Mordhau
 ExecuDoge
Knight
  • Likes received 21
  • Date joined 2 May '17
  • Last seen 3h

Private Message

Knight 26 21
  • 9 Sep
 ExecuDoge

@LoPan said:

@LoPan said:

@ExecuDoge said:

@LoPan said:
Nah

well thought out criticism LoPan, obviously high IQ, thanks man

Thanks for acknowledging my impressive IQ. I figured it might be hard to gauge based on my one word answer.

You’re welcome for that btw.

But just for shits, it would really annoy the dueling/skrimming community. Frontline is the casual draw in.

How many hours do you have in game?

200 or so, plus 1000 in chiv. definitely not a hardcore player and don't really have any interest in ranked duels etc. my perspective is very much from playing FL and looking towards invasion mode. I get that no regen in dueling would be annoying but I'm trying to think of ways to make different play styles more interesting for the main mode. They all feel rather neglected tbh.

Knight 26 21
  • 8 Sep
 ExecuDoge

@LoPan said:
Nah

well thought out criticism LoPan, obviously high IQ, thanks man

Knight 26 21
  • 4 Jul
 ExecuDoge

LotR MOD please!! I want to play helms deep as an Uruk-hai with these game mechanics so bad.
Or perform the charge of the Rohirrim! Mordhau horses are already as OP as Rohans hahaha

Knight 26 21
  • 1
  • 29 Jun
 ExecuDoge

Ex chiv TO player, was in alpha but didn't play much due to low pop Aus servers and lack of main gamemode. Played a lot of payload TF2 as well -> enjoy team based game modes so I mostly play frontline.

Have never really had a 'Need to play' with this game, the lack of a solid main game mode and very few maps have burnt me out pretty quick. I only come on every now and then these days while I wait for an update, usually quit my sessions feeling frustrated. Besides the dueling and melee combat, almost everything has a tacked on/incomplete feel to it; melee/dueling is pretty much all the alpha focused on so its not surprising.

Atm the biggest drawbacks for me are:

-Lack of solid thought out team based gamemode (TO, siege, etc.).
-Sound design and atmosphere are non-existent.
-Adjuncts to melee combat don't fit the gameplay very well/need work to fit in properly (Archery, horses, building and shields to an extent). These all feel unsatisfying to play and often annoying to play against; they need more defined roles with proper counters.
-Lack of maps and map balance (asymmetry is very hard to balance against in a back and forth mode like frontline)

I am sticking with Mordhau because I see a lot of potential but I think its going to need a fair bit of work before I get really sucked in.

Knight 26 21
  • 24 Jun
 ExecuDoge

Give the toolbox an alt fire where you can throw a bunch of sand in front of you to put out fire pots, 1 or 2 ammo per throw. Gives engineer more utility and makes firepot spam less of a hassle for the rest of the team.

I like firepots and don't mind them being strong but they need to have some sort of counter. It's better then just making them weaker and weaker over time.

Knight 26 21
  • 7 May
 ExecuDoge

This was mentioned by someone else in another thread but I like the idea of team colours being indicated by cloth arm bands on one or both arms. That way you can still be as creative as you want with your individual colours and we don't have to add in annoying HUD over everyone. I think you'd still be able to tell who your team mates are pretty quickly if it was done right.
Also it seems like practical strategy a real merc company would use on a battle field.

Knight 26 21
  • 7 May
 ExecuDoge

@ScaryGuy said:

@ResolutionBlaze said:

@LemonTroutsky said:
I was telling you guys... It's gonna be a runaway success. I told you, you already destroyed chivalry like a year ago. I love when I'm proven right.

To be honest, I do miss Chiv, simply because I enjoy the amount of character that went into every level.

One criticism I have of Mordhau when comparing to Chiv is that Chiv feels like it has a lot more character and personality to it. Weren't afraid of absurdity, and their missions and objective modes fleshed out the world and gave it context.

I wish I could see some of that in Mordhau.

I too loved Chiv for the same reasons. Selling 500,000 copies of Mordhau should fund a ton of development, maps, weapons, mods etc. With user created maps and new official maps I think Mordhau could potentially have more personality than Chiv ever did. This is just the start.

I agree, but firstly I want to give the Dev's a huge congratulations! Been awesome to be apart of this for so long and see it grow, you deserve this!

In relation to the quote, the thing that sticks out to me the most (in terms of character) is the sound design. Chiv had great thematic ambient battle noise (distant weapon clashing, yelling, town bell, animal noises etc.) and officers yelling out new orders/directives when taking an objective (also very handy for helping new people know what to do), it really helped to bring the world to life and sell the idea that there was a larger battle happening around you. I think Mordhau could benefit a lot by adding more to the soundscape.
I also think some of the current sound fx in game are rather lacking, such as the catapult and arrow/bolt impact sounds.

