Mordhau
 GAYFISH
Knight
  • Likes received 263
  • Date joined 6 Sep '17
  • Last seen 26 Aug

Private Message

Knight 99 263
  • 3 Jun
 GAYFISH

@Username said:
In my 30+ years never made me a game so much angry. You get mentally abused, cyber bullied and humiliated by

W1zk4ZF.png

Knight 99 263
  • 9 Jun
 GAYFISH

@SkinnyPete said:

@GAYFISH said:

@Lionheart Chevalier said:
Sorry for the meme title but in all seriousness can we get black people added soonish?

Theoretically aren't a few more skin color options and maybe dreaded hair all that's necessary to accommodate darker players? Saracen armor and all that can come as DLC but shouldn't a black skin color and dreaded hair have been easy to make from the get go?

Gib body hair slider with black skin so we can make our own Donkey Kongs and embrace our inner caveman OOK spirit power.

You really are a racist white teen huh? Reported.

I asked for jet black skin color and body hair to make literal ape costumes, the fact that you assumed that I meant Africans says A LOT more about you than it does me.
So very progressive of you.

Knight 99 263
  • 1 Jul
 GAYFISH

@Jax said:
We're really bad with timelines, we thought the game would originally come out in march 2018 - we're working on some things (new maps, ranked, etc) and they're nearing completion. We'd like to give more concrete estimates but it's hard without layers of project management and staff, as it stands at the moment we've got 9 devs all working remotely.

Why not use some of the millions you guys got to hire a bigger team? You couldn't have possibly blown it all on hookers and blow just yet.

Knight 99 263
  • 17 Nov '18
 GAYFISH

Whenever a kick lands to the groin there should be a voiceline along the lines of "OYE MY BALLS".
You're welcome.

Knight 99 263
  • 23 May
 GAYFISH

While the idea of restricting you from swinging while sprinting is a terrible one, the OP isn't wrong about dodge being mediocre at best.

A really simple way to buff it is to allow you to dodge forward.
The reason dodge isn't great is because it can be only used to dodge away from an attack which is very easy to counter with morphs and lunge. The only exemption being side dodging into an accel overhead but those are extremely risky and hard to do.

If you were able to dodge forward it would open up a lot more tactics for aggressive footwork and countering dodge wouldn't be as easy as sprinting while you morph drag every attack.

To compensate for the buff the cost should probably be 6 or 7 points,
and for love of god please give us the option to have to separate keybinds for jump and dodge.

Knight 99 263
 GAYFISH

@Lionheart Chevalier said:
Sorry for the meme title but in all seriousness can we get black people added soonish?

Theoretically aren't a few more skin color options and maybe dreaded hair all that's necessary to accommodate darker players? Saracen armor and all that can come as DLC but shouldn't a black skin color and dreaded hair have been easy to make from the get go?

Gib body hair slider with black skin so we can make our own Donkey Kongs and embrace our inner caveman OOK spirit power.

Knight 99 263
  • 20 Feb
 GAYFISH

Changing lunge based on armor worn could really help lighter loadouts.
The main reason footwork and dodging are so ineffective as a light class is because plate fatty can just zoom straight up to you and be immediately in range because of lunge.
I mean lunge distance is nearly identical to the dodge distance which just makes it feel useless.
Why ever go light when you effectively have the same mobility as a rat when it comes to small team engagements or duels.
It seems like the only melee meta the devs want is full plate accel/decel apes making their animations as unreadable as possible.
It's sad really

Knight 99 263
  • 2
  • 17 Jun
 GAYFISH

@afiNity said:
I'm sure that rick knew that what he did was wrong and i agree that he should be punished, especially for using it in tournaments but still... Coming from games where its completely normal to fiddle with console commands and configs, because the game has features that you cant reach from the main menus alone, i think its grey-area. A lot of people in mordhau use the config to change graphic settings, for example to disable the fog or to decrease the texture quality, much more than you can through the menu. Where ends tweaking and where starts cheating?

When you remove hitboxes to make your attacks literally unblockable there is no grey area. He's a cheater and that's that.

Knight 99 263
  • 5 Apr
 GAYFISH

@Christian2222 said:
I have to give this community props for not just being about realism, I have always believed gameplay > realism. Maybe there is hope for you guys yet :) I threw in a realism idea, and it got slammed.... I'm actually proud of you guys ^-^ maybe the future of gaming will not be so bad.

Keep putting these realism kiddies in their place.... gaming was never about realism, that is just some new strange concept people are throwing out there, and failing to implement correctly. Games are supposed to be fun :)

People might take you more seriously if you weren't being so condescending and arrogant.
Or maybe if you actually played the game, that'd probably help.

Knight 99 263
  • 14 May
 GAYFISH

@takemura said:
Also following your point maybe an arrow to the legs should slow down opponents etc, but if they can be bothered to fix the speed then how can we believe they can add deep mechanics to the arrows?

