Mordhau
 Stouty
Duchess
  • Likes received 3550
  • Date joined 22 May '16
  • Last seen 8 Nov

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Duchess 806 3550
  • 26 Aug '18
 Stouty

Brawler could be very good for clutch plays after you get disarmed.
Acrobat is decent seeing as jumps are pretty powerful atm
Scavenger is a meme imo

Duchess 806 3550
  • 9 Jul '18
 Stouty

@Huggles said:
I never get this feeling. Morphs are a continuous animation to me, the attack always looks like it is progressing. There are no stops, just transitions. This is why it looks and feels much different than a feint.

With feints the attack visibly stops. This indicates that you can punish. With morphs the attack never stops, so why would you think you can punish?

Yeah I might have been wrong about this thinking about it, if I get a clip of it definitely happening and not just a failed chamber attempt I'll upload it. But still, I think they're too effective as feints and should have the stam balance looked at when compared to actual feints

Duchess 806 3550
  • 2
  • 9 Jul '18
 Stouty

I can read them but can't punish them (unless you count footwork gambling)

Edit: This is actually the main reason I dislike them. In order to punish a feint you have to react extremely quickly, ideally as the weapon returns to its rest state. The morph also undergoes this return to idle movement mimicking a feint thus baiting a punish. The result being that this brainless mechanic will not only successfully counter chambers whilst also acting as a feint by threatening an insta-hit, but it will also counter the most skillful players who attempt to punish (and it does all this at a lower stam cost than a feint). In the attemp to nerf feints triternion have spawned a far worse creation than feints EVER were

Duchess 806 3550
  • 1
  • 8 Jul '18
 Stouty

@Cswic said:
Why are stand alone morphs the enemy? They seem easier to read than most of the lookdown overhead feints people are fond of.

They're just as hard if not harder imo and are more powerful in every other respect

@Pred said:
"0.000001th of the playerbase that are comp players will have no problem dealing with pubbers using a broken thing X or Y" is literally the worst argument ever, try to apply it to every other problem and let's see how playable the game is going to be. I'm pretty sure 0.0000001th of Chivalry players were good enough to not be bothered that much by noobs trying to trade like retards, but nonetheless, the game for remaining 0.9999999th of people did end up a trade shitfest. You let one thing sli[p because of "100 gud players will manage" here, another thing there and you end up with another Chivalry.

Attacks read different enough between 1st and 3rd that it is a concern. Everyone in the game now is biased toward 1st person, but what if the new wave of people find 3rd easier and we end up with game being 50/50 instead of vitrually all 1st with a lone 3rd person dude here or there? Does that sound any good for muh competitive skillbased gaem?

Slippery slope fallacy, removing first hit flinch is not in the debate at all and of course would lower the skill ceiling. If half the playerbase wants to use 3rd that's fine it will just mean that half the playerbase are shitters

Duchess 806 3550
  • 1
  • 7 Jul '18
 Stouty

Chiv 3rd person allowed for almost MOBA tier vision around your character which was great for dominating pubs, this isn't available in Mordhau. If you spend your whole day stomping pubs you can get a better k/d than a player who is more talented than you because pub stomping relies on learning noob mindsets and avoiding your own team tking you etc rather than being a better player.

It's a concern that seems to me only frightens pubbers. Comp players are confident that they will farm any player regardless of their perspective and tbh people should adopt this mindset. Most of the players wanting 3rd person are Witcher/Dark Souls players who will get absolutely harvested by anyone already posting here, having more players in the game should be encouraged.

Also frontline is a pub match. Trying to be ultra competitive in a pub match will always end badly because your team won't share your enthusiasm 90% of the time and you can't properly balance teams that large so why even get embroiled over this

let's direct our attention to the real enemy, stand alone morphs

Duchess 806 3550
  • 28 Jun '18
 Stouty

@Pred said:

@Huggles said:
It is balanced. Third person fucking sucks. All good players use 1st.

Did you consider that almost everyone in alpha is a Chiv vet with 4-digit 1st person gameplay under his belt?

