Mordhau
 Sir Zombie
Duchess
  • Likes received 9820
  • Date joined 10 Sep '16

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Knight 7569 13855
  • 23 Aug
 ToLazy4Name

"Dyslexic"

What did the serial weirdo mean by this

Knight 7569 13855
  • 18 Aug
 ToLazy4Name

@LoPan said:

@ToLazy4Name said:

@Budd said:

@ToLazy4Name said:
das you continue to astound me by never making a single bad post, which is saying something because you just explained business and taxes to a retard in a manner that an ancap finds acceptable

Dude you're like the Anton Ego from Ratatouille of the forums my guy.

what ancient power have you unlocked in your psyche that you can make Ratatouille references

I truly have no idea what this means or how i'm supposed to respond to it

Hold up.... Ratatouille is ancient? Well damn...

that is not what I said

Knight 7569 13855
  • 18 Aug
 ToLazy4Name

@Budd said:

@ToLazy4Name said:
das you continue to astound me by never making a single bad post, which is saying something because you just explained business and taxes to a retard in a manner that an ancap finds acceptable

Dude you're like the Anton Ego from Ratatouille of the forums my guy.

what ancient power have you unlocked in your psyche that you can make Ratatouille references

I truly have no idea what this means or how i'm supposed to respond to it

Knight 693 1580
  • 18 Aug
 das

@Jax said:
We obviously care about the game and we're working on updates, if we wanted to jump ship with the money we wouldn't be making big updates and working super hard on content and features.

Everything is true except this part: obviously, which is the crux of the problem. This isn't because you guys aren't working on the game (I understand that new maps and mechanics take forever), but because nothing is being communicated and immense problems that do have a quick or already finished solution aren't implemented in a timely manner (horses, Crossroads temporary removal, the TKing and spawnblocking issue, etc.). To me, this indicates an issue with the development pipeline and someone in the private Discord chat theorized that whatever version control is being used disallows the team from releasing such hotfixes on an older, stable live version.

When people return to the game and give it another try, they want to see change, not just with new maps and skins but with the team's development process and attitude. To see "shields now have bigger kickbox lol" in patch notes and hear that a rework is never coming does the opposite of this.

The current model is not working. And it was frustrating and mindboggling to deal with in alpha too. Jax, I suspect that you're the lightning rod of abuse when it's probably not even your fault. You were admonished by the team for trying to show Frontline to the rest of us in the alpha. When I heard about that, I couldn't help but ask myself, WHY??????? Why was the #1 priority to "not show anything, to build up hype for our alpha players"? Why weren't we allowed to actually see the mode for ourselves and give input months before release so that perhaps the team could be directed into making a more fitting and better gamemode before it was too late? I feel as if the rest of the team is tying your hands and gagging you all the time. When you stream, I'm always hearing "...but I can't talk about that" from you.

Honestly, think of it as a relationship. You don't talk to your girlfriend one day and then just stop texting her for two weeks... that doesn't get people hyped. She's just gonna dump you. People are just gonna quit playing. Absence does NOT make the heart grow fonder... possibly one of the worst trite sayings being passed around as common wisdom. At the very least, it does not foster a healthy relationship.

And that's exactly what it is. The relationship between player and the devs is souring. The biggest problem isn't the melee combat; probably the opposite, that is its greatest strength and it's very obvious to release players that that is what the devs focused on 90% of the alpha. The new maps will alleviate the "lacks content" problem, but it's kind of like buying a new purse for your girlfriend - it's not a permanent solution if the root problems of your relationship aren't fixed and addressed.

The devs need to be able to find a system where they can hotfix and incrementally release smaller patches while simultaneously working on the big loads to come every month or so. That would be communication by showing good and timely acts. In the absence of patches, smaller engagements (text messages saying I love you with the cute smiley faces and shit) are needed. Right now that girlfriend doesn't feel loved, the guy's never texting her, he promises her that he's gonna land this huge deal and they're gonna get so much money and they're gonna move out to a better house and get a dog and it'll all be better, but what that girlfriend is asking for is to feel loved and present.

OP said:
Let's face it - the developers don't care what any of us want, and they never have to again. Mordhau's surprise success made them all millionaires overnight. Why on earth would they want to spend any of that money on a game that's already the overwhelming majority of money's it's ever going to make? If I were in their position, I'd say fuck Mordhau and enjoy early retirement.

