Mordhau
 Quadsword
  • Likes received 129
  • Date joined 1 Jul '19
  • Last seen 16 Sep '19

Private Message

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  • 28 Aug '19
 Quadsword

I've spent months bitching out the developers, specifically how bad the servers in the US were, throw ridiculous amounts of shade on them and probably dissuading at least a few people from buying. You know what I just discovered?

The region in my fucking Steam settings was set to a state more than 1,000 miles from my house. I don't know how - maybe it got reset after a Steam client update or something. Changed it to US - Columbus which is less than half the distance... my ping is half of what it was before and I'm no longer losing packets anywhere near as badly as before (it still happens but it doesn't break the game like it did before).

I'm just gonna go bash my head against the wall for a few hours and then throw my computer in the garbage. Clearly I'm too stupid to be messing with this stuff. For god's sake, I'm majoring in computer science right now and yet I couldn't think to do something as basic as check my region settings. All those stupid fucking rants because I was too much of a moron to do the equivalent of checking if my device was on. I'm just gonna delete my forum account while I'm at it. I've made you all listen to my stupidity for too long. Holy fuck am I embarrassed.

58 129
  • 13 Aug '19
 Quadsword

Review rating on Steam is slipping down to a mixed rating. Player base has dropped off more than 90% since launch. No patch or hotfix in over a month.

This next update better be a goddamn home run.

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  • 16 Sep '19
 Quadsword

There's a general air of negativity in the Mordhau community right now, and I don't believe it's because people don't like the game anymore. I think it's simply because there's not a whole lot going on right now to energize the community and get people excited. At launch, the community was full of life - content creators were pumping out content, people were talking about the game, discussing builds, load outs, map balance, etc. Now much of that has faded away and what's left is a passionate community of players that feel like they're being left out in the cold.

Contrary to statements I've made in the past, I don't believe anyone at Triternion holds any ill will towards the community or has any malicious intent. I believe this is simply a case of a fresh new development getting thrust into a limelight they weren't prepared for and essentially being caught out like a deer in headlights. I don't think anyone, backers or developers, anticipated the game getting as much press as it did. A fall off in player numbers was inevitable - 11 people just isn't enough manpower to maintain a community of 60k concurrent players. With that said, there's a lot Triternion could do to keep the current player base loyal and maybe even grow the community over time (I can't see Mordhau being a 40k-60k player game, but 10k players? I think that's doable).

Weekly dev blogs
This is a simple one that goes a long way towards keeping people interested. People love seeing new stuff in the works, even if it's still work in progress. Tell us what you've been up to the last week, what the progress on new content is, maybe post some screenshots of WIP models or maps. During July, you guys should have been posting blogs telling us how ranked duels were coming along. It's a simple thing, but it goes a long way towards maintaining a loyal player base.

Public test servers
I think the recent feedback on invasion indicates a very serious need for something like this. When something is pushed to the live build, folks expect it to be finished and tested. Invasion felt rushed and undercooked. Give major updates like new game modes and new maps time to simmer on a test server before pushing it to the production build. People will be a lot more willing to give useful feedback and less likely to lose trust in the development team if new stuff goes to a test server first, because everyone is going in with the expectation that there will be issues and that this content isn't fully fleshed out. Not to mention it gives us something to look forward to because hey, getting to play around with new stuff is always cool, even if it's just for testing.

Community events
I understand a lot of things may not be feasible since everyone at Triternion works remotely, but things like 'play with the devs' nights, discussions that give players a direct line to the developers, etc. are a great way to touch base with your community. People like to interact with the developers. Adding a human element by interacting directly with players makes people feel like they're being heard, that someone on the other end cares.

Modding
Let's face it, most indie developers don't have the resources to maintain large player bases outside of some exceptions. Almost every successful indie game I know of allows modding. An SDK can breathe so much life into a community. It helps to fill in the gaps between content drops.

I want to say to the folks at Triternion that even though our criticisms can be pretty vicious, it's only because people want this game to succeed. Nobody hates the game or the developers. You have an army of nerds chomping at the bit for a chance to contribute to this community and help it grow. Help us help you help us all.

58 129
  • 15 Aug '19
 Quadsword

Let's face it - the developers don't care what any of us want, and they never have to again. Mordhau's surprise success made them all millionaires overnight. Why on earth would they want to spend any of that money on a game that's already the overwhelming majority of money's it's ever going to make? If I were in their position, I'd say fuck Mordhau and enjoy early retirement.

If you're a US player, you've already seen how uncaring Triternion is. 4 months out from launch and US servers are still just as bad now as they were on day one. The fact that the US region is nearly dead and devoid of active servers speaks volumes. That tends to happen when people are forced to put up with packet loss, ghost parries and phantom hits if they want to play the game. You can only get killed by a spear that was clearly out of range so many times before you just want to play something else. 4 months and not even an acknowledgement that this is an issue. Hell, it would literally take a day to switch server providers, they just haven't done it. Sadly, any time I bring this issue up, I just get gaslighted by the poor sods on the Steam forums that have deluded themselves into believing everything is okay.

