Mordhau
 Naleaus
  • Likes received 875
  • Date joined 25 Oct '15
  • Last seen 22 Jun

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301 875
  • 16 May
 Naleaus

Stabs have needed a nerf or change for a long time. Alpha players (including me) will tell you this too. You had to chamber stabs before, because attempting to read them was not possible. Just because they're easy to chamber doesn't mean you should be forced to chamber them, it's just hiding the root problem.

301 875
  • 23 Oct '18
 Naleaus

This is all just a conspiracy to distract from the fact that we haven't had a patch in 57 days. Open your eyes people! Stabs are still broke, shield is over powered, timings are fucked, archery is annoying as hell. First they banned Lazy, now this!!! They're pulling the wool over your eyes. And there's a private channel on the discord! THEY'RE HIDING THINGS FROM US AND USING THIS TO PULL THE WOOL OVER OUR EYES. WAKE UP, THIS IS THE WORK OF THE MGA AND CRUSH.

301 875
  • 1
  • 20 Dec '18
 Naleaus

Just settle this stupid fucking useless argument with some lore.

Mordhau takes place in a world similar in most respects to ours, but different in a few key ways. Unlike Earth, planet Xoram has weaker gravity, as evidenced by how you float a bit while jumping, or your momentum when swinging a large weapon throws your forward.

This also leads the human-like Geaches to have differing physiology. Muscle mass between the genders are overall more similar, with less variance outside of appearance between individuals. This is evidenced by consistent hit to kills, weak archer damage, and people taking a few big hits to die.

Unfortunately, Geaches never mastered smithing (though they were skilled at building with rocks) so their armor is weaker than our equivalents, which is why plate armor is pierced by arrows.

Also, there are no children, new Geach bodies are summoned to hold the souls of ones that died in battle by their God, Hsurc. A fickle and stubborn God, who answers no prayers and watches the fighting for enjoyment, pleased with how everything looks perfect from a distance. He tinkers from afar, but still the Geaches cry for vision and reasoning.

There, now it's all justified and we can move on, ok?

301 875
  • 28 Sep '17
 Naleaus

No, we don't need early access. There are enough testers during peak times right now to provide feedback. A lot of games that alpha test have set schedules of when servers are open. Luckily we don't have that.

Lack of game modes/variation, lack of balancing, rough animations, etc are enough to make the average player not pick up the game again. Having a playerbase long term is better than selling more early on and the game actually dying shortly after release.

301 875
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  • 14 Sep '18
 Naleaus

Ah fuck off with that emergent gameplay shit. You have more options in Mordhau, you just don't like them.

In Chivalry, you can feint and drag, or any combination of the two, with stabs, overheads and slashes. Luckily both drags and feints looked fucking horrible, otherwise no one would ever die, right?

In Mordhau you have feints, drags (yes, they're still useful, just different) and morphs. You also, for better or worse have undercuts as well as the other three attacks. You can even use 240 if you really wanted for even more control over making your attack look like absolute shit.

Cause in the end that's really all either game comes down to. Scare your opponent into parrying by making your attack look hideous. You like pressing a button then moving your mouse. Some people like pressing multiple buttons. Some combine the two for some real emergent gameplay.

301 875
  • 2
  • 10 Apr
 Naleaus

Besides your title's hyperbole (you know balance updates won't stop after release), I'll go through a few things I know are either tentative, are in the pipeline or have been discussed.

Stabs:
Tentatively, stab animation update and possibly separate, slightly nerfed feint/morph windows for stabs are in the pipeline.

We've suggested to start with 25ms windup increase and 50ms feint window decrease. But changes are coming at some point so just gotta wait and see.

Shields:
I personally think they really require mechanic changes, and I assume marox is busy with other stuff. Either way, as long as they're not entirely OP or weak at release, it'll be ok for awhile.

1vX:
Tentative easy parry riposte buff in the pipeline, plus some other mechanics to help punish purposely missed attacks.

The easy parry one would be a buffed riposte (still up in air on specific buff, could be damage, speed, knockback, etc) after you do a parry into parry, riposte into parry or chamber into parry. This would help with your chamber desire as well.

Again, an actual mechanic change, so I assume will come when programmers can get to them.

Weapon variety:
I disagree partially with everything feeling the same. I think some categories/weapon types feel similar, which make sense to me. But an estoc doesn't feel like a battle axe which doesn't feel like a spear which doesn't feel like a warhammer.
And there are weapons like exec and maul which are played very differently from others. Plus blunt weapons having hitstop. Waraxe is also very fun with it's fast combos, which makes it feel different to battle axe.

I think some of the sameness comes from timings/releases not lasting forever like Chiv, and from using the procedural animations. Not much to be done about that though.

This isn't necessarily a defense, just my thoughts and what I have seen discussed. Balance wise the game is in probably the best spots it's been, so I'm happy mostly.

301 875
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  • 4 Oct '17
 Naleaus

Was hoping for something new. Definitely not worthy of naming it after yourself.

