Mordhau
 EliteTeamKiller
  • Likes received 694
  • Date joined 18 Jul '16
  • Last seen 20 Apr '19

Private Message

59 52
  • 30 May '17
 Matthew

@Whisper said:
AHHHHHHHH
FB_IMG_1495487533867.jpg

Confirmed an objective is escort baby ducklings across the bridge in the image posted by OP (aka supreme master creator)

988 6974
  • 30 May '17
 marox — Project Lead

We've been busy! Work is progressing towards our Alpha milestone, which means getting critical bugs sorted out, putting UI in place, and deciding which content will make the initial cut. Along with this, we're also taking care of some optimization to make sure we get rid of any nasty framerate spikes during gameplay and that we're able to hit stable framerates in battles of various sizes. Being a melee game with a reliance on timing, the input has to be really tight, and there's not much room for framerate dips. Being a graphically intensive game on top of this can make things quite challenging.

We leverage level of detail (LOD) functionality heavily to this end. The simplest of its kind is a reduction in polygons as characters move further away from the screen, like in the example below.

1 (2).jpg

This reduces some load on the GPU, but doesn't do much when the CPU is struggling, so we have to resort to many other tricks. For example, a big culprit are our characters because they are comprised of many different parts, each part requiring their own texture. If you add up all the gloves, arms, shoulders, chests, helmets, coifs, skirts, legs and boots that a character can wear at any time, you end up with a staggering number of parts. These make each character truly unique, but are also quite expensive for the CPU when it has to tell the GPU to draw them. To alleviate this, when characters are far away and when this sleight of hand is not noticeable, we switch to a different construction that is very efficient for the CPU to pass around, and it looks a bit like this:

2 (2).jpg

We're also adding other optimizations on the CPU side of things, and letting players really lower the CPU load. One drastic measure we're taking is that we allow CPU code to run at a lower FPS for content that is further away from the player. This is typically done in games for animation, which ranks among the most expensive, but we generalize this approach and use it across the board. When this setting is cranked to extreme levels, it can have the effect of watching something in the distance in stop motion, but it can help lower-end rigs run the game at a reasonable framerate, and it does wonders for when you have lots of characters on the screen fighting.

However, work continues on other aspects of the game, too. More and more wearable items are being added to the game, check out the character below and see if you can spot some never-before seen gear!

3 (2).jpg

And last, but not least, more map environments. We're trying to make some new, pleasant environments for you to murder each other in. Here's a shot of some more recent work, it's one of the larger maps containing among other things, a fort and a mine. Take a look!

4 (2).jpg

Conscript 28 64
  • 13 Mar '17
 Gryphon

Am I the only one who noticed?

1lcin6.jpg

Baroness 6089 7050
  • 12 Mar '17
 Sammy

9d7e6f17254bcd35bdf4af5d1bfa0579

Baron 1647 5234
  • 2 Apr '17
 Lincs

@Void-1777 said:

@TheEmeraldArcher said:
roshawndodge.png

Too much armour imho

Yes, we must remember that roshawn will be naked and feral, like a tall and proud black tomcat that lives in the tightest, most cramped alleyway. If this cat had a voice, it'd be Liam Neeson's.

Said Neeson-esque tomcat would also be constantly twitching and tripping his fucking cat ass off on bath salts, spinning around on an invisible ventriloquist's wire and flitting here and there from a stream of concentrated nitrogen flying from his rectal cavity. He'd then tear apart and eat his fellow cats because bath salts, and smear himself in the blood because roshawn.

In the background of all of this you'd hear a particularly intense Mongolian throat singing solo performance, steadily gaining in volume until the singer's voice gives out from the strain.

Knight 3313 6811
Baroness 6089 7050
  • 31 Mar '17
 Sammy

@Trevz said:

@KiwiKekason said:
Why do I even read these threads

In soviet mordhau, thread trolls you.
-5 likes for old meme.

Legit meme jail for this shit.

Knight 1366 1852
  • 31 Mar '17
 Trevz TheCuz

@KiwiKekason said:
Why do I even read these threads

In soviet mordhau, thread trolls you.
-5 likes for old meme.

Conscript 227 307
  • 31 Mar '17
 KIWI

Why do I even read these threads

Knight 7768 14327
  • 30 Mar '17
 ToLazy4Name

@FaffyШaffy said:
Game looks gay, unpledging.

why you haven't been IP banned or something i'll never know

here is some attention.jpg

1315 2881
  • 1
  • 29 Mar '17
 Monsteri

@crushed said:

@Garou said:
the mind games happening during the fight at 3:18 was one of my favorites.

That was actually a fight against a bot

How dare you call elwebbaro a bot!

Knight 154 452
  • 29 Mar '17
 Nautilus

@crushed said:

@Garou said:
the mind games happening during the fight at 3:18 was one of my favorites.

That was actually a fight against a bot

I knew you were real Santa!

Knight 14 25
  • 29 Mar '17
 Base_Knave

@crushed said:

@Garou said:
the mind games happening during the fight at 3:18 was one of my favorites.

That was actually a fight against a bot

It's all so beautiful we can't discern the bots from men.

What have you done?

That video is just what we needed. My thirst is sated..for now.

Knight 7768 14327
  • 29 Mar '17
 ToLazy4Name

I especially love that there's alot of stuff in here that people won't realize is happening unless they're Chivalry veterans. For example, in the third fight (where it switches to the sand pit map) you see the maul guy miss and so the guy playing feints into his miss to get him to cftp for a clean hit. Noobs won't even realize that just happened, they'll just be saying "whoa cool he killed him."

988 6974
  • 29 Mar '17
 marox — Project Lead

As promised, we've just released a brand new raw gameplay video. Check it out!

Conscript 79 102
  • 20 Oct '16
 Policecar

do someone want to play that funny sword game with me? i got no frends

Baron 1182 1071
  • 4 Oct '16
 ApatheticDeity

Well golly this sure is a good dev blog isn't it fellas

Knight 5410 7408
  • 4 Oct '16
 Humble Staff

even if people shit post it to oblivion? what a cruel fate for a thread.

Knight 40 18

@Tim_Fragmagnet said:
People may be against capes due to the fact that they were ceremonial.
But cloaks. Cloaks could be worn over plate armor and retained or discarded quickly during combat.

Long garments such as cloaks and long coats aren't actually as restricting as people believe them to be. Just like plate armor.

Please, show me the manuscript where a cloak is worn over plate armor. If so I'll convert.

552 226
  • 29 Sep '16
 RebornChief

Also communists.