Mordhau
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Conscript
  • Likes received 4999
  • Date joined 27 Oct '15
  • Last seen 17h

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Conscript 4124 4999
Conscript 4124 4999
  • 21 Sep
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I that axe looks like the kind of weapon that has painful to read drags, can u do sick delays and frisedrags IRL too????

Conscript 4124 4999
  • 2
  • 21 Sep
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vpz5lh0es7n11.jpg

Guys this is SOOO me IRL right now ololololololo xDdDDdd WW3 when

Conscript 4124 4999
  • 20 Sep
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intense fast paced high level duels

Conscript 4124 4999
  • 20 Sep
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Lmao this is epic

Conscript 4124 4999
  • 19 Sep
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Here it takes AGES to get into the menu, looks broken.

Conscript 4124 4999
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  • 18 Sep
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@MickaeL said:
So, as a Kickstarter backer for Release, what I understand from this announcment is that I can now have access to current version, is that correct?
If so, where do I download Mordhau? I already have the key, only the game is missing ...

Activate the key on steam comrade!

Conscript 4124 4999
  • 18 Sep
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@Uncy said:

@Sir Zombie said:
Can you change the steam language to english pls?!?!??!?!

yes but u need to pay 10$ more

Hey, this is a CAPITALISM stop right now

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  • 18 Sep
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@Pred said:

@vanguard said:
I think its cool, idk. More like funny, Monty Python's silly fighting techniques or something like this.

Personally, I see no problem with it.

It may be funny if it's not viable and you rarely see it, but when le epic medieval group fights consistently look like that, it's not very good tbh imo. And that's kinda how they be, amirite.

It is a fair point tbh imho and what you say does make sense, but Pred, I see no way of fixing this exact issue without taking away freedom of movement and so on. I'm in favor of idk, maybe inventing ways to mitigate this effect via some visual wizardry, but this is way out of my reach tbh I understand absolutely fuckall about animations and computers lol.

And as I said, I think its kinda funny so I personaly really see an issue, but I understand your point and more people might think it looks bad. I'd rather have the game look like this though, than losing freedom

Also, lower body movement is still a mess, you go gliding and pirouetting while your torso is looking north, your feet pointing southeast and you move west backwards, while your legs keep clipping through each other.

Also a fair point imho, and in this case I see no reason to restrict movement or whatever to fit a visual stile, I think this could be done via animations and shit, without affecting the gameplay.

Conscript 4124 4999
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  • 18 Sep
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I think its cool, idk. More like funny, Monty Python's silly fighting techniques or something like this.

Personally, I see no problem with it.

I mean, it is expected that a game that allows high freedom in movements that it can look funny. Hell, I remember finding cs 1.6 funny sometimes because of how players move around and with their torso.

All multiplayers game looks like ass if you think about it. I know no exception, player imput fuck how things look big time and its insta immersion breaking. It honestly was the only thing that broke my immersion in Red Orchestra, player imput constantly reminds you that you are in a game. The idle pose is strange too in most games, and the idle to doing stuff transition is also funny. Maybe if games, especially shooters like Red Orchestra, had idle and moving animations based on envyronmental stuff, it would considerably increase immersion and negate the visual aspect of player imput.

This is only one of the things mordhau has that goes this way imho, mouse movement while not attacking is another big one lol, how you can spin like a fuck or look up and down real fast.

Considering all this, I think this isn't really a problem because it kinda look funny and seems to me it is also unavoidable.

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  • 2
  • 16 Sep
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Wow great job Jax! The video is amazing man, really well done and professional! Very good work devs, as always.

The light effetcs on the new maps looks so good too! Grad and camp looks amazing, I specially like the sky on camp.

