Mordhau
 vanguard
Conscript
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  • Date joined 27 Oct '15
  • Last seen 10 Aug

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  • 27 Apr '18
 vanguard

@yourcrippledson said:

@vanguard said:

i am literally looking at a waterfall shape and a rainbow shape.

Yeah that's because I made a waterfall and a rainbow using the tracers, but the attack refered to as rainbow and waterfall are not like that, and doesn't look like neither a waterfall nor a rainbow

The rainbow actually looks like it is a part of the skyline it is so pretty

I'm a fucking artist man

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  • 2
  • 27 Apr '18
 vanguard

@Pred said:

@EruTheTeapot said:
Waterfalls ? Rainbows ?
Who the fuck names those things tbh..

They are actually pretty accurate and descriptive, aren't they?

No, they make no sense if I am to be honest.

Here, this tracers looks like a rainbow, but the attack called rainbow doesn`t look like this

rainbow.jpg

And here is a waterfall

waterfal.jpg

It gets specially worse when you consider BOTH names were used to refer to backswings in chivalry.

We need better names for drags tbh, all the names we have are ridiculously stupid and doesn't represent the attack well.

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  • 22 Apr '18
 vanguard

Number 2 is a great example of what imho makes the combat annoying at the moment. Every weapon can do that given the right situation and once you keep expecting this to happen, everything else starts falling appart because the reaction needed to read if the attack will be this or a delay is just too pushing tbh. And consider how easy it is to pull this kind of attack, in relation to how hard it makes deffense overal to become.

Conscript 4564 6302
  • 22 Apr '18
 vanguard

What about making chambers less restrict timing wise? This would make so you don't have to wait so much to chamber stuff.

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  • 22 Apr '18
 vanguard

Still has dumb accels of death like every weapon, haven't noticed any change tbh

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  • 21 Apr '18
 vanguard

@Jax said:
I can chamber accels and delays though, provided I read them, and I can do that pretty often.

Yeah I can read accels and delays too, when my opponent telegraphs like a retard which is not very often tbh, anyone half decent knows how to properly hide drags.

Are you telling me you read the subtle accels and delays and chamber them consistently? I doubt that tbh there is video of everyone getting fucked by these things. I can chamber this shit as well, but it is far from reading it. I chamber it when I literaly predict what my opponent does.

Imho the fact that Frise read the attack, pressed the buttons at the last possible moment and still failed is kind of a problem idk man, it is what I said above, chambers require a level of precision that, apparently, the game doesn't handle very well unless in lan.

I mean, how can be that waiting for the last second to chamber, that requires you to do so, be a bad thing? That is a skill in itself isnt it? Same with parries, if you can manage to wait and late-parry, that is good.

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  • 21 Apr '18
 vanguard

That is a fair point tbh, but then if this is the case, shouldn't the chamber window be adjusted to conform this reality? Like, you have to have a level of precision that the game doesn't support.

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  • 21 Apr '18
 vanguard

But Jaxsons, what is happening here is that, he read my attack, made the imput but it didn't registered. What if it was a very late parry for example?

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  • 21 Apr '18
 vanguard

Because if he tries to chamber earlier, I can just delay his ass. He knew I was going to accel, didn't chambered anyways because the game didnt got his imput. This actualy explains why it is so fuckingcancerous trying to chamber fast attacks.

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  • 1
  • 21 Apr '18
 vanguard

@Jax said:
nah man, I'll be fighting high level players like wizardish and he'll throw out an attack, let's say a horizontal strike
I see it's a horiz strike and it's already in release and I can chamber that. If he's starting some funky overhead and maybe I'm a little too close or i'm uncertain, I don't go for the chamber.

The decision on whether to parry should be made first, if you're not sure then it's a yes. That happens in windup. Once you're certain of the attack you can decide whether to chamber or not.

Parry is the more safe option, but by taking the risk with chambers you can rally fuck with people's defenses. If you've been doing delays and feints recently you might have conditioned them perfectly for an accel'd chamber. If you've been doing the opposite, a chamber morph feint might open them up perfectly.

