Mordhau
 Kashi
  • Likes received 42
  • Date joined 9 Oct '18
  • Last seen 1h

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51 42
  • 5 Jul
 Kashi

@SWSeriousMike said:
Looks hot.

Got a love a woman with beautiful eyes

51 42
 Kashi

@NikolaiLudovik said:

@smug said:

@Treusturm said:

Mount&blade had female characters and the world didn't end.

Mount and Blade had females and 95% of the time they were used as naked with names like Daenerys.

I am not against it but do not act like it will have a positive impact in the game.

Yeah dude complain about THAT in the same game where u can cosplay as shrek and run around naked with a pan.

Jesus fucking christ

Hope they won't fuck up how the armor looks, I would rather not see thicc thots in this game, otherwise, it's fine.
Not like this thread has any point because modding tools will allow for anime girls (thing which I said before) wielding large swords. So as far as I am concerned, female characters are not a priority until we get:
-Modding Tools
-Siege Mode
-Duel Mode
-r a n k e d m a t c h m a k i n g

That's all I want. And I believe it's what the game needs quite desperately.

The devs already have some of the models in game and I believe the majority of the work on them is done

There is even a hidden toggle in the config file where your loadouts are stored

a9ceb372f0.jpg

Now you cant quite play them in match because it defaults to the Male character and the female models in game lack a head

ss+(2019-06-19+at+02.37.55).jpg

But as we have seen before they do have working models

51 42
  • 26 Sep
 Kashi

@Tr0gledyte said:

@Kashi said:
No man you really are misunderstanding what an accel stab is

Think of it more as a proactive move where both players are moving around

You use footwork and body movement to avoid an attack while getting a counter stab ready as you essentially dodge the attack and move your characters body towards the direction of the stab to make sure they dont back out of your reach

It's not as important for super long weapons but it is still an accel as you are making sure the attack hits as soon as possible

Nobody just sits there static

That's footwork and applies to literally everything in the game. An accel is swing manipulation.

Footwork is part of swing manipulation INCLUDING stabs, its how you can get stab accels , especially when you start the windup out of measure

51 42
  • 5 Jul
 Kashi

A true thinking man

336e6b8c58.jpg

To smash or not to smash

51 42
  • 18 Nov
 Kashi

sounds like you have an attack bound to your parry button aswell , double check your binds and make sure you dont have an attack bound to the same button

51 42
  • 26 Sep
 Kashi

@The Bird said:
The Bird is stuck in Plat IV. The Bird does not blame mechanics on this status, rather seeks to improve skills so as to advance.
If one is repeatedly being slaughtered with an axe, one should either practice reading axes, and/or utilize an axe himself. This is sage, Birdular wisdom.

Bird

Pekt

The bird has spoken

51 42
  • 1
  • 16 Sep
 Kashi

@Tr0gledyte said:

@Quenquentthebabysitter said:
Doesn't the Targe have a parry negation of 13 ? Can't check right now

Targe has 12. Buckler has 13. Messer also has 13, along with a few other 1h weapons (Bastard Sword, Mace and possibly others).

Imo some 1h weapons need a small nerf on that front. A light Bastard Sword having the same PDN as the Greatsword, Eveningstar, Zweicopter, Halberd etc doesn't make much sense. 13 is the best in the game. And the Longsword only has 12, less than the Bastard Sword!

The targe and buckler both had stamina drain negation buffed

Targe is 13 and buckler is 14

Targe is now well worth it for the point cost

51 42
  • 4 Sep
 Kashi

to be fair if you let them get far enough away to even USE the bandage thats on you, for letting them

for firebombs and throwing knives you can start the round with them equipped and be a general annoyance by chucking shit at the start of the round basically just a waste of time

51 42
  • 16 Jul
 Kashi

Honestly there are like 3 things that could help reign back horses without 100% gutting them

  1. The bump needs to be tuned back to match the horse itself and mostly be only on the front of the horse

  2. Make the crossbow an option to hurt horses more (with a perk perhaps or even a heavy crossbow )

  3. Add a perk that allows polearm classes to do more damage to horsemen and their horses

,nothing super extreme but enough to discourage horse riders to yeet themselves at groups of people with little risk to themselves as the big issue currently is

51 42
  • 12 Jul
 Kashi

@Badass_Ben said:

@Gambit said:
There's no point in this. Long weapons are slow, short weapons are fast. Why should long weapons have another disadvantage?

if long vs short weapons were equally balanced, you would see an equal number of them

We don't
Its obvious two handers are dominant.

