Mordhau
 Stauxie
Mercenary
  • Likes received 614
  • Date joined 4 May '17
  • Last seen 10 May

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Mercenary 179 614
Mercenary 179 614
  • 2
  • 3 Aug '18
 Stauxie

Smokes need to be addressed. They can be a very good tool in the game if they feel right when walking around them. Right now it feels awkward to be around because of the abnormally large "box" that surrounds the actual visuals. This is especially true for the vertical "box" as shown in these two gifs.

Smokes in CS:GO felt really good and is a good baseline for how smokes should look in MORDHAU.

Stairs - Grad: https://gfycat.com/GrayShorttermFritillarybutterfly

Grad: https://gfycat.com/PassionateSardonicDikkops

Just general smoke: https://gfycat.com/BeautifulAstonishingGuillemot

Edit: Here's a better description of what I'm talking about by Gauntlet

@Gauntlet said:
Definitely think the edges of the smoke should not trigger the blinding effect or the effect should be less severe. It's a melee game, fighting in smoke should be viable but chaotic. Right now it feels like pure chaos and the effect triggers too aggressively near the edge of the smoke.

Mercenary 179 614
Mercenary 179 614
  • 13 Jan '18
 Stauxie

Tourney Map
Every door can be crouch-stuck on the map.
Mordhau-Win64-Shipping_2018-01-12_20-18-53.jpg
Mordhau-Win64-Shipping_2018-01-12_20-18-58.jpg

The inside corners have weird collisions.
Mordhau-Win64-Shipping_2018-01-12_20-19-05.jpg
https://streamable.com/w0jdo

Both corners of the gate at either spawn can be crouch-stuck
Mordhau-Win64-Shipping_2018-01-12_20-20-08.jpg
Mordhau-Win64-Shipping_2018-01-12_20-20-13.jpg

Weird "floating" collision thing on this ledge.
https://streamable.com/663xf

The pillar can get you crouch stuck on most sides. Same case for the same pillar at blue spawn.
Mordhau-Win64-Shipping_2018-01-12_20-20-51.jpg
https://streamable.com/6p7zg

THE BIG ONE
Every object with this doorway mesh can be crouch stuck on. All these collisions happen to be at narrow and wide chokepoints. You can also get stuck on the inside of the doorway.
Mordhau-Win64-Shipping_2018-01-12_20-24-49.jpg
Mordhau-Win64-Shipping_2018-01-12_20-26-11.jpg
Mordhau-Win64-Shipping_2018-01-12_20-27-04.jpg
https://streamable.com/eg8qo
https://streamable.com/dosbq
https://streamable.com/3y1i4

Crouch stuck on the side of the bed (same with every bed)
Mordhau-Win64-Shipping_2018-01-12_20-27-58.jpg

Crouch stuck to the very left of the stairs
Mordhau-Win64-Shipping_2018-01-12_20-25-40.jpg

Crouch stuck on the visible stakes (similar on other side)
Mordhau-Win64-Shipping_2018-01-12_20-22-00.jpg

Crouch stuck under the flag
Mordhau-Win64-Shipping_2018-01-12_20-28-58.jpg

Full-stuck in small room, can only leave via crouch.
Mordhau-Win64-Shipping_2018-01-12_20-30-27.jpg
https://streamable.com/1mbiu

Crouch stuck on bench and flag. Probably the same/similar to previous collision.
Mordhau-Win64-Shipping_2018-01-12_20-26-41.jpg
https://streamable.com/suv71

Crouch stuck on barrier. Probably the same on opposite side.
Mordhau-Win64-Shipping_2018-01-12_20-32-46.jpg
https://streamable.com/x7y3z

Mercenary 179 614
  • 7 Jan '18
 Stauxie

Whoops, forgot to add a zero!

