Mordhau
 GAYFISH
Knight
  • Likes received 263
  • Date joined 6 Sep '17
  • Last seen 26 Aug

Private Message

Knight 99 263
  • 5 Dec '18
 GAYFISH

Since this was removed using kick is almost always a gamble unless you have the guy pinned somehow. Now that kicks don't stun anymore, for good reason, there's no reason to keep that nerf. Just have it cost 30-40 stam like it used to so it's still punishing the player for missing.

Knight 99 263
  • 2 Jun
 GAYFISH

@smug said:

@GAYFISH said:

@smug said:
Mordhau/Chiv both have the issue of offense being so overpowered compared to defense. Morph feint just exacerbates the issue by giving attackers yet another mechanic, while defense only really has parry and all other forms are just active defense aka chambers/gambles. In my opinion having defense being so all or nothing, while offense can literally cancel windup to parry is kinda retarded even though I like the game. You have to acknowledge though that the ability to cancel windups prevents the game from being clunky and making the game non cancerous to play. To be honest I think you should get rid of windups altogether and change to something like M&B which only really has a release/active phase which gives the game more of a faster pace.

Can't really fix any of this without reworking the game entirely.

Removing wind up is an even worse idea than removing morph feints.
The only thing preventing literally instant hits on every swing is the wind up.

Yeah which is why at the bottom I said they would have to rework the game entirely. Instant hits would be fixed by implementing the M&B solution of sweet spots aka making face hug attacks do little damage.

The sweet spot system is an absolutely terrible system for games like this. Chivalry Deadliest Warrior tried it and all it did was make gameplay incredibly inconsistent and made stabs basically the only attack you could reliably use.

It just doesn't work in a game that has real time swing manipulation via mouse movements.

Knight 99 263
  • 31 May
 GAYFISH

I don't think you realize how expensive those cosmetics were, without including the game the gloves were 40$ on their own, the sword 140$, and the helmet was 340$. Those kickstarter tiers came with other bonuses but they were mainly for the skins.
Unless you charged those prices for the cosmetics you'd be fucking over those alpha backers to an extreme degree.

Knight 99 263
  • 12 Apr
 GAYFISH

@Lord Petyr Baelish said:
Might aswell give a spreadsheet that flashes infront of you that explains to you exactly what and how you need to do to parry melee attacks. Put a flashing 100m red circle under horses aswell so you can adequately prepare against anyone that dares to get on a horse.

You guys are clearly misrepresenting what this guy said to make it sound dumb and to stroke your own egos. He never once mentioned HUD affecting melee.
Do I think what he said should be added? Probably not.
But if all you're going to do is shit on someone instead of discussing what they said you're just an asshole, especially considering that this guy hasn't even played the game.

Knight 99 263
  • 3
  • 23 Jan
 GAYFISH

"Noobs don't CFTP, what's the issue?"

You're acting as if pressing parry after a blatant miss is somehow an advanced tactic. Anyone with more than 5 hours can easily CFTP more than 80% of the time.

But Crushed thought combo spam wasn't already incentivized enough with lunge and always available CFTP, so he added stam recovery on hits. Now combo spam is not only greatly enouraged, but it's basically necessary.

Knight 99 263
  • 10 Jun
 GAYFISH

Hit recovery, if you land a hit on someone and don't combo you will avoid the recovery phase of the swing. So you can start another attack much faster than if you had missed or comboed that attack.

Knight 99 263
  • 2 Jun
 GAYFISH

Imagine complaining about feints in a game with an entire mechanic devoted to countering feints.

Knight 99 263
  • 12 May
 GAYFISH

I don't have a picture but the hood cosmetic for T3 helmets also clips pretty bad with shoulder cosmetics like short mantle and others.

Knight 99 263
 GAYFISH

@Huggles said:
imho game needs more variety overall. It seems like basically everyone plays the same way now and it kinda sucks. There's a few people who try to break the mold like gay fish and I really appreciate people like him but people tend to play sort of the same now. There def feels like the game really hard pushes a "right" way to play and it feels boring. At least in duels.

I appreciate ur luv <3
And def agree that this game pushes the big ook morph feint meta way too hard.

Knight 99 263
Knight 99 263
  • 9 Jul
 GAYFISH

@SWSeriousMike said:
Just like cavalry, archery, siege weapons, engineering tools and spears and halberds in frontline.

By the way you can morph your attack into a kick. You can drag your attack around the shield. You can chamber or dodge their attack. It's you that forget 90% of the mechanics when you fight shields. Shield user have to pay attention to this or just get killed. If you are losing to someone that ignores all of this then you are probably not that good.

Are you being intentionally dense? Not once have I complained about losing to shields, I personally find them easy to beat. But keep on at it with the childish ad hominems if you wish.

It's just simply bad game design to base your combat system around correct timing and then add held block that requires no timing whatsoever. Ask any player that plays competitively and they'll say the same thing.

