• Likes received 694
  • Date joined 18 Jul '16
  • Last seen 20 Apr '19

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848 694

loving mordhau so far, just gonna quickly put down some criticisms;

  • chambers need a particle effect/sound, alot of people have no idea when i'm doing chambers in 1stp on stream, a chamber feint would be alot scarier if chambers had a sound, etc. Tons of reasons why this should be added in, but mostly for spectatorship

  • overheads feel totally useless with alot of weapons, it's impossible for me to make consistent switches let alone fake switches. Currently if i'm playing ES or bax its just far more effective for me to lmb spam and manipulate/leg strike my way out of being chambered. Overhead is the most satisfying attack and its sad to see it in this state - my advice would be to increase the turncap (unlock it abit more) during early release and then during release put it back to normal.

  • 220 degree turncap (to prevent spinning) is still triggering incorrectly - far too early - during combos. Been unable to replicate it consistently but can show some footage of it happening. Really cripples 1vX

  • kick has legitimate uses but i just find most noobs give up on actually trying to fight and continually try and cheese me by gambling with kicks if i go for a drag etc.

  • active parry is incredibly inconsistent, LMBs seem to be the way to make it work the most but especially on accelerated overheads chances are you will just get flinched

  • queue windows are abit awkward, i input a riposte but sometimes they come out later than i want them - i'm guessing that it's because i queue a riposte before my parry connects and if i time that slightly wrong i wont get an active parry when it feels like i should have riposted. I think that's slightly unfair because its very difficult to consistently input a riposte with like 100ms accuracy of when your parry is going to connect with the realtime swing system. My solution suggestion would be allow you to queue a riposte a hundred ms before your parry has connected

  • sometimes i get hit by stabs when they dont really seem as though they are going to hit me, and it happens quite often; i feel like it's something to do with the netcode. Makes it very difficult to judge turncaps by eye and i just have to go off pure gamesense or guesswork to know if i will be able to turncap punish a stab. EDIT: just to clarify i mean a stab tracking towards me, not talking about the range of the stabs

  • teammates flinching me, had enough of it now, please remove

  • projectiles flinching, really annoying and unfun

  • teammates RAPE you if you're using light armor, a perk to offset this or something would be great in future

  • 100% team damage is a pain, not only is it annoying to get hit by your team but also when mongols unintentionally deny stamina and hp from me with their own ignorance.

  • try to ensure that projectiles dosent render light armor useless (like vanilla archer does to chiv vg )

  • thrown mace doing like 45 damage to full plate, why. 90% of the time i play heavy armor is to avoid projectile cancer but i still take a disgusting amount of damage from them it seems

  • every time ive been headshot by a projectile its just been a random throw from some goon who will never do it again, Dosen't feel like a skillshot, just feels like luck and isn't fun especially when im getting 1 shotted as a light build from behind me in the middle of nowhere while im already 1v4

  • shields need some kind of rework - playing vs shield and playing shield v shield is very boring atm and i'd expect most new players to be taking shields at the start of the game's release

some suggestions for that:

Jump strikes are very ineffective vs shields currently, pls change

targe shield would allow you to have almost no penalty on raising/lowering shield, more vision and less turncap on block but much smaller parry/block box

tower shield (if you have plans for it) or kite, delay when raising, much bigger parry/block box and alot less vision

shield should ALWAYS lose a stamina war to a 2hander, (unless it's like a dagger or smth) because otherwise they will be way too strong and with such a low skill requirement. Shield user can offset weakness by chambering, so it balances itself out. otherwise shield is probably gonna be broken in 1v1

shield users still have a huge damage output, that 1h mace does retarded damage to full plate for what it is

  • potentially replace riposte kick with a quick jab or something

  • windup animations for riposte are unclear alot of the time (but this is already being worked on, just thought id throw it in there)

  • add more variants/playstyles to shield, so tower shield, new weps etc. i would focus on. Currently the game is very 2h focus and parrying is much harder in mordhau than chiv, which will make it very difficult for noobs

will probably add some more bits and bobs, just again to clarify; the current state of the game is still honestly really good so this post isnt me bashing on the game. Thanks for reading

Most of this is decent, but punishing team damage? No sir no no no. That defeats the purpose of team damage (Team Killing).