They released that absolute travesty of a map known as crossroads. They then 'reworked' it and actually made it worse. Since then, there's been no further updates. Crossroads is still unbalanced trash that causes the server to empty out any time it gets voted for, and the devs have known about this for months and done NOTHING.

When you guys set out to make a better Chivalry clone, did you also have to inherit Torn Banner's IDGAF attitude towards the game and its players? Why does every game in this genre end up this way?

Maybe one day some actual good developers will come along and make a FPSlasher. I refuse to use the Epic store for a multitude of reasons so Chivalry 2 basically doesn't exist in my mind. Maybe my grand kids will get the chance to play Bannerlord and experience an actual good FPSlasher.

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  • 17 Aug '19
 Quadsword

@Jax said:
Mm to clarify, maps may or may not make it with the ranked update, it depends on where the maps are at progress wise and when everything else is ready.

I can see it being 50/50 whether or not it comes in one big update or two smaller ones, but if the latter happens the maps definitely won't have as long of a wait as it's been since the last patch to now.

Essentially, we don't want to hold back an update if it's possible, as there's no real reason to keep ranked from coming if it's ready and the maps aren't, but the maps are very close to being done, so we'll see what happens.

EDIT: Not everything is coming that was in the update, SDK is a long term goal that isn't going to be ready for a while.

Jesus Christ this is embarrassing. Like, wow.

58 129
  • 15 Aug '19
 Quadsword

@ToLazy4Name said:
good lord you're a pessimistic fuck, just leave lmao

Damn right I'm a pessimistic fuck because Triternion has thoroughly worn out my patience. If you were in the US and had to put up with these potato servers while everyone else was having a fine experience, you'd be frustrated too.

When there are reasons to be optimistic, when real positive change starts happening, then the pessimism will go away.

58 129
  • 24 Jul '19
 Quadsword

I can't motivate myself to play when I know I'll just get stuck playing the same repetitive, boring, unbalanced frontline maps I've played dozens of times already.

I'd like to play and improve, but frontline bores me to tears. The mechanics can only hold the game up so much when the map and game mode design doesn't service them at all.

58 129
  • 6 Aug '19
 Quadsword

Balance in frontline maps has gone from bad to irredeemably bad because all of the experienced players stack the advantaged team. 90% of the time when I matchmake for frontline, I get put into a losing team that has 5 fewer players than the enemy team and is losing by more than 500 tickets.

Playing one sided stomps all day is the antithesis of fun, no matter which side of the stomp you're on. We desperately need team balancing. Oh, and stop letting people pick teams. Just auto-assign teams at the start of a match while keeping parties together. This game's community will never grow if every newbie's first experience is getting spawn trapped and/or having to fight groups of 5 or more superstar players at any given time because the rest of their team couldn't care less.

58 129
  • 19 Jul '19
 Quadsword

@ACommunistCat said:
About the client-side chat filter thing...
Does that mean people get to choose if they want to see that stuff in chat?
Some are bothered with it, others not so much... So I'd prefer to have a choice whether I get to see it or not.
In my case, this doesn't bother me at all and I'd rather have an unfiltered chat on my side without censored words, regardless of what they may be...

If I start seeing curse words, threats, and racial slurs thrown my way, I know I'm doing something right.

I wish I had a full chat log from the last crossroads match I played. I played a dedicated horse killer with billhook and toolbox. The enemy team got so angry at me they literally had every single one of their cavalry trying to kill me all at once. They failed and I racked up a nice body count. My goodness, the outpouring of salt from that game chat was a sight to behold.

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  • 2 Jul '19
 Quadsword

@Shitscrubber64 said:

@Jax said:
We're really bad with timelines, we thought the game would originally come out in march 2018 - we're working on some things (new maps, ranked, etc) and they're nearing completion. We'd like to give more concrete estimates but it's hard without layers of project management and staff, as it stands at the moment we've got 9 devs all working remotely.

Assuming you already have at least the occasional Discord session with the other devs for a status update, the only missing link here would be a community forum manager.

If you don't have one yet, hire one.
If you already have one, fire him/her.

I'm sure you'll even find plenty of people right here on this forum if you make an announcement asking for a select few part-time volunteer community managers - basically just standard moderators you'll include in your weekly dev Discord session.

He says right to the sitting community manager.

58 129
  • 20 Aug '19
 Quadsword

@Goof said:
Imagine being upset about a poor update for 4 months, when there are those who sat through kickstarter and alpha development for over 2 years lmao

Pointing out that the developers have always been terrible at communicating does not suddenly excuse all their current and future behavior.

I would think they'd learn their lesson after having it beat into their heads over 2 years of alpha, but here we are 4 months after release, with 90% player loss and zero signs of life from the developers. I'm sick and fucking tired of being taken for a ride by developers.

