Mordhau
 Gauvin
  • Likes received 13
  • Date joined 25 Sep '17
  • Last seen 1 Nov '17

Private Message

26 13
  • 10 Oct '17
 Gauvin

That 360 move requires the the guy doing it to have quite high sensitivity and therefore lose stab and overhead accuracy as well as accel/drag control, so the ones who do it are not necessarily better off. I have nothing against this move. It is not hard to read either.

26 13
  • 10 Oct '17
 Gauvin

Kicks are fine and needed to punish face hugging and spam drag with somewhat iffy weirdly-animated slow weapons such as evening star, halberd, poleaxe, sledgehammer.

26 13
  • 3 Oct '17
 Gauvin

By the way Seymour is imo the best bot to practice chambers against. he's got the great sword or longsword. He feints though be aware of it.

26 13
  • 3 Oct '17
 Gauvin

@Runagate said:
I rarely get angry at games anymore, but Mordhau has gotten the salt flowing again.

So I'm not alone.

26 13
  • 3 Oct '17
 Gauvin

When you chamber a chamber, you can morph it and in my personal experience I have always gotten a hit out of it. It is also a good noob-mowing system. Side chambers they cannot react fast enough to parry them or rechamber them.
Against "better" players who spam stab to slash morphs as their first move in every single fight, well it hits them while they are morphing if you chamber their stab. I haven't been able to do it yet because of the recent chamber bug and my spending time putting up a server but an underhand chamber is probably something absolutely horrifying to be the victim of, especially if comboed with an overhead afterwards, dragged or not, depending on the situation.
Chambering is pretty much the counter to feints.

But yeah I agree chambers suck and please don't learn to chamber.

26 13
  • 1
  • 3 Oct '17
 Gauvin

@Maci said:
I haven't messed with the server files yet, but the changelog states something about a "DamageFactor" in some ini.

Yes I've checked all the ini files and there is none of that talking about damage. So it has to be a command to add. I want to know the syntax for it, I've messaged a dev to ask about it.

EDIT: tyvm Marox this is what I needed.

26 13
  • 3 Oct '17
 Gauvin

So I'm at 200MB ram on Linux server, with ~55% CPU load with 8 players out of 16.
Only thing I haven't been able to do is to set ToggleDamage off for each new map reload, so every time the map switches.
Anyone can help with this?

26 13
  • 3 Oct '17
 Gauvin

@vanguard said:
Lmao I can't chamber anything help

Join a chambering server and train it.

26 13
  • 3 Oct '17
 Gauvin

Any way to add ToggleDamage by default on a server? I have my own server. Not sure in what file to add it. Could be in DefaultEngine.ini?

26 13
  • 3 Oct '17
 Gauvin

@RonPaul said:
Gauvin,

I did prepend + in hope of fixing the issue based off of some other threads I have read. Prior to A6 I didn't have the + prepended and the map rotation was working fine.

My map rotation is working. On a linux server and with + in front of every map name.

26 13
  • 2
  • 2 Oct '17
 Gauvin

Server name: Chambering and training damage off - US East
Ram usage using Linux server: ~200MB
CPU usage: 30%cpu on 5 players and a bot so far.

Now trying to find how to input admin commands automatically at every map change without admin being there.

26 13
  • 2 Oct '17
 Gauvin

@uKSTREAMLINE said:
@Gauvin
From our testing, the game doesn't use an overly large amount of resources. You could probably get away with running it on 512mb server (Linux), with Windows the overhead would use basically all of the RAM.

Heres a bit of a breakdown over a week period: http://puu.sh/xNOIX/c7f0cd16e7.png
Note: CPU is reported per core (so 100% = 1 CPU core).
RAM never seems to go higher than ~350MB even when16 players are online.

The system this is running on is as follows: (major overkill for the game)
CPU: i7-5960X OC @ 4.3GHZ
RAM: 64GB DDR4
OS: Windows

Thank you very much! So it uses only 1 core is what you're saying? Your processor has 8 cores if I'm reading this right. The max cpu usage was about 80% on your usage graph. Was each core loaded to that amount or only one of the 8 cores?

26 13
  • 2 Oct '17
 Gauvin

@SIEGE said:

@FaffyШaffy said:
It's pretty dope so far.

I wonder who this guy is

He's a fat beardy guy with a shield and mace who will fuck you up at will and do it with great spirit and style.

26 13
  • 1 Oct '17
 Gauvin

@Shifty said:
I host a Dedicated Duels Server off a spare machine and the following is the use statistics for 10 concurrent players:

With Windows or Linux?
I'm trying to determine if a 512MB ram server would be enough.

26 13
  • 1 Oct '17
 Gauvin

@Vin¢ said:

I would suggest at least 1GB of RAM and at least 6GB of disk space (though memory usage may vary depending on how you configure your game server).

There is a large cost difference between 1GB and 512MB of ram. 2GB is even twice as much as 1. Do you have some specific info about ram usage of a Linux server for Mordhau? The command htop can help you visualize your processes and the memory they take up. If this takes 100 to 200 MB of ram (under load, meaning when 16 players are playing, or maybe when a new map is loading) it would be nice, as I know that my current server with Linux barely uses 50MB of ram at idle! But I'm probably being too optimistic.
Anyway thanks!

26 13
  • 1 Oct '17
 Gauvin

@RonPaul said:
Had a long week, missed that. I'll check my server later and see if it is working now. I don't think it will matter based on the fact that none of the other maps would be switched to. Originally I didn't even have the + sign in front of MapRotation and it was working fine prior to A6.

So you prepended + to each line in hope of fixing the rotation?

26 13
  • 29 Sep '17
 Gauvin

@Bodkin said:
To translate Jax,

The main mode won't be linear like chiv, as in the "go here, push that, then go there" structure of the mode.

Instead it will be "here's a big map with vehicles, points, and secret memes. Have fun kiddos"

I hope not.

26 13
  • 29 Sep '17
 Gauvin

I'd like trying to replicate Horde Sandcastle on Chiv.

26 13
  • 29 Sep '17
 Gauvin

@elToroGuapo said:
Alpha needs TO mode asap.

Lol this. But don't rush it if its not gonna be awesome.

26 13
  • 28 Sep '17
 Gauvin

@ThunderDuck said:
Did you spell "night" as "knight" on purpose?

No but when I proofread my post I saw it, smiled and left it there on purpose :D