• Likes received 16
  • Date joined 27 May '19
  • Last seen 19 Oct '19

Private Message

Knight 706 1084
  • 1 Sep '19

Could we also get a ranked server in my house

2 11
  • 31 Aug '19

c'mon man here in south america we still don't have duels/rank servers

Knight 706 1084
  • 31 Aug '19

Can we also have a hotfix increasing the playerbase?

11 39
  • 20 Jul '19

Triterion, thank you so much for your dedication and hard work. I can't wait for these updates and to watch the evolution and future success of Mordhau. As a player more on the older side, you guys remind me of a young Blizzard/Blizzard North. You've really made a quality product and you should all be proud at what you have accomplished.

Keep it up!

192 100
  • 19 Jul '19

good news
but not even a crumb for the admins yet?

At least fix the idle kick from not being able to be turned off,
some more ini settings that work something...

58 129
  • 19 Jul '19

@ACommunistCat said:
About the client-side chat filter thing...
Does that mean people get to choose if they want to see that stuff in chat?
Some are bothered with it, others not so much... So I'd prefer to have a choice whether I get to see it or not.
In my case, this doesn't bother me at all and I'd rather have an unfiltered chat on my side without censored words, regardless of what they may be...

If I start seeing curse words, threats, and racial slurs thrown my way, I know I'm doing something right.

I wish I had a full chat log from the last crossroads match I played. I played a dedicated horse killer with billhook and toolbox. The enemy team got so angry at me they literally had every single one of their cavalry trying to kill me all at once. They failed and I racked up a nice body count. My goodness, the outpouring of salt from that game chat was a sight to behold.

32 24
  • 19 Jul '19

Good news, nothing about female crap.

1 2
  • 19 Jul '19


7 6

Good stuff, can't wait :)

90 78
  • 1
  • 19 Jul '19

Its great to finally hear something from you guys.

Duke 5558 13284
  • 19 Jul '19
 Jax — Community Manager



In this post I’ll be discussing some plans for the future of Mordhau, and what the team has been working on recently. Please note that most, if not all features and content covered are in varying stages of completion; everything is Work-In-Progress and may change prior to its release or be canceled. As for timelines and estimated release of these things, we focus more on ensuring they are up to our standards as opposed to setting hard deadlines, so things will come when they’re ready.


Content / Maps

Our main priority post-release has focused around bringing in additional content to help keep the game feeling fresh - while a handful of weapons, cosmetics, and the map Crossroads were added, our artists have been hard at work on fully-fledged maps that will be playable in all game modes.

Feitoria is a sprawling town and accompanying village that will alternate between crowded streets, chokepoints, and more open areas and will have an emphasis on verticality and interiors as well. Currently, progress is going well on Feitoria, and our level designer is working on optimization, interior/background polish, and configuring the map for game modes.

Castello on the other hand, is a southern-European/ Mediterranean inspired castle keep and walled courtyards. It will have a similar feel to Grad, but with a more involved castle section, including portcullis control and close-quarters fighting. At the moment, Casello has begun its final art pass, along with some fine-tuning of the lighting and post-process effects.

Existing maps aren’t being forgotten, however - while we’re prioritizing new maps over spending all of our time tweaking the existing ones, we’re aware of balance and gameplay issues on existing maps, especially Crossroads, and will be improving them.


Game Modes

Recently, we have been hard at work on implementing ranked modes into Mordhau, as we feel it is a perfect fit for the high-skill gameplay that Mordhau brings to the table. You will earn a distinct rank - here’s a quick preview of them:


In addition to Ranked, we’re also working on a 64-player attack/defend mode which will capture the feeling of a medieval battle, with sieging and progressive objectives. We’re calling this mode “Invasion” in-house, and we’re in the process of designing the mode. It’s important that we’re able to retroactively add this mode to existing maps, as our levels are designed to be usable in all game modes when possible. This mode will not come next patch, but in the future.

We’ve been listening to your feedback, and we’re aware that Frontline is a bit of a polarizing topic - some people love it, others hate it. We’ve been looking into ways to reduce stalemates and make Frontline have more of a back-and-forth “tug of war” feel to it, and increase the player’s feel of involvement with the objectives. Nothing on this front is set in stone, but we’re looking into ways to improve the game mode nonetheless.

Balance & Gameplay Improvements

We’ve been listening to your feedback on game balance and frustrations with the game, and we’ve identified some areas that need a bit of work in this regard. Horses feel a bit too powerful and unfun to fight against and we’re looking into ways to make horses fairer to fight against, adding more risk to the horse riders while keeping them deadly and powerful. These potential changes include things like momentum damage against the rider, a smaller and more accurate horse flinch hitbox, fixing the desynced horse hitboxes causing players to hit through them and making horses more fragile against bigger groups of infantry, and more.

Fire bombs can also be frustrating at the moment, and we’re working on ways to fix these as well. We’re currently re-working the way fire damage is applied - it will start out much less damaging and faster, and standing in the fire will cause the damage to ramp up, making it behave more like one would expect from a fire. This will make the fire bombs less punishing when players only “touch” the fire shortly. In addition to this, the fire will be louder in volume and generally more noticeable. Players will still have to respect the fire as an area denial, but situational awareness will be increased and avoiding them will be much easier.