Might also be cool to add more prolonged death sounds from players that have just been killed? (gurgling, crying, moaning etc.)

Knight 26 21
  • 22 Sep
 ExecuDoge

no, I think because its so chaotic people either dunno what the objective is or are too easily distracted, they just need a reminder in the form of voice lines from a battle field commander yelling what the objective is when people spawn in or even create voice lines for the characters which specify the objective but that's more work. Chiv did this really well. Commander yelling instructions has the added benefit of making the game feel more alive

Knight 26 21
  • 9 Sep
 ExecuDoge

@LoPan said:

@ExecuDoge said:

@LoPan said:
Nah

well thought out criticism LoPan, obviously high IQ, thanks man

Thanks for acknowledging my impressive IQ. I figured it might be hard to gauge based on my one word answer.

You’re welcome for that btw.

But just for shits, it would really annoy the dueling/skrimming community. Frontline is the casual draw in.

so the game should only cater to that small group of people? why not try make the main game mode more interesting? even if it is just for the lowly 'casual' players.

at the very least they should make regen much worse

Knight 26 21
  • 8 Sep
 ExecuDoge

Guys seriously, we need to remove passive health regeneration altogether.

Biggest issue with morhau is that it is very focused on a two handed wep play style which essentially means alternative play styles are weak in comparison. (balance is very skewed in this direction)
My simple solution to making mordhau more fun is to increase the stakes and remove passive health regen.

(This perspective is gained from playing mostly FL)
Mordhau lacks roles to fill, everyone gets funneled into playing two handed wep with armour because everything else is weak and nonviable/meme.
Removing passive health regeneration:
-Medic classes are now important to keeping a team pushing; rather than just a bonus.
-Archers matter because their shit dmg actually means something if it sticks and makes people find health before re-engaging.
-Stepping back from a fight doesn't guarantee you health, you need to find a medpack, can't just bail out cause you are losing a fight. Can't just hide for 4 sec to be full health again, pussy.
-This makes teamwork actually matter, players relying on each other; FL needs this really badly otherwise it gets boring and very samey.

Giving people more defined roles to fill is better game design, please consider my proposal. Variation/variety is king in Morhau, so let play style mimic that as well please.

I really want this game to be great, please devs.
P.S hire someone for sound design as well.

Let me know what you think. I welcome criticism.

Knight 26 21
  • 1 Sep
 ExecuDoge

Came back to Mordhau for the patch after a month of not playing because of this issue, very sad to see it's still not been fixed. Very game ruining and frustration inducing bug.

Is there any update on this being fixed?

Knight 26 21
  • 25 Jun
 ExecuDoge

Oh I didn't realise smoke bombs already do that, my bad.
I just really want buildy classes to have a bit more utility and support potential.

I had another idea which is a bit outlandish, but what if toolbox could build a one way zip line that your team can use to get to the frontline/get over obstacles quicker?
Builder would have to build both points of the zip line and obviously users could only go down it on a negative gradient (angle of gradient could also affect how fast you slide down).
Would kinda work like the engineers tele from team fortress 2
It's hard to say how useful it would be on some maps/possibly unbalanced for spawns starting on a low ground.

Tbh I'm just dying for this mysterious siege mode hahaha

Knight 26 21
  • 2
  • 10 Jun
 ExecuDoge

So with the new addition of crossroads, there has been a greater emphasis on platforming gameplay/climbing etc.

(I'll preface this post by saying I personally think no/light armour needs more reason to play it.)

I like the idea of being able to create specialised play styles in your mercs, one idea I have to promote more variability in play style is that there should be differing vaulting speed depending on the weight of your character.
clarification: Tier 3 climbs/vaults more slowly and no armour climbs/vaults fast

I think this would help to facilitate specialisation of: Light armour infiltration/mobility builds and heavy armour defensive/fighting builds
Maybe instead of speed difference is could be stamina which is effected?
Maybe there could be a perk added to effect this mechanic too?
Edit: Also maybe jump distance could be adjusted depending on weight variable too?

What do people think?

Knight 26 21
  • 4 May
 ExecuDoge

My comp isn't exactly the fastest but I don't load into a game 90% of the time, usually get 'server full' or 'failed to join' or 'host cut connection' (even after most recent matchmaking/server patch).
I assume the problem is the server not reserving slots for those connecting so a bunch of people can connect at the same time and whoever connects first gets in? thus leaving the slower people stuck in a constant cycle of 'loading in -> failed/full -> repeat' which makes for an extremely frustrating experience.
Even worse when I'm in a party of friends and we all start joining at the same time only for me to be constantly excluded due to this issue.
(Also HUD markers for party members would be nice)