Mercenary 179 614
  • 17 Mar '19
 Stauxie

The biggest problem I have with BR is the randomized spawn points. It is the worst RNG in this gamemode because it can make your situation worse just for joining the game. You can spawn outside of the castle with no chests in sight, the guy next to you has spawned almost on top of a chest. You have to run to a place where you know a chest MIGHT spawn, and by then somebody who spawned much closer could've looted the place, or the other guy has been chasing you and ensures that you don't survive two minutes into the game.

Selecting spawns would be more balanced in general, because better players have more confidence and will hot drop and likely fight other good players hot dropping, thinning out the herd of good players. New players can choose to go outside the castle and loot peacefully to hopefully get enough loot to get them to fend of one or two other new players.

Chests are also kinda weird. A wooden chest as the ability to contain much better loot and more of it then an iron chest. I think an iron chest should have a much better chance to spawn pole arms, armor, ranged weapons (not throwables), and healing items. While wooden chests contain 1h weapons, throwables, other misc items, and peasant weapons. It just doesn't really matter which chest you choose. It's just alluring to open the iron chests first because its shiny.

Progression is also foosed. I can have a quick 8k game win and earn 80 gold, while I have a 4k game that I didn't even place top three in and earn 120 gold just because the match was longer. Playtime is over weighted compared to wins and kills. Me and some other players should be rolling in dough because we win so often. But we actually probably have less gold and exp then some other players that just ran/hid the entire match and lengthened it.

Mercenary 179 614
Mercenary 179 614
  • 1
  • 17 Mar '19
 Stauxie

My rant was placed in another thread and is more fitting here, but I don't want to spam. BR can be fun, but I wouldn't call it a BR because it more resembles Skirmish + FFA.

To summarize my points.

  • Spawnpoints tend to lead to unfun RNG, selecting where you go is much more enjoyable.
  • The difference between iron and wooden chests should actually be looked into because either can give you shit or god-tier loot.
  • EXP is foosed and doesn't actually reward good players.

Otherwise the gamemode can be fun, but there aren't enough elements to warrant it being a stand alone gamemode. I'm just glad that it only took about a week or two to actually make and it shows.

Mercenary 179 614
  • 19 Jun '18
 Stauxie

git gud

Mercenary 179 614
  • 29 Jan '18
 Stauxie

This might not be the best example but relates to what you're talking about: https://clips.twitch.tv/ToughCrypticCougarImGlitch

I agree that animations blend a bit too well and makes drags especially difficult to read. I have learned to be more patient and it has ended up working out for me so far. It is something that I definitely think should be looked at (which they are) to make the game as good looking as possible.

Mercenary 179 614
  • 1
  • 13 Mar '19
 Stauxie

Shield isn't useless, its just boring to fight. Held block forces players to only use swing manipulation to get around it, or spam kick to get their stam low enough to remove the shield after they block your last attack. Its also the main reason why you don't see many shield users. Who wants to fight them? I speak for myself, but I tend to avoid fighting shield in duel yards and I know other people do the same. So shield users might switch off of shield because people won't fight them.

If you only have shield it provides such a boost in survivability that I'm kinda glad that you can't punch or kick. Its such a chore to try to kill a shield user that players would much rather be fighting someone else that will be more fun to fight.

I haven't been hearing much chatter on where devs want shield to be in the next upcoming updates.

Mercenary 179 614
  • 21 Apr '18
 Stauxie

@Pred said:
FFS, this is not about drags, this is about a certain drag/footwork maneuver which looks bad

Well, I wasn't exactly responding to what you posted, Lionheart was talking about delay-drags in general and I responded to that.

@Pred said:
Look at the feet from around 8 seconds and further in the clip.

This is probably the new footwork animations they added two patches ago. I don't know why, or how this happened, just that it probably relates to the patch specifically.

But the drags you are talking about are going to always be present because of footwork. You can run (not in this case) to the left of him to get more time to read the attack or have him miss entirely. You could also run into him or the attack to parry/chamber sooner to throw him off. Bottom line is the drags will always exist with the footwork, but the leg animations did look weird.

@Lionheart Chevalier said:
Drags only counter chambers because they are often times a last split-second drag which many consider unreadable in an online game with latency.