This reduces chambers to one or two per fight, at best. Was just playing, and my KD got way better then usual because I avoided chambering like the plage. Most of the fights are just riposting weird shit in the hopes that your opponent tries to chamber it and get fucked. Get heavy weapon, play stamina game and parry not to soon but not too late = win. Heavy weapon + reach is absolute master at this. Idk but I find this meta boring, rather chambers were easier to perform but still draggable, so we would see other thing then parry - riposte - hard feint read all the goddamn time, this is like chiv without backswing.

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  • 21 Apr '18
 vanguard

@Jax said:
if you're not sure what the attack is, parry it.

Chambers are for once you've read an enemy attack imo, you can then punish it.

When are you sure what the attack is though, since the chamber window is so small, you might be sure it is a delay but turns out it was a accel, or the contrary. That is the exact point Jax, you can't be sure of it everything happens way too fast or poor telegraphed.

As I see it, chambers only should be used when you are at absolute advantage and feel like gambling, because everything a chamber does, you can do better and more safely with a parry. There is absolute no objective, practical reason to use them imho, unless you are absolutely out of stamina, and once we have a indication over when the opponent is out of stamina, you will know exactly when to start subtle-dragging, denying chambers their only half-useful point.

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  • 20 Apr '18
 vanguard

@Frise said:

@vanguard said:
Frise will correct me if I am wrong, but as far as I noticed, he, just like me, have to keep predicting shit when we want to chamber.
The sad thing is, idk what to suggest to make it better.

Few things contribute to chambering good players being a partial gamble:

  • Transition from windup to release is still unreadable, so you need to defend early against accels, submitting yourself to subtle delay drags.

True, one moment you have windup, the next the weapon is already biting your face off

  • Weapon speed mid-release is insanely fast, as shown in my video from this thread. Took his sword 10 frames to get from a delay position to hitting me, with barely any swing manipulation.

Also true imo, I still think the game speed is generaly too fast for its own good tbh.

  • Weapons hitting you from a mile away, making reading mid-release impossible, since you can't rely on looking at where the weapon is.

Yeah, absolutely cancerous. Again probably related to how fast everything is, making shit unreliable to read overal.

  • Late-release delay drags being floaty as hell, making chambering some long drags super unintuitive, as shown in that video from Stouty that I can't find.

This + fucking super sonic accels = gamble all day

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  • 1
  • 20 Apr '18
 vanguard

Jaxons! Congratulations man you do deserve it for your great services you already done to this community imho! This was a very smart move by Triternion tbh as you are always present here and have a good relation with everyone, it is good to have someone semper fi on the forums as part of the devteam and dedicated to communications!

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  • 20 Apr '18
 vanguard

This, this is the cause of my blood pressure rise when I play this game. I feel so ANGERY I feel like banging my head against a wall untill I pass out and bleed to death.

I don't understand why people are saying deffense is easier. Unless you parry everything and don't use chambers, defense is just as hard as it has always been, still feels gambly as hell.

Frise will correct me if I am wrong, but as far as I noticed, he, just like me, have to keep predicting shit when we want to chamber. That is, to fuck chambers, all you gotta do is be a unpredictable fuck and idk, delay 3 attacks in a row or do some dumb unexpected shit like this. I have successfully killed him N times doing this, and I died N times due to this as well tbh.

The sad thing is, idk what to suggest to make it better.

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  • 2
  • 19 Apr '18
 vanguard

I think this patch is definetly a step in the right direction, but it still fails to adress a few main issues that I see with the game, the main one being the readability of drags and accels in order to chamber them, it still feels gambly as fuck imho specially against medium tier weapons like longsword, battle axe, billhook, messer etc.

I know that probably everyone at this point already gave up on the 240 system but srsly, we need more to it. The crosshair that indicates the direction you are pointing at is a great place to start imho, this would help greatly to reduce the aparent randomness of the system.

