Mordhau
 Sir Zombie
Duchess
  • Likes received 9885
  • Date joined 10 Sep '16

Private Message

Knight 7768 14327
  • 4 Jun '19
 ToLazy4Name

Duck help me I'm being attacked by this thing

39 12
  • 4 Jun '19
 Spada

@ToLazy4Name said:
Why is this guy allowed to be here I demand new legislation making him illegal

Once again you attacking me personal
But enough is enough you son of a bitch
Get cancer and Kill yourself

Knight 3153 7400
  • 29 Apr '19
 Punzybobo

im not earning anything, i demand 12k gold

123 623
  • 29 Apr '19
 lazy

thanks marox

blessed coon.jpg

988 6974
  • 29 Apr '19
 marox — Project Lead

What a ride! The day of Mordhau's release is finally here. Our target is to go live today April 29th @ 10 AM PDT. We will be launching with a base price of $29.99 (Steam currency/regional pricing applies!) and a 10% launch discount. Besides the base game, for those who really want to go the extra mile to support us, you'll also be able to purchase the Supporter Pack containing the soundtrack, Medallion (necklace) wearable cosmetic and Mercenary banner. Those who wish to purchase the Steam key to the game on our webshop, will be able to do so here when the game is released, and a lot more money from those sales will go to the developers, as Steam won't take their cut.

Anyone who backed the game at $40 or more (Beta level, which contained the Soundtrack) will receive the Supporter Pack as part of their pledge via Steam key on the account you've registered on our website. So please keep this in mind to avoid purchasing the Supporter Pack twice! Please give us an extra couple of days to supply these Supporter Pack keys to you, as we ran into some delays there.

All backers should have received their rewards by now (except the soundtrack). For some of you, we're still waiting/adding the things that require your input (custom emblems, etc.) so make sure to fill out all forms on our website. If you have not yet received a key please do the following before contacting us. Check your emails, most of you that contact us have already activated your purchase back in 2017, but have not checked your forum account for the Steam keys. The keys have been waiting for you there for some time :) If you are sure you haven't received any activation link, and have never activated your purchase on our forum/website, then get in touch with us via a Kickstarter private message, or send an email to [email protected] from the email you used to purchase, and we will sort you out.

If you would like to purchase just the soundtrack (and it's a good one!) directly from the composers, you can do that here.

Thank you so much for supporting us and making this project possible. It's been an absolute blast to work on, and we hope you'll enjoy playing it!

See you on the battlefield!

123 623
  • 1
  • 23 Apr '19
 lazy

thanks alot BattlefieldRecapitator!

Mercenary 179 614
Knight 3153 7400
  • 9 Apr '19
 Punzybobo

why the fuck did you kill him like that you brainless retard

Knight 247 1086
  • 9 Apr '19
 Corsario

You drove his species extinct, you fuck

132 1228
  • 29 Mar '19
 Maxilatorn — Art

@Stumpy said:

@Maxilatorn said:
There was a change to the steam backend that doesn't match the setup in the engine, it'll be fixed by next patch.

Ohh Maxi please make sweet love to me

No thank you.

Knight 685 1855
  • 15 Mar '19
 ÐMontyleGueux

@King Sinclair The FluffyDragon said:
The testing will start just as I leave for work...
sadfacehxh.png

What kind of irresponsible person are you for not immediately taking the day off?

Baron 1647 5233
  • 14 Mar '19
 Lincs

@Goof said:
also in that pic there appears to be new cosmetic scars for faces and a tattered cloth skirt?scar.PNGtattered.PNG

myturn.png

Mom said it's my turn on the xbox

Baron 1647 5233
  • 12 Mar '19
 Lincs

2019-03-12 15.50.57.png

988 6974
  • 1
  • 12 Mar '19
 marox — Project Lead

Attention all backers!

NOTE: This is a closed test for Kickstarter backers only. Access to the game is otherwise not possible at the moment, but release is coming soon!

As we approach towards having everything ready for release, we need your help to do some stress testing and identifying any show-stopping issues. Starting on March 15th (Friday) at 5 PM CET (Central European Time), until (including) March 17th (Sunday), we will be running organized tests on the pre-release build, where you'll get a taste of what we've been working on.

