Mordhau
 vanguard
Conscript
  • Likes received 6277
  • Date joined 27 Oct '15
  • Last seen 16 Sep

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Conscript 4546 6277
  • 18 Apr
 vanguard

Cala a boca gringo se não eu vou te matar meu irmão!!1!

Conscript 4546 6277
  • 18 Apr
 vanguard

Money BAD :D

Conscript 4546 6277
  • 17 Apr
 vanguard

@Huggles said:

@Frise said:

@Huggles said:
1vx isn't hard because of readability tho. They just cannot use many offensive options and get overwhelmed before they get a chance to make good plays.

That's my point. Easy chambers force the game's balance to revolve around unreadable feints. Feints are virtually useless for the 1, and the 1 can't abuse chambers like the X can. 1 doesn't get to use the main tactic the combat revolves around, yet has to hard-read that same offensive tactic which is designed to not be realistically hard-read, because ez-chambers would have no use otherwise.

Which is why the "We're not balancing around duels" thing baffles me. Feints are an awful mechanic to revolve the combat around if you're balancing around teamplay.

Original chambers also theoretically gave a superior player the ability to completely out-stam their opponent. Now we have the opposite; you need to pay stamina to defend against feints (stab feints at least), turning the tide even more against the 1.

The current implementation of chambers is a lazy, detrimental alternative to polishing their original implementation.

I wouldn't really be opposed to going back to old chamber honestly, particularly where teamplay is involved.

I always thought the main reason it was hated was because of dueler bois not liking how much original chamber invalidated lazy feints.

Personally I didn't liked it because it made highly subtle unreadable drags absolutely necessary to do all the time to avoid getting chambered.

Conscript 4546 6277
  • 16 Apr
 vanguard

@Frise said:
Why the fuck was my post removed fucking fascist mods

IMG-4c19660609f20144dce0871f863440af-V.jpg

lmao get repressed xDdDD

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  • 2
  • 16 Apr
 vanguard

@conny said:
It is close to free as is, but you are somewhat encouraged to stick with a weapon in the beginning wich will give you a better chance of learning the differences between weps intstead of rage swapping to every weapon that you lose to, while still being somewhat free to get what you want

Well, same can be said abour armor really, having them locked behind money would give you a better chance of learning the differences between armor types instead of rage swapping to 3/3/3 as soon as you get archered/1htk to death.

I don't think its a valid argument tbh, locking weapons behind money is annoying and adds nothing imho. Free halberd or riot

Conscript 4546 6277
  • 16 Apr
 vanguard

Why not make all weapons free, but their customization under the currency unlock system?

As I see it, having weapons cost money is like making a tier of armor cost money

Conscript 4546 6277
  • 16 Apr
 vanguard

Haha chinese cartoon lmao

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  • 1
  • 14 Apr
 vanguard

@Christian2222 said:
It sounds to me like they need to polish 240 so it's not '''clunky''' so far no one is even suggesting that so much as bitching about it's existence.

Who is bitching about it's existence? People are just noting its disadvantages. No one is asking for it to be removed, that would be fucking stupid.

You know what else is fucking stupid? To require 150h+ to be confortable with simple attack imput. I have 300h + with the 240 system only and still not confortable with it. Most people will play this game for 20h and go to the next new shinny thing in the market, making the 240 system the default is just bad imo, it's asking to have 189243718974 reviews on steam saying the game is unresponsive or with unpolished control scheme.

Let's not even mention the TK fuckfest Frontline will be if everyone has 240 as a default imput mode + little circle on the ground as the objective. Recipy for a clusterfuck.

There is no reason to remove it, but there is no reason to make it the default control scheme either.

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  • 13 Apr
 vanguard

@Lord Petyr Baelish said:
Sickle needs an alt mode where it seizes the means of production

Devs pls hire this man

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Conscript 4546 6277
  • 13 Apr
 vanguard

POLITICS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA NO CLOSERINO PLS

Conscript 4546 6277
Conscript 4546 6277
  • 12 Apr
 vanguard

@Lord Petyr Baelish said:
The whole problem with this debate is that while female knights did infact historically exist (Jeanne d'Arc, Cecília Rozgonyi both fought with a longsword in plate) they were incredibly rare. Their appearance isn't a problem, the problem is that half the battlefield being women makes no sense whatsoever.

Drags doesnt make sense, the armor in the game doesn't make sense, chambering doesn't make sense, morphs doesn't make sense, games doesn't make sense

Half of the battlefied being women isn't a problem, battlefield with only women also isn't a problem tbh, this game isn't even trying to be realistic or anything like it. It just happens that "medieval setting" is a good justification for all the mechanics and gameplay elements.

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  • 1
  • 12 Apr
 vanguard

@Rattsknecht said:
What a thrilling exchange of ideas

Have a thrilling idea here fren for free

llos6r7.jpg

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Conscript 4546 6277
  • 8 Apr
 vanguard

@Bodkin said:
But it isn't vanguard's meme, it is the people's

remove capitalism in vietnamese intensifies

Conscript 4546 6277
  • 7 Apr
 vanguard

American soldier enters a forest where vietcong soldiers lie in wait (circa 1965)

kiguvea63qq21.jpg

Conscript 4546 6277
 vanguard

I found Frontline has high potential but isn't fully fleshed out yet, feels like a feature-less Rising Storm 2 territories game mode. Too clusterfucky, lacks strategic depth. For the main gamemode, is really lacking and probably will lead to a big backlash once released, especially from people that comes from Chiv. I like the idea more than chiv's TO, but atm it just feels unfinished, there is just way too many things that needs refinement or seems like a after-thought/rushed out.

Camp is at the same time open but highly restrictive since the objectives are way too small and feels like half of the map is not used.

Haven't played BR so I can't tell. Horde is 10/10 though, amazing job with it!

Conscript 4546 6277
 vanguard

240 is inconsistent and bad to use when twitchy footwork comes into play. You will try to chamber someone only to eat a hit in the face because who the fuck knows why, maybe you moved your mouse a inch in the direction you didn't wanted to right before the attack imput, so it goes in a unwanted direction, or there is something in your mousepad, or your mouse is just stupid. Good luck looking left to run from a attack and at the same time trying to windup a right to left attack. Also, in the hands of noobs, its fucking TK paradise. Nooby will try to overhead but will slash, will try to left-to-right but will end up right-to-left, its a mess.

It's pretty fun for casual play and le funy ragdol tho, but if you are willing to tryhard this game and git gud, avoid it like the plague, the only benefit is that it can reduce all your attack binds to 2 buttons, one for stab other for cuts, but it's mostly a gimick really. You will practice HOURS with it, than will have to learn binds anyways because they are better.

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  • 1
  • 31 Mar
 vanguard

"...good oppurtunity to add in offhand torches and flaming arrow type gear, with dynamic lights."

Dynamic thing = fps is kill