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  • 14 Sep
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@Runagate said:

@vanguard said:
https://www.youtube.com/watch?v=g7gutsi1uT4

real shit right here

love portishead
gud song

Then you better give me a heart on that post, otherwise I'll ask my dad, who owns triternion, to ban u from steam

I heard the song on this video here

Interesting imho

Put headphones, this is spooky AF the ambient sound in this game was insane

Conscript 4124 4999
  • 14 Sep
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This is truly epic tbh, thinking about it there are tons of "vehicles" that could be added, like if some map has a mining outpost or something, make it possible to ride/push those on rails cart thingy you know

Conscript 4124 4999
  • 14 Sep
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I mostly dream about shit that worries me, at least these are the dreams that I remember the most

Why bad dreams exist, isn't the point of sleeping to relax and shit

Conscript 4124 4999
  • 14 Sep
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Hey Monsteri, what you think about what I said, that maybe if the edge of the sword followed the tracer path, drags would be more visible?

Honestly, for me drags are fucking fun as fuck. I love drags, the concept is amazing but the execution is not quite there yet I'd say. Also, about this point you made:

"At this point in development cycle any broader redesigns of combat systems are unlikely"

I think they can release the game without it being mechanically "complete". Or better yet, releasing the game doesn't mean that the mechanics and all are complete.

Point being, the devs could close mechanics development for now to focuss on the bulk of the game, and once released, they can revisit the combat system. In fact, I think it would be a HUGE mistake to not revisit the combat system from time to time, don't pull a TB on us triternion lol.

I feel like with time, devs will end up developing better methods of visualising drags. It is up to triternion tbh, and their final vision of this product.

I don't think it matters if the game is released with not all the mechanics as the devs want. See Stelaris for instance, the game released ages ago, but the devs still are pushing in new patches that completely changes the gameplay in crucial aspects. For one side, this gives the impression that people bought a unfinished product, on the other hand, the product you bought some time ago is getting actual value (that is, gameplay changes) as time goes on.

I like this model, of having the game development open for a real long time after release.

Conscript 4124 4999
Conscript 4124 4999
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  • 13 Sep
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murrica

Conscript 4124 4999
  • 13 Sep
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What is wrong in using such a tragedy in american history to sell coca cola????? This is peak business handling

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  • 12 Sep
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@wizardish said:

  • This thread focuses on the new player experience from what I've gathered. In that sense, (and knowing matchmaking will exist) why don't we focus on what noob vs noob fights will look like rather than some comp guy deleting some new player? In CS it certainly doesn't feel good when someone much better than you peeks a corner and insta one taps you. Noob vs noob situations look a lot different - usually both noobs spraying at each other and missing a significant amount of shots before one of them comes out on top. Sometimes they'll get a nice headshot or a perfect spray. I imagine a similar parallel in Mordhau.

They spam LMB. Sometimes they panic parry too lol. We are talking real, effective noobs right, chiv free weekend tier, the person's literal first experience

Noob X noob is by far the most hilarious thing to ever happen to this kind of game, I love playing with noobs lmao sometimes they are so fucking unpredictable, it is very educative to get hit by a noob tbh, shows glaring flaws in your playstile.

In a noob X noob scenario I think the game is actually quite fun, obviously this is theorycraft on my part as I am not a new player and I have not played this game with noobs, but seeing the mechanics and how they interact, I'd say that noobs might actually have a great time going against each other and discovering the game by themselves. One of them might find that feints are a powerful tool, while the other ends up focussing on using chambers because he discovers that chambers, or the mentality of attacking as a reaction might also be a real useful tool. The LMB spam might result in a lot of clashes too, which are very fun and absolutely "epic", no other game has nothing like this.

Honstly, I think that the most obscure mechanic thinking from a noob perspective still is dragging. No other game aside from chiv has this accelerate your attack thingy, most people expect "solid" timing on attacks, like Dark Souls or whatever.

I think that clashing, by far, is the best looking and the most epic aspect of mordhau's fighting system. It is really fun, I don't care if it is unbalanced or if it fucks with teamplay, they are something fun as fuck, specially when you first start playing the game. They can be used to show off the game etc, it is a very "natural" mechanic. I really wish this particular area of the game was more explored, but I also don't know what to suggest about it, other then idk, make easier to force clashes, like a defensive manuever. Someone overheads you, you slash his attack out of the way and combo into something etc, but this might play real shit, so idk really. Or maybe this is already even possible and I'm not aware of it because I only use slow weapons

Clashes are cool

Conscript 4124 4999
  • 1
  • 12 Sep
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Here I have photo of America's spirit today

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