• Likes received 12
  • Date joined 11 May '19
  • Last seen 5 Sep '19

Private Message

36 12
  • 1
  • 3 Jul '19

@Jax said:
In light of recent publicity on the state of MORDHAU’s community, we would like to discuss our stance on toxicity and the topic of gender and race in our game.

First and foremost, Triternion does not, nor have we ever, had plans to add a customization option that would force a white male default. This is an absurd idea that stems from a misunderstanding in a recent interview by PC Gamer with two of our artists. These artists, both uninvolved with character development went into a verbal interview with minimal PR experience and ended up answering some of the questions in a misleading way, which combined with a lack of context, led to some very controversial statements. Again, we at Triternion do not, nor have we ever had any plans to implement any kind of ethnicity toggle on potential future character ethnicity customization additions.

The responses given were referring to the gender part of the questions, which were based off an old controversial "gender toggle" idea, with the intention being to give the player options to play the game with only female characters, only male characters, or both. This concept was brought forth by one of our developers and posted prior to the game’s release as a response to a large number of heated debates regarding the topic of realism. The idea to give players this ability was simply a theoretical solution to a difficult problem and was never intended to be the official stance of Triternion on this topic. This is a lesson for us that we must be excessively prudent with the wording we use in the future as it can be easy to misconstrue an individual’s opinions and ideas as officially sanctioned.

Shortly after launch and in internal discussions, the concept of a gender option toggle was dismissed as it would undermine the customization players work hard to create. The two artists featured in the interview were ill-informed of this decision, which was a major mistake and miscommunication on the side of Triternion; and in combination with a question on a sensitive issue of which they were underprepared to answer, strongly contributed to this misunderstanding. Our official stance is that these toggle options are out of the question.

In regards to community toxicity, we do not have prior experience managing communities of this size, nor the manpower or resources that established studious can leverage. Our team consists of 11 first-time developers working remotely and volunteer moderators who try their best to curb this toxicity and behavior across all platforms, including in-game. At the moment we are stretched thin with major important content additions and unfortunately we do not have the staff nor systems in-place to moderate everything to our intended level of standards. We plan on improving in this regard. We hope our players understand our situation and will continue to place their faith in us, as improving these things will take time.

Don't listen to crap game journalism. You're awesome guys, you just got overrun from a mass which nobody could really handle.

They just search anything "hyped" to fill their own bags on your neck

36 12
  • 1
  • 11 May '19

@Corsario said:

@Reason said:
I'm certain all developers are busy with the launch but may we please get a developer response to Barons thread & the features below?

Additional features needed:
1) Reserved slots
2) Custom automated server messages & custom formatting (color, etc)
3) Custom Message of the Day (MOTD) at least in text with clickable link (steam group pages etc) but ideally a custom image (see Chivalry or a dozen source games)

  • 4) autokick last player in when admin joins, as alternative to reserved slots for servers that don't want to limit their space.

Autokick only for whitelisted players (if they bought reserved slots for example)

But when an admin joins, why you want to kick somebody? Me as admin won't play on my own server. I just keep it clean from trolls which become more and more ^^ So it would be cool if an admin can just join as spectator without kicking anybody

@Snazz said:
More options would be great, particularly:

  • Disable/Change Idle Kick
  • Disable Team Autobalance


  • Change Minimum Players Needed ("Waiting for players")

The disable idle kick would be cool to be setup for admins as default. It's weird when you spectate and get kicked from your own server >.<

36 12
  • 21 May '19

Many people want to know, many threads are there, but no answer from the devs afaik.
Would be cool to know if it takes 2 more months or a year. Or if it will never come so we know if it's worth to rent a server for longer period.

I also miss some kind of "roadmap", or i am just blind.

So if a dev is reading this, it would be cool to drop some words about it instead of going to the next thread ._.


36 12
  • 19 Jul '19

rcon when? :'(

36 12
  • 2
  • 4 Jun '19


I am managing alot of different servers. For example i've 4 Duel Servers and if you ban somebody, the steamid + unban unixtime get's saved into the game.ini for the server where you gave the ban. Now i ban a hardcore griefer and he just moves to the other server. So if not many admins are online, this clearly becomes a pain, since you literally have to hunt this guy.

It would be very very helpful for serveradmins which run multiple server, to set a banlist file as startparameter ( -banlist=/home/steam/mordhau/myGlobalBanlist.banhammer ) like we do for using different ports and configs.

Synchronising isn't really possible by ourself since we would have to restart the server before the next mapchange after saving the changings in the game.ini

Please serveradmins, keep the thread up if you need/want this aswell :)

EDIT: It would be also good to know if people banned on official servers are automatically unable to join community servers aswell. I don't think so. So it would be cool if we could also link up to a sort of global banlist (as option in game.ini?). So less trolls which already got managed getting banned on a official server move to community servers.

Greetings from Vienna

36 12
  • 30 May '19

Thank you very much for this. It helps to avoid griefers on our duel servers for example while there is no official mod support.

36 12
  • 11 May '19

So i've a small "problem".

Me as admin from a server want to be able to join my server, not matter if both teams are full already. I was thinking maybe i can just increase the slots, but no :(

It would be really really helpful for admins if you add a whitelist or let admins join always, not matter how many players.