At higher levels of play, especially in duels, we noticed that the buckler can be overly powerful. We’re looking into removing the 30 stamina gained when the buckler is disarmed, but increasing the usefulness of the buckler when it comes to stamina costs when blocking weapons. We’re also looking into making swing manipulation look better overall without compromising the skill of the game, and adjusting a few weapons turn caps which are a bit too extreme at the moment (For example, Spear in short grip), making the game a bit more grounded. There will be many more adjustments and improvements, including Javelins among other things, to help fine-tune the already amazing combat.


Quality-of-Life / Miscellaneous Improvements

As we’ve discussed in our statement recently, we’re taking toxicity and racism seriously. At the moment we are discussing and experimenting with ways to add more tools to the game to help curb unwanted behavior. One area of focus is on preventing griefing and vote-kick abuse; we’re interested in adding more information to vote selection screen, such as the player in question’s team kill amount and team damage ratio, as well as a reason for the kick. We’d like to add an easier user interface for starting vote kicks, as the current method via the console is functional, but not exactly the easiest or most polished method we could implement.

A client-side chat filter is also in the works; while muting players removes anything they’ve said, you can only do that after they’ve said it. We plan on adding a filter that will automatically remove inappropriate or offensive messages before you have to see them, which will help to curb toxicity quite a bit.

In terms of griefing, we’re looking into ways to easily identify placed structures and their team/owner, so it’s more apparent to see if a teammate is intentionally placing structures to disrupt gameplay, and who exactly is the one doing it. We’re also looking into other ways to prevent griefing with toolboxes and firepots, to prevent players having to rely on votekick to deal with them in the first place.

While the majority of progression/gold issues have been fixed, there are a few persistent bugs remaining with our backend system. We’re looking to switch to a more reliable backend system that will handle player inventory, purchasing items, and player progression to resolve these issues for good. Additionally, we’re looking into server improvements to help reduce ping and latency problems.


Mod Tools / SDK

We are also well aware of the high demand for modding tools, and it is not something we are ignoring. At the moment, development is focused more around our short-term goals of increasing the amount of content that the base game provides and we’ll look into an SDK and mod support in the future.

1 5
  • 3 Jul '19

I personally would be happy to see other-than-white ethnicities added together with some middle eastern expansion. There is no need to add for example black people without larger context. Quite frankly I also wouldn’t be happy to see women in Mordhau. I think it would just not fit in. Also, let boys be boys pls.

Keep up good work!

3 17
  • 3 Jul '19

You have a great thing going here. Focus on adding content and not micromanaging your community. You made ignore features so people can deal with trolls themselves easily and efficiently. Really bad or multiple offenders can be reported and banned with evidence.

Anything you do will never be good enough for these people currently attacking you and your game. Even with your latest statement you have not appeased these people in the least. You could regulate your community with an iron fist and they will still find a reason to attack you. Just take a stroll to the forums these people reside in and you can see this plain as day. This isn't about making your community less toxic or better, this is about power.

Regarding the "gender toggle" I won't use it but if it is easy to do maybe you will reconsider adding it because more options are always better and it would be a harmless way to compromise with everyone. I could see people that would want such a thing and being denied it trolling and harassing female characters in-game. You can't take away people's ability to be assholes.

Love your game and thank you for all your hard work!

Duchess 806 3550
  • 3 Jul '19

@dustytretch said:
What about crush responding to a post on the steam forums post-release citing realism as a reason for a client-side toggle for female models?

What about it? I don't personally agree with implementing this but it's an interesting approach to a large number of complaints. Funnily enough this toggle would have worked both ways so you could play with only women in game as well, obviously the journos went straight at the white male gamer attack and decided to throw in race as well for maximum outrage

60 178
  • 3 Jul '19

You've already done well on the market what power do these people have over you and your team? They do not and you should not give them any power over your team But if you do are people who dislike the potential social justice or censorship of in-game chat? I don't want my money going to anti-whites cowards who capitulate to leftist journalists. If you have chosen to appeal to leftists journalists and not your own community, I would like a refund, because I don't want to support your current or future games, and will not. I bought your game under the assumption you would stand up to these people, and just provide a quality product, Not cow to leftist mobs. I respect the creators enjoy the work you've created and want you to do well but I can not and will not support them if they capitulate to the leftist gaming lying press, and destroy the european identity of the atmosphere of their game, and censor their community in any capacity. Thanks for updating us, but I'm disappointed your capitulated or even listened to these people at all because they have no power over your team.

Baroness 19 88
  • 3 Jul '19

Hitpiece or not, I'm disappointed in retracting the gender toggle options.

21 44
  • A little moderation can be of use but look for a balanced solution like an optional global profanity filter because "First they come for your words, then your right to criticize".

  • Decide if you want to keep the European atmosphere or release future expansions featuring Asian warriors (samurai), Middle Eastern warriors and many more. The potential is there.

  • And lastly thank you Triternion for your honesty and your hard work. You go Sir!

3 14
  • 3 Jul '19

Seem's like we boys can't be boys anymore :/

2 53
  • 3 Jul '19
 M E L E E G O D

Just let boys be boys. People that can't take banter will be filtered out. Begone with the SJWs.