Mordhau
 EliteTeamKiller
  • Likes received 694
  • Date joined 18 Jul '16
  • Last seen 20 Apr '19

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Mercenary 1897 7067
  • 27 Oct '17
 ThunderDuck

The Souls franchise something something

Mercenary 1897 7067
  • 18 Oct '17
 ThunderDuck

@Moo said:
The only reason why I'm not playing is because they're not balancing anything. Why play a game where I get a little angry because of unbalanced bullshit?

They are balancing things all the time, are you even looking at the patch notes?

Sellsword 66 102
  • 18 Oct '17
 Judas_Iscariot

@ThunderDuck said:

@Zexis said:

@BATTLE_BEAST said:
The only reason why its not in Early Access on Steam is because obviously the developers are scared of negative reviews because of >how steep of a learning curve the combat system is and players who want it to stay closed only want it this way because they can get a >higher advantage over everyone else once it is open access.

I want the game to stay closed because the game is unfinished regardless of player count, and opening the game to less invested players will sour theirs and the public's perception of the game prematurely.

It sucks AU is dead, but you guys look to be the least populated continent next to South America. People work, are playing other games, or they get on and see no one else on, so they get off, etc:

ks-countries.jpg

God damn, 63 backers from my tiny ass country? I'm impressed.

Well since burnt all the Churches down there is not much to do for the 70 people who live there now :P

Mercenary 1897 7067
  • 18 Oct '17
 ThunderDuck

@Zexis said:

@BATTLE_BEAST said:
The only reason why its not in Early Access on Steam is because obviously the developers are scared of negative reviews because of >how steep of a learning curve the combat system is and players who want it to stay closed only want it this way because they can get a >higher advantage over everyone else once it is open access.

I want the game to stay closed because the game is unfinished regardless of player count, and opening the game to less invested players will sour theirs and the public's perception of the game prematurely.

It sucks AU is dead, but you guys look to be the least populated continent next to South America. People work, are playing other games, or they get on and see no one else on, so they get off, etc:

ks-countries.jpg

God damn, 63 backers from my tiny ass country? I'm impressed.

Baron 725 1307
  • 2
  • 13 Oct '17
 NewYariMeta

@DrEpochノಥ益ಥノ said:
Combat is stale and whether some players like it or not. completely broken.

It's not, even without perks or a proper stam system implemented yet the combat is already deeper than chiv.

I know most people and ppl from chiv are going to rage hearing this. But facts are facts.

The fact is your just garbage son.

https://clips.twitch.tv/RelentlessBrainyAlfalfaSuperVinlin

Yes i definitely trust your opinion on the game over people who have thousands of hours in chiv and m&b comp.

Knight 1269 3811
  • 13 Oct '17
 Frise

Are you not capable of logical thinking? The hype of alpha release is gone for most people, and they have shit to do and games to play. That doesn't mean the game is dying.

And the combat isn't broken, you just completely fail to understand it, and complain about every fucking thing that kills you. Grow up please.

Knight 3153 7400
35 63
  • 3
  • 8 Oct '17
 Walworth

@EliteTeamKiller said:

@GIRUGIRU said:
loving mordhau so far, just gonna quickly put down some criticisms;

  • chambers need a particle effect/sound, alot of people have no idea when i'm doing chambers in 1stp on stream, a chamber feint would be alot scarier if chambers had a sound, etc. Tons of reasons why this should be added in, but mostly for spectatorship

  • overheads feel totally useless with alot of weapons, it's impossible for me to make consistent switches let alone fake switches. Currently if i'm playing ES or bax its just far more effective for me to lmb spam and manipulate/leg strike my way out of being chambered. Overhead is the most satisfying attack and its sad to see it in this state - my advice would be to increase the turncap (unlock it abit more) during early release and then during release put it back to normal.

  • 220 degree turncap (to prevent spinning) is still triggering incorrectly - far too early - during combos. Been unable to replicate it consistently but can show some footage of it happening. Really cripples 1vX

  • kick has legitimate uses but i just find most noobs give up on actually trying to fight and continually try and cheese me by gambling with kicks if i go for a drag etc.

  • active parry is incredibly inconsistent, LMBs seem to be the way to make it work the most but especially on accelerated overheads chances are you will just get flinched

  • queue windows are abit awkward, i input a riposte but sometimes they come out later than i want them - i'm guessing that it's because i queue a riposte before my parry connects and if i time that slightly wrong i wont get an active parry when it feels like i should have riposted. I think that's slightly unfair because its very difficult to consistently input a riposte with like 100ms accuracy of when your parry is going to connect with the realtime swing system. My solution suggestion would be allow you to queue a riposte a hundred ms before your parry has connected

  • sometimes i get hit by stabs when they dont really seem as though they are going to hit me, and it happens quite often; i feel like it's something to do with the netcode. Makes it very difficult to judge turncaps by eye and i just have to go off pure gamesense or guesswork to know if i will be able to turncap punish a stab. EDIT: just to clarify i mean a stab tracking towards me, not talking about the range of the stabs

  • teammates flinching me, had enough of it now, please remove

  • projectiles flinching, really annoying and unfun

  • teammates RAPE you if you're using light armor, a perk to offset this or something would be great in future

  • 100% team damage is a pain, not only is it annoying to get hit by your team but also when mongols unintentionally deny stamina and hp from me with their own ignorance.

