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The server browser here still behaves in a funny way. I have to wait more or less one minute for things to show up, when the game mode filter is set to "all" it seems to not find any game! Overall still feels very glitchy imho
Was the intro of the trailer song inspired by the intro of this music? If so, very gud. If not, very gud too. I was having a brainstroke at work today when I reminded of both songs and thought the trailer song sounded like this
Fucking devs exploiting us without paying!1! I say we should unionize right now before more abuse comes towards us, the playing class
Give money for tutorial or riot!1!!1!
10/10 job, both from Trix and Attallas! Really impressive stuff imo
Holy fucking shit, I have the beta and I still got hyped by this trailer, very well done! Awesome trailer, there is no way someone watches it and goes "meh", you guys are selling the game and the idea behind it really well with this imo. Was it your work Jax? I remember that you did some of the older videos isn't it
The music dev, 10/10 job comrade absolute good work you are doing here tbh you should really be proud of your creation!
Shut ur fuck up Frise let me express myself!
Personally I didn't liked it because it made highly subtle unreadable drags absolutely necessary to do all the time to avoid getting chambered.
It would be cool to build traps tbh, could be a tripwire with firebombs or smoke bombs to temporary deny areas/cause confusion. Spike traps on walls/low ceiling activated by tripwires on the floor too, to deffend tunnels and inside castles and shit. Make so other engeneers see the traps highlighted and disarm them easily/faster, so they are also useful in attacks and not only as a defensive class.
The spawn poin thing is a must tbh, both to make this class less of a meme and more important gameplay wise, as to make the maps less clusterfucky and more strategic in the teamplay sense.
I think that firepots being nuke against constructions is bad because they are very common and therefore can turn constructions into a meme, and consequentialy the whole engeneer class as a noob trap. Would be better to give some tool to engeneers that makes them great against constructions, either a special maul or some sort of explosive that you have to build close to a construction that you wanna destroy and can be "disarmed" by opposing team engeneers, idk, so again, engeneers are less of a noob trap and are actually useful teamplay wise. Maybe make like, all these tools and shit are only avaliable when you choose the "peasant" perk, you get kinda shitty melee weapons and amour but great teamplay stuff. This would naturally limit them on a server, and the few present would be very important strategic wise. No reason to use the peasant perk right now anyways, make it usefull tbh.
Would be awesome to use engeneer peasant with a lute, so you increase ur team morale with epic songs while things are being constructed 10/10 best class in the game
Its a fucking awesome game mode, much more fun than I thought it would be. 10/10 amazing job, this by itself already makes the game worth for me. Mordhau has infinite potential tbh
The bots alone already have so much potential. Imagine what people will do once modding tools are available! This might even open up opportunities for people try and make single player mods!
Absolutely epic tbh, every aspect of this project is fucking impressive imho, from the art team both visual and sound design wise, to the whole coding wizardry that goes on behind the scenes in things like these bots. 10/10.
RELEASE SOON AM HAPPY YES
Tutorial and horde mode on release, very good move tbh
But than we need to review the whole footwork thing, lunge, reach of the weapons etc. At the moment range play is basically non existent in duels at least. Most of range strategies here are simply not viable and the best you do is caveman your way into facehug and throw unreadable stuff at your opponent while using lots of armor and some medium tier weapon. There is no safe distance.
Its not LG in the last fight its me, poor LG what has he done to you to deserve this you fucking dumb, I`ll tell him right now
It could work, might be a bit weird to get used to it but I think it could work. The thought process involved in it is completely different from both binds and what we have in the 240 system right now. Chambers could be weird to do with this system, at least in the beggining.
Idk tbh I'd test the fuck out of it
Holy shit Frontline is going to be huge! You guys are taking interaction with the map in such a interesting way tbh, this changes everything. Are you guys developing the battleroyale too or just frontline for now? Have you thought about how building stuff can affect it (br game mode)?
Which mode u guys think will end up being more popular?
They are man, I think that they kinda do a good job simulating a few human fighting characteristics, like failing to read feints for example.
The problem is that if you study how they fight as you usually do against another player, his fighting style gets predictable real fast. But I think they are still impressive and will give a hard time to new players, that is, they also have good educational possibilities.
I love the bots, they are amazing! I'm so glad this game has them tbh.
Building system and BR will be awesome! Thanks for the info Padan, I didn't knew BR was confirmed man!
intense fast paced high level duels
Here it takes AGES to get into the menu, looks broken.
Activate the key on steam comrade!
Wow great job Jax! The video is amazing man, really well done and professional! Very good work devs, as always.
The light effetcs on the new maps looks so good too! Grad and camp looks amazing, I specially like the sky on camp.