Mordhau
 ArmedSpartan
Knight
  • Likes received 162
  • Date joined 3 Apr '17
  • Last seen 10 May

Private Message

Knight 77 162
  • 1
  • 4 Apr '19
 ArmedSpartan

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New and drastically improved French knights.

Knight 77 162
  • 28 Aug '17
 ArmedSpartan

Damn, was looking forward to playing Mordhau, before School started for me, But oh well... :(

Knight 77 162
  • 1
  • 31 Mar '19
 ArmedSpartan

My Main Updated for Beta 5
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Knight 77 162
  • 4 Apr '19
 ArmedSpartan

Within the game, The aventail is depicted the same as the Mail hood (But under the helmet)

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My gripe with its look is that it's not connected to the rim of the helmet, especially when combined with the Hounskull, Visor up, and No visor Within many examples, and descriptions, an Aventail is a mail covering which is connected to the skull of the helmet, or to the leather trim.

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Hopefully it's depicted correctly in the future.

Knight 77 162
  • 15 Dec '18
 ArmedSpartan

Here is my awesome Mortal Kombat Characters!

Sub-Zero
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Scorpion
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Rain
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Raiden
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Corrupted Raiden
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Noob
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Smoke
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Knight 77 162
  • 9 Feb '19
 ArmedSpartan

@Jax said:
naked legs and things like having armored arms without a torso probably aren't going to make a return, they just look silly

That's just sad. Once you removed Naked legs, it broke all my Roman Legionaries, and now they look disgusting. It has Great RP potential. Many like the ability to do this to their character regardless of whether you may not like it personally.

"They look silly" as an argument can be used to dislike many current cosmetics already.

Knight 77 162
  • 31 Jan '19
 ArmedSpartan

WHERE P A T C H I E

Knight 77 162
  • 22 May '19
 ArmedSpartan

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MK 11 Sub zero

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MK 11 Scorpion

Knight 77 162
  • 5 Apr '19
 ArmedSpartan

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Dabbing on them haters

Knight 77 162
  • 2
  • 31 Mar '19
 ArmedSpartan

Do you think they know yet?
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Doshling pushing the cart
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Knight 77 162
Knight 77 162
  • 9 Apr '19
 ArmedSpartan

Wtf is that thing!

Knight 77 162
  • 1 Apr '19
 ArmedSpartan

Fuck no.

3rd person has many uses for many things, whether that being seeing more of the battlefield on a catapult, or having more situational awareness when carrying a bomb to a siege tower.

It also lets us admire our crafted mercenaries.

Knight 77 162
  • 2 Dec '18
 ArmedSpartan

"This is a different approach to balance shield. It will force shield players to learn fundamental mechanics like timed parry, feint read, chambering instead of making them walk like a crab"

Stop pretending shield users don't know how to do these techniques. I Use a shield every now and then, and I'm just as competent without it. Also making shields a Timed block completely makes them useless for what they're actually used for. Archers would have a field day with shield users because they'd eventually have to stop blocking or lose a lot of stamina. And I just think that's wrong.

Knight 77 162
  • 27 Nov '18
 ArmedSpartan

I think the stamina drain would be nifty for the Longbow, and the recurve. However, If that were to be implemented, I'd like to see a Damage increase at least to offset the disadvantage. And the reason I say that, is because I think the Longbow in the current/previous patches is way too underpowered and severely inferior to the Crossbow.

Knight 77 162
  • 9 Nov '18
 ArmedSpartan

These new additions are looking great so far!

Knight 77 162
  • 1
  • 16 Aug '19
 ArmedSpartan

@Jax said:
Mm to clarify, maps may or may not make it with the ranked update, it depends on where the maps are at progress wise and when everything else is ready.

I can see it being 50/50 whether or not it comes in one big update or two smaller ones, but if the latter happens the maps definitely won't have as long of a wait as it's been since the last patch to now.

Essentially, we don't want to hold back an update if it's possible, as there's no real reason to keep ranked from coming if it's ready and the maps aren't, but the maps are very close to being done, so we'll see what happens.

EDIT: Not everything is coming that was in the update, SDK is a long term goal that isn't going to be ready for a while.

I appreciate this update on the incoming patch, but this small bit (And other info in the future) shouldn't be buried in a thread on the forums, It should be on the Steam discussion board.

Knight 77 162
  • 2 Aug '19
 ArmedSpartan

@BOBOLOJOE said:
in the game, with a flick of my wrist, i can turn my character 180 or 360 in like .1 a second.

in reality it's more like .5 a second

can't find a video example but in this clip the squats are too fast. funny but not realistic
https://www.youtube.com/watch?v=UsN9efR6miI
again turning your body, on the spot, 180 or 360 or 50million degrees is so fast it's blurry and I think immersion would be improved if there was a max speed you could move your body this way.

the only time in combat i think that it's a bad, and ive done this before, you hear somoene come up behind you and swing, so you can almost instantly turn around and parry, then turn back around and carry on forwards all seemingly within a split second

Mordhau isn't meant to portray Historical European Martial arts. Nor is it a Medieval Mil-sim game, It's supposed to be fun, and skillful, without being fully realistic. If you want a game like this, play KCD.

Knight 77 162
  • 10 Feb '19
 ArmedSpartan

@crushed said:
Naked legs are making a comeback with some new shorts pants option, they're similar to the old ones but now an actual model and look much better/more medieval

Thank you! Glad we're getting this option back.

Knight 77 162
  • 2 Dec '18
 ArmedSpartan

Also, Don't underestimate the number of people who only have 2 button mouses. Or is they're using a Gamepad.