  • try to ensure that projectiles dosent render light armor useless (like vanilla archer does to chiv vg )

  • thrown mace doing like 45 damage to full plate, why. 90% of the time i play heavy armor is to avoid projectile cancer but i still take a disgusting amount of damage from them it seems

  • every time ive been headshot by a projectile its just been a random throw from some goon who will never do it again, Dosen't feel like a skillshot, just feels like luck and isn't fun especially when im getting 1 shotted as a light build from behind me in the middle of nowhere while im already 1v4

  • shields need some kind of rework - playing vs shield and playing shield v shield is very boring atm and i'd expect most new players to be taking shields at the start of the game's release

some suggestions for that:

Jump strikes are very ineffective vs shields currently, pls change

targe shield would allow you to have almost no penalty on raising/lowering shield, more vision and less turncap on block but much smaller parry/block box

tower shield (if you have plans for it) or kite, delay when raising, much bigger parry/block box and alot less vision

shield should ALWAYS lose a stamina war to a 2hander, (unless it's like a dagger or smth) because otherwise they will be way too strong and with such a low skill requirement. Shield user can offset weakness by chambering, so it balances itself out. otherwise shield is probably gonna be broken in 1v1

shield users still have a huge damage output, that 1h mace does retarded damage to full plate for what it is

  • potentially replace riposte kick with a quick jab or something

  • windup animations for riposte are unclear alot of the time (but this is already being worked on, just thought id throw it in there)

  • add more variants/playstyles to shield, so tower shield, new weps etc. i would focus on. Currently the game is very 2h focus and parrying is much harder in mordhau than chiv, which will make it very difficult for noobs

will probably add some more bits and bobs, just again to clarify; the current state of the game is still honestly really good so this post isnt me bashing on the game. Thanks for reading

Most of this is decent, but punishing team damage? No sir no no no. That defeats the purpose of team damage (Team Killing).

EDIT- also, why nerf shields so that it is more fun for you? (jump attacks). This isn't Chivalry. Jump attacks shouldn't even be a main stay. When have you ever seen a jump attack in a real fight? It's very rare, and you certainly don't see much of it in HEMA.

And projectiles flinching you, how is that a bad thing? You don't think an arrow to the shoulder would flinch you? It seems like you want to just have the game unfairly balanced toward your preferred style of play, tbh.

I agree with a lot of this, but some of it seems erring to far away from mah realism.

jpgjpg.png

HMM.gif

Knight 1269 3811
  • 6 Oct '17
 Frise

idk... these attacks clearly aren't effective, if you simply move a bitthey'll miss cause lf the turncap. And I think it's fun that u can fuck around and do silly spins when fighting if you're not being serious.

Like doing sick backflips in Rocket League.

Knight 2307 4907
396 454
  • 5 Oct '17
 JasonBourne

@AngelEyes said:

@JasonBourne said:

nothing ruined chivalry lol ppl played the fuck out of that game.

Huh.

Let's see what the most 'helpful ppl' have to say about it.

Screenshot (99).png

Screenshot (100).png

Despite the mechanics ppl played the fuck out of that game even today. Its not like Mirage or something..

Duke 2266 4010
  • 1
  • 5 Oct '17
 Huggles

I think that attack looked badass af, like what Jon Snow did in the vid before. That being said, it is the kind of shit that confuses players and makes them feel cheated rather than out skilled. I'd understand if it went away.

TBF tho, at the very least 360s make much more sense than 180s.

I can see someone spinning like that, but I can't see them turning their back, crouching, and then punching upwards. lol

Knight 337 778
  • 2
  • 5 Oct '17
 AngelEyes

@JasonBourne said:

nothing ruined chivalry lol ppl played the fuck out of that game.

Huh.

Let's see what the most 'helpful ppl' have to say about it.

Screenshot (99).png

Screenshot (100).png

Knight 697 1611
  • 4 Oct '17
 das

It looks cool, but it is indeed silly to fight against. Combined with the current animations, it hides windup animation, let alone give you any sense of acceleration/drag timing. Good luck chambering.

Knight 16 26
  • 4 Oct '17
 MalleusadFaciem

I actually fought another person tonight who did this move twice in the same fight, so it can't be that hard. I'd love to know how this type of mechanic could have been "accidentally" in the game if it wasn't intended. Some well kept secret for people who played chivalry "for a living" and made it unplayable for the general noobs.

Baron 664 1304
  • 4 Oct '17
 PJ_Ammas

And it should be replaced with this

WW_Hurricane_Spin.gif

54 72
  • 4 Oct '17
 Sir Smoooty

Damn looks like some of that spin bullshit from some Hollywood movie about king Arthur or Game of Thrones

Knight 58 78
  • 4 Oct '17
 男の娘

keep it, that move is legit lul

1090 6149
  • 4 Oct '17
 crushed — Art

We will look into fixing the more extreme drags soon, this kind of spinning is definitely something we don't want to be possible.

Knight 830 1764
  • 5 Aug '17
 Ulkenstride

@Some fucking peasant said:
CHAD2.png

i think i've just created the best thing

The chad warlord looks like RebornChief.

32df5f84acada590955e7ae81861cdf2