Knight 99 263
  • 2 Jun
 GAYFISH

@smug said:
Mordhau/Chiv both have the issue of offense being so overpowered compared to defense. Morph feint just exacerbates the issue by giving attackers yet another mechanic, while defense only really has parry and all other forms are just active defense aka chambers/gambles. In my opinion having defense being so all or nothing, while offense can literally cancel windup to parry is kinda retarded even though I like the game. You have to acknowledge though that the ability to cancel windups prevents the game from being clunky and making the game non cancerous to play. To be honest I think you should get rid of windups altogether and change to something like M&B which only really has a release/active phase which gives the game more of a faster pace.

Can't really fix any of this without reworking the game entirely.

Removing wind up is an even worse idea than removing morph feints.
The only thing preventing literally instant hits on every swing is the wind up.

Knight 99 263
  • 30 May
 GAYFISH

@Beefenstein said:

@Squire_Lurac_of_Case said:
The gays managed to get over the term gay being used in a joking manner.

Evidence that all gay people are happy with the term 'gay' being used as an insult please.

I'm pretty fucking gey and I think gay is a great insult.

Knight 99 263
  • 20 May
 GAYFISH

I know some people love it, but I personally hate hearing the lute. Especially if I'm just trying to relax and play while listening to music.
Is there any chance you could add a client side option to mute instruments in game?

Knight 99 263
 GAYFISH

This has been a known issue for well over a year, why is it still a problem?
Why is it that only leg armor effects noise volume of footsteps too?

Knight 99 263
  • 12 Apr
 GAYFISH

@Peacerer said:
I want bears. We have bear traps available, but i don't see any bears. 0_o

Imagine if there were bears that could maul you patrolling Grad during the BR mode, that'd be hilarious and terrifying at the same time.

Knight 99 263
  • 1
  • 11 Apr
 GAYFISH

@Lusoctane said:
I have a suggestion that can help balance the melee guys against archers.
This system could help melee players have enough time to defend themselves against arrows, so my suggestion would be to show a signal on top of the archers as soon as the arrow was coming out of the bow, so players could at least predict a few shots, and could block the arrows in a short time.
So, the players would have an opportunity to defend themselves based on their momentary skill instead of taking unfair shots.
I do not think the proposal to limit or remove archers is correct, there are other ways to combat this, there has to be a way to satisfy all styles in order to give freedom to choose what we want.

I've heard people mention having the arrowhead shimmer or have a glint right before shooting.
You'd probably have to limit the visibility of the shimmer to close ranges to not gimp archers though.
Idk if this would be helpful or not but it's an interesting idea and a lot less intrusive and immersion breaking than giant floating HUD.

Knight 99 263
  • 5 Apr
 GAYFISH

@Jax said:
head is harder to hit, but headshots deal much more damage than chest hits. so even though they work a bit differently, they're about equal in terms of importance - therefore they have the same movespeed penalty

They're simply not equal in importance, there's a reason everyone runs 2/3/1 armor instead of 3/2/1.
It's because the time to kill is so quick regardless of where you get hit, which is why torso armor is objectively better and is why it should be heavier.

Knight 99 263
 GAYFISH

@Christian2222 said:
People are nuts =D How is remembering 8 different attack buttons easier than just picking my attack direction via a mouse twitch? You CMW players. I'd like to see some MNB players put in their 2 cents. I'm sure it is nice to have a few specific attacks keybinded, like direct overhead, etc. Not sure why we are discussing one or the other when you can make good use of both. It is also probably way easier to chamber with 240.

The fact that you think 240 would be easier to chamber with shows that you've never even played the game.
So why are you throwing out downright stupid suggestions when you have no idea how the game even plays?

Also calling people CMW players because you're too low IQ to come up with a rebuttal to your awful suggestions while simultaneously having never played Mordhau yourself is truly next level down syndrome.

Knight 99 263
  • 28 Jan
 GAYFISH

@Bodkin said:

@GAYFISH said:
Honestly I thought whiff punishing was in a great spot before the introduction of stam recovery on hit.
If you were skilled enough to force misses and punish your opponent's poor stam management while remaining aggressive you were rewarded by winning the stam war.
But now that stam on hit exists punishing whiffs and poor stam usage is much more inconsistent since you can regain anywhere from 13-20 stamina by landing a single hit.
I feel like this greatly encourages more brainless combo/morph feint spam because poor stamina usage is much more difficult to punish.
I really don't know why this mechanic was added, did anyone think it was necessary?

It was added so that weapons with bad stamina matchups against heavier weapons, which also tend to be feint/stam-use heavy, would not feel as if they are on a 20sec timer to kill someone who is using something heavier before they get free disarmed and killed for doing nothing wrong really.

Basically faster weapons in a nutshell from old patches. Have to feint/morph to land hits with them due to a lack of meaningful swing manip capability, but thats exactly what the enemy wants so he gets a free kill off of 1 or 2 reads

I really hope that's not the reason it was added, because adding a mechanic that affects all weapons while trying to buff only 1H weapons is the epitome of bad game balancing.