But I agree, depending on where you hit having either more damage or added effects would be nice.

You're complaining about archery being difficult in a deeply skill based game. Archery is already objectively easier to learn than melee by a landslide and you're still asking the devs to make the game easier for you.

Someone even pointed out that projectile speed was very close to IRL and that they knew someone who top frags as archer. But still your only rebuttal was "nAh aRcHeR nEEds buFF".

Archery doesn't need to be buffed, you just need to gitgud.

Knight 99 263
  • 11 Apr
 GAYFISH

Our valiant hero has returned, PRAISE BE ANAL ERROR.

Knight 99 263
  • 5 Feb
 GAYFISH

I always thought all the bone breaking sounds were too high pitched.
I feel like it should be a bit deeper sounding since bones are pretty dense.
Head explosion also looks really bad too. I know it would've been harder, but a jaw joint with 2 connection points for partial and full dismemberment would be much cooler.
Just imagine seeing a dude's jaw hanging out from the bottom of their helmet after a phat ES smak or mol to the face, would be glorious.

Knight 99 263
  • 1 May
 GAYFISH

@Q said:

@Frise said:
We already have unflinchable riposte. Nobody likes your ideas because you don't understand how the game plays out at all and act like you know shit. Your ideas are shit.

Frise, it is your job to jump in everyone's thread, & tell them that their opinions are worthless, then insult them?

The OP is just offering some ideas/suggestions, give him a break.

Tbf, this specific OP has a history of posting terrible ideas while acting as if he's knowledgeable on the game when it's obvious he's a very new player.

Knight 99 263
  • 14 Apr
 GAYFISH

@Crandaddy19 said:
This game is going to be AMAZING! I cannot wait!

Did you seriously go through a years worth of posts to necro this? That's some dedication right there.

Knight 99 263
  • 4 Apr
 GAYFISH

I understand why head armor weighs a lot more than legs, but not why head and chest weigh exactly the same.
Chest armor objectively gives more survivability than helmets, so why not make torso armor moderately heavier than helmets?

Knight 99 263
  • 26 Jan
 GAYFISH

Giru and Lion both of you need to just hate fuck already, the sexual and emotional tension will be too much for u poor boyos

Knight 99 263
  • 9 Jul
 GAYFISH

@Badass_Ben said:

@Erwinicus said:
I'm sorry that you magical force field has a weakness.

It is a shield?
How is that magical?
TECHNICALLY, shields are infact WEAKER in game than in reality

The fact that the shield hitbox extends a foot or more past the actual model of the shield is what makes it magically retarded.

What a great idea to make a game based nearly entirely on timing and then add held block which completely negates all timing based mechanics. Truly galaxy brain game balancing right there.

Knight 99 263
  • 23 May
 GAYFISH

@Divenity said:

@GAYFISH said:

A really simple way to buff it is to allow you to dodge forward.

They really doesn't fix anything.

They should just make the dodge go further. The problem is that it's easily countered by just sprinting at the person dodging and that it because dodge doesn't cover ground any faster than sprinting does, while costing stamina.(which is also why letting you dodge forward would fix nothing, sprinting forward covers the distance just the same)

If they just made it go further it would be fine.

While the idea of restricting you from swinging while sprinting is a terrible one

As for this, I can't agree with you. There's currently no reason to ever let go of sprint in this game, I find that to be absolutely ridiculous. Sprinting should not be the combat pace, otherwise the sprint function may as well not exist and that should just be the default runspeed.

And you go sprinting while flailing a sledgehammer around, we'll see how long it takes you to fall on your face.

The devs aren't going to remove a massive part of combat just because it would benefit your specific playstyle, that's ridiculous. Also realism is a terrible argument against sprinting and swinging.

And the only thing increasing dodge range would do is turning it into the noob crutch that it was in Chivalry.
Personally I'd like it if the dodge itself was slightly faster but range is fine.

You've got to keep balance in mind when suggesting gameplay changes, that's why small incremental changes are better than big changes like you're suggesting.

Knight 99 263
  • 12 Apr
 GAYFISH

@Havoc said:
what the fuck is wrong with you people?

Obviously this isn't going to happen for good reasons, but why do you guys have to shit on someone who obviously hasn't played the game?
He's just offering suggestions, even if they're not feasible.

Knight 99 263
  • 25 Jan
 GAYFISH

Honestly I thought whiff punishing was in a great spot before the introduction of stam recovery on hit.
If you were skilled enough to force misses and punish your opponent's poor stam management while remaining aggressive you were rewarded by winning the stam war.
But now that stam on hit exists punishing whiffs and poor stam usage is much more inconsistent since you can regain anywhere from 13-20 stamina by landing a single hit.
I feel like this greatly encourages more brainless combo/morph feint spam because poor stamina usage is much more difficult to punish.
I really don't know why this mechanic was added, did anyone think it was necessary?