Mordhau
 vanguard
Conscript
  • Likes received 5870
  • Date joined 27 Oct '15
  • Last seen 7m

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Conscript 4385 5870

Its a fucking awesome game mode, much more fun than I thought it would be. 10/10 amazing job, this by itself already makes the game worth for me. Mordhau has infinite potential tbh

Conscript 4385 5870

Just to make it more clear what I mean with the map being way too small and the objectives uninteresting/boring:

20190318212825_1.jpg

See this capzone, its fucking huge, look at the possible entrances to it, here you have 4, 3 on the surface and one underground, its the south part of the objective, the yellow arrow is where I'm looking from:

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This here is also a entrance, on the map it is exactly where the yellow arrow thingy is:

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On the center of the objective, you have a bridge that leads to a big gate:

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Then North, you have more 3 entrances:

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So, in Mordhau where both teams are attacking, this would mean that whoever holds this huge point has many places to watch out, which is fair for the team attacking this objective, and at the same time would have a defensive advantage due to the geography of this place. Inside of it, there is plenty of places where interesting firefights happens and many places where traps can be placed, look:

North side of the objective:
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South side:
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See, this is what I mean. It's a interesting place in itself. This is why I suggest that Frontline maps gets bigger, so the objectives can be bigger too and more interesting to fight on.

Places with tunnels, where 2 handed weapons would legit have trouble going on and buildy dudes can trap the fuck out of it but shields/1h and ranged stuff have a clear advantage; walls where archers can camp but be flanked due to the fact that there are many entrances to it and its hard to properly cover them all. And most importantly, imho, objective big and interesting enough to be contested. In the Frontline map we experienced, the objective is just a small circle on the ground, it is way too small imho, very clusterfucky and uninteresting. Literally a mark on the ground. Make so idk, a whole farm is a contested area you know, the whole military camp, that whole river that cuts the map in the middle be one big capture point etc. Like, in Rising Storm, this whole building here:

20190318211805_1.jpg

Is a capzone. Huge firefights happens inside of it, Vietcongs can trap the fuck out of it, Marines can make great use of their flamethrowers and granade launchers. The objective forces players to use the tools the game gives to them. In mordhau, could translate to objectives where the calvary has to do a decent job, or archers are more important in its defense while some other objectives, buildy guys are essential to hold it etc. In the end. think that just like Rising Storm 2, there will be 32 people on each team, this is a fuckload of people and that map we tested will be a goddamn clusterfuck with no manuever space or strategic team choices.

This is why I also think that buildable/deployable spawn points would add A LOT to this game mode, this way the team can choose to reinforce the north/south side of a objective by spawning their teammates closer to it. Make it destroyable, so cavalry or sneaky fuckers can disrupt enemy reinforcements.

I fear that Frontline might become just a bunch of individuals doing whatever the fuck they want without a single resemblance of organization or team effort, literally, a clusterfuck of 64 players. And it can be so much more, can be the main game mode even. A clusterfuck is fun, but not for a long time, it's like chv's dinninghall tdm with 32 people.

I hope its clear tbh. Other than this, the map does looks fucking amazing, the atmosphere and all the rest is 10/10, I just think that gameplay wise it isn't there yet.

Conscript 4385 5870

Tbh the problem I found with frontline was the map, way too small and boring. For example:

20190317232443_1.jpg

This is a map from Rising Storm 2. It is basically frontine right, with the same kind of objective, "stand on one point with more players of your team and you will capture it", but look the objectives goes from A to M, its a fucking HUGE map.

The first objective on this map, A, the attacking team can only attack it and all the others are locked right, but once that one is captured, B and C open up at the same time, giving the attackers 2 options.

Also, what Bodkin said is absolutely true imho, there is almost none tactical choice to be made, we need some sort of way to build new spawn points, so it isn't a walking simulator and we have tactical choices as to reinforce the defence/offence in some regions of the map. But again, the map is WAY too small and uninteresting.

You can't really see by this map I posted, but each objective is really different from each other geographically, objective A for example is in the middle of a big plantation where people can crouch and disapear; objective F is in the middle of a city, and to capture it, attackers must get into the 3rd floor of a main building; objective E is like in a waterfall, very verticalized with a wooden bridge and a little village in the midde and so on... Objectives aren't just a random mark on the ground, they have stuff in it, its varied as fuck.

This other map here:

20190318151128_1.jpg

From A to G is basically one big corridor right, but each objective is highly singular. Objective A is like a town, really easy to fortify, B is a rice farm surrounded by water which makes you fucking visible as fuck AND slows you down, D is a place full of trenches and tunnels etc.. And, look at the size of this map, this screenshot here:

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Is from the top of the biggest building on objective A, you can't see the end of the map, it doesn't even render so fucking big it is look:

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Other example here, this is a urban map

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Notice how at the start, attackers have 2 options, one being very easy to take (A) and the other quite hard and can possibly end the game right there (B). Objective C is the only point that can be captured after A and B are done with, but it is fucking HUGE, its the big wall in the middle of the map. Its both easy and hard to defend, because as you can see, attackers have to cross the river, which makes them exposed and slow them down, but at the same time, the attackers have 3 surface entrances, plus another underground one. Its a very interesting map tbh.

