Mordhau
 Dekkers
  • Likes received 184
  • Date joined 3 May
  • Last seen 4h

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86 184
  • 1
  • 11 Jul
 Dekkers

https://steamcharts.com/app/629760#All

Mordhau is going down hill. I only just checked the statistics, but they were merely a confirmation of my expectations. I tried to play Skirmish earlier today, only to find a total of three servers, of which only one had decent ping and happened to be full.

People have been criticizing the lack of communication from the developers since the very start and despite everything that happened fuck all has changed. Surely now would be the time to wake up, before the game actually dies? When I started playing many of my Warband friends joined me, I actually have 93 friends on steam who own Mordhau, yet I only see like 3 to 5 of them still playing it.

Facts.png

It has been stated a million times before, the combat mechanics are great, however, they're being very poorly supported by the gamemodes and maps. That, in combination with poor patches (Crossroads, wtf?) and a lack of communication, is really strangling this game to death.

I know the devs are working on more maps and a competitive mode, but please, start communicating properly and hire some damn people if you can't handle the amount of work, because if you don't do so in time, this game will fail.

Don't get me wrong, I post this not because I like to be negative, but because I actually enjoy the combat so much that I would hate to see this game die.

Oh and I hate javelins why did u add those wtf

86 184
  • 3 Jul
 Dekkers

@SerJaGGsaW said:

@TheKingInTheNorth said:
OK you all know I'm one of the most leftie cucks on this forum and even I don't find any offence in the title of this thread.

Carry on.

my knigga

It had to be done
MY-Nigga-759x500.jpg

86 184
  • 10 May
 Dekkers

Giving others a bonus when hitting cavalry makes sense. In Warband both cavalry and infantry get a hit bonus, so in that regard it is more fair.

At the moment, if you are somewhat competent, you can hardly be stopped: https://steamuserimages-a.akamaihd.net/ugc/790856429804703164/2A3BD37EDE67BD04D16CFA6CA2E0048D51799719/

A perk against cavalry could work too. Most perks at the moment are just a joke. The perks can really use some work in my opinion.

86 184
  • 11 Jul
 Dekkers

@Dialectic said:
Hur dur numbers

Thank you for your fine contribution to this discussion

86 184
  • 28 May
 Dekkers

Completely agree with the critique being put forward here. I really like this game. It's good looking, it has fairly good combat (better than that of most melee combat games that got released in the past 5 years or so), it has great customization, but while those things were done well, the maps and gamemodes really fell behind.

The lack of a proper objective based gamemode, or just siege, really makes all other gamemodes feel like the same shit in a different toilet.

Hopefully the devs recognise this, because I would really hate to see people quit fairly quickly because the maps and gamemodes aren't able to support what is otherwise a great game.

86 184
  • 13 May
 Dekkers

The real reason we need a map editor (apart from me being eager to make maps) is that a good variety in maps can make the difference between a player quitting a game after 5-6 months of after 2-3 years (a bit over exaggerated perhaps but you get the point).

Having only 6 maps, or a few more if they add some, will become boring fairly quickly. Heck, I am already bored of Taiga which leaves 3 maps remaining when I play Frontline.

Honestly, in my humble opinion making map tools should be a top priority for the developer team. I mean, if they succeed they can literally let the community take care of the whole map issue.

That aside, people will also be able to turn 'Frontline' more into 'Siege' so you practically add a gamemode without adding a new gamemode. This is something I know many people would like to see, given that sieges truly belong in a medieval era game, in my opinion anyway.

86 184
  • 2 Jun
 Dekkers

Imagine quitting a game because some people typed naughty words in the chat

86 184
 Dekkers

Yep, like I said in a previous topic: if the devs are smart they'll release mapping tools, rather than releasing jokes like Crossroads that they call a map

86 184
  • 1
  • 13 Sep
 Dekkers

@renaissance said:
the best 3/3/3 loadouts should be 0% fat, 50% skinny and between 50-75% strong
and speaking of emaciated knights, here's john de argentine whom i made as an excuse to use brigandine legs in a historical manner

20190912171020_1.jpgjohn_de_argentine_s24_r149.png

Love the historical ones

Updated some of my own builds with the new items

Main
Mordhau6.png

Maul
Mordhau7.png

Axe
Mordhau8.png

86 184
  • 9 Jul
 Dekkers

@Kaiowa said:
black mermaid.jpg

Weren't ancient Egyptians actually white-ish tho?

1014549815216332578

Anyway, that casting would be far more acceptable than making something 100% known to be white black for the sake of turning everything black because you can hollywood style 2019 xd

Just wanted to point that out, I honestly don't really care who they cast for that dumb disney movie tho

86 184
  • 13 Jun
 Dekkers

ForSigmar.png

This one requires no explanation I suppose. I reckon it's been done before, but Sigmar demanded it

86 184
  • 24 May
 Dekkers

Two of my more recent kniggas

Mordhau1.png Mordhau2.png

86 184
  • 12 May
 Dekkers

Golden Company (GoT) inspired:
Warrior1.png

Also edited my Greatsword character slightly
Warrior2.png

86 184
  • 15 Aug
 Dekkers

@norshin said:
Don't be so dramatic. We had one content update and another one is coming up. I don't get the sudden hate train of the devs.

  1. It's not a sudden hate train
  2. Don't be so dramatic... what?

loll.png

There's literally almost nothing left

Maps are STILL broken (fixes are incredibly easy, what the fuck devs)
I even still have the 'no XP, no gold' bug from time to time, THIS LONG AFTER RELEASE (I had it 30 min. ago, lol)

It's a joke

86 184
  • 24 Jun
 Dekkers

Credits go to Dayne for this one, but I think it's really good so I'ma chuck this in here

86 184
  • 11 Jun
 Dekkers

I've seen many Mordhau banter videos, but this one tops them all

86 184
  • 10 May
 Dekkers

Maybe it is just me, but I feel like the differences are so minor between most of the armor tints that I am hardly able to actually see them. With the exception of the black/grey and brightest armor colours.

The golden tint that you unlock at level 110 for instance, isn't really that gold. Now I understand that it's a 'tint', but it would be nice if the colours stood out a bit more in my opinion. Perhaps even make it optional, so you can decide 'colour hardness' and how shiny it is (which you can already do)

Just a minor suggestion, love the game, Dek out

86 184
 Dekkers

Updated my characters, diggin that red at the moment

20190702214448_1.jpg
20190702214532_1.jpg20190702214540_1.jpg20190702214812_1.jpg20190702214818_1.jpg20190702214821_1.jpg20190702215003_1.jpg