This time around, we really need to hit high player counts, so we are going to be limiting the servers to guide the testing phase. We will be doing themed tests each day to focus the population, starting with Friday - Frontline on Camp, Saturday - Battle Royale on Grad, and ending with Sunday - Horde on Taiga. Outside of these dates, the new modes will not be available to play. We are doing this to ensure that all those who wish to try them out show up on the days mentioned, ensuring a high peak. During the testing we will have servers in EU, US, AUS and SA.

After the weekend testing period, we will be rolling back the game to the current test build which will remain up until closer to release. Assuming there are no major issues, we will then proceed with our preparations for release and will announce an exact date shortly after. Good times are coming.

(Sneak peak below of the new armory poses :))

HighresScreenshot00121.jpg

324 865
  • 17 Feb '19
 Xatrian

@Nameless1 said:
Just placed into my favourites.
That said, I just watched the video and hated the fact that you decided to dumb down the "friendly attacks". So basically the consequence will be that instead of careful placement, movements, hits and a little bit of tactic we will have the players swinging carelessly and stupidly all the time. Because who cares, right?
Unfortunately I'll probably skip buying the game just for that.

what did the creature mean by this

120 164
  • 8 Feb '19
 Toastimus

@Jax said:

@Toastimus said:

@EvilSuD said:

Feels like it's the second coming of Jesus Christ.Imagine Bannerlord releasing this year ( lmao ),it's gonna feel like God himself has finally decided to visit.

I'm so excited to play this game finally,hopefully they will look into some armor suggestions and add the Eastern European armors like the kievan rus ones,the conical,gilded helmets that i have been requesting :D

Eastern Invasion was a stretch goal for the kickstarter but it wasnt reached. So maybe they will add it in later after release.

Jax said they will be adding those Kievan Rus,Russian style helmets.So i am really holding my fingers crossed to seeing that on release.

When did I say that? Not happening by release.

I found this : http://mordhau.com/forum/comment/179288/find/
So I can officially say i didn't make it up.I did misunderstand it.

988 6974
  • 7 Feb '19
 marox — Project Lead

@elwebbaro said:

@marox said:
We're on 4.19.

Maybe you are, but the rest of us is on 4.20.3.

Well, shit

988 6974
  • 1
  • 6 Feb '19
 marox — Project Lead

@Milosh_Obilic said:
Thank you for the all that information Marox!
I was more curious if there are any planned major changes to the bot behaviour by SDK launch as it has changed so much already from last patch, as a future modder I want to know if we can expect more drastic changes. Also will there be any plans to make it compatible with Speed tree Beta or substance plugins ? Aka will it be compatible with any content/plugins that require 4.19 on-wards? On that note I want to personally say I am very grateful for the work you have put into the group combat. It reminds me of the node system that fat shark developed for Vermintide, where there is a limit to how many attack you at once when you are surrounded. Brilliant work on whoever did that! I thank you from the bottom of my heart Most impressive has been how much more player like the bots seem to attack now. Following them on spectator I notice they are more fluid and smooth with the attack control and seem to also use more accelerations now than before! They are convincingly player like and I feel who ever set that up used input from players themselves... I could be wrong here, but it is by far the most entertaining experience than it has ever been so far. Much love from me for the work triternion have put it in as a team. Sorry for asking so many questions, but changes to behaviour trees make me have to re-do parts of my GDD that I'm working on to get some community members here interested in joining the future project I'm preparing to pitch.

Thanks! Generally the changes to bot behavior we have done were on a lower level than behavior tree, although the tree itself has had changes. Most of it is 'basic actions', etc. Regarding plugins, we have no plans to support them right now, but I've no idea what the implications of having these in a SDK would be. We're on 4.20.3

168 1700
  • 7 Feb '19
 elwebbaro — Art

@marox said:
We're on 4.19.

Maybe you are, but the rest of us is on 4.20.3.

Knight 2307 4188
  • 3 Feb '19
 Runagate

I'd prefer diamond armor,,