EDIT- also, why nerf shields so that it is more fun for you? (jump attacks). This isn't Chivalry. Jump attacks shouldn't even be a main stay. When have you ever seen a jump attack in a real fight? It's very rare, and you certainly don't see much of it in HEMA.

And projectiles flinching you, how is that a bad thing? You don't think an arrow to the shoulder would flinch you? It seems like you want to just have the game unfairly balanced toward your preferred style of play, tbh.

I agree with a lot of this, but some of it seems erring to far away from mah realism.

848 694
  • 1 Jul '17

@Ranten said:
But that's what landsknechts were anyway. The other two armour sets look absolutely sexy though


848 694
  • 31 Jul '16

Try to do too much and you become mediocre at everything and great at nothing.

848 694
  • 1
  • 16 Oct '17

Team objective will fix everything. That is always the most popular mode, because it allows even the poorly skilled to make meaningful contributions to winning.

848 694
  • 8 Jul '17

@P0P218 said:
hm, depending on how far customisation goes one player could with a group of friends dress the same and use similar weapons. move in formation like a bunch of heavy infantry spearmen people. or shield walls if that even makes sense.

Would probably be alot easier if you could export the current "loadout" as a code or something to a friend so making yourself look like a unified bunch would be easier. problem could be though that the friend has not unlocked a few pieces. maybe export only colour and banners?

You mean like this?

848 694
  • 25 Jun '17

Pls more vids

848 694
  • 11 Jun '17

@•҉Ɓaron voŋ Moorland said:
Looking forward to this. Anticipate the fun.

BARON! WHAT ARE YOU DOING HERE MY LIEGE! Oh shit he's going to see what assholes we are and ban us from Moorlands...

848 694
  • 10 Jun '17

@Stumpy said:

@Smokingbobs said:
That forest map is damn near perfect. And my god it has a mine on it too.

If it only could like a little like this:



(Pictures originally posted by Jax)

oooh i've been there actually! salt mines in poland. would be nice if the mines looked like that!

No it should look like this cause muh realism


848 694
  • 2 Jul '17

So... lute + Landknecht = Dandelion confirmed?

848 694
  • 30 Jun '17

@Carlo_Mano said:

looks familiar :p

Looks like Robert the Bruce tbh


848 694
  • 16 Oct '17

@Havoc said:

@King Sinclair The FluffyDragon said:

@Havoc said:
I'd assume they can fix dwindling player population it by fixing what needs to be fixed. Just keep poking @crushed with a pointy stick until either he dies or he fixes the things that need fixing.

Maby we should put guns in the game

Medieval firearms would be a nice addition, but this isn't the thread to discuss this.

Medieval firearms:

848 694
  • 14 Oct '17

@NewYariMeta said:

@DrEpochノಥ益ಥノ said:
Combat is stale and whether some players like it or not. completely broken.

It's not, even without perks or a proper stam system implemented yet the combat is already deeper than chiv.

I know most people and ppl from chiv are going to rage hearing this. But facts are facts.

The fact is your just garbage son.

Yes i definitely trust your opinion on the game over people who have thousands of hours in chiv and m&b comp, some of whom being the ones balancing it.

I love how the one due he swung at hit him once, then returned to fighting another player as if he was just a gnat, then took the time to finish him off a little later before returning to what he was doing.

848 694
  • 27 Jun '17

@MackDaddy/PadanFain said:
Anything even a marox selfie will do

I'd settle for a quick titty flash

848 694
  • 11 Jun '17

Seriously though you don't post much lol.

848 694
  • 4 Jun '17

@SIEGE said:

@Shabi said:
these armors anglo germanic armors would be awesome to have

Those armors were used in like 500 AD lol that shit is old habibi

No. That shit is old babaji


848 694
  • 9 Mar '17

Finally my self-imposed exhile can end.

848 694
  • 3 Nov '16

@Policecar said:
im am new

Post of the year tbh

848 694
  • 1
  • 28 Jul '16

This is great! I'm so glad we can mix tiers. All that remains to be seen is what number of sigil options there is.

@DerFurst said:
I thought this was all too kickass. However, one part I didn't like was how "body" customization essentially meant being more or less bloated. Wouldn't it be possible to make three different body meshes, one for muscular (already there), one for fat, and one for skinny, then blend between those options so that making one's "build" doesn't simply mean ballooning up in a certain area?

It will only be a matter of time before someone creates a character with a giant cock.