The Mordhau Alpha is out!

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 Humble Staff
  • Likes received 3381
  • Date joined 23 Jul '16
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Sellsword 3548 3381

Heyo guys, just created this thread to let you know that title

Im happy to realise that i have been pretty damn active this whole year from day 1, nearly not skiping a single day.
I don't need to tell you guys how much this game means to me, each one of us regulars knows very well how that goes.
I also wanted to tell you that i appreciate all the time spent here with you folk, had good laughs, got mad, circle jerked and got my crotch imploded out of sheer hype.

10/10 would stay a year again.

Sellsword 3548 3381
  • 26 Aug '16
 Humble Staff

Welp, im not used to take pictures of myself so i just had to take one with my shity cellphone camera while i am at the kinesiologist.


Also for those who want to fap at me

Sellsword 3548 3381
  • 9 Oct '16
 Humble Staff

@King Peasant the Ruthless said:

@Sammy said:

@crush said:

wat r u doin u madman?

mfw crush just quotes me and gets more likes

I know right, he used my meme once and got many more likes than me.

ban crush pls he iz hax

dev simulator.jpg

Sellsword 3548 3381
  • 5 Oct '16
 Humble Staff

What about a quick middle finger that you can aim with the camera?

Sellsword 3548 3381

@JoBe said:
Here is a screenshot I took in a map.

Mordhau selfie.png

What the hell happened here

Sellsword 3548 3381

Alright, i summon the powers of capitalism to turn my worthless spic currency into burguer money!
As the backer Nº 2139 i wait patiently for my sweet sweet alpha key.
And now, enjoy some hobo tongue:


Sellsword 3548 3381
  • 1
  • 11 Oct '16
 Humble Staff

@elwebbaro said:
We thought we eliminated spinning in Mordhau.

Guess we were wrong.

The trusty sword is defending his owner until the very end, you can see the unleashed fury for its loss in that spin.

Sellsword 3548 3381

Whew man i was in psichology class and i had to restrain myself from shitting my pants right there.
what can i say, tomorrow we ascend to heaven.

(Edited to hide my below average IQ)

Sellsword 3548 3381

I can't afford shit so the most medieval-ish things i have are my homemade practice flails



Sellsword 3548 3381
  • 2
  • 5 Oct '16
 Humble Staff

@Valmirius said:

@ToLazy4Name said:

@Humble Staff said:
What about a quick middle finger that you can aim with the camera?

When was the middle finger first used in the context we know of it today? If it was actually used in the relative time period Mordhau is set in, then sure. Otherwise, no, but if there were other hand gestures used back then that have since fallen out of practice i'd be fine with those.

I'm not sure if this is actually true but I was watching a documentary on Agincourt and described that the French said that they would cut off the bow fingers (middle as it's very hard to draw without it) of any English archers they captured. So the archers put their fingers up at them to mock them at the battle... and make their enemy do something stupid. It worked.

Reading Lazy's coment i remembered the english archer taunt and that is a must in the game.

It can be interpreted too as "come and get them". Salty frenchs got salty.
EDIT: forgot to mention that the taunt is with the two fingers and not only the middle one.
DOUBLE EDIT: you already said it in your comment, FUCK.

Sellsword 3548 3381

Zombi please, no. We don't need this right now.
I mean i know you are trying to light the shit up but things have gonne down like fuck and this is a very sensitive topic right now.

Sellsword 3548 3381


Now you only need to add the sling to make me the happiest player of your entire fanbase. I completely support you guys and will patiently wait these two weeks. Cheers and just keep being awesome. I'm in fucking tears of joy.

Sellsword 3548 3381

Jesus Christ my eyes are bleeding is "thanks", fucking "thanks", how the shit it comes to be 2017 with troglodytes like this still around. Can't even put an S in a fucking word for fuck's sake. The lack of future in humanity is evidenced with these monkeys, you may as well take a dump on the keyboard and smash it with your face before sending the coment.
It's no use to even try to comunicate through words with you grammar molesting chimp, i only hope you understand one thing.

Sellsword 3548 3381

Alright, i was thinking of one weapon that i have seen mentioned here and there, including this thread, but never saw someone putting that much thought into it:

The sling


General info

The sling is a rather obscure and misunderstood weapon, so simple in design and yet so deadly. Used throughout the entire world by many ancient cultures it follows the same principle: Two cords attached to a pouch where you put the desired ammunition. The cords act like an elongation of the arm (thus giving the user more leverage) and the pouch as an artificial hand that holds the ammunition until release.
Slings vary in the materials they are made out of, the shape of their pouch and its construction but being such a simple weapon there is really only one variable that has an actual effect on how a sling performs: Length. There are short and long slings, the former having less range and power but being easier to use and the latter being the opposite.

