Mordhau
 Maxilatorn — Art
Art
  • Likes received 1173
  • Date joined 26 May '16
  • Last seen 25 May

Private Message

130 1173
  • 16 May
 Maxilatorn — Art

@XLINE said:
20190516011522_1_waifu2x_photo_noise3_tta_1 (1).png

I tried to make Unbreakable Patches

You may only use kick.

130 1173
  • 10 May
 Maxilatorn — Art

When it comes to that bevor it'd have to be solved like the burgonet, cool design tho.

130 1173
  • 8 May
 Maxilatorn — Art

Hello Takemura, I'll see with the team if this is an option for us, I think there might be a few people who wish to forgo the compensation which is perfectly understandable.
One option we're considering is making the gold compensation something you manually claim in game instead of just receiving.

Thank you so much for praising the game, it means a lot hearing that people enjoy playing it!

130 1173
  • 7 May
 Maxilatorn — Art

Just take your frying pan and kill them.

130 1173
  • 4 May
 Maxilatorn — Art

8zJJ0Hu

130 1173
  • 3 May
 Maxilatorn — Art

There were some xp/gold coming through in the early days, i got to level 8 myself before the issues were solved.

130 1173
  • 1
  • 29 Apr
 Maxilatorn — Art

It's sure been a fun ride, big thanks to everyone who made it possible!

130 1173
  • 26 Apr
 Maxilatorn — Art

Thank you very much, felt good to read such a wholesome post! :)

130 1173
  • 24 Apr
 Maxilatorn — Art

Discuss this in some other thread please.

130 1173
  • 22 Apr
 Maxilatorn — Art

@Punzybobo said:
Wait, so what the hell happens if and when a new player model is made? Is that going to be too much work for readjusting armor sizes?

It wouldn't change anything. The body is not rendered under the armor, armor "Fitting" another body is just handled through scaling the bones, in other words, like the skinny/fat/strong sliders change the body.

130 1173
  • 22 Apr
 Maxilatorn — Art

@Humble Staff said:
Ohhh so its an armor thing, nice input reinassance, thanks.

@EatAtRedLobster said:
Humble just avoid his gaze and back away slowly.

does as told

mry33MO

130 1173
  • 22 Apr
 Maxilatorn — Art

Jup, this is something I learned a bit through making the game, the gothic has been adjusted but there is only so much one can do after the mesh is made without it stretching too much.

130 1173
  • 22 Apr
 Maxilatorn — Art

@Humble Staff said:
Then why the sudden well proportionated sexiness?

I don't know what you're on about, it's just the regular body without pulling the sliders to the extreme.

130 1173
  • 22 Apr
 Maxilatorn — Art

@Runagate said:
When was a new player model confirmed?

There is no new player model atm.

130 1173
  • 9 Apr
 Maxilatorn — Art

Seems like an objective improvement to me.

130 1173
  • 29 Mar
 Maxilatorn — Art

@Stumpy said:

@Maxilatorn said:
There was a change to the steam backend that doesn't match the setup in the engine, it'll be fixed by next patch.

Ohh Maxi please make sweet love to me

No thank you.

130 1173
  • 27 Mar
 Maxilatorn — Art

There was a change to the steam backend that doesn't match the setup in the engine, it'll be fixed by next patch.

130 1173
  • 16 Mar
 Maxilatorn — Art

Stouty seems like a fine gentleman that enjoys a bit of banter.

130 1173
  • 9 Mar
 Maxilatorn — Art

I approve.

130 1173
  • 1 Mar
 Maxilatorn — Art

@Rattsknecht said:

@Maxilatorn said:

@Rattsknecht said:
It was intented to be a meme at first, but would it be possible to just hand-animate the large sleeves? I even did it myself on a model but it was way simplier than mordy (canned animations, one bone and like 16 polygons). Obviously Mordhau models are several levels more complex than that, and I don't if it still would be feasible.

Having individual bones for individual pieces is probably possible but hand animating it would not be too viable for us, making it dynamic is not the problem here really. The problem is appending bones to the character rig, which is sorta possible to do but something that we have not really dealt with yet and would take quite a bit of experimenting to get working well.

Do you consider trying something like that post-release?

Perhaps, can't promise anything, I'd certainly be interesting figuring out how well it'd work.