Mordhau
 KIWI
Conscript
  • Likes received 306
  • Date joined 30 Mar '17
  • Last seen 31 Aug

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Conscript 227 306
  • 6 Feb '18
 KIWI

Chivalry Agathan Crew

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Chivalry Mason Crew

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The alts are based off of the DLC armour and Workshop helmets

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  • 9 May '17
 KIWI

randal_the_2nd_dnd__on_the_battlefield_by_zorrothe2nd-d9pljew.jpgluthias_of_moonshae_by_zorrothe2nd-d9modmz.jpg

Stuff I've drawn, think this is the only medieval stuff I've done.

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@Zherot said:
I have been noticing that in this game there is a clear bias towards 2 handed weapons users, everything seems to revolve around 2 handed being at the top which is stupid because you made other options in the game like bows or 1 handed weapons and shields and for what?

You nerfed shields today even when good players told you that the only thing that needed a buff was the kick,...

You also nerfed stab even when good players told you that it was easy enough to counter it with chambers....

There is archery too, which is terribly implemented on purpose, you can parry arrows, slow proyectile speed, no stun on hit, chase mechanic that shits on Archers and again benefits 2 handed users... Damage reduced through armor, high cost in bows being unable to equip anything, archery is just a shit show...

All of the above can be traced back to 2 handed users... All of it is for the sale of 2 handed to be the best loadout.

Look, your game is good, is amazing and it is fun but to be honest i highly dislike this situation and in no way i was informed that you were meant to be playing 2 handed only and that other loadouts were just for the memes or just secondary non optimal loadouts, i thought the game was about OPTIONS and variety.

If things gonna keep like this i would like yo así for a refund, i respect that you can make the game as imbalanced towards 1 loadout as you want, but this is not what i paid for.

They've done what they have with archery and shields because in the games that inspired this one they made combat unfun. Bows could not be defended against unless you had a shield, had high damage and flew fast, and on top of that good luck catching them because they'll just kite you and fill you with arrows. Shields have been notorious for making the pace of combat turn into a crawl, and while they were fixed to fit within Mordhau's quick pace, the blocking area they previously had made the only viable way of countering them to either jump overhead or try to stam them out, which doesn't work if they're wielding something fast like the rapier. You can still play with these effectively, very effectively in fact, just don't expect either of these to carry you like in other games of the genre.
And on your point about bows being expensive, only the longbow is (with good reason), the other two let you take them, a billhook and have T2 head and chest. Even trade the billhook for a bastard sword and the T2 chest or head for a T3.

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  • 20 May '17
 KIWI

I added more detail to one of the drawings I did by hand, have a gander.warbot3.png

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  • 10 May '17
 KIWI

Fuck it I'm just gonna dump a bunch of old work I've done. Some of this is free time, some of this I did for school. First up, a WWI German/Brit showdown, showing the process I went through (sorta)20161028_094801.jpg20161030_141808.jpg20161030_220310.jpg20161101_103706.jpg

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  • 27 Jul '17
 KIWI

@Xekratos said:
S L E E P.jpg

D I S I S M E

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AESTHETIC

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  • 25 Jul '17
 KIWI

I haven't been drawing stuff lately so have pineapple Trump insteadpinetrumphouse.png

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  • 10 May '17
 KIWI

Next is an even older school project, designed a poster and set of characters for a fictitious event in support of children with leukemia (I think), so I took the idea of fighting against something so horrible and the idea of child imagination and combined the two into a fantasy kids sorta thing. The last picture is supposed to give the idea that the drawings are drawn on crumpled pieces of paper (possibly school leaflets) and glued onto the colouring book giving a sorta self insert fantasy thing... IDK why I'm explaining all this just look20170202_154802.jpg20170202_154843.jpg20170202_154856.jpg20170202_154925.jpg

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  • 10 May '17
 KIWI

OK Ive compressed the shit outta them, hopefully this works20170202_155127.jpg20170202_155215.jpg20170202_155253.jpg20170202_155307.jpg20170202_155325.jpg

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Can we just have Objective Skirmish already? Maybe either a hostage rescue or VIP protect mode or even CTF where the flag is a standard that can be used as a spear. Some kind of single objective focused mode please. Team Objective is fun but they're long games with large maps. With OS you could make much more concise and focused maps and would give a proper competitive format that isn't just 3v3 kill all the guys.

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  • 5 Apr '18
 KIWI

I heard on Jax's stream that you guys aren't going to implement plumes on helmets. What's the reason for that? Too much work, resource hog, art style/visual clarity concerns? I think it's a real shame that you won't be adding them, thought they would work rather well.

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  • 7 Mar '18
 KIWI

@DerFurst said:

@KIWI said:

@DerFurst said:

@FaffyШaffy said:
That is me, if only I had got hormones when I was that age I'd be as cute as whisper

"cute men" are biologically failing their jobs and spitting in the face of their ancestors who had no choice but to be real men or die

closet gay detected tbh imho

you're a closet closet gay imho

O O F

literally how do recover tbh

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  • 18 Feb '18
 KIWI

From what I've seen, the game roleplay wise is about as deep as an old CRPG/Obsidian title. That is to say, they took as much as they could into account when making the game from an RPG perspective.

