• Likes received 2108
  • Date joined 1 May '17

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2021 2108
  • 19 Jul '19

Sounds pretty good to me, but you haven't mentioned hiring. IMHO you really should consider expanding your team.

2021 2108
  • 16 Aug '19

@Elko said:
This update IS your 'roadmap'.

Also take a moment to appreciate the time Marox grants his employees for polishing their work to ship only the finest state-of-the-art medieval combat.
You don't see that happen too often nowadays anymore due to... idk, 'want it yesterday' consumer mentality possibly ;)

Keep waiting for SDK...

Good thing that horses, Crossroads, Frontline in general, Horde, BR, matchmaking and server labels haven't been rushed. We are only served the finest and most polished content.

2021 2108
  • 27 Aug '19

"Great communication" :D

2021 2108
  • 1 Sep '19

Some servers in South America would be nice.

2021 2108

Can the shield wall mode be bound to a dedicated key? Having shield and weapon mode switch on the same key is something I would expect from a casual console game port - not from Mordhau.

2021 2108
  • 5 Jul '19

@Clyde said:

"RULE 1: “Power is not only what you have, but what the enemy thinks you have.”

Power is derived from 2 main sources – money and people. “Have-Nots” must build power from flesh and blood. (These are two things of which there is a plentiful supply. Government and corporations always have a difficult time appealing to people, and usually do so almost exclusively with economic arguments.)

RULE 2: “Never go outside the expertise of your people.”

It results in confusion, fear and retreat. Feeling secure adds to the backbone of anyone. (Organizations under attack wonder why radicals don’t address the “real” issues. This is why. They avoid things with which they have no knowledge.)

RULE 3: “Whenever possible, go outside the expertise of the enemy.”

Look for ways to increase insecurity, anxiety and uncertainty. (This happens all the time. Watch how many organizations under attack are blind-sided by seemingly irrelevant arguments that they are then forced to address.)

RULE 4: “Make the enemy live up to its own book of rules.”

If the rule is that every letter gets a reply, send 30,000 letters. You can kill them with this because no one can possibly obey all of their own rules. (This is a serious rule. The besieged entity’s very credibility and reputation is at stake, because if activists catch it lying or not living up to its commitments, they can continue to chip away at the damage.)

RULE 5: “Ridicule is man’s most potent weapon.”

There is no defense. It’s irrational. It’s infuriating. It also works as a key pressure point to force the enemy into concessions. (Pretty crude, rude and mean, huh? They want to create anger and fear.)

RULE 6: “A good tactic is one your people enjoy.”

They’ll keep doing it without urging and come back to do more. They’re doing their thing, and will even suggest better ones. (Radical activists, in this sense, are no different that any other human being. We all avoid “un-fun” activities, and but we revel at and enjoy the ones that work and bring results.)

RULE 7: “A tactic that drags on too long becomes a drag.”

Don’t become old news. (Even radical activists get bored. So to keep them excited and involved, organizers are constantly coming up with new tactics.)

RULE 8: “Keep the pressure on. Never let up.”

Keep trying new things to keep the opposition off balance. As the opposition masters one approach, hit them from the flank with something new. (Attack, attack, attack from all sides, never giving the reeling organization a chance to rest, regroup, recover and re-strategize.)

RULE 9: “The threat is usually more terrifying than the thing itself.”

Imagination and ego can dream up many more consequences than any activist. (Perception is reality. Large organizations always prepare a worst-case scenario, something that may be furthest from the activists’ minds. The upshot is that the organization will expend enormous time and energy, creating in its own collective mind the direst of conclusions. The possibilities can easily poison the mind and result in demoralization.)

RULE 10: “If you push a negative hard enough, it will push through and become a positive.”

Violence from the other side can win the public to your side because the public sympathizes with the underdog. (Unions used this tactic. Peaceful [albeit loud] demonstrations during the heyday of unions in the early to mid-20th Century incurred management’s wrath, often in the form of violence that eventually brought public sympathy to their side.)

RULE 11: “The price of a successful attack is a constructive alternative.”

Never let the enemy score points because you’re caught without a solution to the problem. (Old saw: If you’re not part of the solution, you’re part of the problem. Activist organizations have an agenda, and their strategy is to hold a place at the table, to be given a forum to wield their power. So, they have to have a compromise solution.)

RULE 12: Pick the target, freeze it, personalize it, and polarize it.”

Cut off the support network and isolate the target from sympathy. Go after people and not institutions; people hurt faster than institutions. (This is cruel, but very effective. Direct, personalized criticism and ridicule works.)"

Every single one of these rules are being used. We aren't blind to it. mainly 1, 5, 8, 9, and 12.

RULE 1: You shall not misuse the report feature. If the post in question does not violate the rules below, leave it be.

RULE 2:You shall be welcoming to the new members of our community.

RULE 3: You shall not display any sort of prejudiced hatred or vitriol.

RULE 4: You shall not spam. Mordhau related memes in small quantities are fine.

