Mordhau
 LuxCandidus
Knight
  • Likes received 2068
  • Date joined 30 Apr '17
  • Last seen 18 Jun

Private Message

Knight 627 2068
  • 12 Jul '19
 LuxCandidus

I just witnessed this. It is definitely suspicious.

Knight 627 2068
  • 11 Nov '18
 LuxCandidus

Voice commands

  • Triggering the flesh wound perk does not prevent you from using voice commands, allowing your character to speak while also screaming.
Knight 627 2068
  • 24 Jun '18
 LuxCandidus

Visuals

  • I slew a man so hard he became naked.
    20180624193606_1.jpg
    20180624193616_1.jpg
    This is what he looked like during the fight. I believe this is related to a bug others have reported where distant players appear nude and once they get closer their armour renders. I had the Steam overlay up before spawning, which could be related.
Knight 627 2068
  • 9 Jun '18
 LuxCandidus

Animation

  • After a teamfight I noticed my arms were stuck in the parry position. I could move around like this without it going away, but as soon as I changed grips it reset. It was visible in third person as well.
    20180609170544_1.jpg
Knight 627 2068
  • 1
  • 22 Mar '18
 LuxCandidus

Early impressions:

  • The new lighting and foliage make maps look far more alive and interesting. I especially like the vegetation clinging to the walls of Grad and the grass growing through the cobblestone cracks on Contraband.
  • Weapon information being displayed in the menu really brings out the depth and strategy of the game to the foreground. I am sure that at times the game gives off the impression of being mindless, so such details being displayed really helps make the game feel strategic. The manner in which the information is displayed is especially professional-looking, with the tooltips explaining each stat being an appreciated bonus. @das made a good suggestion above and I think more places in the menu or on loading screens with such elaborate information would leave a very positive impact on players' perception of the game. A diagram of the control scheme, stat breakdowns, and other such information goes a long way.
  • The new song is great, though I would love to have a way to listen to it for more than three seconds. I can already tell the soundtrack will be exquisite.
  • The estoc, maul, and billhook are great. I love you for making the maul a two-handed throwable.
Knight 627 2068
  • 29 Sep '17
 LuxCandidus

Graphics

  • Flourishing on Contraband while looking at the water makes white lines appear. They are far more noticeable in-game than in screenshots.

Everything looks fine.
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Until I flourish and white lines appear in the water.
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If you are not looking at the water then they do not appear. I am guessing the flourish animation has an effect to make it more fluid, and the water looks weird through that effect.

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Knight 627 2068
  • 18 Sep '17
 LuxCandidus

Why do you people think in binary where a mechanic either exists or is completely removed? A minor adjustment is all that is required.

Knight 627 2068
  • 18 Sep '17
 LuxCandidus

FOV / Graphics

  • The right side of this guard for the zweihander gets eaten by the screen, especially when you are turning to the right. It occurs on 130 FOV. On 110 it is fine.
    20170918134930_1.jpg
Knight 627 2068
  • 30 Aug '17
 LuxCandidus

@VKingOdin said:
HOW YOU MEAN DELAY?! we have fking paid 55euros, about 30more euros than normaly to play it more early and now you are gonne delay it? that is scam, we paid alot money to get it that date, you have no fking right to delay the release of alpha. THIS IS SCAM

You are angry because you have misunderstood the situation. You did not pay to play the game early. You donated. The developers must delay it because they need more time to create it. It is not that the game is finished but the developers are too lazy to release it.

Knight 627 2068
  • 1 Nov '19
 LuxCandidus

Each PC is built to accommodate different needs, which is why purchasing one that is prebuilt is a terrible idea. You would end up with a machine that is far more efficient both in terms of performance and in terms of pricing if you choose all the components yourself. Moreover, prebuilts are a way of getting rid of one or two components that are not selling well, by bundling them with some nicer components.

Building a PC is nowhere near as daunting as it used to be. There are online tools and resources for everything you would like to know, and everyone has at least one friend with experience in building a PC they could consult for help if needed. Here are some nice resources off the top of my head:

Knight 627 2068
  • 5 Jul '19
 LuxCandidus

@CocyxTheGaySkeleton said:
you're still in your very early 20's. it's crazy to think u have the world figured out already.

He was reacting to the almost satirical tone of the post he replied to. To say you looked too deep into what he wrote would be an understatement.

Knight 627 2068
  • 29 Apr '19
 LuxCandidus

@TheKingInTheNorth said:
Will progress from the current live version of the game that Alpha and Beta backers have access to be saved for release? Or do we have to wait a few more hours to start unlocking stuff again?

Progress will be reset a second time just before release.

Knight 627 2068
  • 2 Jun '18
 LuxCandidus

Weapon customisation

  • Picking the federschwert's primary colour is not functioning as intended. The colours might be offset by a few rows.
    20180602075903_1.jpg
Knight 627 2068
  • 10 Jan '18
 LuxCandidus

Huggles is right that the changes are negligible compared to how long the patch took. I have felt the same way about the last few patches. I am curious what percentage of that time was spent on coming up with these changes versus what percentage was spent on their implementation.

But to know the developers continue heading in the right direction, and consider even off-screen drags something to be avoided is a comfort. Keep up the good work.

Knight 627 2068
  • 1
  • 31 Dec '17
 LuxCandidus
  • The last 15% of strike release tracers missing might be going overboard. While I am glad to see the spinners go, it also affects players who do not perform hideous drags, and seeing an attack go through someone and nothing happening looks like a bug, and makes delaying your attack less intuitive. It is good to see you are willing to remove spinning and gravity-defying drags from the game nevertheless.
  • The lockout for missing an attack is too long. Wasting stamina is punishment enough. A shorter lockout would mean faster and more aggressive fights.
  • Chambering feels inconsistent as of this patch. I have ran into a few other people who feel their chamber attempts frequently fail when they should succeed.
  • Lightspeed attacks are holding the game back and you have not taken measures to reduce the amount a player can accelerate their attack.
  • EDIT: I knew I forgot something: Stab drags look hideous and should be targeted next.
Knight 627 2068
  • 1
  • 22 Dec '17
 LuxCandidus

Sadly all you can do is rebind it to a different key, and it will work just fine.

EDIT: I forgot it cannot be changed from the menu. You will have to edit BaseInput.ini which is located in Mordhau\Engine\Config. Change the line +ConsoleKeys=Tilde to whatever key you want.

Knight 627 2068
  • 20 Dec '17
 LuxCandidus

Blood / Weapon models

  • Killing someone with the halberd's alternate mode adds blood to the wrong side.
    20171220115417_1.jpg
Knight 627 2068
  • 1
  • 16 Nov '17
 LuxCandidus

Clipping

  • Two-handed weapons clip through every available shoulder piece.
    20171116075432_1.jpg
  • The Zweihander clips through the back itself.
    20171116075309_1.jpg

UI

  • If you go to pick a colour and hit escape, the palette will remain on-screen. Works only while in-game.
    20171116085309_1.jpg
Knight 627 2068
  • 30 Oct '17
 LuxCandidus

Emotes

  • Emotes requiring a weapon can be performed without one if you press X and then drop your weapon with G.
    20171030170729_1.jpg
    Sword salute sans the sword.
Knight 627 2068
  • 26 Oct '17
 LuxCandidus

Bots

  • The new kick has made it so bots continue to run toward you after being kicked, allowing you to kick them repeatedly until they die