Introducing it to Mordhau

We still don't know how ranged combat will work at all ¿Will there be a sway mechanic? ¿Damage and velocity of the projectiles will be affected by range? ¿Will some weapons (mainly sling and bow) take stamina to use?
What im about to write are merely suggestions of how i think the sling should and/or could be implemented in the game. A lot will be guessing and speculation due to not having enough information about ranged combat yet.

Every weapon added to the game should have it's own niche and be in a sense unique to have an identity and be a worthwhile pick. For the sling, i can think of the following traits that make it unique, i will explain point by point:

  • It's a ranged weapon that deals blunt damage: Self-explanatory, the sling throws rocks and bullets made out of different possible materials, while some can be shaped in a way to essentially make the projectile inflict piercing damage (famous roman sling bullets), from what i remember devs have said that different types of ammunition wont be implemented.
  • You could pick up ammunition from the ground: This is not very desirable but better than running out of ammunition and having to resort to melee. The rocks you can find in the ground have irregular shapes and densities while you need your ammunition to be the most symmetric and consistent as possible. In game slingers may be able to pick up rocks from the ground to fill their ammunition which effectively makes them have virtually infinite ammunition. This needs balancing and i will talk about it later.
  • Much like chivalry's slingers and javeliners (please hold your pants haters), it offers a skirmishing play style since you can move freely while reloading and/or preparing your throw: The sling can be reloaded pretty fast and a practised slinger can incorporate the reloading to the motion needed perform the throw. You can walk and trot freely with a loaded sling without worrying for the bullet falling off, in fact, ancient slingers ran forward before throwing like you would do with a javelin.
  • And last but not least, since it could be the most differentiating factor to set the sling apart gameplay wise.
    slings could be the only dedicated ranged weapon that could be used with a shield : That’s right; it is known and there are historical records of slingers with shields. We still don’t know if pavise shields will be added for crossbowmen but still it’s not the same to have it on your back or placing it in the ground than actually wielding the shield and defending yourself with it. Keep reading to see how i think this can be balanced.

Overall balance and mechanics

I propose two types of sling to be in the game, a short one and a long one.
Common features:

  • Both have a good reloading speed, close to what it takes to draw the bow as we see it in the trailer.
  • Both use bullets that can only be refilled in ammo crates and if devs think it's fair, from dead bodies that got hit by bullets.
  • The left click can be holded to keep the sling whirling while you prepare yourself or the throw and you can cancel the whirling to return to the neutral iddle stance. You gain no damage nor other benefit from keeping the sling whirling around.
  • Both slings have a windup before completing the throw once the the left click is released, shorter for the short sling, a bit longer for the long sling. During this windup you can keep moving and adjusting your aim as normal. If you get hit during said windup you get flinched and thus you don't release the bullet. You can't feint, morph or cancel this windup in any way except by getting hit by someone.
  • Only and only if you run out of ammunition, you can pick up rocks from the ground. It could be an animation that can be interrupted and takes a few seconds to finish, giving you a handfull of stones (say 5 out of a max of 20 for the sake of having a number). These rocks deal significantly reduced damage compared to the bullets and may not be avaiable in every environement, indoors for example.

Short sling
Sling with shield.jpg

  • It takes one point of the ranged branch of the perk tree to equip this weapon.
  • It takes about 4 headshots to kill a plate armored head (5 with rocks), 5 hits for a plate armored torso (6 w/r) and 6 hits to plate armored legs (7 w/r). For reference, reduce the hit to kill for each part of the body by one for each lesser tier of armor.
  • The range and speed of the projectile would be rather poor for a projectile weapon, think about slightly as fast and far as a short spear who should be the best throwable melee weapon.
  • It can be used with a shield. Only the short sling can be used with a shield. To balance this out you could make it so you can only pick the smallest shield or the two smaller shields and according to the shield selected it limits the melee weapons the slinger can choose (via slots system). You could also decrease the reloading speed.
    The shield works as a normal shield, blocking ranged attacks pasively and melee attacks actively only, you can't attack with the shield, riposte with a sling shot after a block, nor kick while having the sling in your main hand as with happens with every other ranged weapon. This leaves the slinger defenseless in melee except for being able to block attacks with the shield until he draws a melee weapon.