You are right about the split-second dragging, but I don't attempt to chamber most of those. Unless the animations are getting in the way as well as my ping being 80+ I will get fooled into trying to chamber most of those.

@Lionheart Chevalier said:
Everything is super fast and you have a half of a half of a half of a second to decide which button to press while an attacker can change his mind about when he hits at any instant.

People have been saying that things have slowed down this patch, with offense being nerfed and defense being buffed to account for it. This is also why people were complaining about FTP being too forgiving. Last patch you could windup a chamber for a normal/accelerated attack but could FTP out it.

@Lionheart Chevalier said:
The drag was telegraphed in that the attacker was looking away at the slash part but how long did the defender actually have to read that if it turned out to be an accel?

The offender has his torso turned pretty far, so I think he would've had a decent amount of time to see that the slash was speeding up. I don't know Pred's ping, so I can't tell if he was in predict mode, or reaction mode.

@Lionheart Chevalier said:
Everything should be readable and a fight between equally matched players should theoretically be a stamina war.

The developers and most high-level players don't want stamina wars. They are drawn out too long and don't end with a matter of skill, just stamina management. And dragging does deceive the defender of where to parry/chamber. Naeleus is known for doing this all the time.

Most players just don't want defense to be on the same level as offense. Huggles can tell you all about it, or you can find him talking about it before. Drags are a way to keep this idea in effect. There are few cases where attacks are just so un-readable that you consistently can't beat a player that uses it.

Mercenary 179 614
  • 1
  • 21 Apr '18
 Stauxie

I don't want a game based on who has the best ping and reaction time. Drags are necessary to a game like this. Aiming should be important, I agree with that.

As far as I know, many of the noobs who got driven away from Chivalry was from multiple factors and not just dragging. Devs have explained a few times that dragging is necessary in a game like this, like Frise pointed out. Drags are never going to be removed, they might be tweaked as they have multiple times, but don't hope that they will get removed.

Also, from what I'm reading, the meta will be chambering again. Delay drags are the exact counter to chambers, without them we might have early-build meta back in the game.

Mercenary 179 614
  • 15 Apr '18
 Stauxie

One way to get rid of it is to make ragdolls to 0 in the game options. I know this isn't an option you want, but if you are sick of the camera movement you can do that.

Mercenary 179 614
  • 1
  • 14 Apr '19
 Stauxie

Having a held block by default would kill the game almost instantly. One of the most agreed upon unfun things in the game right now is shield. Shield has held block and has the common complaint of being boring to fight.

As Huggles said.

@Huggles said:
Easy defense = bad and boring

Having a substantial skill gap and high skill ceiling is what keeps the game alive not only casually, but competitively. Understandably it doesn't feel good to die 30/30 times to a veteran who has already but in 100x the amount of playtime as you have. But, believe the active players, held block would be horrid.

Mercenary 179 614
  • 24 Mar '19
 Stauxie

I kinda joked about explaining the entire story arch of the two factions at the beginning of beta, but I guess I could say it here too.

Basically, the Iron Company is an arms manufacturer that started carrying out illegal mining operations, the Free Guard were the mercenaries hired to take care of those illegal operations. The mining company hired mercenaries of their own to defend their operations so they could continue making money.

Consider this a writing prompt for the more creative of the bunch.

Mercenary 179 614
  • 19 Mar '19
 Stauxie

no

Mercenary 179 614
  • 1
  • 13 Mar '19
 Stauxie

chrome_2019-03-12_20-11-34.png

Also emblem is different on shield guy, didn't see that at first.

Mercenary 179 614
  • 7 Mar '19
 Stauxie

just delete game. can't bad game if no game

Mercenary 179 614
  • 2 Sep '18
 Stauxie

Okay, this is the second time this has come up in alpha testing when there is a bug reporting thread that gets looked at daily by devs. I said this before but this particular spot is known. I know you are doing your job in reporting bugs, but it reduces clutter if you just use the bug reporting thread.