RULE 5: You shall avoid political discussions.

RULE 6: You shall not post any kind of pornographic content.

RULE 7: You shall not create more than one account.

RULE 8: You shall not impersonate other users.

RULE 9: You shall not engage in witch hunts.

RULE 10: You shall not post NSFW content.

RULE 11: Matters such as ban appeals should be discussed in private messages. Public ban appeal threads will be deleted/locked.

Every single rule is broken by them. We are not blind to it! (Just tired of it.) Mainly 3, 5 and 9.

2021 2108
  • 1
  • 2 May '19

I don't understand the train of thought that led you to believe that posting this here will get the problem solved. I really don't.

2021 2108
  • 30 Apr '19

@Peacerer said:
OMG O_o that's something you should never say it out loud in a so called competitive scene full of PGs. You will become an insta outlaw in their eyes.

And if by any chance you mention reflective friendly dmg they will curse you and avoid friendship with you like a plague.

That's how hardcore COMPETITIVE youngsters are thise days!!!

I gotta say: For someone with Peace in his name, you are surprisingly un-chill. ;)

2021 2108

It's a screenshot describing parts of the community. Should upload it to the contest.

2021 2108
  • 28 Oct '19

@oHearty said:
I was trying my best not to invest any time arguing with Grumpy Georges in the Patch 12 forum branch.
But I wanna say it now - are any of those Georges apologizing to devs, before entering the game to play the new patchy?
Hard words were said, but now everyone just went playing, like nothing happened.

Mordhau is a great game. Devs are great. Not quick on forum response - but maybe they can hire some georges to do shoutouts.
Great work guys, your game brought me more joy than Witcher 3. Wish you best luck.

I'm intrigued. Apologize for what exactly?

2021 2108
  • 22 Aug '19

Also rank-based matchmaking can add diversity. When some weird-ass builds can perform well in high ranks, it can lead to more diversity. At that point it can't be dismissed as "just good vs noobs" anymore.

2021 2108
  • 15 Aug '19

With Num_1 you can interrupt your voice lines and gestures.

2021 2108
  • 1
  • 11 Aug '19

@Runagate said:
guys mordhau is a scam

No, it isn't. Give me 50$ and I'll mail you the evidence.
By the way, there is 3 hot girls in your area that want to meet you. Just need your credit card number and safety code for identification.

2021 2108
  • 5 Jul '19

@Atlas-D said:

@ToLazy4Name said:
The gender toggle thing was poorly handled. It was not long ago that you guys were saying it was basically confirmed. Still, good job not backing down in the face of this nonsense and good job with this statement.

Now nerf javelins, fix shields, remove crossroads, add female characters AND MAKE ME AN ADMIN

What're you stupid lmao, or just wearing your love-goggles? They're backing down, look at how they talked about "toxicity". Overwatch esque censoring here we come. No, a myraid of ways to mute players wasn't enough. Fucking hell.

So I guess now it's the turn of the "SJWs" to tell you that it is no big deal.

Don't cave in to the demands, devs. Don't add a gender filter!

2021 2108

A gay day to you, good sirs!

2021 2108

^ Don't listen to him. He did something to/with your mother.

2021 2108
  • 10 Dec '19

@Goof said:
Seems like Triternion needs... oh you know...

more people

wtf. so I guess devs don't have bills to pay huh? Nor families to provide for? If you are so rich why don't you become a dev or an investor?
2021 2108
  • 29 Nov '19

Well, all those servers are expensive.

"We figured if we can shrink the player base we can reduce the monthly server upkeep. That way we can work on the game for the next 12 years rather than just the next 10 years."

2021 2108
  • 30 Oct '19

@The Bird said:
You declare that The Bird is incorrect, yet offer no evidence to support your claim. The Bird finds your lack of adaptability deeply unsettling. You are not a developer, you are a consumer. The Bird suggests you remember your place!




I present the hotfix as evidence. The human suggests the bird let's the more evolved species do the thinking. :P

2021 2108
  • 9 Jul '19

@Der_Ruehrer said:
So even back in the 1970 the majority of the population in germany for example was still the overwhelming majority white. And what good did these changes brought for the countries? Its a bad thing obviously, and unnatural. But that is another topic.

About the segregation, ever thought this is only a necessity in a modern multicultural society, where a certain race might feel his heritage and culture threatened, so they feel the need to segregate themselves to preserve their culture? Ever thought about it this way?

The your last point, no i really dont understand why there is a problem, when some says he prefers to play with his own race, even in a videogame setting. Whats wrong about this? The game's setting does after all fit such a statement...

You haven't lived in the 1970s. Maybe you should stick to stuff you are knowledgeable about.
Segregation is neither necessary nor advantageous.
Your "race" isn't threatened just because some people are allowed to play female characters.

Why are you trying to sugar-coat it? Your "concerned citizen" facade is transparent. Even your name is quite obvious. Why not just come out and show your colors without all this half-assed hiding?