Mordhau
 Netherim
  • Likes received 13
  • Date joined 22 May '16
  • Last seen 6h
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18 13
  • 7 Jan
 Netherim

@Havoc said:
We're all going to die. Some sooner than others. And there is nothing in the beyond. No Heaven. No Hell. No Dreams. No Existence. Nothing.

If there's Marox instead Jesus, with workable Mordhau copy, i would jump out from the window instantly

18 13
 Netherim

Damn, is there any way to delete comments?

18 13
  • 5 Jan
 Netherim

Mordhau kekstarter release = devblog release
Easy math broh

18 13
  • 6 Nov '16
 Netherim

CPU: i5-4570 @ 3.20GHz
GPU: GTX 760 2GB
RAM: 8GB DDR3
Motherboard: ASUS B85M-G
Dispay: AOC i2267fwH (1920x1080 / 60 Hz)
OS: Win 10 (64 bit)

Assembled this PC around 2.5 years ago specially for Chivalry to have 60 fps and shiny graphics, and it performs this job at 100%
I can even play in new AAA games at const 60 fps with FXAA/low-mid settings
However, if Mordhau will demand stronger GPU with more VRAM for max settings (because it's awesome to get the best expirience from your favorite games, isn't it?), i definitely would like to upgrade my card

18 13
  • 1 Nov '16
 Netherim

rainbow ofc

18 13
  • 5
  • 24 Oct '16
 Netherim

Well, if people really want deul-weilding swords, maybe it should be implemented same as in Mirage: Arcane Warfare? Make it a different weapon class with big stab damage (dual stricking) which is costs by range (similar to slash attack), but it's available only with proficienities for mid/ light-weighted classes. + No way to make combo-stabs ofc.

18 13
  • 9 Oct '16
 Netherim

Hmmm... i wanna make a suggestion.. would be cool if Mordhau will have wallrunning, magic and some explosive shit... because it's BADASS3

18 13
  • 9 Oct '16
 Netherim

"The more you kill with one weapon the more damage you can deal with that weapon"
Stop reading at this point (ok, not stopped)

18 13
  • 23 Sep '16
 Netherim

That's a thing when u wrote a wrong comment and you got not enough IQ to delete this shiet xB

18 13
  • 23 Sep '16
 Netherim

1

18 13
18 13
  • 1
  • 8 Jun '16
 Netherim

Двуручный_фламберг.jpg
Badass, add pls

18 13
  • 8 Jun '16
 Netherim

Hmm, only one me think that Mordhau performance will be similarly to Unreal Tournament 4?? Or even faster, because there is much less effects (shiny armor, reflections and sparks, sometimes smoke and fire), and it's the way more optimized for a big amount of players/bots. But ofc it's only dreams and assumtions :B

18 13
  • 2 Jun '16
 Netherim

Why this sh1t became an average thing on Chiv FFA servers??? I hate it, it ruins the gameplay and balance, and honestly, from my expirience, kicking from the server may not help (even if teamplay is prohibited - but not every server has 24h admin to keep order). How could we punish teamplay on FFA??

18 13
  • 25 May '16
 Netherim

Двуручный_фламберг.jpg
This flamberge looks insane, add pls

18 13
  • 1
  • 22 May '16
 Netherim

My suggestion mainly applies to public servers, and i'm always were focused on fun, fast-paced and aggressive melee gameplay, which is depends only from my skill, not from teamplay. No health regeneration means that badass player sooner or later will get rekt, and it will not depends on his skill. Bandages, medbags? Takes place in loadout, anyway healing stuff will ends and low-health skilled fighter will be rekt by lucky archer / 2-3 noobs. You say TEAMPLAY?? But what, if my teammates are dumbs, and I'm playing alone, or even on FFA? Healing places? Too boring, takes time to get and too far from battlefield. I'm do not claiming my vision of this totally right, but I'd really prefer to have health regen in Mordhau, it makes skill-selling higher, keeps players to stay on battlefield, keeps better players stay alive and gives them a tactical aspect ( sometimes it's better to risk and help your teammates with low health, or recover and heal) just my opinion.

18 13
  • 2
  • 22 May '16
 Netherim

Really funny to hear people expecting too high tickrates, feels like everyone have a monster rig that will run Mordhau with fine graphics and 120 fps (for a 120 tickrate), solid internet connection, and rich admins with beastly servers. Marox clearly said it mostly depends on servers hardware and player count + your fps does matter too ( or not? ). 30-45 for public servers with 32+ players is optimal (Don't think it will affect gameplay, most people playing on publics for fun, not for perfection or competition, + too different, random skill-selling AKA high tickrate won't help noob to beat a veteran), 45-60 for regular duels, small publics like 16-24 FFA, or small competitive groups ( around 24-32 players ), 60-80 for compеtitive sservers, small TO, duels, and extreme 80 - 144 tick servers for serious tournaments, or for guys thinking THEY ARE LOOSING BECAUSE A SMALL TICKRATE))0) (of course, tickrate does matter, but I think 60-80 tickrate is enough to prevent around 90-95% of all issues, deaths and misses caused by small tickrate, of course, you still can rise up tickrate to fix that 5-10%, and it still seriously rise up demandings for a PC, servers and connection, but will it worth it? There is a lot of other things that can affect gaming experience, everything must be reasonably.