• Likes received 129
  • Date joined 1 Jul '19
  • Last seen 16 Sep '19

Private Message

58 129
  • 19 Jul '19

@ACommunistCat said:
About the client-side chat filter thing...
Does that mean people get to choose if they want to see that stuff in chat?
Some are bothered with it, others not so much... So I'd prefer to have a choice whether I get to see it or not.
In my case, this doesn't bother me at all and I'd rather have an unfiltered chat on my side without censored words, regardless of what they may be...

If I start seeing curse words, threats, and racial slurs thrown my way, I know I'm doing something right.

I wish I had a full chat log from the last crossroads match I played. I played a dedicated horse killer with billhook and toolbox. The enemy team got so angry at me they literally had every single one of their cavalry trying to kill me all at once. They failed and I racked up a nice body count. My goodness, the outpouring of salt from that game chat was a sight to behold.

58 129
  • 20 Aug '19

Ranked mode would have been good at launch when there were 60k players. Now there's less than 10% of that.

You don't have the player count to support a ranked mode anymore. Just forget about it.

58 129
  • 15 Aug '19

@PC_Principal said:
Well I witnessed the same outcry about development speed, communication, etc on Rust Forums so I'm used to that.
But look at where Rust is now. It's far from dead. The dev told people to leave for a while and come back after a couple months if they want to see new things. Rust still has a solid playerbase.
I wouldn't call it a dead game. That just makes you sound like a narcissist who thinks the world evolves around you. Just because you quit playing doesn't mean everyone else did.

The US region is fucking dead because of their fried potato servers.