301 875
  • 10 Sep '17
 Naleaus

@Ahundred said:
It's also childish to get triggered because some people get to play a few days before you do. We should support the Team even through decisions we might not like. If they need testers, they have the right to choose whoever they want imho.

So if you want to support the devs, why post shit that you know will upset people and make them angry at the devs, then blame the ones that get upset instead of yourself? Hiding behind "triggered" isn't a defense.

I personally don't care who they pick, if they delay the alpha, etc. I spent my money knowing I may not ever get a finished product. That's not my point. I'm just saying that at this point, trolling needs to stop. It was fine to waste time for the past 3 years, but now it can cause harm and distract from development and testing.

301 875
  • 22 Sep '17
 Naleaus

I'm going to feint my feint, how about that.

301 875
  • 9 Sep '17
 Naleaus

Should temp ban people spreading fake info under the context of "just a joke." While I don't care if it's delayed, quite a few of in the community are foaming at the mouth about not being able to play it. All these memes do is exacerbate things, and leads to more negativity towards Triternion, regardless of if they're fake or not. It's just childish.

301 875
  • 7 Apr '17
 Naleaus

2v2s and 3v3s were some of the most fun times I had in Chivalry. They don't take forever, individual and team skill both matter so if your teammates suck you can still try and carry, various team compositions can be viable and there's nothing extraneous influencing the fight. Mix in short queue times and sounds like a good start to comp matchmaking to me.

301 875
  • 9 Sep '18
 Naleaus

@Frise said:

@GIRUGIRU said:
Feints are much healthier than swing manipulation as the main offensive tool in terms of visuals

You are delusional. Any new player can instantly understand the concept of getting sidestabbed or shoulder dragged.

Not getting into the rest of the debate cause I'm at work, but nahh to this. I've sat through the whole alpha having to explain where and why people got hit by my waterfalls, and most of them were not new players. Unless you're playing in 3rd or turn your FoV up past the normal limit, then you can't tell for shit where something hits.

301 875
  • 17 Sep '17
 Naleaus

Doubtful. You donated at your own risk. Key word being donated.

301 875
  • 30 Aug '17
 Naleaus

I spent all of 5 minutes in paint making this and too lazy to resize it now.

mord.png

301 875
  • 11 Mar '17
 Naleaus

@Void-1777 said:
I was just checking chivalry's kickstarter.

$85,934 total
2,027 backers

You almost feel sad...

https://www.kickstarter.com/projects/1711512107/chivalry-medieval-warfare?ref=nav_search

But Mordhau wouldn't exist or be nearly as successful without Chivalry. Mordhau has the benefit of having a predecessor that sold extremely well to show the potential of the genre. Chivalry had Age of Chivalry? I guess.

301 875
  • 5 May
 Naleaus

@Christian2222 said:

@Sektor said:

@Cswic said:
It is fine.

What isn't fine is seemingly every new player ignoring the part in the tutorial about ripostes and chambers.

Couple that with the fact that new players panic parry after being struck half the time and you have your explanation for why rapier, or any relatively fast weapon, is going to abuse them.

Literally pissing me self reading your post. Rapier is overtuned, same as shields and archery (which might be initially the limit and not archery itself in the end). And it's not that the people ignore ripostes and chambers. Is because they are overtuned. Simple as that.

The sad part is he has 800 likes to 200 posts =/ I hate when people can't even admit when a weapon is OP. They are a huge part of the problem when trying to balance games. But seeing how the rest of this community is, I guess it's easy to see why he is popular.

It's more likely because he has 1k+ hours and it's not OP to him. It's hard to differentiate between what are new players killers and what's actually OP. In this case, I agree that it's not OP. But it's pretty low skill to use for it's effectiveness against newer players. I know devs will probably adjust stabs, just don't know how yet. (Also shields, probably, since they're complained about a lot.)

301 875
  • 8 Sep '18
 Naleaus

I never fall for any feint cause I just stab with waraxe.

301 875
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  • 8 Dec '17
 Naleaus

@deftpwns said:
I don't understand why the game punishes you for having quick reflexes. Drags can still be used if parries could be held, but as it stands, skill and speed are less important for winning than abusing swing mechanics and turning the opposite way from where you're swinging to delay the blow landing and to overcome nearly any attempt to parry.

I'm not going to argue for or against drags/held blocks or whatever, but you're not being punished for having fast reflexes. You're being punished for not being able to read your opponent, which is a skill issue. If you have time to see that they are delaying an attack, you should have the reflexes to not hit the parry button early, or wait and chamber, footwork around and force a miss, or run into the attack and force an early parry.

Not enjoying the mechanics is fine, can't please everyone. But don't act like the mechanics don't take skill just because you don't like them.

301 875
  • 15 May
 Naleaus

People are discounting hitstop as a bad thing. It negates the need to CFTP in a 1vX, and allows better mixups than combos, as you can morph a very fast follow up after a successful attack. It's a very strong weapon.

301 875
  • 27 Feb
 Naleaus

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Courtesy of Bob Sapp.