Mordhau
 wierHL
Knight
  • Likes received 890
  • Date joined 6 Apr '17
  • Last seen 19h

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Knight 460 890
  • 21 Apr
 wierHL

Jax? What is that in your left hand there Jax? Jax pls? Jax?
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Knight 460 890
  • 2
  • 17 Dec '18
 wierHL

Necro-ing this thread again to make a single suggestion.
Just for the next patch, change the default team colours as follows:
Blue/White --> Red/White
Red/Black --> Gold/Black
These tincture combinations were rather common in medieval European heraldry and should be easy to tell apart.
I don't know much about programming but I imagine changing default team colours doesn't take much work.
Of course changing the colours of certain map and UI elements takes time and work, I mainly wanna see how the players would look in combat.

tbh I'm mostly just sick of the Chivalry colour scheme like the other people in this thread

Knight 460 890
  • 7 May
 wierHL

Stop perpetuating this nonsense that shields are already balanced and the people who want it overhauled just suck. The biggest opponents of current shield design are mostly alpha testers, who in my experience were some of the sweatiest fucking tryhards during the alpha/beta.

Shields have been largely unchanged since the later alpha patches and beta. The testers have seen how obnoxious they can be in the hands of both sweaty tryhards and even people who actually do suck (like me). Complaints about shields have been expressed for months now:

  • They're clunky (due to raise/lower delay) brick walls that ignore timing aspects.
  • While being held up and can only be beaten with attrition or unreliable side hits or...
  • The hard counter is kick-stun which is not only clunky in general but also unusable in 1vX.

The biggest proponent of shield changes is arguably @Lionheart-Chevalier, an alpha tester who has stated multiple times that he loves shields. Pretty much the opposite of the noob who doesn't like shields in general that OP and @Mechanicus are presenting. (And frankly it seems to me you're just putting up a strawman).

As for Lionheart's proposed changes, from what I can tell the most important ones are these:

  • Make block region smaller, accurate to their models.
  • Remove raise/lower delay (and loosen turncap? I can't remember).

This way a shield user can still hold their own against multiple people, as long as they actually aim properly. A shield user in a group is still well protected if they watch themselves, but in 1vX will get dmg if they leave their flank open to ripostes from the 1.
Removing the raise/lower delay would reduce their clunkiness so if anything that's a buff rather than a nerf.

A change many have suggested (myself included) is that holding the shield up beyond normal parry window removes your chance to riposte. This way "parrying" with the shield is better in melee, but holding up the shield makes it an anti-projectile tool.

Kick-stun is a bandaid fix. Increasing stamina drain or adding shield HP or any attrition mechanic would be a bandaid fix as well.

Finally, asking for redesign of a clunky mechanic is not the sign of a "casual" (as a derogatory term). What reeks of "filthy casuals" is clinging to a poorly designed crutch and insisting that it's supposed to be low skill high reward or that it's necessary to survive stabs in frontline.

Knight 460 890
Knight 460 890
  • 24 Apr
 wierHL

We postan lizards?
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Knight 460 890
Knight 460 890
  • 30 May
 wierHL

Peasant is the joke class, it's weak on purpose. It's like an intentional handicap for people who want to crank up their difficulty but add some flavour to their underpowered playstyle. It's pretty much made for styling on edgelords.

Knight 460 890
Knight 460 890
  • 28 Jan
 wierHL

So alpha testers have been equipping weapons and cosmetics, will they become locked for the testers upon release?
Should I back-up my loadout files? I don't want all my loadouts to switch to default shit.

Knight 460 890
Knight 460 890
  • 11 Apr
 wierHL

Hmmm that's not good enough Jax.
Either we get buckler, viking shield, lucerne hammer, sling, saber, war darts, whip, flail and semi-automatic siege maul in the next patch or we'll sink Gelderland into the ocean.

Knight 460 890
  • 22 Mar
 wierHL

Monsteri do your job and ban me. The people have spoken.

In all seriousness though, the people I know personally wouldn't have any qualms with early access from a small team with a game that already works (mostly). Hell one of them would buy it immediately. I know that's very anecdotal but the thing is: Mordhau is in a niche genre and that already makes it a little obscure.
This leads me to think going into early access wouldn't garner much negative attention. Some interested people might go "ew early access no thanks" but a portion of them would see the later actual release and go "oh they completed it I'll check it out now".
I'm afraid a full release might cause Morhau to build a negative reputation. Early access followed by full release some time later would first put it in the generic "another one in early access" category but then lift it to the "oh shit this one actually turned out great" category.
There's just so much potential still here, early access may be necessary to bring the game to a state where the devs can fully realize it.

Knight 460 890
  • 2
  • 18 Feb
 wierHL
What's your opinion on the current Hyperarmor / 1vX situation?
Knight 460 890
  • 7 Oct '18
 wierHL

TF2 without guns

Knight 460 890
  • 25 Aug '18
 wierHL

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Knight 460 890
  • 10 Mar '18
 wierHL

In a similar vein, Grutte Pier was a farmer with almost superhuman constitution and played a significant role in the Frisian revolts of 1515-1519.

Knight 460 890
  • 25 Aug
 wierHL

Thanks Analgrinder, you're always there in our time of need.

Knight 460 890
  • 26 Apr
 wierHL

@vanguard said:
It looks sad, makes me sad too guys stop this

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Knight 460 890