, and a lot of blood. It certainly did not ever enforce the 'no racism' rule. Seems fair to me; we'll get to the historical argument in a second.

The fact that Mordhau, a game that draws heavily from the same aesthetics as neofascist white supremacist movements draw inspiration from, is grappling with bigotry and hate movements within their
gaming community, comes across as disappointing, but unfortunately not surprising.

Nothing controversial there, it is struggling, and neofascists do love knights. In fact I challenge you to find any part of this article that is in fact slanderous, inaccurate, or attacking Mordhau. I challenge you because these quotes I put forth are in reverse order and they still are isolated descriptive statements that in no way, shape, or form lie or mislead about what the Mordhau community contains. It in no way claims Triternion are racists, nor does it claim that this is an intentional development, nor does it claim that Triterion actively endorses any of its community bad behaviour. Now if you want to argue with their cited expert then go ahead, I won't join that discussion because I have better things to do than arguing with 10 people none of which has read a primary or even secondary source; but you enjoy that.

So let's all smash our pots and pans and yell loudly about how Trinternion is being targeted by the SJW press, that they are a victim of a conspiracy by Epic Games to make their work look bad. Let's weep sad little tears about how the average outside observer sees the Mordhau community as a place where people gladly engage in rubbing one out to romanticised medieval fantasies about murdering each other. Let us claim that everyone who criticises Mordhau is either out to get us, or over-sensitive political activists, or just don't see the bigger picture, man!

Because sure Mordhau is a game released where the only customisation options you have are being a white man, but you can be female soon! Very soon! And black! Or Asian! You can be all these things in the future just trust us NOW that all of this is coming in the future. The only reason it is delayed is because we have such a HIGH STANDARD that we wouldn't want to release LOW QUALITY CONTENT. That's literally the only reason. Just trust us, despite being given no reason to do so, despite the community showing that you really shouldn't; please trust us. The word filter? We'll release it when it's perfect, we'll release all the moderation features when they satisfy our personal standards. Don't worry, once they're all released you'll think yourself a fool for doubting us!

Or, perhaps, just maybe.

Now this is just, you know, a suggestion.

You know me, my silly suggestions.

How about taking responsibility for your actions?