Two handers are dominant because mostly cool factor for most of the playerbase

For higher level shorter 1 handed weapons tend to have slightly less stamina drain negation a major stat for duels

And in team games long reach is important for team fighting, especially because more people can get damage in with less risk of over extending q

This also reflects real life in a mechanical way as two handed long reaching weapons s where favored by alot of forces in medieval history

51 42
  • 5 Jul
 Kashi

@Xisarah said:

@SoRoofless said:
https://www.reddit.com/r/Mordhau/comments/c2t32s/release_mordhau_frankenstein_creator_of/?utm_source=share&utm_medium=ios_app&utm_name=ios_share_flow_optimization&utm_term=control_1

Do you know if it's just client side or can everyone see it when you've modified your character?

Other people can see it, all it does is mess with the character mesh numbers separately instead of symmetrically that the in game editor has

51 42
  • 1 Jul
 Kashi

Hahahaha really? Post your Kniggas is like one of the iconic threads of this game there was litterally no harm done with it buuuut i guess they are fishing for clicks at this point they went with the most lazy one they could have found ...

51 42
  • 20 Oct
 Kashi

@ButcherGER said:
I actually like to use the billhook Alt mode. It pulls your opponent closer and messes with his footwork.

The best Alt mode however goes to the halberd simply because lots of players misjudge the extra range it gets.

halberd alt mode is sleeper overpowered, it does a tonne of damage has amazing drags and its main downside of not being able to combo isnt much of a weakness because you probably wont miss a hit

51 42
  • 23 Sep
 Kashi

No man you really are misunderstanding what an accel stab is

Think of it more as a proactive move where both players are moving around

You use footwork and body movement to avoid an attack while getting a counter stab ready as you essentially dodge the attack and move your characters body towards the direction of the stab to make sure they dont back out of your reach

It's not as important for super long weapons but it is still an accel as you are making sure the attack hits as soon as possible

Nobody just sits there static

51 42
  • 23 Sep
 Kashi

@Tr0gledyte said:

@Kashi said:
Here is an example of a basic stab accel

You start your stab in the upper right and move your mouse downwards towards your opponents crotch, if you do it right the stabs release starts inside your opponent making it hit the fastest possible time

I'm sorry but both of you have it wrong. If you simply point the stab right at your opponent, its release also starts inside your opponent if they are within the release range.

What you are describing may confuse your opponent and cause him to miss his parry but it does not make the stab faster.

A swing can be accelerated because if you point your weapon at your opponent, he stands in the middle of your swing release. By pointing your weapon to his side, he stands at the beginning (or end) of the release.

This does not apply to a stab. A stab can only be dragged. Pointing your stab at the opponent's closest body part (if that is a thing, I don't know the hitbox shapes tbh) is not an accel.

It is an accell though , as the windup starts outside of the person and you move it into them the same thing applys to swing accels

51 42
  • 23 Sep
 Kashi

Here is an example of a basic stab accel

You start your stab in the upper right and move your mouse downwards towards your opponents crotch, if you do it right the stabs release starts inside your opponent making it hit the fastest possible time

51 42
  • 10 Sep
 Kashi

You might wanna check your regional settings on Steam, a guy used to rant and rave left and right about the same problem but found the issue with what his stuff was set on steam

51 42
  • 7 Sep
 Kashi

I still see people confused that the targe and buckler are held block

But nah buckler is EXTREMELY good 14 stamina drain negation is massive buff to any 1h weapon

The targe has also been buffed to 13 so it basically let's ant 1h weapon compete much better vs 2h weapons

Honestly I think they are fine as is , you use a slot for it require good aim on blocks and costs 3 points so if bumps weapons effective point cost up

51 42
  • 31 Aug
 Kashi

I would love a raised Sallet with the bevor on

51 42
  • 16 Jul
 Kashi

The game isn't telling a historical story from life

I would personally consider the game a low fantasy setting with realistic practical gear that people would use

As long as they aren't pushing a historical story and hamfisting them in females are perfectly fine as an option for customization

As I said the game isn't trying to tell a historically accurate story or be in a 100%accurate setting

Hell you have naked dudes running around using outdated weapons screaming like madmen throwing oil pots and standing in fire

So I wouldn't really worry too much about pushing a SJW agenda, especially considering the devs have said they wanted female customization since early alpha