Other then this, I like the kick, I got punished 19287981745 times already for feinting at facehug reach so I think it works good.

Overal, the randomness caused by both 240 system + the subtle fucking hard to read drags makes duels rather frustrating tbh. The game is WAY more enjoyable in teamfights then in duels, duels are basically a matter of time until you to rage at some of these things.

Really, the 240 system needs more to it before release, otherwise it will be only cause of frustration for newer players. You waste time trying to learn the system, only to find out that you should be using binds all along. And it is not a easy system to master tbh you gotta be fucking precise in your mouse movements. We need a special crosshair for it imho.

I was here thinking, like, in this kind of game, we never had 100% readable animations, as chiv and m&b didn't deliver this. So what if we experimented with 100% readable animations, and then worked from there to find a sweet spot in readability? I see this argument that 100% readable animations would break the game, but we never even had this to beggin with, so how can we possibly know how it will play?

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  • 9 Apr '18
 vanguard

I find hilarious when I disarm my opponent, but I'm also without stamina, so he punches me, I parry it and get disarmed as well. This is some monty python shit tbh lmao

Conscript 4564 6302
  • 5 Apr '18
 vanguard

@Zexis said:

@das said:
double rmb ftp was inferior for the exact same reason in Chivalry. Manual FtP is best cause, say in Zwei vs Arming Sword for instance, you start a stab but so does the enemy and you know his weapon will hit you first, so you feint but then you notice he feinted too, so you DON'T FtP because you don't crutch on auto FtP but rather recognize that manual FtP still has its merit and autoFtP is simply for making the input more responsive

or you're a scrub like me and ftp is muscle memory so it takes extraordinary concentration to begin a ftp but not parry
;(

Lmao shiet, I went through this back in Chiv.. Good luck man this is annoying as fuck to get rid off

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  • 5 Apr '18
 vanguard

My setup is obviously superior, because I am not wasting mouse clicks tbh u all just a bunch of plebs that will have broken mouse in no time lmao, specially when you are all panicked and end up punching your mouse to parry instead of clicking it

I think I broke 2 mouses with chiv, and one with Mordhau. Such is life in first person melee games. I don't know why the fuck I RMB so hard man, but whenever I panic I smash that shit

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  • 2
  • 5 Apr '18
 vanguard

@Bodkin said:

@vanguard said:
Even back in chivalry, double clicking is not as fast as using keyboard + mouse to ftp, with this settup you can feint and parry almost at the same time. Doesn't work on mordhau though so your best bet is auto ftp anyways.

This is why the feature shouldn't be removed.

Heard Giru trying to convince it to be taken away during a random stream.

All not having it does is widen the gap between people using special setups or macros and those who don't

I prefer not using auto ftp for late-parrying reasons and because I get lazy and end up panic parrying a lot with auto-ftp. I don't think that auto-ftp gives anyone a edge, unless you are comparing with those who use double RMB to ftp. If you use keybord + mouse the ftp can be basically instant and has absolutely no difference from auto ftp.

But, since mordhau can't deal properly with feinting with the keyboard and parrying with the mouse, auto-ftp is absolutely necessary.

Fuck man I really miss my chiv setup for this. Both feinting and parrying with RMB and space bar is goddamn amazing, gives so much control, as you can feint and then parry very late, or you can ftp almost instantly. It makes combat overall feels much more responsive for me then using auto ftp or double RMB.

I can't use double RMB at all, i really don't know how people can lmao. Feinting with RMB what the hell man this is wrong.

Pls devmans if u are reading this, make keyboard + mouse ftp viable pls I beg u man pls I cant stand auto ftp anymore it is annoying as fuck

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  • 5 Apr '18
 vanguard

Even back in chivalry, double clicking is not as fast as using keyboard + mouse to ftp, with this settup you can feint and parry almost at the same time. Doesn't work on mordhau though so your best bet is auto ftp anyways.