Revenue =/= profit. Steam's cut, Unreal's cut, payments to employees around the globe, working with those foreign laws, and taxes. Let's imagine that Mordhau sold 2 million copies at an average cost of $29 (the game's price depends on the region and the means in which it was bought, e.g. first week sale, the 3000 kickstarter buyers, etc.).

2,000,000 x 29 = $58,000,000

Cool, but now Steam takes 30% off of that
58,000,000 * 0.7 = 40,600,000

Then Unreal takes 5% of that
40,600,600 * 0.95 = 38,570,000

Taxes vary immensely across the various countries... but European taxes are generally a lot higher than American taxes. I don't know how corporate vs personal taxes factor into all this, but my guess is that you take that above number and reduce it by the corporate tax rate, then it is again taxed by the personal tax rate.

Corporate Tax of 20% (Slovenia at 19%, but I'm not sure how this works with Triternion having people around the globe)
38,570,000 * 0.8 = 30,856,000

This is assuming 2 million copies sold, which I don't think is the case. Over a million is confirmed, which would be $15,428,000. One and a half million would be at $23,142,000, which is probably closer to reality.

This isn't even factoring in any of the loans and debts that marox and co. almost certainly had to undertake. There was a huge rush before release to push the game out due to "money". The devs had to live somehow with $0 income from Q4 2014- Q2 2019. Mordhau had some very strong guerilla marketing around release, whether they had to pay the big bucks for it or not is unknown cause it's quite literally none of our business.

Then as marox allocates that ~$23,142,000 to the 11 members of the team, each of them is taxed differently based on the bracket. I think that this tax rate can be as high as 50%, so even if you were a relatively huge contributor to the team and were about to receive $1 million, that could be reduced to $500,000 that you actually get to take. This sounds like a lot, but considering you weren't paid for 4.5 years, this averages to an annual income (not gross revenue) of $110,000. Certainly still good by most people's standards, but you weren't able to spend any of that for 4.5 years + this isn't your income anymore unless Mordhau miraculously sells at a static rate of 1.5 million copies per year. Certainly far from being able to retire. If I'm grievously wrong about how taxation in this scenario works, please feel free to call me out on it.

Chances are that the team members didn't evenly receive $2 mil as their gross income, not all members joined at the same time and some comparatively have easier jobs. People who aren't the CEO tend to get salaries and compensations based on their job.

"So is marox hogging all that gold for himself?"

He can, but I highly doubt he would given that he took the immense risk and trouble of developing Mordhau in the first place and continues to develop it (even though 99% of that process is currently hidden...). The dude has a PhD and several published papers in Computer Science... he could've become a CTO or some big shot elsewhere making a regular $250+k a year without all the stress and risk of developing a massive game.

Why on earth would they want to spend any of that money on a game that's already the overwhelming majority of money's it's ever going to make?

Because investment into a company fosters good will and a stream of revenue for the future. This is what Torn Banner didn't get and what a lot of short-sighted, greedy companies in general don't understand (and unfortunately, companies and politics in America is filled to the brim with that). Mordhau has room to reclaim big playercounts and grow beyond even that. If marox doesn't believe that, then yes, he should just take the money and run. But I feel as if he is motivated by things other than money considering he started Slasher alone, already has the skills to make very steady and good money, refuses to implement microtransactions, refused to find a publisher that would've made this whole process 100x easier, etc.

If I were in their position, I'd say fuck Mordhau and enjoy early retirement.

And that's probably why it is unlikely you (and most people including myself) would ever be in that position in the first place.

"Dude, if marox isn't hogging all the gold and didn't pay each of his employees a gorillion bucks, then that means they just have like ~$20 million lying around! Why aren't they getting more employees?"

As already mentioned, chances are that Mordhau already made of the majority of the amount of money it will ever make (unless it explodes again with some significant patch, which is possible and hopefully what happens - CSGO erupted with the skins update, Blizzard games had expansion packs which are just today's version of 2.0.1 and 3.0.1 patches, Minecraft took a few years to truly explode, Rainbow 6 Siege was more successful quite a bit post-launch than on release). The income of the company isn't $20 mil per year, but probably rather low now that the game has settled down and dried out. Yet, the salaries of all 11 employees must still be paid. In addition to that are server and upkeep costs.

