Mordhau
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Conscript
  • Likes received 6279
  • Date joined 27 Oct '15
  • Last seen 2 Oct

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Conscript 4546 6279
  • 31 Mar
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@SherbershLemel said:
i think taiga is the graphically most beautiful map they have yet. Some variation in weather is all they need for camp, it will keep the game interesting on repeat play sessions. especially night maps, altering your battle tactics to suit the weather will add a lot to frontline. would also be a good oppurtunity to add in offhand torches and flaming arrow type gear, with dynamic lights.

Am-I-A-Joke-to-You-Memes-696x400.jpg

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  • 9
  • 29 Mar
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It would be cool to build traps tbh, could be a tripwire with firebombs or smoke bombs to temporary deny areas/cause confusion. Spike traps on walls/low ceiling activated by tripwires on the floor too, to deffend tunnels and inside castles and shit. Make so other engeneers see the traps highlighted and disarm them easily/faster, so they are also useful in attacks and not only as a defensive class.

The spawn poin thing is a must tbh, both to make this class less of a meme and more important gameplay wise, as to make the maps less clusterfucky and more strategic in the teamplay sense.

I think that firepots being nuke against constructions is bad because they are very common and therefore can turn constructions into a meme, and consequentialy the whole engeneer class as a noob trap. Would be better to give some tool to engeneers that makes them great against constructions, either a special maul or some sort of explosive that you have to build close to a construction that you wanna destroy and can be "disarmed" by opposing team engeneers, idk, so again, engeneers are less of a noob trap and are actually useful teamplay wise. Maybe make like, all these tools and shit are only avaliable when you choose the "peasant" perk, you get kinda shitty melee weapons and amour but great teamplay stuff. This would naturally limit them on a server, and the few present would be very important strategic wise. No reason to use the peasant perk right now anyways, make it usefull tbh.

Would be awesome to use engeneer peasant with a lute, so you increase ur team morale with epic songs while things are being constructed 10/10 best class in the game

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  • 27 Mar
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Lots of portuguese comments in this aussie band music

Found out it was a bik hit here in Br, never heard it before tbh

Cool imho

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  • 26 Mar
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@Frise said:

@vanguard said:
Don't do this man its COLD

not as cold as the nights in commieland lmao got em

Hey don't shittalk communism u fucker I'll ask Jax to ban you if you keep this attitude u hear me

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  • 25 Mar
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Don't do this man its COLD

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  • 25 Mar
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Epic launcher makes my computor bsod when I try to instal it lmao

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  • 24 Mar
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Game needs more time to develop, time = money, which Triternion doesn't have. Early acces brings more money = more time to develop the game. It's very straight foward tbh, also, the game being released right now with what, 4 or 5 maps, Frontline, BR and Horde with highly noticeable flaws but tons of potential would be a shot in the foot imo. If you say the game is ready, finished, people will expect that kind of quality and there is no acceptable excuse like "our first project", we needed more money or whatever, people simply don't give a fuck. So idk, admit the game isn't finished yet, that development will continue for a few years, call it early access and it's all good, seriously I don't think anyone would mind.

Look at Factorio, it is for 294812485197 years in early acces, before that you could buy it on their site so the game is in development basically forever. Look at its reviews, see if there is a SINGLE review shittalking the game or the devs. Early access is not the problem, shit devs are. If Mordhau goes to early access as it is now, I'm pretty fucking sure it would have fucking good reviews everywhere, people claiming "hue this how early access should be done xD" and all that.

if there was no money pressure, devs could do whatever the fuck they wanted, keep it closed between only us and nothing would change or release it as a finished product as it is and do it their way, but there is money pressure, which means not only pressure during development, but also pressure once the game is in the market, to keep sales going.

The way I see it, Mordhau won't release as a finished product anyway, but it can be released under Early Access banner or as a finished product even if it isn't. Selling a unfinished product as a finished one is bad tbh, it is one of the big cancers of this industry that makes the consumer legit mad.

All this considering what I know about the development of the game. Maybe devs have another build that is amazing, who knows.

Conscript 4546 6279
  • 22 Mar
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Early Access gud, fix Frontline maps and add more stuff. Can't see a reason to not go this way, plenty of amazing Early Access games like factorio out there.

Conscript 4546 6279
  • 22 Mar
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What a time to be alive lmoa

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  • 21 Mar
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You would be flinched all the time since the capzone is tiny and its 64 players contesting it at the same time imo. Easiest thing there is is to targetswitch into whoever is doing the animation and interrupt it. We need the visual cue to where the objective is because it is a arbitrary mark on the floor, we wouldn't need it if it was something more natural like the whole river, a building, a fort etc.

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  • 21 Mar
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Dafuck why? At least you should tell which ideas you think are shit and why you know, to generate some discussion?

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  • 21 Mar
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The edge one is epic too lmao, all the others are fucking great and should be in the game too tbh

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  • 21 Mar
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Or, to avoid people ploping down 921874198274 spawn points everywhere, make some special toolboxes on the map that can be picked up by anyone but have limited numbers, and only respawn as a spawn point is destroyed. This could give calvary a cool sneaky function that is to fast deploy one of these behind enemy lines to cause big fuckery on the enemy defenses/reinforcement routes.

I honestly think balistas should work the same way, each side has like 2 or 3 deployable balistas that only respawn once destroyed, and maybe make so it has only like 5 or 10 shots, but ammo for it respawns at X spot on the map, this way you have someone shoting it and a "loader" running around like a fucker feeding it ammo, while also giving a lot of tactical meaning to places on the map where the ammo is located.