58 129
  • 16 Aug '19
 Quadsword

@ToLazy4Name said:

@Budd said:

@ToLazy4Name said:

@Quadsword said:

@ToLazy4Name said:
good lord you're a pessimistic fuck, just leave lmao

Damn right I'm a pessimistic fuck because Triternion has thoroughly worn out my patience. If you were in the US and had to put up with these potato servers while everyone else was having a fine experience, you'd be frustrated too.

yeah man haha if only I was in the US man sure is great not being in the US lol xD

Jesus Christ you're just one of the most toxic edge lords on this forum, just a complete insult to anyone. Further making people who want to see this game succeed just get turned away by people like you, further killing whats left of the community with your online cool edgy guy asshole persona.

yeah man i'm the asshole, not the angry creature assuming i'm some europoor monkey lmao

The hell are you talking about? US servers in this game are notoriously awful and have been for months. I'm not assuming a goddamn thing about you. I don't care where you live. I'm saying you'd have a very different opinion of the game if you were one of the unlucky ones that has had to put up with fried potato servers for the past 4 months.

58 129
  • 15 Aug '19
 Quadsword

@norshin said:
Don't be so dramatic. We had one content update and another one is coming up. I don't get the sudden hate train of the devs.

It's not a 'sudden hate train'. It's months of pent up frustration at the devs' utter lack of caring. That content update you speak of was universally hated by the community.

Stop trying to gaslight everyone and make it seem like everything's okay. Mordhau is going down the tubes fast and this "everything is fine" attitude will only accelerate that process.

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  • 10 Jul '19
 Quadsword

My thoughts are that I'm sick of hearing about this nontroversy. We were all merrily chopping off each other's heads and arguing over what's OP before a bunch of games urinalists decided to kick the hornet's nest for no other reason than hate clicks.

And every time it seems like it's dying down, someone comes and stokes the flames again.

58 129
  • 3 Jul '19
 Quadsword

There is no reaction because this is a bunch of faux outrage cooked up by journos for some easy hate clicks.

58 129
  • 2 Jul '19
 Quadsword

Love the game. First competitive multiplayer game I've been into in a long time, but I'm starting to have some regrets about buying so shortly after release.

There's no good game modes. Frontline is fun for a minute but gets old fast. No one plays TDM, and 99% of all FFA servers are just duel yards. Not to mention the highly questionable map balancing.

Oh, and Crossroads. They managed to make an already hated map even more hated by completely unbalancing it and turning it into a one-sided stomp fest.

Having the best mechanics in the world doesn't mean a thing if there aren't any good game modes to supplement them. Frontline just doesn't excite me at all. I'd happily play TDM all day, if there was a single active server with a decent population... which there isn't. I'm nowhere near the right skill level to have any amount of fun in duel servers.

I'm fine with swing manipulation as a core mechanic, but could you please tone down the crazy player model movement? At least reduce the amount of torso movement induced by camera manipulation. Right now, optimal play makes people look like they're being possessed by Satan.

On top of that, games urinalists have now started running a smear campaign against the game which will only scare away even more players (yes, people do still read Kotaku and PC Gamer, much to our dismay).

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  • 20 Aug '19
 Quadsword

g33jodil1oh31

We might as well just face facts that this is a dead game.

58 129
  • 20 Aug '19
 Quadsword

Ranked mode would have been good at launch when there were 60k players. Now there's less than 10% of that.

You don't have the player count to support a ranked mode anymore. Just forget about it.

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  • 18 Aug '19
 Quadsword

@Jax said:
We obviously care about the game and we're working on updates,
if we wanted to jump ship with the money we wouldn't be making big updates and working super hard on content and features.

Actions speak louder than words. I haven't seen a single acknowledgement about the awful US servers. They've been awful for 4 months and it's starting to become difficult to find matches even at peak hours because - surprise - people are getting fed up with the atrocious servers and are quitting the game.

Then there's this:

@Jax said:
Mm to clarify, maps may or may not make it with the ranked update, it depends on where the maps are at progress wise and when everything else is ready.

I can see it being 50/50 whether or not it comes in one big update or two smaller ones, but if the latter happens the maps definitely won't have as long of a wait as it's been since the last patch to now.

Essentially, we don't want to hold back an update if it's possible, as there's no real reason to keep ranked from coming if it's ready and the maps aren't, but the maps are very close to being done, so we'll see what happens.

EDIT: Not everything is coming that was in the update, SDK is a long term goal that isn't going to be ready for a while.

Christ, it's Insurgency Sandstorm all over again. Wait months on end for a big update only for that update to be a massive disappointment and drive tons of players away.

58 129
  • 15 Aug '19
 Quadsword

@CocyxTheGaySkeleton said:
i'm pretty new to this genre but anything with a high skill cap i see as a challenge to overcome — but if mordhau is the best this genre can do then that's insanely sad, cause i too can see the potential of these mechanics weighted with actual good game design. i still have hope for the mod support though, it'll be this games second wind when it comes to exploring the actual mechanics to see what game design best suits it

Mod tools aren't coming. The game will be abandoned long before we ever get an SDK.