Expanding the team and obtaining a studio has a double whammy in increasing these costs. Even expanding to "just" 20 employees means that those millions will dry up really fast if the team isn't making massive headways. It also doesn't have a guarantee of making processes faster but could potentially make things slower. New coders need to be trained up to speed, which is a long term process and investment. I don't necessarily agree with the team's stance on such matters, but for perspective's sake I mention all this. I do believe this is their general reason for not expanding yet + they still want to keep "the integrity of the game" in tact, so to speak.

But all that being said, I don't really know what I'm talking about. I am very open to being educated and corrected by someone more knowledgeable about such matters. This is all a crapshot.

Duke 339 964

Actions speak louder than words.

Knight 7569 13855
  • 16 Aug
 ToLazy4Name

Great idea mittsies, i will now commission some mlp porn from you as thanks

Knight 7569 13855
  • 13 Aug
 ToLazy4Name

I changed pants

Knight 457 879
  • 12 Aug
 wierHL

@Dutch_van_der_Linde said:
Hey ya'll what's the closest I can get to shiny gold armor?

yellow padded lad

Knight 7569 13855
  • 16 Jun
 ToLazy4Name

@narwic said:
Y'all ever think about how taxation is theft?

I quite literally never stop thinking about it.

Knight 7569 13855
  • 30 Jul
 ToLazy4Name

he doesn't need to be introduced, if you're new enough that you don't know him then it doesn't matter

Knight 2591 6881
Knight 7569 13855
Knight 693 1580
  • 24 Jul
 das

Have you ever... actually used these weapons or fought against someone good using them?

Strike headshotting anyone with a 60cm weapon is impossible against anyone with good footwork. Granted 99.9% of the playerbase doesn't have good footwork.. Good thing the Mace doesn't need to headshot to 2HTK. This is a huge deal and is basically the selling point of the mace in the first place.

Mace has a 475ms stab... this is INSANE. 500ms is already good yet the Mace has an even faster one than that. "Muh damage". The point of the stab is to flinch and condition enemies to fall for your mixups that lead to hitting them with the whack.

Mace has ridiculous stamina values, incredibly important for duels.

The second most important point after Mace's 2HTK on plate torso: the slow strikes means it can DRAG.

Knight 7569 13855
  • 21 Jul
 ToLazy4Name

@esturias said:
Ok, maybe the wording was a bit mean. But putting a least amount of effort into your request shouldn't be too much to ask for, especially if you want your matter to be cared for over the matter of other people.

@ToLazy4Name said:
lmfao did you somehow miss the part where he said he lives in fucking Africa?

So what?
Do you want to say that they can't afford basic punctuation marks down there?

holy shit and i'm the one who keeps getting called a sociopath lmao what an absolute meme

Knight 4114 4388
  • 19 Apr '17
 pizza boy

you first step up nigga

Knight 7569 13855
  • 20 Jul
 ToLazy4Name

holy fuck why are you so god damn stupid edit your fucking post quit using your lack of an ability to organize your thoughts before spewing them into a post as an excuse to continually bump your autism

Knight 7569 13855
  • 14 Jul
 ToLazy4Name

@ohshitsorry said:
isn't that falchion skin wtf

I don't remember how long you've been around so i'll give you the benefit of the doubt on this retarded necro

this is a falchion skin now, but it used to be its own distinct weapon named "cleaver" before the actual current cleaver was implemented

Knight 7569 13855

Thank you Donald, very cool!

Knight 7569 13855

@Shitscrubber64 said:

@smellycathawk said:

@Shitscrubber64 said:

@Jax said:
We're really bad with timelines, we thought the game would originally come out in march 2018 - we're working on some things (new maps, ranked, etc) and they're nearing completion. We'd like to give more concrete estimates but it's hard without layers of project management and staff, as it stands at the moment we've got 9 devs all working remotely.

Assuming you already have at least the occasional Discord session with the other devs for a status update, the only missing link here would be a community manager.

If you don't have one yet, hire one.
If you already have one, fire him/her.

Screenshot (367).png

awkward

Shit, that is awkward.

Hire more.

Jax/Lazy 2020, we will Make Mordhau Great Again™ with our superior American sensibilities