The short sling is very short, like the one you can see in the picture uploaded above. This weapon is suitable for rather short range shots where positioning and proper measure will be essential due to the windup of the sling not allowing to make really clutch shots at a charging foe that may flinch the slinger before he throws. This windup also makes shots more predictable and helps enemies that are aware of the slinger to correctly time their parries. The addition of a shield in the offhand helps the slinger to protect himself from other projectile weapons, most of which outrange him. The shield is completely optional of course.

Long sling
Long sling.jpg

  • It takes two points of the ranged branch of the perk tree to equip this weapon.
  • It takes about 3 headshots to kill a plate armored head (4 with rocks), 4 hits for a plate armored torso (5 w/r) and 5 hits to plate armored legs (6 w/r). For reference, reduce the hit to kill for each part of the body by one for each lesser tier of armor.
  • The range and speed of the projectile would be average for a projectile weapon, slightly less than the crossbow.
  • The long sling cannot be used with a shield for balance purposes.

The long sling is closerto Chivalry's sling. Chivalry's sling kills knights with two headshots and i think it's fairer to give the plate armored people three chances (isn't like it's easy to reliably perform headshots) and leave the two headshots for the longbow. In Chivalry though, it takes the same or more shots to kill lesser armored people, which wont happen here in Mordhau.
Basically the long sling is the embracing of the slinger concept, raining bullets and rocks upon your enemies from afar like a walking catapult. It has more oomph in damage range and projectile speed.


There isn't much to do here and it would be mainly noticed by the very player using the sling.
A stereotypical leather sling
Leather sling.jpg

A weaved fabric one, these are often made in one single piece.
Weaved fabric.jpg

A single piece of braided cord with the pouch sewn to it.
Sewn pouch.jpg

And a pouch-less sling, the pouch is just a part of the cords and it requires big enough projectiles to avoid them sliding/falling off. Bonus fact: Suposedly, these slings have better results since the projectile has to deal with less friction at the moment of being launched.

As for the bullets they come like this
round sling bullets.jpg

or like this, these are more aerodynamic and are overall deadiler.
oval sling bullets.jpg

Some bullets had inscriptions and figures carved in them. Again, mainly noticed by the player using the sling but the same happens with engravings and stuff.
Carved bullets.jpg
More carved bullets.jpg

There were some fancier bullets made by the romans, they are like the oval ones but slimer as you can see, often had trolly shit like "catch" inscripted in them.
More fancy bullets.jpg

One last thing for customization: Different slinging techniques. I don't know how viable this would be and if it would be too much work since they are completely new animations but it would make for a nice touch of customization that other players can actually see.

I will leave this video here from a point where this gentleman shows many applicable techniques with both the short and long sling.

Summing up

This post is made out of pure love for the weapon, while i don't want the sling to be a joke/troll weapon, i propose it as rather weak option with more flavor than viability in mind for the sake of balance. Nonetheless (as in Chivalry) while being pretty difficult, it should be possible to become a proficient slinger, an asset to your team and a force to be reckoned with. Reaching that state with a rather underpowered weapon is gratifying and rewarding as fuck.
Feel free to leave a comment about what you think, sorry for any grammar abomination and thanks for reading.

Sellsword 3548 3381

@SeaFerret said:
Screenshot_20170406-135948.png well played

Ah, my heros.
two handed blunts.jpg



Sellsword 3548 3381

Lazy is calling Marox a troglodyte, ban pls.

Sellsword 3548 3381

And so after a year and a half of loyal service my quarterstaff may now rest in peace (or at least the chunk that got broken)
A minute of silence



Sellsword 3548 3381
  • 3
  • 24 Aug '16
 Humble Staff

inside castles or buildings you could put tables with lots of things to throw (food, dishes, bottles) and you could kick or interact with them (as a short animation like in chivalry when you drop the burning oil from the walls) so the table flips and makes for cover. You could put torches in the walls that could be picked up and thrown (or a little interactive animation again) at banners, carpets, tapestry, furniture, etc. It could serve an offensive purpose like starting a fire in a room with dire consequences or just for the sake of chaos.
EDIT: railings in stairs, upper corridors and balconies could be breakable when you kick someone into them, or kicking someone into them may make them fall off. You could add some furniture, barrels or any large object near some stairs so they could be thrown/pushed downstairs into people.

Sellsword 3548 3381

I am a simple man, i see lootcrates, i kill myself.

Sellsword 3548 3381

@LuxCandidus said:
It would be prudent to keep in mind the alpha for the game of the century is about to launch. A few fumbles by the developers should not distract you from the euphoria that will ensue. Cherish this once-in-a-lifetime event or you may regret it in the years to come.

I strongly agree with this.
Looking forward to everything at this point to be honest.