Mordhau
 JewJewBinks
Knight
  • Likes received 28
  • Date joined 1 May '17

Private Message

Knight 30 28
  • 1
  • 15 Sep '17
 JewJewBinks

When playing I can't even count the number of times I've been in "range" for the weapon to hit but they feel about 1-2 feet shorter than they actually are. Would be great if the ranges of the hit arcs on the weapons were refined more to represent the true lengths of the weapons better. I shouldn't be standing 3 feet from someone with a pollaxe and swing short from that distance, it just makes no sense. A few times ive actually had the model of the weapon go through their body and still miss because the hit arc wasn't in line with the model of the weapon.

Also as a side note, when you are getting swung at the weapon your opponent is swinging looks like its a foot short of hitting you yet still hits you, go figure. So theirs issues on both ends. When you swing you fall short of your weapons reach and when they swing at you they gain an extra foot from their physical weapon.

Knight 30 28
  • 17 Sep '17
 JewJewBinks

Here you go, i miss time some because I'm just trying to get in and out as much as possible so the ones that are off due to my timing don't matter but you can clearly see from the distance we are standing i easily should be landing hits, my tracers even go through him sometimes... If i was that far from someone in real life i would be hitting them every time with an extended arm swinging.

most apparent are near the end at 1:14-1:19 then the tracers of the opponent swinging at me at the end as well. Would really love to hear the feedback you have on this please.

Knight 30 28
  • 1
  • 15 Sep '17
 JewJewBinks

What are you trying to say? The weapons are specifically designed to actually hit shorter than they physically are?

Knight 30 28
  • 16 Sep '17
 JewJewBinks

Exactly! the kick is the perfect example. clearly your kick length should be the full range of the leg but it feels like you are kicking with a midget leg that is 3 feet too short. They obviously have to refine this and work on making the weapons feel as long as they should.

also the working on the fov to make sure the weapons actually look like they are in range to hit you when you are being attacked.

would be nice to hear some dev feedback on this issue.