Mordhau
 CrimsonKing
Knight
  • Likes received 264
  • Date joined 19 Oct '16
  • Last seen 1 Jan

Private Message

988 6974
  • 27 Sep '17
 marox — Project Lead

There was an inconsistent ordering of feint and parry, and it was sort of bandaid fixed this way, by preventing them from inputing on the same frame. What happened was that when you bound feint and parry to the same button (usually rmb), it'd trigger feint and then parry, instead of triggering parry (which would fail) and then feint. And it did sometimes one, sometimes the other for different people, and I never did get to the bottom of it. Ended up patching it like this. Would like to fix it properly though.

Knight 146 159
  • 26 Sep '17
 Zetboi

Visual Glitch

Not sure how or why, but my buddy here has some trouble with his off-hand..

This is on a private server, I'm certain we haven't been fooling around with .ini files or the likes.
Happened only with bastard sword when held 2h.

Emperor 400 927
  • 25 Sep '17
 Soulcatcher

I don't see the need or want for this

Why can't we just get better at the game, learn weapon speeds like we did in Chiv and eventually blocking drags isn't so hard ?

Duchess 806 3550
  • 25 Sep '17
 Stouty

6 patches in whilst torn banner can't update their game with first hit flinch - blessed

Knight 54 108
  • 24 Sep '17
 HandsOffMyStoner

@TwistedFox said:
That doesn't look like the shadow of a person at all, the other bar has it too.

Baron 664 1304
  • 24 Sep '17
 PJ_Ammas

I didn't see a valid argument. Plus, the topic was closed by some moron admin

dis gon b good

988 6974
  • 24 Sep '17
 marox — Project Lead

Thanks for the video, I have an idea what's wrong, has to do with the ping compensation that needs some rewriting because it's a bit too aggressive right now.

1090 6149
  • 21 Sep '17
 crushed — Art

Those stabs are chambers and yes some windups are currently very fast and difficult to react to, this is due to a problem with the windup animations. After the attack animation fixes soon-ish, attacks will be a lot more readable.

Duchess 6896 9886
  • 21 Sep '17
 Sir Zombie

A monthly update would be nice but they are communicating plenty in all of these patch notes imho

Knight 697 1611
  • 22 Sep '17
 das

Client side ragdolls + low-end users having to disable corpses = mordhau pay2win confirmed if no stam drain on corpses

988 6974
  • 21 Sep '17
 marox — Project Lead

Will add it as an option

Knight 292 904
  • 1
  • 21 Sep '17
 GIRUGIRU

really nice update, the emotes are really great and cheesy. Restarted vk comp server and all the players spent the next 20min or so in hardcore roleplay - good shit, please add more

  • dynamic feint recovery is a welcome addition, there may be issues with punishing after a feint if it's different with all weapons but that can easily be fixed with some simple input queuing. Not noticed anything regarding that though as of the 2-3 hours i played on the build already though

  • Kick recovery; just makes punishing kicks a little weaker. I imagine a proper stamina system will fix that though, kick miss + parry gonna put u in alot of danger, so that's fine for now

  • Morph stam cost, good, needed.

  • Liking the poleaxe buff, i felt the alt grip was abit shitty on it, too much of a range sacrifice to make it worth the slight extra damage it did - now it should be powerful enough to warrant using.

  • Mordhau grip buff seems fair, previously the mode has pretty horrendous turncaps and swing manipulation not to mention the range drop - so the damage buff should warrant it being useful now

  • 120tick when tbh

  • rapier is alot of fun, made some huge plays with it in the time i used it. Slashing heavy armor does absolutely no damage, is to be expected - headshotting with stabs seems to makeup for that

Next i'd like to see some shield balance or changes (whether temp or permanent) - just try stuff out. Chase mechanic could do with implementing (and balancing) sooner rather than later, and have a little look on active parry to make it feel abit more consistent - whatever that entails

apart from that, really good shit and im impressed with the speed of the updates. Keep it up but don't burn yourselves out aswell guys

EDIT: forgot to add - please add some kind of particle + sound effect for chambers. Even if it's just for the spectator/1stp and nothing more. They are satisfying to do but it could really do with some sexy effect for spectatorship. I really like the sliding weapons thing; honestly think if you added that to all chambers it would just look really nice and satisfying to chamber

Duke 162 274
  • 1
  • 20 Sep '17
 BEACHES

I KEEP HITTING QUOTE INSTEAD OF EDIT GOD DAMNIT

Duke 162 274
  • 3
  • 20 Sep '17
 BEACHES

@UnderPepeGrillosControlΦ said:

@UnderPepeGrillosControlΦ said:

The game is supposed to be a "fixed" version of Chivalry. I'm not sure it will be that yet, but it's in a very good place for an Alpha.

Sorry but I can not find this at the kickstarter web where I bought it.

Where did you read this, please?

Before this, the developers worked on a chiv mod that fixed alot of the imbalances that Torn Banner refused to fix. The entire comp scene used this mod. Since TB is refusing to make Chiv 2, or fix anything about Chiv, I'm pretty sure that's what spurred on this project.

The majority of people supporting this are former chiv players, who also think they can do what TB did, just better.

Knight 39 51

@Runagate said:
Mordhau now is also an unfinished alpha you mong. It also has none of the bullshit exploits of Chivalry.

Also chambering is a thing.

I have not insulted anyone, I have only given my opinion.
You have lost your reason for insulting.

Please and thank you.

Knight 39 51

@λdambomb said:
Mordhau has never promised to be anything more than chivalry on steroids. That's what the chivalry veterans wanted and that's what the devs are. Timed blocks are more fun (and more realistic to be honest because they are parries not blocks) and more skillful. Mount and Blade\kingdom come\chivalry were never meant to be competitive on the level mordhau is aspiring to be. The combat needs to be solid and skillful. Easy to learn, hard to master. No gimmicky shit like breaking shields and held swings.

I understand and respect your opinion :)

Knight 31 79
  • 20 Sep '17
 λdambomb

Mordhau has never promised to be anything more than chivalry on steroids. That's what the chivalry veterans wanted and that's what the devs are. Timed blocks are more fun (and more realistic to be honest because they are parries not blocks) and more skillful. Mount and Blade\kingdom come\chivalry were never meant to be competitive on the level mordhau is aspiring to be. The combat needs to be solid and skillful. Easy to learn, hard to master. No gimmicky shit like breaking shields and held swings.

Countess 1233 2912
  • 20 Sep '17
 Whisper

This is jelly boy, there are many like him, but this one has the highest concentration of gelatin.

Knight 15 25
  • 19 Sep '17
 Gremp

I've generally felt more lag in this patch than the previous one. Using the median instead of the mean sounds like a good idea, but something doesn't really seem to work in practice in my case.

Knight 399 873
  • 4
  • 19 Sep '17
 Alphonse

Found some consistency issues when playing online with my buddies.

Things like this happen to me quite often, and probably to my opponents as well.

I'm not sure if it's a matter of tweaking the animations, or if there's an easy fix to implement in the next weeks. Maybe there's a cool way of doing knockback the right way.

If it's something that will always happen to this extend (due to netcode or whatever) then it'd be a shame. These misses are quite jarring.

No frame drops, no ping issues (40-60), both hosted at home computers with sufficient hardware and upload. AFAIK the servers have the default tickrate.

NOTE: Just to clarify what I meant by "quite often", they happen quite frequently. The ones of the video were the less questionable of them, and I felt like this was to be expected of a game 1 week into its alpha.