Mordhau
 Shitscrubber64
  • Likes received 348
  • Date joined 7 Mar '17
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210 348
  • 27 Sep '19
 Shitscrubber64

Cloaks will be fun for about five minutes until you realize they look terrible without cloth physics enabled, aren't cool anymore because everyone's wearing one and every single player now looks like Batman whether they want to or not.

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  • 22 Sep '19
 Shitscrubber64

@Tr0gledyte said:
Except one tiny little problem: to chamber an attack, you need to start an attack of your own right when your opponent is about to hit you. Similar to the parry window. And when an opponent is right about to hit you, he can't feint anymore! If you start your chamber early enough to punish a feint, it's not a chamber, it's just a gamble that your opponent will feint, and if he doesn't you will be punished for it.

This theory is based around humans having a near 0ms reaction time, which we don't, and the chamber window lasting only for 1-2 frames, which it doesn't.

The decision-making moment of whether or not to input a chamber doesn't occur a single frame before you get hit. It's much sooner, while the enemy is still in his wind-up phase. If you decide to attempt a chamber that doesn't mean you'll immediately input one. It means you will input one a few hundred milliseconds from now.

Then there's the chamber window during which it'll absorb the enemy's attack. It lasts for a few hundred milliseconds as well.

Bottom line being that just because chambers only work during the enemy's attack's release phase doesn't mean they're decided at that same time. No human on earth has that low of a reaction time. It's not really a gamble any more at that point and if the enemy doesn't feint you can always ftp to recover from a mistimed chamber attempt.

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  • 14 Sep '19
 Shitscrubber64

Yeah this is why I'm not on board either:

  • FW costs 3 points, points you could've otherwise spent on better armor or weapons.
  • FW is literally designed to only be useful less than half the time, since losing your right arm or getting hit in the head means you get little to no value out of it respectively.
  • It's only five fucking seconds max. Someone with FW isn't gonna play defensively during those five seconds. You know they're gonna attack - if you consistently die to such a level of predictability then FW isn't the issue here, you are.

It's just a perk that costs points. Are we going to ban T3 chestplates next?

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  • 3 Sep '19
 Shitscrubber64

@HansTragarsky said:

Poleaxe now has 5cm more range
Poleaxe alt mode is now the same range as the main mode
Poleaxe main mode strike combo 25ms faster
Poleaxe stab headshot damage vs plate helmet reduced to 45 (from 50)

Good changes, but I still have one concern.
It needs at least 5 - 10cm more range since a Poleaxe is not so "Pole" when even an Estoc and Greatsword have more Range.

By that logic the Longsword should be the longest weapon in the game and the Eveningstar be unavailable until 6pm.

Estoc and Greatsword are both historically large, about the same length as the average Poleaxe if not more so.

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  • 5 Aug '19
 Shitscrubber64

I disagree with the Handaxe being a failure, if only because the wooden mallet and blacksmith hammer both feel frustratingly short when you're trying to repair something that's on the floor. That alone is worth picking the longer Handaxe over them. It also allows me to put a smoke bomb in my loadout to counter at least one fire bomb.
(Side note: it'd be nice for both sides if smoke bombs' duration was reduced when they put out a fire.)

I do agree with the Handaxe feeling too floaty and damaging for its point range though.

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  • 3 Aug '19
 Shitscrubber64

@2B said:
You do know the Devs have stated time after time again that you can Disable them ON YOUR END so you personally don't have to see them in this

Actually no, considering recent controversy the devs have explicitly stated this is not an option.

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  • 26 Jul '19
 Shitscrubber64

@BOBOLOJOE said:
fog? yeah that would be OK to ruin the fun for archers and close people in and have crazy dudes running out of fog. but again, to make the effects look real, you need a really good system and engine and all that so it feels pointless.

Actually if anything, a fog-heavy map would have better performance than other maps.

Most if not all maps already have an Exponential Height Fog actor placed in the level. Increasing the amount of fog has no noticeable performance difference in Unreal Engine and even means only the absolute nearest buildings and terrain have to be rendered - while everything else that's hidden by fog has such a low draw distance set up that the engine doesn't have to render it.

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  • 13 Jul '19
 Shitscrubber64

Since Chivalry is constantly brought up
vs Mordhau

...I'd mention that Chivalry managed to stay relevant by having constant free weekends and sales (about every other month at least).
If Mordhau doesn't do the same (AND continues to fail at communication) it'll die a lot faster than Chivalry did.

Figured I'd post this here.

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  • 18 Jun '19
 Shitscrubber64

+1 for the input bug, though I doubt it'll ever be fixed.

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  • 14 Jun '19
 Shitscrubber64

But then how do I annoy players on duel servers if placing random crap in-between two fighting players doesn't block their movement?

In all seriousness mate how about we nerf the fuck out of horses before nerfing one of their very few counters? Then we'll talk.

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  • 13 Jun '19
 Shitscrubber64

Since the SDK technically IS Unreal Engine, you can download Unreal right now and start blocking out the general layout of your map using Unreal's default shapes and brushes. When the SK is release you just continue working in your map (or simply select all objects and copy&paste it into an SDK map) and then start filling out the details with actual meshes.

I would NOT import your own assets just yet. We don't know what is and what isn't allowed by the SDK. You don't want to import a ton of fancy medieval castle assets only to find it's impossible to properly migrate those assets to a custom Mordhau map.

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@xXLuxXx said:
There are multiple threads saying "3rd person will never be removed" from the developers.

Well then it's a good thing they haven't removed 3rd person. Your point being?

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Once again proving that those foam Minecraft swords you can buy online for ~$6 are genuinely viable weapons and Mordhau has no excuse not to add them in an upcoming patch.

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While I disagree with Spear or any such weapon being OP, it's certainly not a general issue with "stab-centric" weapons.

Rusty fork buff when? It's so predictable and its swings only deal like 10 damage. I want a fast meme weapon like Chivalry's Fork.

Also "too damn OP" doesn't make sense. Are you saying these weapons should be overpowered, just not as much as they are now?

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I like this idea, especially now that the point cap is increased and nearly all my loadouts suddenly have tons of free points I don't really use.

While I'm fine with any bonus no matter how minor, I'm not sure extra stamina would work without making Second Wind redundant.

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@Lionheart Chevalier said:
Damn, Patch 17 came with a whole new load out system... and yall couldn't even make HHA more expensive? Or give it any kind of adjustment?

It's been made less floaty, needs two headshots to 2HTK heavy armor now and its blunt side has significantly reduced damage so its only use now is for repairing.

Dunno if it still needs further adjustments - but if it does then I'd suggest buffing engineers in the same patch because HHA is the only thing keeping them relevant.

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Why is the realism argument still a thing? It's just a funny ragdoll game.

Regenerating all your health after receiving a torso stab shouldn't take two years. The game shouldn't uninstall itself after dying once. And weapons shouldn't break just because you're good at parrying and staying alive.

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@xXLuxXx said:

@esturias said:

@xXLuxXx said:
30 million is jack shit. Triple A companies accidently shit that much out before they even make it to the toilet.

We're still talking about a small indie company. A small indie company that never expected its product to sell that well. And for that kind of indie company, that money should be a tiny bit more than jackshit.

We already had this discussion multiple times. Conclusion was that they should have more than enough cash to noticeably improve and speed up things - and that could be done on various ways and with varying costs.

At the end of the day its still their cash. They can spend it how they want.

They are game developers who have yet to release all their promised content. So I don't agree.