This one here too, look at the size and layout

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Attackers can flank until their dick fall off, deffenders can do the same and it is fucking chaotic but at the same time organized and it naturally forms a frontline.

I get it that in mordhau both teams are attacking at the same time, but these kind of maps that I posted can be used like that just fine. The very first example, imagine if each team started with half of the map dominated, and had to attack F, G and H. 3 objectives at the same time, each with VERY different layout from another with possibilities of flanking and what not.

This is why I also think we need a way to make players build spawn points somehow. Make it a item on the map that someone can get and "deploy" somewhere. It needs more tactical elements to be fun, right now its just mindlessly rushing and fighting, it's dumb and gets old pretty fast.

Also, the random catapult bombardment is bad as fuck if I am honest lmao. If we are to going to have stuff like that, make so it can be called by a "commander" or through a special item on the map, with a cooldown. Right now its just stupid imo, why have something that will kill you and its absolutely RNG? It simply isn't fun, or tactical or anything. Its just random.

Basically, I don't think we need objectives like "kill villagers" or whatever, the way objectives work now is fine, but if its going to be like this, than we need strategical complexity on the maps, otherwise its just a braindead gamemode tbh.

Conscript 4385 5870
  • 14 Mar
 vanguard

OwO I love u too comrade!

Git hype for cold war era stuff folks!1!!1 Look how cool those helos look what the fuck

Conscript 4385 5870
Conscript 4385 5870
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  • 14 Mar
 vanguard

@Humble Staff said:
ooga, werer swurds n bashy stics, seems boring, no atleticisms.

Lots of atleticism fren u run from granades, then run from artillery, then run to hide from fucking G.I. plane thingy shooting u from the sky, then run to objective and die to some bush armed with m16 then u reapeat all this. Very stronk legs

Sometiems u shoot people too which is fun! But usually u can't hit because u ran so much that u very tired and keep heavy breathing so you just die

Such is life in modern war tbh basically run and die to big explosion, I love it

@Runagate said:

@vanguard said:
Red Orchestra/Rising Storm like gameplay in a cold war gone hot scenario?

New Order - Blue Monday intensifies

The muzzle flashes look ass but I'm interested because RS style shooter with some weapons that are (Understandably) criminally underrepresented in games.

I heard its placeholder! This studio gud fren, I belive they will deliver good game tbh

@TombstoneJack said:
god finally I love the historical games and all but I really want to see what they can do if you give them a fantasy setting to work with heres hoping for tank v helicopter fights

True! At least some IFVs I think we will get this time!

Conscript 4385 5870
  • 14 Mar
 vanguard

@Jax said:
belt fed community management since 2018

Screenshot_20190307-223004_Instagram

Wow is that a m60? Its fucking BIG wtf lol

Go home G.I. intensifies

Conscript 4385 5870
  • 13 Mar
 vanguard

Red Orchestra/Rising Storm like gameplay in a cold war gone hot scenario?

New Order - Blue Monday intensifies

Conscript 4385 5870
Conscript 4385 5870
Conscript 4385 5870
  • 1
  • 10 Mar
 vanguard

SPOOK WHY U KILL ME, I'll be a specter haunting this game now, its my destiny!1

I blame Frise for this tbh

Conscript 4385 5870
 vanguard

@Frise said:
Starving isn't a profession, commie

Neither is being an idiot, but you are a professional at that anyways lol

Conscript 4385 5870
  • 2 Mar
 vanguard

@Frise said:
lmao @Vanguard we will annihilate these idiot gringos

Haha don't worry fren I got this, I'm a professional

Conscript 4385 5870
  • 1 Mar
 vanguard

No pls don't do this I would literally die

Conscript 4385 5870
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  • 24 Feb
 vanguard

I find this song here fucking cool tbh

Also epic version imho from a time that where humans didn't even had invented collors

Conscript 4385 5870
  • 1
  • 24 Feb
 vanguard

How dare u fuckers talk shit about the master bassman of joy division, I'll tell trump to invade ur fucking country if you don't stop with this right now

Conscript 4385 5870
  • 24 Feb
 vanguard

Just suggest to new players as soon as they get into the menu something like "you are about to get destroyed if you don't have prior experience with first person melee games, playing the tutorial is highly recomended, also u get gold to have access to cool customization".

Make the tutorial button highly visible in the main menu, once the person gets obliterated in the game, they will go back to the menu and see a big button saying GIT GUD HERE.

No point in forcing people, some of which will mostly play horde mode, into a tutorial imho. Not even strategy games that are 1897458174817 times more complex than mordhau forces you into a tutorial.

Conscript 4385 5870
  • 23 Feb
 vanguard

Triternion, this whole situation is actually a bik marketing oportunity lmao

Why are we still here, just to suffer???

Conscript 4385 5870
  • 1
  • 23 Feb
 vanguard

@Frise said:
that guitar riff went literally non-stop for 5 minutes

wasn't even a good riff

Lmao that true

Conscript 4385 5870
  • 23 Feb
 vanguard

Thanks man I love u, have another one