Mordhau
 conny
  • Likes received 117
  • Date joined 21 Dec '17
  • Last seen 13 Jul

Private Message

70 117
  • 18 Jun
 conny

Bully boy can go back to the cess pit he came from and stay there.

70 117
  • 17 Jun
 conny

Only because of light armor Movespeed acceleration being crazy high and its gank potential in teamfights creates a silly meta.

70 117
  • 17 Apr '19
 conny

@Frise said:

@vanguard said:
Personally I didn't liked it because it made highly subtle unreadable drags absolutely necessary to do all the time to avoid getting chambered.

IF ONLY THAT POINT HAD BEEN DISCUSSED IN THIS SAME THREAD

Im so glad he brought it up:’)

70 117
  • 11 Apr '19
 conny

Good summary of mord-news, Naly. I apreciate it

70 117
  • 21 Mar '19
 conny

Really tho isnt it enough that backers have had years to get better at the game

70 117
  • 14 Mar '19
 conny

Nobody can diminish mittsies’ patchi

70 117
  • 12 Mar '19
 conny

:D

70 117
  • 31 Jan '19
 conny

Whatever. That depends on the design, important part is that the harness unlocks arm cosmetics

70 117
  • 1
  • 31 Jan '19
 conny

@MrGhostTheFlyingFlail said:
. Perhaps you can make a strap like a device on the torso with an armor point value of one giving the players the ability to equipped all arm cosmetics

Yees god please

70 117
  • 16 Jan '19
 conny

I can agree with you, i can stand high fovs but any greater fov on mordhau atm will make the game too ugly. And i will feel compelled to cap it to push my potential up a notch. Even if that would look like shit.
And the fact that a limited fov makes it possible to hit people without them seeing it is a good thing i.e if they are trying over-the-top drags.

70 117
  • 16 Jan '19
 conny

What do you consider really low fov?

70 117
  • 15 Jan '19
 conny

Cuz then you got to make your game look like an oldschool-movie lsd tripp to avoid a disadvantage

70 117
  • 1
  • 3 Dec '18
 conny

@ÐMontyleGueux said:
I think he meant that the crosshair should be invisible and players should have to aim with the arrow tip like in rust for instance.

Yes but the aim shouldnt be exactly on the arrow, then we still have a crosshair. Witch will always make it too easy.
Side note, showed a friend a trix video. He was super excited that there werent no crosshair and that it would be hard to use bow and arrow, imagine the let down. I mean he is a casual gamer but liked the idea of a fair challenge

70 117
  • 3 Dec '18
 conny

What i meant is that the actual bow and arrow would work as a reference to where your invisible crosshair would be, might be a challenge to implement but i think that would be a good feature, hard to master and satisfying af, just react to the bows movement during draw, i would not call that rng

70 117
  • 2 Dec '18
 conny

More sway paterns/somewhat random with visual indication in first person animation replacing the crosshair+staminadrain on draw, done deal. That would atleast require some practice to be useful with,

70 117
  • 1 Dec '18
 conny

Why should ranged weapons be unstoppable in every situation ? Sure if heavy ranged does a small amount at very close range but archery right now is just a plague to all skilled players on the field, t3 would then more or less force melee to solve the problem, sounds great

70 117
  • 1 Dec '18
 conny

Oh god i hope plate does become immune to archers, then archer might actually require some skill