These buildable stuff would also increase the meaning of catapults, which now with the game as it is, are basically the ultimate troll tool that people will just shot it in the middle of the little circle of clusterfuck that are the objectives. They could be used instead to take out balista and spawn points in a easier way and from a distance, since commander abilities won't be a thing.

Tiny circle on the ground as objective has to go anyways though, otherwise this is all meaningless because it will be a goddamn clusterfuck of doom anyways. 64 players, think about how many people this actually is. Its A LOT of people.

Conscript 4546 6279
  • 21 Mar
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hue le footwork BAD xD git gud small boi

But srsly, quite the broken stuff imho tbh, makes late parrying a fuck to do

Conscript 4546 6279
  • 21 Mar
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Oh I watched without sound before, ur right man.

More footage is always welcome!

Conscript 4546 6279
  • 21 Mar
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Looks like normal accels from your point of view. Can't you ask for someone to do them on you and you record it, so its possible to see what you have to react to?

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  • 20 Mar
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@Baglady said:
I'm glad, however, that the devs will be disregarding most of the spergish shit that people have been suggesting about squads and archer volleys and other Battlefield garbage.

Which is hilarious when you consider that the map we saw has fire boulder volley that is rng on top of that lol.

. You can't undo most of the cool shit that occurs in a game like Chivalry. Hence, we're stuck with immersion-breaking, boring, colorful, aethereal circles haphazardly zig-zagged on the map, and that kinda blows.

I really don't get why they did it like this, other than time constraints, I don't see any reason to make the capzones this simple. It's legit shitty gameplay wise and boring in any other conceivable way, 64 players struggling on a tiny circle on the ground, this bulldoze any resemblance of cool medieval shit.

As I said in my previous post, why can't we have a whole fort as a capzone, or a river etc, why does it have to be a circle on the ground?

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  • 19 Mar
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@Humble Staff said:

@Goof said:
I was expecting something with a little more substance.

Disappointing.

Frontline in a nutshell?

Holy fuck man lmao

Conscript 4546 6279
  • 19 Mar
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Its a fucking awesome game mode, much more fun than I thought it would be. 10/10 amazing job, this by itself already makes the game worth for me. Mordhau has infinite potential tbh

Conscript 4546 6279
  • 8
  • 19 Mar
 vanguard

Just to make it more clear what I mean with the map being way too small and the objectives uninteresting/boring:

20190318212825_1.jpg

See this capzone, its fucking huge, look at the possible entrances to it, here you have 4, 3 on the surface and one underground, its the south part of the objective, the yellow arrow is where I'm looking from:

20190318212651_1.jpg
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This here is also a entrance, on the map it is exactly where the yellow arrow thingy is:

20190318212608_1.jpg
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On the center of the objective, you have a bridge that leads to a big gate:

20190318212711_1.jpg

Then North, you have more 3 entrances:

20190318212748_1.jpg
20190318212754_1.jpg

So, in Mordhau where both teams are attacking, this would mean that whoever holds this huge point has many places to watch out, which is fair for the team attacking this objective, and at the same time would have a defensive advantage due to the geography of this place. Inside of it, there is plenty of places where interesting firefights happens and many places where traps can be placed, look:

North side of the objective:
20190318212814_1.jpg
20190318212840_1.jpg

South side:
20190318212946_1.jpg
20190318212851_1.jpg

See, this is what I mean. It's a interesting place in itself. This is why I suggest that Frontline maps gets bigger, so the objectives can be bigger too and more interesting to fight on.

Places with tunnels, where 2 handed weapons would legit have trouble going on and buildy dudes can trap the fuck out of it but shields/1h and ranged stuff have a clear advantage; walls where archers can camp but be flanked due to the fact that there are many entrances to it and its hard to properly cover them all. And most importantly, imho, objective big and interesting enough to be contested. In the Frontline map we experienced, the objective is just a small circle on the ground, it is way too small imho, very clusterfucky and uninteresting. Literally a mark on the ground. Make so idk, a whole farm is a contested area you know, the whole military camp, that whole river that cuts the map in the middle be one big capture point etc. Like, in Rising Storm, this whole building here:

20190318211805_1.jpg

Is a capzone. Huge firefights happens inside of it, Vietcongs can trap the fuck out of it, Marines can make great use of their flamethrowers and granade launchers. The objective forces players to use the tools the game gives to them. In mordhau, could translate to objectives where the calvary has to do a decent job, or archers are more important in its defense while some other objectives, buildy guys are essential to hold it etc. In the end. think that just like Rising Storm 2, there will be 32 people on each team, this is a fuckload of people and that map we tested will be a goddamn clusterfuck with no manuever space or strategic team choices.

This is why I also think that buildable/deployable spawn points would add A LOT to this game mode, this way the team can choose to reinforce the north/south side of a objective by spawning their teammates closer to it. Make it destroyable, so cavalry or sneaky fuckers can disrupt enemy reinforcements.

I fear that Frontline might become just a bunch of individuals doing whatever the fuck they want without a single resemblance of organization or team effort, literally, a clusterfuck of 64 players. And it can be so much more, can be the main game mode even. A clusterfuck is fun, but not for a long time, it's like chv's dinninghall tdm with 32 people.

I hope its clear tbh. Other than this, the map does looks fucking amazing, the atmosphere and all the rest is 10/10, I just think that gameplay wise it isn't there yet.