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  • Date joined 11 May '19
  • Last seen 10 May '20

Private Message

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  • 20 Mar '20

Horse v. Foot player momentum damage is bugged in a very one-sided way:

i'll start with an example. Consider both players to be in 3:3:3 armour:
A foot player runs towards a horse player who is travelling at their slowest speed (gear 1, walk). The foot player swings his zweihander and hits the horse player's chest. This will deal approx 96 damage, which appears to be comprised of a double damage bonus (due to horse moving at gear 1) plus 0.4x additional damage for foot player running bonus.
In comparison, if the horse player swings at the foot player in the above scenario, the horse player deals stock standard damage (40) to the foot player.

This imbalance is present regardless of weapon types, and gets worse at speed; any horse at a canter (gear 3) or above is always subjected to 3x damage bonus from a foot player + the foot player's run bonus (practically a kill every time).
In the same scenario, the horse player only has a total 1.5x damage bonus against foot players while in canter.
In some conditions a horse at a trot (gear 2) was even being hit by foot players with 3x damage + run bonus, yet horse players acquire no bonus damage at this speed. The inconsistency is odd and appears to be linked to foot player movement direction.

In addition, players on foot running away from the horse player attain minimisation to their damage taken (a negative bonus, if you will), whereas horse players do not attain the same when fleeing.

Overall, this is a very clear imbalance which favours ground units dramatically against horses. It's not specified anywhere, and nor was it announced as such. It's clearly not in the spirit of the momentum damage changes, with the patch notes specifically saying that the momentum damage was supposed to "work both ways", so I'm assuming it's just a funky error.
It would be fair to have this rectified, especially given the additional horse-rearing weapons in the forthcoming patch.