Characters actually feel like people: they recognize your status within a community, what clothes you're wearing, how clean the clothes you're wearing are, if your armour is bloodied or not etc. If you come across a bunch of bandits in full plate armour and a longsword all covered in blood, they'll take one look at you and run away because, hell, if you saw some bloodied tank bounding towards you through the trees, would you wanna mess with him? Furthermore, in combat, you don't have to kill everyone to win against many opponents; if you take down enough people or execute one horribly in front of all the others, you can potentially scare them off or get them to surrender, and if you hurt someone enough they're sure to beg for mercy which opens up even more options for interaction. On the opposite end of the spectrum, wearing clean, shiny plate or regal attire will get you treated as a noble and you'll be treated as such.

Dialogue options are great too, so many ways to express yourself. There isn't just "speech" that dictates all of your social encounters, it takes into account both you and your verbal adversaries speech, strength, charisma, reputation, location of conversation (eg. trying to strongarm a soldier into doing something among his comrades vs. by himself), the current physical status of either of you (eg. if either of you are bleeding/dirty etc. as stated before, if either of you are drunk), maybe even more.

Quests have multiple ways to complete them, good example being one in the starter town which sees you trying to buy some charcoal from a merchant by selling some tools that Henry's dad lended to a friend of his. To get the tools from him, you can try persuade him into giving it to you, fight him for it, steal them from him by getting a lockpick from a friend, doing a small job for a group of friends so they'll help you beat up the guy, get your ass kicked and then go complain to Henry's dad about it and get the money from him, knock out the guy by sneaking up behind him and then take the key off his body to go steal the stuff that way, completely avoid going to that guy and finding a bunch of stuff in your house to upsell a lot to the charcoal merchant and then haggle down the price so you can actually afford it... Probably missed some options but you get the point. That's all one quest by the way. One stage of a quest.

What I'm trying to say is this feels like actual digital DnD with a fun GM instead of a bland modern Bethesda game.

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I feel something like this should have been added ages ago. The only thing I've trouble with is what the objective would be. I saw some suggestions, including a hostage rescue, capture the flag, king of the hill and some others I've probably forgotten. What would be a good objective that would fit thematically with this game?

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  • 6 Feb '18
 KIWI

My For Honor Cosplay

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  • 31 Jan '18
 KIWI

There is no good on this Earth.

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  • 28 Aug '17
 KIWI

Since no one here is making any good alternatives to this wind mechanic and just berating Havoc, I'll try expand on that stamina idea. You know, this one?

@Havoc said:
Taking a few ideas from multiple games, make it so that bows have a fire delay/charge, at the cost of stamina, the longer an archer pulls back on the drawstring (up to a certain point), the more damage and velocity the arrow projectile will have. As the arrow has more velocity, it's affected less by the wind when firing at a distance.

I propose we make this more of a perfect timing thing at long ranges and a risk/reward thing in closer ranges.
The idea being you have multiple stages when you draw and hold your bow.

First Stage: Drawing the bow
  • Accuracy scales up until maximum accuracy is reached
  • Damage scales up until maximum damage is reached
  • Flight speed scales up until maximum flight speed is reached
  • During this phase, no stamina is drained
  • Releasing arrow at the very end of this phase will give damage bonus
  • End of this phase is signalled with an audio/visual que
  • End of this phase is a very small time period, maybe half a second
Second Stage: Holding the bow
  • Accuracy, Damage and Flight speed are maintained for this period
  • Stamina drains during this period
  • Strength of the bow determines stamina drain speed eg. Weak training bow has very slow stamina drain, Longbow/Warbow has extremely quick stamina drain
  • If arrow is let loose during this period, stamina regen starts instantly and is at double the normal rate, however if regen period is interrupted by any stamina consuming action, regen bonus is lost
  • End of this period is signalled with audio/visual que
  • Releasing arrow at end of this period will return all stamina
Third Stage: Straining body to continue holding the bow
  • Accuracy, Damage and Flight speed start to decrease
  • Health drains during this period
  • Strength of bow determines health drain speed
  • If arrow is let loose during this period, player cannot fire again until health is fully regained
  • When player drains 25% health, arrow is let loose with pitiful damage and speed
  • Health regen starts instantly, no health regen rate bonus however
  • If damaged during this period or during period of health regen after releasing arrow, damage inflicted is doubled.

In the realm of accuracy, I would suggest we make it more telegraphed. Have a set number of places the bow can sway to and hold at for half a second, maybe 5 - 7 spots, so players quick drawing or trying to make their mistimed bowshot count can still make their shots count. Kind of like CS:GO spray patterns. The increase of accuracy would be the arrow getting closer to the centre of the screen, with perfect accuracy being the complete centre of the screen.

Something like this, in my opinion, would raise the skill ceiling but still keep the skill floor low enough for people not to scratch their heads and/or ragequit, as so many people here are concerned about. Furthermore, it would incentivize getting into a rhythm and punish those who hold for too long in a real tangible way.

Or, you know, you could just continue saying "this is bad" without giving an alternative idea.

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  • 10 May '17
 KIWI

Last but not least an idea I had for the faux-evolution of infantry combat from cased to caseless and half automated combat where I pull a bunch of shit that would never work outta my ass with the magic "SCIENCE" wand, was thinking of using stuff like this on really official looking blueprints for a new tabletop game working off of firearms with a whole new world because I don't have a life20170223_132331.jpg20170223_110748.jpg20170223_132408.jpg

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  • 10 May '17
 KIWI

Next up is a mock up I did for a final presentation of my art design class, where I tasked myself with designing 4 unique classes whilst making them each as unique as the classes in TF2, basing them somewhat in reality and in a WWI setting. This project along with all the projects I set for myself at school were utter hell.20161108_105130.jpg

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Why the fuck is everyone arguing with each other about this when both different ethnicities and females are confirmed being added in and have been since Slasher?