Mordhau
 LemonTroutsky
Sellsword
  • Likes received 28
  • Date joined 27 May '16
  • Last seen 9 Sep '19

Private Message

Sellsword 31 28
  • 6 May '19
 LemonTroutsky

I was telling you guys... It's gonna be a runaway success. I told you, you already destroyed chivalry like a year ago. I love when I'm proven right.

Sellsword 31 28
  • 26 Sep '17
 LemonTroutsky

@afiNity said:

@crushed said:

@afiNity said:
As much as I like the complexity of the mechanics in this game, I think they might become a problem in the long run.
Chiv only worked for noobs/casual players because they ignored many of the mechanics, which led to very different metas between competitive and casual play and this might become true for Mordhau as well.
Ideally a game should be easy to learn (or at least easy to get into) but hard to master, while Mordhau is really hard to get into. 99% of the people in the alpha are ex-chiv-players, so for us it isn't that much of a deal due to our previous experience.
But Mordhau is actually much more complex and harder to learn than Chiv so I'm a bit worried how completely new players to the genre will perform and how many of them will rq cause of frustration.
There are games from the melee genre that are much easier to learn but still have an extremely high skill ceiling. I wish Mordhau was a bit more like that.
I'm not saying that the mechanics should be changed but... what's the point of a super good game if only a couple chiv nerds are going to play it. A high skill ceiliing doesn't necessarily have to come from super many different mechanics. Just some thoughts.

I have to disagree, have you actually seen any new players play the game? For example some of the content creators/streamers, from what i've seen, the basics of attacking, defense (parrying) and flinching is easily learned and understood quickly. It was actually satisfying to watch how quickly they improved within an hour of playing compared to when they started, despite no actual tutorials and such.

I'm glad if this is the case.
However, the point is that Mordhau has a lot of mechanics that are not intuitive per se. In a game like CS (or also Quake, JKA, or actually most multiplayer action games) you run around and shoot. The necessary skills are basically aiming, teamwork, footwork, timing and map-awareness, things that are very easy to be understood, both for the players and the spectators.
Of course the meta between casual and competitive players are different, the mechanics however are mostly the same, just executed on a different skill-level. In Chiv however certain mechanics were not present in casual play because they were not balanced for casual play. That's the reason why there were no feints and only basic drags in casual play, because less than 1% of people on public servers were able to read them. I think thats a fundamental difference between casual and competitive play in chiv compared to how it is in games like CS or Quake etc. In Quake you win against worse players cause you got better movement or because you're better at shooting, two things that even the worst noob can perform, just on a different skill-level. In Mordhau you need to learn special mechanics like chambering, clashing, ftp, cftp etc which are (some more, some less) both hard to learn for a player and hard to understand for a spectator if you don't want to be complete trash. I don't think that this is going to be intuitive for new players.
I'm not saying that the game should be balanced around casual play, but the basic mechanics should work for both casual and competitive play. In chiv you could win 99% of the fights on public by feint-spam (until you get kicked).
The point is that the fundamental mechanics in other games are much easier to get into than in Mordhau. In CS the mechanics are easy to learn but hard to master, while in Mordhau there is not really a way that a new player will understand what chambering or clashing is without the help of a very in-depth tutorial.
Again, I'm glad if I'm wrong but I'm kinda pessimistic about the patience of most players nowadays.

You think this because you've learned a lot of the mechanics... In CS, you didn't describe knife-running or noscoping or jump-crouching etc etc etc...

The core mechanics in Mordhau, run around, slash people, parry. All of those other mechanics you listed are for the initiated, but they're not the baseline of a new player. You don't need to know anything about that stuff to get started... In fact, if you don't get bogged down with trying to do too much, you'll probably have a much easier time learning how to do it all. You'll accidentally chamber and clash often enough to where you may start learning how to do it on purpose. I'd say the majority of players' ability to chamber effectively is feeling it out, which just comes naturally over time...

Moral of my story, don't tell noobs they have to learn about mechanics beyond "hit someone with your sword."

Sellsword 31 28
  • 19 Sep '17
 LemonTroutsky

what are the recommended specs for a 16-man server?

Sellsword 31 28
  • 1 Sep '17
 LemonTroutsky

I think the most likely scenario is that there's some major flaws with the core mechanics of the game and all they've got is something the devs can make pretty demos with... but once it gets into the hands of actual players, they know it's going to be literally nothing but exploits and cheese spam.

Incoming Mordhau cheese is going to make Chivalry's cheese seem pasteurized.

Sellsword 31 28
  • 1 Sep '17
 LemonTroutsky

in b4: "Steam is giving us trouble, just a few more days. end of september, maximum."

Sellsword 31 28
  • 28 Aug '17
 LemonTroutsky

If the game is not available before friday, I'm going to be upset.