There's a reason chiv vets played in first. It gives you a better view of your opponent allowing you to react faster and with better footwork/body movement. All 3rd has going for it is run away cheese and knowledge of opponents behind you (which you can get anyway with attack sounds/footsteps)

Best 1st person chivalry player vs best 3rd person chivalry player (both have thousands of hours) https://www.youtube.com/watch?v=W0Tutxy9sCE

Duchess 806 3550
  • 1
  • 3 May '18
 Stouty

I don't think that stun on kick feels appropriate in Mordhau, everything about the game is fast paced and reactive apart from this one mechanic that forces you to stand up straight and eat a hit. Besides the cheese aspect, it doesn't feel "movie" realistic (which is what should be aimed for) when a kick delivered to a knee causes a bigger reaction than a maul to the chest. I'd prefer for it to revert back to raw damage and maybe retain the stun for shield players or just completely remove the stun if shields are deemed balanced already

Duchess 806 3550
  • 1 May '18
 Stouty

Fixed two team scoreboard being off center by a few pixels

thank GOD

Duchess 806 3550
  • 19 Apr '18
 Stouty

They asked RebornChief first but he said no so they picked Jax instead

Duchess 806 3550
  • 1
  • 17 Apr '18
 Stouty

A really small change has broken the game for anyone that uses RMB to feint, that sounds dramatic but it's honestly the case.

The issue: now that you can't feint in riposte a lot of the skilled players will be pushing the limits of making a "fake riposte", a normal attack started as early as possible so that you can then feint it. However in the heat of a battle often your attempts at starting a normal attack will be off by literally a millisecond and you will riposte instead. In this build if you press parry (or feint if bound to rmb) at the start of a riposte you will instead automatically FTP (feint to parry).

In summary: If you use rmb to feint you're going to end up panic parrying accidentally all the time.

Other cons:

  • Allows for noncommittal game play (just FTP out of everything)
  • Looks janky af, most people will panic parry if you FTP your riposte at them
  • Adds layer of complexity when skill gap is already insane
  • Forces a playstyle down peoples throats, basically feint with Q and use a FTP bind or GTFO
Duchess 806 3550
  • 13 Apr '18
 Stouty

Jax I don't know who your source is but that's conflicting with the latest intel that I've received. I'm getting reports that hitstop is being replaced with a fully fledged magic system in order to attract the Mirage: Arcane Warfare playerbase

Duchess 806 3550
  • 2
  • 30 Mar '18
 Stouty

Hit stop on blunt weps is very bad imo, reminds me of this. I get that it's meant to add weight to the hits but for me it does the exact opposite, it feels like somebody replaced my metal mace with a rubber replica and only the killing blow is satisfying to land

It's also very confusing from a gameplay perspective and fucks with 1vX

Duchess 806 3550
  • 26 Mar '18
 Stouty

Is it just me or is everyone's head cocked to one side quizzically in this patch

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Duchess 806 3550
  • 22 Mar '18
 Stouty

Might be too early to discuss this but it's really hard to not unintentionally KO your own horse whilst attacking

Duchess 806 3550
  • 21 Mar '18
 Stouty

Movement is more satisfying, attack animations are considerably less frustrating, smoke pots are atmospheric and will be useful for a change, performance is even better. Congrats on this, seriously

Duchess 806 3550
  • 21 Mar '18
 Stouty

big update for big boys

Duchess 806 3550
  • 18 Mar '18
 Stouty

Open task manager with ctrl alt del and then use ctrl escape to select it and use arrow keys to end mordhau process

Duchess 806 3550
  • 7 Feb '18
 Stouty

@Stouty said:
I have an ego but at least make an effort to rein it in, I don't waltz around the forums claiming that I'm here to educate the peasants or claiming the entire population has a l2p issue. I get that its fun but its ultimately destructive and if you care about the game and its longevity then you should realise this

edit: ok reading my post history i'm actually pretty toxic too

Duchess 806 3550
  • 7 Feb '18
 Stouty

I have an ego but at least make an effort to rein it in, I don't waltz around the forums claiming that I'm here to educate the peasants or claiming the entire population has a l2p issue. I get that its fun but its ultimately destructive and if you care about the game and its longevity then you should realise this

Duchess 806 3550
  • 7 Feb '18
 Stouty

How can you expect to fruitfully discuss balance with people when you speak friendly to them in their presence then denounce them as a retard behind their back? There's no ground to be made, in your mind what you say goes and anyone else is a clueless idiot. You illustrated my first post in this thread